Trove Files
searching for files in prefabs/abilities/discovery
10 files
prefabs/abilities/discovery/barrier.binfab | Current | |
Array ( [filename] => abilities/discovery/barrier [name_identifier] => $module_barrier_name [type] => Discovery [desc] => Geode Caverns: Shield that nudges enemies, prevents energy damage, and increases movement speed while active. Delves: Reduces incoming damage by up to 35% depending on Upgrade Level. With a Level 5 Vaca-matic equipped, an active barrier can occasionally pull in enemies when struck [desc_identifier] => $module_barrier_description [iconmethod] => blueprint [designer] => Trove Team [name] => Barrier Generator [icon] => equipment_module_barriergenerator_00.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/discovery/battery.binfab | Current | |
Array ( [filename] => abilities/discovery/battery [name_identifier] => $module_battery_name [type] => Discovery [desc] => The Geodian Acclimation System will run out over time - upgrade it to stay in caves longer and explore deeper tiers. [desc_identifier] => $module_battery_description [iconmethod] => blueprint [designer] => Trove Team [name] => GAS [icon] => equipment_module_energy_00.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/discovery/crystal_pickup_powerup.binfab | Current Sunrise Bomber Royale Season 3 | |
Array ( [filename] => abilities/discovery/crystal_pickup_powerup [name_identifier] => $prefabs_abilities_discovery_ncharge_energy_charge_item_name [type] => [desc] => ($prefabs_abilities_discovery_ncharge_energy_charge_item_description) [desc_identifier] => $prefabs_abilities_discovery_ncharge_energy_charge_item_description [iconmethod] => blueprint [designer] => Trove Team [name] => ($prefabs_abilities_discovery_ncharge_energy_charge_item_name) [icon] => item_currency_crystal_small.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/discovery/hookshot.binfab | Current | |
Array ( [filename] => abilities/discovery/hookshot [name_identifier] => $module_hookshot_name [type] => Discovery [desc] => Grapple to any location within range. Can also be used to push cave creatures around. [desc_identifier] => $module_hookshot_description [iconmethod] => blueprint [designer] => Trove Team [name] => Climbing Claw [icon] => equipment_module_hookshot_00.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => item_discovery_module_hookshot_fire_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/discovery/jump_thruster.binfab | Current | |
Array ( [filename] => abilities/discovery/jump_thruster [name_identifier] => $module_jump_thruster_name [type] => Discovery [desc] => Functions like a jetpack, but is obviously way cooler. [desc_identifier] => $module_jump_thruster_description [iconmethod] => blueprint [designer] => Trove Team [name] => Rocket Boots [debug] => Array ( [0] => desc Functions like a jetpack, but is obviously way cooler. [1] => desc_identifier $module_jump_thruster_description ) [icon] => equipment_module_sprocketboots_00.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/discovery/ncharge.binfab | Current | |
Array ( [filename] => abilities/discovery/ncharge [name_identifier] => $module_ncharge_name [type] => Discovery [desc] => Provides power to most of the modules on a Geodian cave suit. [desc_identifier] => $module_ncharge_description [iconmethod] => blueprint [designer] => Trove Team [name] => N-Charge [icon] => equipment_module_fuel_00.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/discovery/omni_tool.binfab | Current Tutorial Rework Rising Tides Bomber Royale Season 3 | |
prefabs/abilities/discovery/pathpainter.binfab | Current | |
Array ( [filename] => abilities/discovery/pathpainter [name_identifier] => $module_pathpainter_name [type] => Discovery [desc] => Transforms blocks under your feet into speed boosters that anybody can use. [desc_identifier] => $module_pathpainter_description [iconmethod] => blueprint [designer] => Trove Team [name] => Pathpainter [icon] => equipment_module_pathpainter_00.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/discovery/vacuum.binfab | Current | |
Array ( [filename] => abilities/discovery/vacuum [name_identifier] => $module_vacuum_name [type] => Discovery [desc] => Harness a gust of wind to pull in nearby plants, crystals, and monsters. Vacuuming up Crystals gives power ups once upgraded. [desc_identifier] => $module_vacuum_description [iconmethod] => blueprint [designer] => Trove Team [name] => Vaca-matic [icon] => equipment_module_vacuum.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( [0] => item_discovery_module_vacuum_stage_01.pkfx ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |
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prefabs/abilities/discovery/vision.binfab | Current | |
Array ( [filename] => abilities/discovery/vision [name_identifier] => $module_vision_name [type] => Discovery [desc] => Uses sonic pulses to reveal hidden crystals and show the location of buried ore. [desc_identifier] => $module_vision_description [iconmethod] => blueprint [designer] => Trove Team [name] => Thumper [icon] => equipment_module_thumper_00.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => [fixture_tiers] => Array ( ) ) |