Likes (mod)
Slim ShadowCostumes (Shadow Hunter)
![](https://trovesaurus.com/images/uploads/NG2U14H_h.png)
Comin' at you at supersonic speed. Replaces level 10 Shadow Hunter hat, Starter Shadow Hunter costume and Practice bow.
Worlds Best BusinessmanAllies
![](https://trovesaurus.com/images/uploads/EIXZ4Y7.gif)
Its a Okapi
God SolarionCostumes (Solarion)
![](https://trovesaurus.com/images/uploads/T6FQ15F_h.png)
A celestial guardian who channels the unmatched power of the sun. Wearing majestic armor, this skin represents the fusion of the sky and the star-king, uniting strength and divinity.
Lore: God Solarion is said to be the avatar of the sun, chosen to protect the realms in times of darkness. Dominate the battlefields with the unwavering strength of the sun and the serenity of the skies. Let your light shine with God Solarion!
Visual Effects and Special Animations:
*all changed
*Unique costume with stunning look
*Phoenix also follows the skin's theme, along with its animations
Visual Features:
*Golden armor with crystals on the shoulder pads in a sky blue tone: Inspired by the tones of dawn and dusk, the sparkling gold symbolizes solar intensity, while the sky blue evokes calm and celestial vastness.
Radiant Details: Lines of sunlight run through the details of the armor, gently pulsing as if carrying living solar energy.
*Divine Bow: A bow carved from celestial gold, adorned with luminescent blue crystals in the center.
*Solarion Helmet: A helmet decorated with a luminous crest, representing the eternal brightness of the sun and stars.
Replaces:
*[Angelic Hood]
*[Practice Bow]
*[Level 30 Solarion]
Lore: God Solarion is said to be the avatar of the sun, chosen to protect the realms in times of darkness. Dominate the battlefields with the unwavering strength of the sun and the serenity of the skies. Let your light shine with God Solarion!
Visual Effects and Special Animations:
*all changed
*Unique costume with stunning look
*Phoenix also follows the skin's theme, along with its animations
Visual Features:
*Golden armor with crystals on the shoulder pads in a sky blue tone: Inspired by the tones of dawn and dusk, the sparkling gold symbolizes solar intensity, while the sky blue evokes calm and celestial vastness.
Radiant Details: Lines of sunlight run through the details of the armor, gently pulsing as if carrying living solar energy.
*Divine Bow: A bow carved from celestial gold, adorned with luminescent blue crystals in the center.
*Solarion Helmet: A helmet decorated with a luminous crest, representing the eternal brightness of the sun and stars.
Replaces:
*[Angelic Hood]
*[Practice Bow]
*[Level 30 Solarion]
[Costume] Serenade of the SandsCostumes (Bard)
![](https://trovesaurus.com/images/uploads/RS2ISF7.gif)
An arcanium-armed wanderer of the Frontier, soothing the hearts of its strife-torn inhabitants one strum at a time.
[Costume] Disciple of Pun-chiCostumes (Vanguardian)
![](https://trovesaurus.com/images/uploads/QBHLL2J.gif)
The youngest of Pun-chi's disciples despite his ever white (bleached) hair, he travels the world on his master's request to punch the blazes out of any and all created by the shadow.
Hollow BarbarianCostumes (Candy Barbarian)
![](https://trovesaurus.com/images/uploads/ENGN0YS_h.png)
A Candy Barbarian Class Costume, inspired by the Angel of Death, Malthael, from the RPG game Diablo 3 like you've never seen before!
Dress up in this amazing costume, hide behind the hood and reign chaos in the world of Trove
Dress up in this amazing costume, hide behind the hood and reign chaos in the world of Trove
Estelline, Icon of CareDragons
![](https://trovesaurus.com/images/uploads/VJWO6UZ_h.png)
The mother of all revitalizing, healing ichor that fills the flasks of Trovians everywhere. Estelline keeps a watchful eye over those in need, and blesses all with her care
Estelline replaces Carys, Seraph of the Golden Vale. All relevant Blueprints and VFX are replaced
Estelline replaces Carys, Seraph of the Golden Vale. All relevant Blueprints and VFX are replaced
Risen TransistorCostumes (Neon Ninja)
![](https://trovesaurus.com/images/uploads/3CTWBM8_h.png)
Damaged and broken your body may be, the consciousness deep down in your core cannot be dismantled. Rise from the scrap; may your determination never wane, and your blade never falter
This mod replaces the following styles:
Risen Transistor > Level 20 Neon Ninja
Hotwire > Neon Nightblade
Grim Visage > Neon Ninja Level 20 Helm
This mod replaces the following styles:
Risen Transistor > Level 20 Neon Ninja
Hotwire > Neon Nightblade
Grim Visage > Neon Ninja Level 20 Helm
Midnight Melancholy RockerCostumes (Bard)
![](https://trovesaurus.com/images/uploads/I2ORZRL_h.png)
Abyssal SpawntrapperCostumes (Boomeranger)
![](https://trovesaurus.com/images/uploads/XIB7NEV_h.png)
Feasting upon negative energy of others.
Balefire Ice MageCostumes (Ice Sage)
![](https://trovesaurus.com/images/uploads/9SMXX3Z_h.png)
Balefire themed costume for the Ice Sage, no custom vfx.
Starfire ScuttlerAllies
Accepted 10 months ago![](https://trovesaurus.com/images/uploads/WD7YZGR_h.png)
Starfire themed scorpion ally!
Poor Man's Rave HunterCostumes
![](https://trovesaurus.com/images/uploads/JP87HHU_h.png)
Loved this costume was too broke to buy so I decided to replace it with the help of other more experienced modders. Comes with all of the paid skin's vfx.
SH Minecraft Diamond Armor - By TakkuCostumes (Shadow Hunter)
![](https://trovesaurus.com/images/uploads/6WB42YA_h.png)
Space Invaders - MinigameCosmetics
![](https://trovesaurus.com/images/uploads/ZYKimV4_h.png)
A take on the classic retro game "Space Invaders" made fully playable inside Trove
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used
Instructions of the game
To start the game type /zzz or /sleep on chat, the board will always appear facing north from you
The game ends when:
-You have lost all of your HP
-An enemy has reached the end of the screen
-You have killed all the enemies on screen
PLAYER
-The player ship has a total of 5 HP represented by the color of the ship and the counter on the top left of the screen, if the counter goes to 0 the ship will explode and the board will be deleted (afk prevention)
-The player is able to move by aiming at the half of the screen which direction you want to move (for example: if you want to move left, aim at the left half), a line splits the two halfs to make it easier to see and an arrow below the ship indicates where you're moving
-Each time the player moves a shot is fired, this movement and consequently shooting rate increases as time passes by
ENEMIES
-Enemies have a total of 10 HP represented by their color and the board is always filled with 150 of them
-After some seconds of the game being started, enemies will start shooting randomly everytime they move
-Enemies scroll horizontally and each time they reach a border will also do vertically by 1 unit
-Every enemy killed increases the speed of those still standing
-Last enemy standing will receive an absurd amount of speed in order to try and reach the end, make sure to stop it
Thanks to Ylva for making the meshes used