This mod only seems to put waypoints on dinos in Desert Frontier. There are also dinos in Neon City and Jurassic Jungle. You can see more details on the St. Qubeslick events page here: https://trovesaurus.com/events/817. Also, please just include all dinos in the latest version. Trove Tools says the mod is outdated when you include a version that only shows Flux dinos that happens to be later than the version that shows all of them. Thank you.
EDIT: Actually, not even the Desert Frontier dinos work on v1 and v1f. Only v0 works and only for Desert Frontier dinos :(
This is awesome. I know you have a "St Qubeslick Chest Locator" mod already, but since those chests only appear during the event, what do you think about including them in this mod? Those bluish beams are useful but they can't be seen inside dungeons when swimming around the ocean floor.
This mod is great for Auto farms. But there's one feature that would make it even more kickass: https://i.imgur.com/HwN8GIf.png
(In case the image doesn't load) A toggle on/off button or checkbox that causes everyone that gets added to your friends list to also be added to the quick list. This way Auto-hosters don't need to manually do it themselves. Just some food for thought. Love this mod despite the text being microscopic even with UI scaling increased :) . Thank you.
As others have said, without the player icon being larger, it makes knowing which direction you're facing a much slower process, which clashes with the speed meant to be had with a minimap, ultimately making this minimap less useful than the vanilla map when I can simply press M, align myself, and then take off running. The "Map White X Icon" mod has a larger player icon, so it does seem to be possible. Nice idea, though.
Minor, but noteworthy - The exit button in coin collection challenges obscures the total needed coins to win everything: https://i.imgur.com/Q9BnWqt.png
Love this whole UI collection, but the shading makes it almost impossible to tell which items can be crafted and which can't: https://i.imgur.com/Znhp2rn.png. And here's the default vanilla UI: https://i.imgur.com/dB48zpP.png. Maybe some kind of glow behind the craftable item to improve visibility?
Any way we can change the order of classes so it defaults to power rank descending? Also, you might want to mention it in your mod description. I didn't realize it did this until I saw the 1.1 update note. https://i.imgur.com/7LvPl9x.png
Love this hotbar but it's got some issues with right-clicking usable items off of it. If I go into Geode and try to move around items, it doesn't let me. The tooltip for the Q key is the teleport for the Hub. I need to leave Geode, manually move the items I want around in the Geode inventory to 'reset' them, then go back in and manually place them again. Example screenshot: https://i.imgur.com/H9Y4nyk.png. ExoDave's Super Hotbar doesn't have this issue, so I need to move back to that one =/
This mod doesn't seem to work for Item Per Hour Tracker. At least not for two settings - iph:max_messages and iph:message_duration. Both figures seem to be ignored completely, no matter how high or low they are set: https://i.imgur.com/4jCmALy.png. EDIT: The [info.swf] inside Item Per Hour Tracker.cfg gets erased each time I relog, so no settings will work.