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Comments that this user has made.

Commented on: Market Promotion page

Question: is there going to be a limit of one prize per participant, or will it be possible to win multiple prizes? I'm wondering if each price added is like a ticket going into a box, and when your ticket gets drawn, is only that one removed, or are all your tickets pulled out?

Commented on: Market Promotion page

Ok, I have come up with a workaround for my problem with the queue, but please let me know if you think it will cause major problems!

When something comes up that isn't listed in the Marketplace, I enter a value of 999,999 for it. To avoid skewing the dataset overall, though, at the end of each session of using the queue I go down my "Your Submissions" list and open each item with a value of 999,999 and remove that value from the item.

I experimented a bit, and if I remove the value immediately the item goes back into the pool of "50 items that have gone the longest without updates" so to be able to skip them entirely I have to leave a placeholder price in place until I am done entering other data. One benefit to this however is that it means that my placeholder prices don't cause the system to think that the item has been updated recently, so it will still show up in the queue for others after I am done, and will still get priority (assuming a listing does appear in the marketplace!)

Commented on: Market Promotion page

I think I see the problem now. If it's looking at the 50 items that have gone the longest without being updated, but the allies get updated frequently, then they never make that top 50 list. Once I have updated all of the top 50 that have listings, I only get repeats of the 10 or so that have gone a long time without updates, but have no listings now, so I can't update them and get them out of the top 50 list.

What would be ideal is if it looked first at what I haven't updated for over 24 hours, and then grabbed the top 50 of those that have gone the longest without updates, but I assume that woud be a much uglier programming task since the top 50 list would have to be generated for each user instead of globally.

Commented on: Market Promotion page

Actually, thinking again I swear the queue gave me at least one ally early on. When I did entries yesterday I did allies first, so they're all more than 24 hours ago now, so I'm not sure why I'm not getting more of them coming up in the queue now. Weird.

Commented on: Market Promotion page

Just a few more thoughts on the queue:

1) I LOVE IT.

2) It doesn't seem to include any allies--can these be added?

3) After a while the items I have skipped (because there were none for sale) get annoying--they keep coming up again, sometimes twice in a row. Could this be updated to make skipped items not show up again in your personal queue for something like 15-60 minutes?

4) I really do love it. I managed to get a lot more entries done today, and was able to accomplish more other stuff while doing it (I fish and keep an eye on my own marketplace listings while checking prices.) Really great feature!

Commented on: Market Promotion page

I love the updated Market Promotion Tools page--the queue is a particularly cool addition! Is ther anything special we need to know about the changes?

I was also wondering if there was something special you would want us to do when an item has no listings. Would entering a flux value of 0 or 999999 (the max Trove will allow) be helpful in some way, or is it best to just skip it?

Commented on: Market Promotion page

That's ok, I can run some filters to clean up bad data. Any really high or really low points generally need to go--they're going to be either typos, intentionally incorrect submissions, or outliers--case in point, my entry for the Mahogan Toboggan a little while ago, which was well over double the average price--I know that it's correct, but I'm also sure that it just represents all the reasonably priced items having sold out and nobody jumping in to fill the void yet.  For any practical purposes (for buying or selling) these outliers are useless anyway, regardless of the reason for their presence in the dataset.

Commented on: Market Promotion page

Great contest idea! I've been collecting some data myself for my market-flipping purposes (following Aviana's wonderful guide), although most of it is for items that aren't collectibles. Still, I have a good idea of how to do this very quickly and it's working nicely so far!

Do you mind telling us what you plan to do with all the data at the end of the contest? I'm sure the number of points in the end will be huge, but I for one would be very interested in having access to the full dataset, including the time each price was posted, for statistical analysis purposes. This is sort of what I've been doing with my own price data, but on a much smaller scale.

Commented on: Guide Creation Contest - Winners page

Thanks for choosing my guide as one of the winners!

I think this was a great contest idea (and not just because I won). Getting users to submit guides is a big part of what makes Trovesaurus useful, and I'm the kind of person who likes doing this sort of thing but I have trouble motivating myself to get around to it. A contest like this one is a great way to encourage people like me, and making most of the prizes go to guides chosen by staff is a great motivation for us to put forward our best work. Even though I came into the contest late, I stayed up very late last night and had my wife reviewing and critiquing my work-in-progress (she also plays Trove). I imagine most people wouldn't put in as much effort if the prizes were all awarded randomly, and I think the 10+2 split was a good way to go.

Also, I have no idea if it gets expensive for Trovesaurus to run these contests, but if it did I know I would be just as motivated if the prize for a contest like this was (for example) 1 point, with anywhere from 2-5 points required to win a Trove pack--just to require more contributions over time. I imagine that tracking something like this would be more hassle, but I wanted to toss the idea out there anyway!

Commented on: Gold Feedback page

I have to agree with this, especially since one of the features of Gold is being able to use a custom image (which you might not want to be partially blocked by the sash).

Thanks for the free week, it is nice being able to try out the features before making a longer-term decision!

Commented on: Guide Creation Contest page

Oh dang, I did the same type of guide--prompted by your comment on the August goals post. (I even thanked you at the end, it was a great idea!) Better to have two guides than none, though!

Commented on: Guide Creation Contest page

I went ahead and made my guide visible just in case; I'd still like to add more images and content but need to sleep now and may not be awake before the contest closes!

Commented on: Guide Creation Contest page

 I'm working on a guide now, but just had the idea last night and obviously I'm running out of time! My question right now: does the guide have to be made visible before the deadline to qualify for the contest, or would you be willing to judge it on its merits even in an incomplete state?