Mr_Finich

$prefabs_abilities_equipment_enemydeath_damagebuff_combateventeffectspawner_description
Chance when a nearby enemy dies to gain a large damage and movement speed boost.
附近敌人死亡,有几率大幅提升伤害和移动速度

$prefabs_abilities_equipment_enemydeath_heal_combateventeffectspawner_description
Gain 15% health when a nearby enemy dies.
Gain 15% health when a nearby enemy dies

$prefabs_abilities_equipment_enemydeath_heal_low_combateventeffectspawner_description
Gain 5% health when a nearby enemy dies.
Gain 5% health when a nearby enemy dies

$prefabs_abilities_equipment_enemydeath_movementspeed_combateventeffectspawner_description
Gain a movement speed boost when a nearby enemy dies.
附近有敌人死亡时生命恢复15%,移动速度提升

$prefabs_abilities_equipment_enemydeath_movementspeed_low_combateventeffectspawner_description
Gain a small movement speed boost when a nearby enemy dies.
附近有敌人死亡时生命恢复5%,移动速度提升

$prefabs_abilities_equipment_enemydeath_shield_combateventeffectspawner_description
Gain a protective shield when a nearby enemy dies.
附近有敌人死亡时获得保护盾

$prefabs_abilities_equipment_enemydeath_shield_low_combateventeffectspawner_description
Gain a protective shield when a nearby enemy dies.
附近有敌人死亡时获得保护盾

$prefabs_abilities_equipment_flask_auto_use_effect_triggerinteractableeffect_description
Automatically triggers when near death.
濒死时自动触发

$prefabs_abilities_equipment_onhit_heal_combateventeffectspawner_description
Gain 2.2% health each time you damage an enemy.
每伤害到敌人一下就可恢复2.2%生命

$prefabs_abilities_equipment_onhit_heal_low_combateventeffectspawner_description
Gain 1% health each time you damage an enemy.
每伤害敌人一次,恢复1%生命