$prefabs_abilities_equipment_enemydeath_damagebuff_combateventeffectspawner_description
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
當附近敵人死亡時有機率大幅提升傷害和移動速度
$prefabs_abilities_equipment_enemydeath_heal_combateventeffectspawner_description
Gain 15% health when a nearby enemy dies.
當附近敵人死亡時恢復生命15%
$prefabs_abilities_equipment_enemydeath_heal_low_combateventeffectspawner_description
Gain 5% health when a nearby enemy dies.
當附近敵人死亡時恢復生命5%
$prefabs_abilities_equipment_enemydeath_movementspeed_combateventeffectspawner_description
Gain a movement speed boost when a nearby enemy dies.
當附近敵人死亡時移動速度提升
$prefabs_abilities_equipment_enemydeath_movementspeed_low_combateventeffectspawner_description
Gain a small movement speed boost when a nearby enemy dies.
當附近敵人死亡時移動速度小幅提升
$prefabs_abilities_equipment_enemydeath_shield_combateventeffectspawner_description
Gain a protective shield when a nearby enemy dies.
當附近敵人死亡時獲得防護盾
$prefabs_abilities_equipment_enemydeath_shield_low_combateventeffectspawner_description
Gain a protective shield when a nearby enemy dies.
當附近敵人死亡時獲得防護盾
$prefabs_abilities_equipment_flask_auto_use_effect_triggerinteractableeffect_description
Automatically triggers when near death.
在接近死亡時自動觸發
$prefabs_abilities_equipment_onhit_heal_combateventeffectspawner_description
Gain 2.2% health each time you damage an enemy.
每傷害敵人一次,恢復2.2%生命
$prefabs_abilities_equipment_onhit_heal_low_combateventeffectspawner_description
Gain 1% health each time you damage an enemy.
每傷害敵人一次,恢復1%生命