
KityyGaming101
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ExoDave Small mapUtility

Compact map by ExoDave, see more of the world, see where you're going.
ExoDave Better invitesUtility

Better Friend and join world invite dialog boxes no longer gets in the way.
ExoDave Better CollectionsUtility

Improves the Collections interface by making it more compact while displaying more and making the item icons bigger!
ExoDave Mod ManagerUtility

Fix the Upsidedown Preview bug. Displays more mods, More file info, Faster scrolling, Bigger preview.
Quick Search MARKETPLACE BRUtility
Out of Date!
Add buttons for Quick Search, Without typing. Add buttons for Quick Search, Without typing.And add one button for claims all itens solded in your marketplace in one click.
Very useful for those who are in the process of manipulating market prices and have to spend time typing! : D
Very useful for those who are in the process of manipulating market prices and have to spend time typing! : D
Fast Loot VFX (with SFX)Utility

Adds a fast and easy beam from dungeon loot that doesn't float but instead instantly appears going all the way up to the sky.
Special VFX Explosions
You will hear sound effects when getting Shadow, Radiant, and Stellar Drops.
Removes vfx from every rarity lower than shadow.
Adds a floating Donut for not much reason :)
Watch Preview Video Below!
Helps knowing when to pot when you activate class gem.
WARNING: You must have Super Hotbar mod installed or it won't work well.https://trovesaurus.com/mod=5158/super-hotbar
WARNING: You must have Super Hotbar mod installed or it won't work well.https://trovesaurus.com/mod=5158/super-hotbar
Egg FinderUtility

Helps finding Companion Eggs in Cave Lairs.
DOTM AOE Red zoneUtility

Shows DOTM aoe damage range when she changes phases.
Convenient OresUtility

Makes ores glow the most possible (as much as neon blocks).
* Makes Somber Souls and Glacial Shards shine as well, contrary to vanilla.
* Makes Somber Souls and Glacial Shards shine as well, contrary to vanilla.
Enhanced oresUtility
Makes pretty much all ores easier to see.
Enhanced ores+Utility
This mod changes ores so that they are easier to see.
Event Chest RadarUtility

Using the same marker as the definitive version of the boss radar, it locates the chests for ice vs fire event's permafrost chests and St. Qubeslick underwater chests (for now)
Cr0nicl3's Boss RadarUtility

Makes a trail going from your camera to:
Bosses
Cursed Skulls
Chests
5-Star activators
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 2 particles for each instance and 2 lines of real code, it couldn't be more optimised
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 2 particles for each instance and 2 lines of real code, it couldn't be more optimised
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside