
Flammifer
Return to Profile OverviewLikes (mod)
Reduced file size
Graphical improvement
Improved performance
Added delimiter
Added "MIN AUTO" button
Added "TRADE MAX" button (159,984)
Added long press
Graphical improvement
Improved performance
Added delimiter
Added "MIN AUTO" button
Added "TRADE MAX" button (159,984)
Added long press
Space Invaders - MinigameCosmetics

A take on the classic retro game "Space Invaders" made fully playable inside Trove
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
PR0T0G3N Glowing Ores (Easy to spot)Cosmetics (Cosmetics)

Makes all ores glow brightly, cryptic ore is now a solid red color, and neon city has been darkened, making cryptic ore stand out and easier to spot
Astral Echo TimerUtility

Adds a progress bar displaying how much of the average cooldown time for the astral echoes drop has passed, recharges if a drop happens before ending. Thank you [user=Asled] for the information required for this mod, if someone finds better measurements with the mod please let me know so it can be better calibrated if needed
Expanded NightskyCosmetics

Uses the moon VFX to draw constelations and the galaxy's arm in the sky
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
If you notice the galaxy blinking everytime you change a biome it's something I placed as a countermeasure, without it this mod could cause some health issues on photosensitive people so it's something that I would not want to remove
Reskinned Enhanced Leaderboards - Purple Themed
Features:
- Precise Contest Timer: Shows precise time for when Daily and Weekly contests end.
- Format Mastery Points: Shows precisely Trove- and Geode mastery rank, progress and total required. (This layout can be customized).
- Format Delve Scores: Shows approximate time for Delve Completion (format {Depth} in {Minute}:{Second}).
- Format Fastest 3-Tier: Shows actual time for Fastest 3-Tier Clear (format {Minute}:{Second}).
- Club PR Average: Shows average top 50 score from Club Power Rank.
- Number Shortening: Shows a shortened number for any number above 1,000,000.
Help:
- How do I change the mastery layout?
1. Close any open Trove windows.
2. Ensure the config file is properly installed.
3. Inside the config file, navigate to "format_mastery_layout". (The string this variable holds will be the layout)
4. Change this variable to whichever layout you choose, feel free to use the placeholders to display data.
5. Save config file and open game. Please do the same process every time you wish to change.
Note: You can find all the data placeholders below, above the config file.
Example layouts:
1. {totalPoints} MR: {level} - outputs "185,049 MR: 844"
2. {level} ({progressPoints}/{levelPoints}) - (outputs "844 (93/423)")
All features above can be enabled or disabled in the config.
Place config file in "%appdata%/Trove/ModCfgs".
Features:
- Precise Contest Timer: Shows precise time for when Daily and Weekly contests end.
- Format Mastery Points: Shows precisely Trove- and Geode mastery rank, progress and total required. (This layout can be customized).
- Format Delve Scores: Shows approximate time for Delve Completion (format {Depth} in {Minute}:{Second}).
- Format Fastest 3-Tier: Shows actual time for Fastest 3-Tier Clear (format {Minute}:{Second}).
- Club PR Average: Shows average top 50 score from Club Power Rank.
- Number Shortening: Shows a shortened number for any number above 1,000,000.
Help:
- How do I change the mastery layout?
1. Close any open Trove windows.
2. Ensure the config file is properly installed.
3. Inside the config file, navigate to "format_mastery_layout". (The string this variable holds will be the layout)
4. Change this variable to whichever layout you choose, feel free to use the placeholders to display data.
5. Save config file and open game. Please do the same process every time you wish to change.
Note: You can find all the data placeholders below, above the config file.
Example layouts:
1. {totalPoints} MR: {level} - outputs "185,049 MR: 844"
2. {level} ({progressPoints}/{levelPoints}) - (outputs "844 (93/423)")
All features above can be enabled or disabled in the config.
Place config file in "%appdata%/Trove/ModCfgs".
In preperation for the new update coming out soon, I made this loading Screen based on the artwork Trion had made for the update.
(Initial Version)点击工作台的材料到拍卖行搜索;Click on the Crafting item in the Workbench to go to the marketplace for search
Adds two numbers to the right bottom side of the screen representing the horizontal and vertical distance between you and the block you're looking directly into, this mod also comes with a series of instructions:
-A 0 is added on the real name of the mod file, that way if you want to disable/enable it you should have it as a first on the mod list
-For more precission please try to measure from the center of the block you're standing on
-Camera must be totally zoomed out for the number to be correct
-If the camera is colliding to a wall, the real number should be from the wall (not from your position) and add 4 to it (still unsure of how the math is here)
Any feedback for the mod is welcomed, only thing to say is that the last 2 rules cannot be removed as it is more a technical problem than a feature
-A 0 is added on the real name of the mod file, that way if you want to disable/enable it you should have it as a first on the mod list
-For more precission please try to measure from the center of the block you're standing on
-Camera must be totally zoomed out for the number to be correct
-If the camera is colliding to a wall, the real number should be from the wall (not from your position) and add 4 to it (still unsure of how the math is here)
Any feedback for the mod is welcomed, only thing to say is that the last 2 rules cannot be removed as it is more a technical problem than a feature
Underwater EnvironmentCosmetics

Warning: best to use on medium/strong computers
[Death VFX- Lag Remover]Utility

Initial Upload - only remove the "block" particle that cause most of the lag
Total VFX removal - fully removes the death VFX from entities
Total VFX removal - fully removes the death VFX from entities
aquila ChatGUI
Out of Date!
Chat re-created from stratch, requires config file to save settings (/cfg, /config or /settings to access config menu). Read below for more in-depth information.
Universal Chat FontLanguage

Allow almost all language characters to be shown in the chat.
Placed in the Trove\Live\mods folder then restart game.
Placed in the Trove\Live\mods folder then restart game.
Smart Fishing PoolsUtility

Makes fishing pools easier to find through a hologram, marks the area of effect and also shows how many fishes are left inside the pool
Smart PyrodiscUtility

A clean and precise version of the Pyrodisc gem ability, displays all the info about the ability at a glance while trying not to hurt your eyes, that info being:
-Radius of effect (permanent red ring)
-Ticks of damage (bursts of red inside the ring)
-Time active left (red countdown)
-Cooldown time left (dark red countdown)
-Radius of effect (permanent red ring)
-Ticks of damage (bursts of red inside the ring)
-Time active left (red countdown)
-Cooldown time left (dark red countdown)