$prefabs_item_consumable_martialarts_stance_chargeshot_criticalhit_description
When consumed, increases CRITICAL HIT by 5% for 5 minutes (as long as another Sharp-Shooter is in your Auto-use Slot).\n\nEquip in your Auto-Use slot to consume when holding a CHARGESHOT ability for more than 7 seconds (Dino Tamer, Gunslinger).
$prefabs_item_consumable_martialarts_stance_chargeshot_criticalhit_name
Stance: Sharp-Shooter
$prefabs_item_consumable_martialarts_stance_meleeswing_robotaoe_description
When consumed, PULLS IN nearby ROBOTIC enemies.\n\nEquip in your Auto-Use slot to consume when using a SWING ability (Bard, Boomeranger, Candy Barbarian, Knight, Lunar Lancer, Neon Ninja, Revenant, Vanguardian).\nCooldown: 90s
$prefabs_item_consumable_martialarts_stance_meleeswing_robotaoe_name
Stance: Neon Swing
$prefabs_item_consumable_martialarts_stance_meleeswing_vacuum_description
When consumed, PULLS IN nearby enemies.\n\nEquip in your Auto-Use slot to consume when using a SWING ability (Bard, Boomeranger, Candy Barbarian, Knight, Lunar Lancer, Neon Ninja, Revenant, Vanguardian).\nCooldown: 60s
$prefabs_item_consumable_martialarts_stance_meleeswing_vacuum_name
Stance: Gravity Swing
$prefabs_item_consumable_martialarts_stance_meleeunarmed_robotaoe_description
When consumed, PULLS IN nearby ROBOTIC enemies.\n\nEquip in your Auto-Use slot to consume when using an UPPERCUT ability (Vanguardian).\nCooldown: 90s
$prefabs_item_consumable_martialarts_stance_meleeunarmed_robotaoe_name
Stance: Neon Punch
$prefabs_item_consumable_martialarts_stance_run_jump_description
When consumed, increases JUMP HEIGHT by +75% for a single jump.\n\nEquip in your Auto-Use slot to consume when JUMPING after RUNNING FORWARD for 5 seconds.\nCooldown: 30s
$prefabs_item_consumable_martialarts_stance_run_jump_name
Stance: Running-Momentum-Transfer