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Dev Tracker 12
Posts the Trove developers have made that mention ">"

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>>>
> Greetings, Trovians!
>
> We are happy to announce that Into the Deep is coming to Consoles!
>
> >>Leviathan World Bosses>>
> >>Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.> >There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!> >Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.> >The top 8 defeaters of Leviathans any day will receive an Ego Potion.>>Ego Potions can be used to temporarily increase the size of the player’s head.> >Unused Ego Potions will vanish during each weekly reset. > >> >Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.> >Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.> >Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.> >Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.> >Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.> >Fragile Torches last only until the next daily reset at 11 AM UTC. > >
> >>General Adventure Updates >>
> >>Adventure Heroes now have an exclamation point over their heads.>>Yellow exclamation points indicate a Trovian Adventure Hero.> >Blue exclamation points indicate a Geodian Adventure Hero.> >Green exclamation points indicate an Event Adventure Hero. > >> >All Adventures from Adventure Heroes now state what type of adventure is being accepted.> >The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures. > >
> >>Club Adventures>>
> >>The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.> >The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.> >The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.> >Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.> >The Requirement to place the Respite of Heroes has been reduced to club level 3.> >Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure. >>Common Adventures give 150 Adventurine.> >Uncommon Adventures give 200 Adventurine.> >Rare Adventures give 250 Adventurine.> >Epic Adventures give 300 Adventurine.> >Legendary Adventures give 350 Adventurine. > >> >The rarities for Club Adventure Heroes have been adjusted. >>The Mysterious Champion is now Rare instead of Common.> >Neologus is now Uncommon instead of Rare.> >Lady Seldarine is now Common instead of Uncommon.> >Dracantes is now Uncommon instead of Epic.> >Katonnis is now Uncommon instead of Rare.> >Chief Brosquatch is now Common instead of Uncommon.> >Irran-Shu is now Uncommon instead of Epic. > >> >Club Adventure Heroes no longer fall asleep.> >Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.> >All Adventure Heroes of a given rarity now hang around for the same length of time >>Common Adventure Heroes last for 24 hours.> >Uncommon Adventure Heroes last for 12 hours.> >Rare Adventure Heroes last for 6 hours.> >Epic Adventure Heroes last for 3 hours.> >Legendary Adventure Heroes last for 1 hour. > >> >Many club adventures no longer have quest text as the title itself is enough to describe the text.> >Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.> >Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.> >The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.> >Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies. >>This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit. > >> >Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits. > >
> >>Geodian Outpost Adventures>>
> >>Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.> >Only one Geodian Outpost Adventure can be active at a time.> >The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.> >Geodian Outpost Adventures now give 350 Adventurine as a reward.> >The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.> >The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.> >The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.> >The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.> >The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).> >Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?> >Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.> >
> >>Trovian Outpost Adventures>>
> >>The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.> >Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.> >Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.> >Each Trovian Outpost Adventure can only be completed once per day.> >Trovian Outpost Adventures now give 75 Adventurine each.> >An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.> >There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.>>In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.> >In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world. > >> >All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure. >>A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.> >The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.> >The fish kami now asks only for fish rather than sometimes asking for plasmium.> >The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.> >The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.> >The bird kami now asks only for Charged Circuits to be crafted. > >> >The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.> >Adventure Outposts found in Luminopolis can no longer be damaged.> >A Donation Station has been added to the Adventure Outposts found in Luminopolis.>>Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.> >Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon. > >> >The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.> >Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.> >The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.> >The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.> >The Pixel Ally can be deconstructed into an Adventure Key.> >
> >>Store>>
> >>The first time each credit pack is purchased it now gives an extra 20% credits!> >The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.>>The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.> >Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25. > >> >Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits. > >
> >NOTE: The Level 25 and the 20% Extra Credit Packs are not going to debut on Console on December 16th. This is a known issue and Trove Team is working on having them released for consoles as soon as possible. We will update our Community when we have all the details.>
>
> >>Additional Updates>>
> >>A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.> >Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.> >Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.> >Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.> >Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.> >To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.> >Fixed an issue where the Atlas could become unresponsive after resizing the window.> >The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.> >Luminopolis and Neon City are now slightly different colors on the world map.> >Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.> >Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.> >Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.> >Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.> >Shapestone ore is now more common in the Medieval Highlands worlds.> >Cinnabar no longer spawns in the Medieval Highlands world.> >Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.> >The Qubesly ally now gives 2 jump in addition to superstition.> >The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.> >Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!> >Spear Vault Style can now be obtained with Super Style Stashes.> >A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.> >Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.> >Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.> >Trial classes can no longer gain experience beyond level 4.> >Experience coins now give errors when used on trial or max level classes instead of silently not working.> >Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.> >Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".> >The Crystallogy section of the Geode Adventures Tracker has been removed.> >Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.> >The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.> >Mounts that plant seeds will no longer avoid club world caps.> >The Ship to Geode will finally depart the hub once it changes to winter.> >Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.> >Corrected some grey voxels on Armored Abyss Assailant.> >The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.> >Event recipe collections now only show recipes that need to be unlocked.> >Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.> >Racing challenges have been removed from rotation.> >Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.> >The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.> >Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.> >The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future> >Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them> >You can now Loot Collect in the Hub - the Loot Collector has been placed at the spot of the Trading Post and the Trading Post has been shifted slightly close to the Battle Arena building in turn.> >The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.> >The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).> >The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.> >Mounts summoned by Leash Blocks can no longer be killed.> > >

Preview: Show

>
>>>
>
> >>Leviathan World Bosses>>
> >>Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.> >There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!> >Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.> >The top 8 defeaters of Leviathans any day will receive an Ego Potion.>>Ego Potions can be used to temporarily increase the size of the player’s head.> >Unused Ego Potions will vanish during each weekly reset. > >> >Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.> >Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.> >Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.> >Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.> >Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.> >Fragile Torches last only until the next daily reset at 11 AM UTC. > >
> >>General Adventure Updates >>
> >>Adventure Heroes now have an exclamation point over their heads.>>Yellow exclamation points indicate a Trovian Adventure Hero.> >Blue exclamation points indicate a Geodian Adventure Hero.> >Green exclamation points indicate an Event Adventure Hero. > >> >All Adventures from Adventure Heroes now state what type of adventure is being accepted.> >The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures. > >
> >>Club Adventures>>
> >>The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.> >The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.> >The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.> >Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.> >The Requirement to place the Respite of Heroes has been reduced to club level 3.> >Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure. >>Common Adventures give 150 Adventurine.> >Uncommon Adventures give 200 Adventurine.> >Rare Adventures give 250 Adventurine.> >Epic Adventures give 300 Adventurine.> >Legendary Adventures give 350 Adventurine. > >> >The rarities for Club Adventure Heroes have been adjusted. >>The Mysterious Champion is now Rare instead of Common.> >Neologus is now Uncommon instead of Rare.> >Lady Seldarine is now Common instead of Uncommon.> >Dracantes is now Uncommon instead of Epic.> >Katonnis is now Uncommon instead of Rare.> >Chief Brosquatch is now Common instead of Uncommon.> >Irran-Shu is now Uncommon instead of Epic. > >> >Club Adventure Heroes no longer fall asleep.> >Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.> >All Adventure Heroes of a given rarity now hang around for the same length of time >>Common Adventure Heroes last for 24 hours.> >Uncommon Adventure Heroes last for 12 hours.> >Rare Adventure Heroes last for 6 hours.> >Epic Adventure Heroes last for 3 hours.> >Legendary Adventure Heroes last for 1 hour. > >> >Many club adventures no longer have quest text as the title itself is enough to describe the text.> >Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.> >Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.> >The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.> >Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies. >>This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit. > >> >Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits. > >
> >>Geodian Outpost Adventures>>
> >>Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.> >Only one Geodian Outpost Adventure can be active at a time.> >The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.> >Geodian Outpost Adventures now give 350 Adventurine as a reward.> >The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.> >The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.> >The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.> >The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.> >The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).> >Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?> >Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.> >
> >>Trovian Outpost Adventures>>
> >>The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.> >Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.> >Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.> >Each Trovian Outpost Adventure can only be completed once per day.> >Trovian Outpost Adventures now give 75 Adventurine each.> >An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.> >There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.>>In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.> >In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world. > >> >All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure. >>A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.> >The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.> >The fish kami now asks only for fish rather than sometimes asking for plasmium.> >The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.> >The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.> >The bird kami now asks only for Charged Circuits to be crafted. > >> >The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.> >Adventure Outposts found in Luminopolis can no longer be damaged.> >A Donation Station has been added to the Adventure Outposts found in Luminopolis.>>Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.> >Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon. > >> >The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.> >Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.> >The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.> >The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.> >The Pixel Ally can be deconstructed into an Adventure Key.> >
> >>Store>>
> >>The first time each credit pack is purchased it now gives an extra 20% credits!> >The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.>>The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.> >Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25. > >> >Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits. > >
> >>Additional Updates>>
> >>A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.> >Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.> >Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.> >Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.> >Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.> >To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.> >Fixed an issue where the Atlas could become unresponsive after resizing the window.> >The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.> >Luminopolis and Neon City are now slightly different colors on the world map.> >Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.> >Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.> >Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.> >Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.> >Shapestone ore is now more common in the Medieval Highlands worlds.> >Cinnabar no longer spawns in the Medieval Highlands world.> >Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.> >The Qubesly ally now gives 2 jump in addition to superstition.> >The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.> >Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!> >Spear Vault Style can now be obtained with Super Style Stashes.> >A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.> >Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.> >Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.> >Trial classes can no longer gain experience beyond level 4.> >Experience coins now give errors when used on trial or max level classes instead of silently not working.> >Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.> >Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".> >The Crystallogy section of the Geode Adventures Tracker has been removed.> >Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.> >The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.> >Mounts that plant seeds will no longer avoid club world caps.> >The Ship to Geode will finally depart the hub once it changes to winter.> >Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.> >Corrected some grey voxels on Armored Abyss Assailant.> >The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.> >Event recipe collections now only show recipes that need to be unlocked.> >Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.> >Racing challenges have been removed from rotation.> >Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.> >The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.> >Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.> >The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future> >Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them> >You can now Loot Collect in the Hub- the Loot Collector has been placed at the spot of the Trading Post, the Trading Post has been shifted slightly close to the Battle Arena building in turn> >The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.> >The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).> >The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.> >Mounts summoned by Leash Blocks can no longer be killed.> > >

Preview: Trove - Se met au Vert et Boumbo Show

> Trove - Se met au Vert et Boumbombe Royale Saison 2 !
>
> Jardinage
> - Le jardinage passe maintenant à 300 (horticulteur) !
> - L'Établi de Jardinage a été rebaptisé Établi de Jardinage Désuet. Un nouvel Établi de jardinage peut maintenant être fabriqué à l'Établi d'Artisanat des Constructeurs.
> - Les exigences relatives aux recettes de jardinage originales ont également été modifiées.
> - Tas de compost pas Mûr, a été renommé en Tas de compost Vert, afin de réduire la confusion.
> - De nouveaux types de plantes ont été ajoutés au Jardinage, au niveau Jardinier (150) et au-dessus :
> - Légumes - Les plantes potagères comme Cub’chou, Blette licorne et Patatitubes contiennent des légumes lorsqu'elles sont récoltées.
> - Les légumes peuvent être lavés à l'Évier Végétal pour devenir de la nourriture.
> - On trouve rarement des légumes décoratifs de grande valeur ou des peaux de bombes lors de la récolte des légumes. Ces légumes décoratifs peuvent également être fabriqués à l'Établi de Récolte.
> - Plantes d'Alchimie - Les plantes d'Alchimie contiennent des matériaux d'artisanat lorsqu'elles sont récoltées.
> - Les recettes d'alchimie végétale se trouvent dans les Capsules à Pompom et lors de l'ouverture des Tas de Compost.
> - Les graines de plantes d'alchimie peuvent être fabriquées avec le jardinage (une fois apprises) ou être trouvées rarement en jetant des gousses de Pompom ou en ouvrant des tas de compost.
> - Les graines de plantes d'alchimie peuvent être compostées pour obtenir une partie des matières qui seront obtenues par la récolte de la plante.
> - Les recettes d'alchimie végétale peuvent être compostées dans un tas de compost.
> - Les Capsules à Pompom peuvent rarement être trouvées en cassant l'herbe ou en récoltant des légumes et des plantes d'alchimie. Les Capsules à Pompom sont un nouveau genre de pinata qui, une fois jetées, feront pousser une fleur d'explosion fleurie - les éclater pour recevoir des récompenses comme des recettes de Plantes d'Alchimie, des graines, et des Bidons d’Arrosage en Or.
> - Une Capsule à Pompon Chevauchable peut rarement sortir lors du lancement d'une Capsule à Pompom. Cette monture à 0 de Mastery est immobile, car personne ne veut rejouer le Jour des Triffides.
> - Ces nouvelles plantes de Légumes et d'Alchimie ont besoin d'arrosage et de temps pour bien pousser.
> - La plupart des plantes ont besoin de 4 heures pour germer avant de pouvoir être arrosées.
> - Une fois germée, une plante peut être arrosée.
> - Une fois complètement arrosée, une plante peut être récoltée.
> - Une fois récoltée ou arrosée, une plante ne peut pas être arrosée de nouveau avant d'être prête. Selon la plante, cela peut être 1, 2 ou 3 jours plus ****. Peu importe l'heure à laquelle elles ont été plantées, elles seront toujours prêtes à 11h00, heure du Pacifique.
> - Différentes plantes ont besoin de différentes quantités d'eau avant de pouvoir être récoltées - par exemple, les plantes de Maïs sur le Qube ont besoin de 4 unités d'eau, tandis que les plantes de Cub’mate ont besoin d'1 unité d'eau.
> - Il existe également différents types de bidons d'arrosage.
> - Bidon d'Arrosage - cet arrosoir consommable permet d'arroser 1 unité d'eau aux plantes voisines. Se fabrique grâce à la Compétence (150) Jardinier.
> - Bidon d’Arrosage Éternel - cet arrosoir n'est pas consommable et accorde 1 unité d'eau aux plantes voisines. Cet arrosoir peut aussi arroser deux fois plus vite. Se fabrique grâce à la Compétence (300) Horticulteur.
> - Bidon d’Arrosage en Or - cet arrosoir consommable peut remplir complètement les besoins d'arrosage des plantes voisines, et peut être utilisé sur les plantes qui ont déjà été arrosées avec un Bidon d'Arrosage ou un Bidon d'Arrosage Éternel. Peut être trouvé à l'intérieur des Capsules à Pompom et de quelques tas de compost.
> - Kahramet, Gardien des Champs, a été attiré à Trove par la nouvelle croissance du jardinage. Ce nouveau dragon peut être fabriqué au Creuset Draconique à l'aide de Fragments d’Œuf de Dragon Fleurissant. On peut aussi l'obtenir à l'aide d'une effigie de dragon ou d'un œuf d'or à l'intérieur d'une grande cache de dragon.
> - Les Fragments d’Œuf de Dragon Fleurissant se trouvent à l'intérieur des Capsules à Pompom. Ils peuvent également être compostés pour obtenir des Déchets Organiques de Qualité.
> - Les Ampoules Lunilux peuvent maintenant être trouvées partout dans Trove et Geode. Ces ampoules concentrent le pouvoir de la déesse lunaire en une ressource exploitable. Mais attention, la déesse de la lune n'aime pas qu'ils tombent entre les mains des Troviens et les enlèvera de vos sacs quand vous serez hors ligne pendant plus d'une heure.
>
> Station de récolte
> - La Station de récolte peut être fabriqué grâce à la Compétence (150) Jardinier à l'Établi de Jardinage ou à l'Établi d'Artisanat des Constructeurs.
> - La Compétence (150) Jardinier requise pour interagir avec le Harvesting Bench.
> - Le Harvesting Bench peut être utilisé pour fabriquer divers types de Compost, des Habitats d'Alliés, des Montures, des Plantes Décoratives, de Décorations de Ferme, des Blocs d’Effet Visuel et de Structures.
> - Le Fertilisant Riche, la Cendre Fertile et la Solution Plasmatique peuvent également se fabriquer à l'Harvesting Bench.
> - Les Tas de Compost de l'Harvesting Bench sont un excellent moyen d'obtenir de l'Engrais Concentré, de la Patience Clair-de-Lune et du Musc de Cookie.
> - Les Habitats d'Allié sont un moyen d'acquérir de nouveaux alliés - chaque maison peut attirer une version normale ou rare de l'allié spécifique associé à cette maison. Les Habitats d'Allié ont besoin d'un Horticulteur (300) pour la fabrication et la récolte.
> - Habitat de Fée des Parterres - attire la Fée des Parterres et (rarement) la Comtesse Massif-Fleuri
> - Habitat d’Insecte Luisant Violet - attire la Mouche Luisante et (rarement) la Mouche Luisante Brillante.
> - Habitats de Drônes d'Yzzuli - attire les Drônes d'Yzzuli et (rarement) la Reine d’Yzzuli.
> - Habitat d’Escargot Coquille de Pomme - attire l'Escargot Coquille de Pomme et (rarement) l'Escargot Coquillacide
> - Les Habitats d'Allié doivent être plantés dans les Mondes de Club, et sont destinés à être fabriqués par le club en se regroupant.
> - Les Habitats d'Allié pensent que le partage et la clé de l'amour des autres - l'allié sera à la disposition de toute personne ayant les compétences d'un Horticulteur qui visite le club. Si l'allié rare choisit de visiter, cela sera aussi disponible pour tous les visiteurs ayant des compétences en Horticulture.
>
> Composte
> - Le Panier à Compost peut être fabriqué grâce à la Compétence (150) Jardinier à l'Établi de Jardinage ou du banc d'artisanat du constructeur.
> - Le Panier à Compost peut être utilisé pour fabriquer des Déchets Organiques à partir de matériaux d'artisanat non désirés et de trophées non PvP. Les légumes Prisés peuvent aussi être compostés.
> - La Compétence (150) Jardinier requise pour interagir avec le Panier à Compost.
> - Les recettes de Jardinage peuvent être compostées pour les Tas d'Engrais. Ils peuvent également être déconstruits pour les parchemins vierges, mais sont verrouillés par défaut.
> - Les Objets Compostés sont maintenant une métrique qui peut être visualisée en tapant/stats dans la fenêtre de chat.
>
> Nourriture
> - Créez des versions comestibles des plantes en les lavant à l'Évier Végétal !
> - L'Évier Végétal peut être fabriqué grâce à la Compétence (150) du Jardinier à l'atelier de jardinage ou de l'atelier du constructeur.
> - Jardinier (150) Compétence requise pour interagir avec l'Évier Végétal.
> - Une case pour la Nourriture a été ajoutée à la fiche de personnage à côté des Flasques et des Emblèmes. Assurez-vous que tous les mods de vos interfaces sont bien mises à jour !
> - La Nourriture peut être équipée pour accorder de petits buffs.
> - La Nourriture se décompose avec le temps - une pile peut être équipée, chaque morceau durera un certain temps avant de se décomposer.
> - Une fois qu'une partie de la Nourriture a été équipé, il ne peut pas être dés-équipé, c'est trop dégoûtant !
> - Selon certaines rumeurs, ce n'est que la première bouchée de nourriture qui vous ouvrira l'appétit et vous donnera un avant-goût de ce qui se passe - des friandises plus sucrées pourraient être offertes dans une prochaine mise à jour. La nourriture subsiste.
>
> Badges
> - Un nouveau jeu de badges est disponible pour le Jardinage - gagnez des badges pour la Récolte, l'Arrosage des Plantes et le Composteur. Il y a aussi un badge supplémentaire pour collecter toutes les recettes de la Graine de Plantes d’Alchimie.
> - Chaque badge récompensera le joueur avec des Capsules à Pompom, des Engrais Flash, des Cubits, et parfois quelque chose en plus.
> - Le Badge de Récolte de Obsidienne accorde l'Allié Pouc’zilla Vert pour l'aider à récolter les plantes.
> - Le Badge d'Arrosage des Plantes Obsidienne accorde la monture Fine-fleur Botanique pour aider à arroser les plantes.
> - De nouveaux trophées et de nouvelles réalisations ont également été ajoutés !
>
> Boumbombe Royale : Saison 2
>
> Nouvelles récompenses
> - Boumbombe Royale récompense désormais les écus de la saison 2.
> - Le marchand de Boumbombe Royale a mis à jour son stock avec une toute nouvelle série de récompenses, y compris un nouvel Œuf de dragon doré, la monture Javelotte camouflage, 4 nouvelles Auras stellaires, et un nouveau Grimoire légendaire.
> - La Tête guerrière de l’œuf de dragon doré déverrouille Kyrothon, la Tête guerrière, un nouveau dragon ancestral ! Kyrothon lance des bombes de caoutchouc, y compris en utilisant n'importe quels styles de bombe de caoutchouc équipé (plus d'informations sur cette nouvelle fonctionnalité dans la catégorie Boutique ci-dessous).
> - Deux pièces de saison 2 peuvent être échangées contre une pièce de la saison 1.
> - Les récompenses de la saison 1 sont toujours disponibles chez le marchand Boumbombe Royale - cliquez sur les flèches vertes en haut du menu pour passer des récompenses de la saison 1 à la saison 2.
> - Le bilan actuel de Bombe-nanza : La première saison continuera d'accorder les pièces de la première saison.
> - 2 nouvelles cartes ont été intégrés pour Boumbombe Royale. Chaque semaine, 3 des 5 cartes Boumbombe Royale seront disponibles, alternant progressivement vers toutes les cartes.
> - Le portail Boumbombe Royale dans le monde d’accueil permet désormais de joindre les joueurs d'un match existant s'il y en a un disponible.
> - Tous les joueurs ont maintenant la même vitesse de mouvement dans Boumbombe Royale. Auparavant, certains personnages étaient légèrement plus lents.
>
> Boutique
> - Le Pack Sweet Sixteen a été ajouté au magasin. Ce pack offre les seize classes actuellement disponibles dans Trove - ou reçoit une Bourse de Crédit pour n'importe quelle classe déjà possédée avant l'achat du pack. Obtenez des récompenses supplémentaires pour un effort supplémentaire !
> - Le Pack de Collection Cultivé a également été ajouté au magasin. Ce pack accorde la monture Semeur de Grain, la monture Tracteur d’Arrosage Mécanique, la monture Moissonneur Horticole, 25 Capsules à Pompom et 25 Bidons d’Arrosage en Or (non échangeable) pour aider chaque récolte à remporter le ruban bleu.
> - La monture Semeur de Grain, Tracteur d’Arrosage Mécanique, et Moissonneur Horticole sont également disponibles séparément à partir de l'onglet Style. Chaque monture vous assistera sur des features différentes du Jardinage :
> - Le Semeur de Grain plante n'importe quelles graines étant selectionnées dans la barre d'inventaire de construction sur un petit rayon.
> - Le Tracteur d’Arrosage Mécanique arrose toutes les plantes admissibles sur un petit rayon.
> - La Moissonneur Horticole récolte toutes les plantes admissibles sur un petit rayon.
> - Kahramet, Gardien des Champs est maintenant disponible via l'effigie du dragon. Kahramet est également disponible dans un œuf d'or provenant de grandes caches de dragons.
> - Un pack de styles Boumbombe Royale a été ajouté à l'onglet Style de la Boutique. Personnalisez les bombes de caoutchouc et les bombes collantes avec 3 styles chacunes. Les styles se trouvent sous Collections > Styles > Boumbombe Royale. Notez que Kyrothon, la Tête guerrière, utilisera la bombe de caoutchouc équipée pour son souffle d’attaque.
> - Ajout d’écus boosts de Boumbombe Royale dans l'onglet Plus du magasin. Ces boosts doubleront toutes les pièces Boumbombe Royale (à la fois saison un et deux) de la plupart des sources jusqu'à ce que 50, 100, ou 250 pièces ont été doublées. Notez que ces boosts ne peuvent pas être accumulés et que les pièces ne seront pas doublées lors de la conversion des pièces de la saison 2 en pièces de la saison 1.
> - Échange des onglets Nouveau et Affaires pour que les Affaires soient toujours le premier onglet visible dans la boutique.
> - Clarification de la description du Pack Double Dragon.
>
> Nouveaux Donjons
> - Nouvelle tanière dans le Monde Supérieur Géode d'Argonaut et d'Ylva !
> - Nouveau donjon dans Luminopolis de Evilagician !
> - Nouveau donjon dans Luminopolis d’Ylva !
> - Nouveau donjon de la Frontière du Désert d’Ylva !
> - Nouveau repaire dans Luminopolis de RomyThecarrot !
> - Nouvelle tanière dans la ville de Néon de Twiglest !
> - Nouveau tournesol des Collines paisibles de Poena !
>
> Mises à jour supplémentaires
> - Les créatures des grottes de Géode sont devenues plus généreuses. Lorsque vous les aidez, ils ont une petite chance de vous fournir un œuf qui peut éclore dans leur famille d'animaux de compagnie respective. Par exemple, aider Jetolt peut vous fournir un Œuf de Jetolt dressé.
> - Les Trophées de Pêche et de PNJ ne peuvent plus qu'être placés dans les Mondes de Club et Carrésidences.
> - Le Creuset du Dragonique a été réorganisé.
> - Amélioration du taux de drop des Fragments d'Œuf de Dragon Bulle.
> - Les Œeufs de Dragons et les Fragments d'Œufs listent maintenant les sources dans leurs infobulles.
> - Les Matériaux de Fabrication ont reçu des informations additionnelles afin d'ajouter ou reformater pour décrire où les joueurs peuvent les trouver.
> - Les fragements de la Clé pour gemme de classe peuvent maintenant être fabriqués grâce à 5 fragments de gemme Investie à l'Établie d'Artisanat pour Aventurier.
> - Certains vieux coffres rares de chaos échangeables peuvent maintenant être déconstruits pour un seul noyau de chaos.
> - Les alliés n'ont plus comme valeur de déconstruction une valeur par défaut de 5 Glims.
> - Les portails d'entrée de la Tour de l'Ombre se mettront à jour (au fil du temps, et non immédiatement) pour indiquer les pièces récemment occupées dans la Tour, plutôt que de toujours indiquer la première pièce.
> - Les Events suivants qui ne les avaient pas encore ont maintenant une annonce en jeu, explicant qu'ils ont une durée limitée. Tous ces ajouts seront supprimés lors de la prochaine mise à jour, alors utilisez-les ou perdez-les :
> - Toutes les pièces Héliosource Radieuse - Gages de Xinzaya 2017, Gages de Pirifario 2017, Gages de Formigon 2017, Gages de Mitaura 2017, Gages de Attepali 2017, Gages de Dirami 2017, Gages de Cygnus 2018, Gages de Tyssaldria's 2018, Gages de Citaria 2018, Gages de Rilassi 2018, Gages de Hath 2018, Gages de Zehira 2018
> *- Tranche de tentacule
> *- Flocon de neige du zéro absolu
> *- Étincelle solaire cristallisée
> *- Sceau de l'ombre 2018
> *- Insigne de Bonnepioche
> *- Poussière porte-bonheur
> *- Plan de l'ombre
> *- Rouages de Darknik
> - Les Pièces de Piñata seront retirées à la fin du Solaria 2019 et le Maïs Candi sera retiré à la fin du Solstice de l'ombre.
> - Ajout de la commande /clublog (sans espace, sans oublier le slash), pour faciliter la recherche d'une entrée spécifique dans le club principal. Cette commande permet un grand nombre de variables, en voici quelques exemples :
> - "/clublog player PostCard" trouvera des choses que le PostCard a réalisé dans le club principal
> - "/clublog chestofficer playerPostCard" trouvera les heures auxquelles le PostCard a accédé au coffre des officiers.
> - "/clublog gardenharvest" trouvera les 10 dernières fois que quelqu'un a récolté une plante de club principal.
> - "/clublog gardenharvest page 2" trouvera les 10 fois précédentes, où quelqu'un a récolté une plante de club principal
> - Ajout du résultat des commandes pour /zonerestrict dans les entrées du club.
> - La Citerne élyséenne peut maintenant être déconstruite en noyaux de chaos.
> - Les styles de casques par classes ne sont plus déverouillable sur les classes d'essai.
> - Les Carrésidence étant dommageables par les bombes et les capacités sont maintenant désactivés par défaut pour les nouveaux joueurs.
> - Correction d'un problème qui pouvait entraîner le chargement d'inscriptions vides dans les Classements.
> - Cy et Sanguine, les Fléaux jumeaux ont été ajoutés à la catégorie Légendaire et peuvent maintenant être obtenus à partir d'une Effigie dragon doré.
> - Les araignées dans les tours de l'ombre, la ville de Néon, le Permafrost et d'autres régions peuvent maintenant rarement droper des fragments de dragon-araignée.
> - Yorinn et Za'Hadeen ont maintenant des effets sonores spéciaux quand ils flottent.
> - Correction de la barre de vie du boss de la Tour de l’Ombre pour afficher à nouveau au-dessus de la boussole.
> - Les tomes, pouvant être crés à partir de l’Établi de fabrication, ont été redistribués dans les rangs pour permettre aux joueurs débutants de créer des tomes plus rapidement.
> - L’aventure “Éliminez 10 ennemis dans la région Luminopolis“ d’Avant-poste ne compte plus les envahisseurs ou autres créatures qui n’apparaîssent pas naturellement dans Luminopolis.
> - Les clones engendrés par les capacités d’un boss ne comptent plus dans les aventures.
> - Les PNJ d’avant-poste dand Luminopolis et le monde supérieur Géode ne peuvent plus être affectés par les blocs de rebond.
> - Les ennemis du monde supérieur Géode peuvent maintenant droper des trophées.
> - Réduction des dégâts de la tourelle dans les cavernes de Géode de 25% et réduit la vitesse de tir de 50%.
> - Les éléments de la série de quêtes Géodienne devant être complétés ne peuvent plus être mis à la casse.
> - La boîte de Gemme donnée dans la trame d’expertise de Gemmes ne peut désormais être ouverte qu'avec la Clé pour gemme d'or.
> - Correction d'une faute de frappe dans la Trame d'Or de Géode - comme c'est rudimentaire.
> - Les charges de chevalier ne devraien plus être bloquées aux coins de certains blocs comme certaines fois.
> - Suites à de nombreuses demandes de nos joueurs, nous avons ajouté un horodatage pour les messages du chat. L'horodatage est désactivé par défaut et peut être activé ou désactivé avec /setchattimestamp.
> - Augmentation du ****** historique pour la fenêtre du chat.
> - Les articles "Rares mais pas SI rares" qui proviennent du Coffre du Chaos ne génèrent plus de messages de félicitations à la radio.
> - Les ténèbres enlacées peuvent maintenant droper sur tous les monstres errant dans la Tour de l'Ombre, pas seulement les monstres avec des affixes. Il ne drope toujours pas de monstres issus de crânes maudits ou de monstres invoqués par d'autres monstres.
> - Correction d'un problème qui pouvait provoquer un niveau Uber spécifique dans les Tours de l’Ombres de dropper 3 ténèbres de liaison au lieu d’1.
> - Ajustement des icônes pour les biomes Forêt des fées et la ville de Néon sur la carte pour être plus visibles.
> - Les installations des clubs ne peuvent plus être placées à l'extérieur du monde.
> - Mise à jour la description de la Gemme de la classe Flingueur (surchargée) pour indiquer qu'elle diminue réellement la vitesse d'attaque. Veuillez noter qu'il ne s'agit que d'une mise à jour de l'infobulle, la capacité réelle n'a PAS changé.
> - Ajustement de certains Badges Dragon pour faire référence aux noms d'Aura appropriés.
> - Les objets à Récupérer de Booster d’Écus de dragon sont maintenant plus informatives.
> - Mise à jour de la description des Formules de fragment de force pour qu'elle corresponde à celle d'autres tomes légendaires.
> - Les infobulles expliquent maintenant correctement les capacités de Boumbombe Royale.
> - Le Premier Bloc dans le Boumbombe Royale ne compte plus les coups indirects, comme le fait de faire tomber quelqu'un d'une falaise ou de le jeter dans la lave. Il faut maintenant causer des dommages directs par des bombes ou des bombes de saut pour obtenir le Premier Bloc.
> - Les joueurs de n'importe quel niveau et de n'importe quelle classe qui qui remplissent les conditions de Lumière et de Rang de Pouvoir peuvent maintenant gagner 5x coffres de donjon.
> - Correction d'un bug qui pouvait empêcher l'échange entre le menu Aventure et l'Inventaire de Construction.
> - Correction d'un bug qui empêchait certains costumes de produire leurs effets sonores lors des attaques.
> - Les Pièces gagnés par mini-jeux peuvent à nouveau être utilisés dans les Mondes de Clubs et les Carrésidences. >

Preview: Trove - Trove wird Grün und Bom Show

> Trove - Trove wird Grün und Bomber Royal Saison 2! - Version 1.40
>
> Gärtnern
> - Das Gärtnern geht jetzt bis 300 (Landschaftsgärtner)!
> - Der Arbeitstisch des Gärtners wurde zu Alter Arbeitstisch des Gärtners umbenannt. Einen neuen Arbeitstisch des Gärtners kann nun auf dem Arbeitstisch des Baumeisters hergestellt werden.
> - Auch die Anforderungen an die Gärtnernrezepte wurden neu definiert.
> - Unreifer Komposthaufen wurde zu Unreifer Düngerhaufen umbenannt.
> - Neue Arten von Pflanzen wurden dem Gärtnern bei Gärtner-Level (150) und darüber hinzugefügt:
> - Gemüse - Gemüsepflanzen wie Sauerkraut, Einhornmangold und Erdäpfel enthalten Gemüse, wenn sie geerntet werden.
> - Gemüse kann in der Gemüsewaschbecken gewaschen werden, um Nahrungsmittel zu werden.
> - Preisgekröntes Ziergemüse oder Bombenskin sind bei der Ernte von Gemüse selten zu finden. Dieses Ziergemüse kann auch auf dem Arbeitstisch der Ernte hergestellt werden.
> - Alchemiepflanzen - Alchemiepflanzen enthalten nach der Ernte Handwerksmaterialien.
> - Alchemiepflanzen-Rezepte können in Wackelpflanzen und beim Öffnen von Komposthaufen gefunden werden.
> - Alchemiepflanzensamen können mit Gärtnern hergestellt werden (einmal erlernt) oder selten gefunden werden, wenn man Wackelpflanzen wirft oder Komposthaufen öffnet.
> - Alchemiepflanzensamen können für einen Bruchteil der Materialien kompostiert werden, die bei der Ernte der Pflanze gewonnen würden.
> - Alchemiepflanzen-Rezepte können wieder in einen Komposthaufen zurückkompostiert werden.
> - Wackelpflanzen sind selten zu finden, wenn man Gras bricht oder Gemüse und Alchemiepflanzen erntet. Wackelpflanzen sind eine neue Art von Pinata, die, wenn sie geworfen werden, zu einer Explosionsblume heranwachsen - knallt sie auf, um Belohnungen wie Alchemiepflanzen-Rezepte, -Samen und Goldene Gießkannen zu erhalten.
> - Ein Wackelpflanzen-Reittier kann selten für den Werfer einer Wackelpflanze fallen. Dieses 0-Beherrschungspunkte-Reittier ist immobil, denn niemand will den Tag der Triffids nachstellen.
> - Diese neuen Gemüse- und Alchemiepflanzen benötigen Bewässerung und Zeit zum Wachsen.
> - Die meisten Pflanzen benötigen 4 Stunden, um zu sprießen, bevor sie gegossen werden können.
> - Nach dem eine Pflanze gesprossen ist, kann sie gewässert werden.
> - Nach der vollständigen Bewässerung kann eine Pflanze geerntet werden.
> - Einmal geerntet oder bewässert, kann eine Pflanze nicht mehr gegossen werden, bis sie fertig ist. Je nach Pflanze kann dies 1, 2 oder 3 Tage später erfolgen. Unabhängig davon, zu welcher Zeit sie gepflanzt wurden, werden sie immer um 11 Uhr (PT) fertig sein.
> - Verschiedene Pflanzen benötigen unterschiedliche Mengen an Wasser, bevor sie erntbar werden - zum Beispiel benötigen Maisquolben-Pflanzen 4 Einheiten Wasser, während Quadratomate-Pflanzen 1 Einheit Wasser benötigen.
> - Es gibt auch verschiedene Arten von Gießkannen.
> - Gießkanne - diese verbrauchbare Gießkanne gewährt 1 Einheit Wasser an benachbarte Pflanzen. Herstellbar bei Gärtner (150) Fertigkeit.
> - Immerwährende Gießkanne - diese Gießkanne ist nicht konsumierbar und gewährt 1 Einheit Wasser an benachbarte Pflanzen. Diese Bewässerung kann auch doppelt so schnell erfolgen. Herstellbar bei Gärtner (300) Fertigkeit.
> - Goldene Gießkanne - diese verbrauchbare Gießkanne erfüllt vollständig den Bewässerungsbedarf für nahe gelegene Pflanzen und kann bei Pflanzen verwendet werden, die bereits mit einer Gießkanne oder einer Immerwährenden Gießkanne bewässert wurden. Zu finden in Wackelpflanzen und einigen Komposthaufen.
> - Kahramet, der Wächter der Felder, wurde von dem neuen Wachstum im Gärtnern nach Trove gelockt. Dieser neue Drache kann am Drachentiegel aus Fragmenten des blühenden Dracheneis hergestellt werden. Sie kann auch mit einem Drachenfigürchen oder durch ein goldenes Ei in den großen Drachenschatzkisten erworben werden.
> - Fragmente von blühendes Drachenei befinden sich in den Wackelpflanzen. Sie können auch für Verbesserter Organischer Abfall kompostiert werden.
> - Mondlichtbirnen sind nun überall in Trove und Geode zu finden. Diese Glühbirnen bündeln die Kraft der Mondgöttin zu einer erntbaren Ressource. Aber Vorsicht, die Mondgöttin nimmt es nicht gut auf, wenn diese in die Hände von Trovianern fallen und wird sie aus euren Taschen entfernen, wenn ihr für mehr als eine Stunde offline geht.
>
> Erntestation
> - Die Erntestation kann auf der Gärtner (150) Fertigkeitsstufe des Gärtnerns am Arbeitstisch des Gärtners oder dem Arbeitstisch des Baumeisters hergestellt werden.
> - Gärtner (150) Fertigkeit ist erforderlich, um mit dem Arbeitstisch der Ernte zu interagieren.
> - Der Arbeitstisch der Ernte kann verwendet werden, um verschiedene Arten von Kompost, Gefährtenlebensraum, Reittieren, Zierpflanzen, Farmdekorationen, Videoeffekt-Blöcken und Strukturen herzustellen.
> - Reichhaltiger Dünger, fruchtbare Asche und Plasmalösung sind auch an der Erntemaschine herstellbar.
> - Komposthaufen von dem Arbeitstisch der Ernte sind eine gute Möglichkeit, Konzentrierten Kompost, Mondlichtbeschwörer und Keksgauklerblumen zu erhalten.
> - Gefährtenlebensräume sind eine Möglichkeit, neue Verbündete zu gewinnen - jedes Haus kann eine normale oder seltene Version des spezifischen Verbündeten anziehen, der mit diesem Haus verbunden ist. Gefährtenlebensräume erfordern einen Gärtner (300) zum Herstellen und Ernten.
> - Lebensraum der Blumenfeldfee - zieht Blumenfeldfee und (selten) die Gräfin der Blumenfelder an.
> - Lebensraum des Violetten Glühkäfers - zieht Violette Glühfliege und (selten) Strahlende Glühfliege an.
> - Lebensraum der Yzzulis Drone - zieht Yzzulis Drone und (selten) Yzzuli Königin an.
> - Lebensraum-Kit der Apfelschnecke - zieht Apfelschnecke und (selten) Sauerhaus Schnecke an.
> - Gefährtenlebensraum muss in Klubwelten gepflanzt werden und soll vom zusammenarbeitenden Klub hergestellt werden.
> - Die Gefährten glauben, dass Teilen fürsorglich ist - der Gefährte steht jedem mit der Landschaftsgärtner-Fähigkeit zur Verfügung, der den Club besucht. Wenn sich der seltene Gefährte für einen Besuch entscheidet, steht dieser auch jedem Besucher mit der Landschaftsgärtner-Fähigkeit zur Verfügung.
>
> Kompost
> - Der Kompost kann bei Fertigkeit Gärtnern (150) am Arbeitstisch des Gärtners oder am Arbeitstisch des Baumeisters hergestellt werden.
> - Der Kompost kann verwendet werden, um Organischen Abfall aus unerwünschten Handwerksmaterialien und Nicht-PVP-Trophäen herzustellen. Auch preisgekröntes Gemüse kann kompostiert werden.
> - Gärtner (150) Fertigkeit ist erforderlich, um mit dem Kompost zu interagieren.
> - Gärtnern-Rezepte können für Komposthaufen kompostiert werden. Sie können auch für unbeschriebene Schriftrollen dekonstruiert werden, sind aber standardmäßig gesperrt.
> - Gegenstände Kompostiert ist nun eine Metrik, die durch Eingabe von /stats im Chatfenster angezeigt werden kann.
>
> Nahrungsmittel
> - Erstelle essbare Versionen von Pflanzen, indem du sie am Gemüsewaschbecken wäschst!
> - Das Gemüsewaschbecken kann bei Gärtnern-Fertigkeit (150) am Arbeitstisch des Gärtners oder am Arbeitstisch des Baumeisters hergestellt werden.
> - Gärtnern-Fähigkeit (150) ist erforderlich, um mit dem Gemüsewaschbecken zu interagieren.
> - Ein Nahrungsmittel-Slot wurde dem Charakterbogen neben Flakons und Emblemen hinzugefügt. Stelle sicher, dass alle UI-Mods aktualisiert werden!
> - Die Nahrungsmittel können so ausgerüstet werden, dass kleine Stärkungen gewährt werden.
> - Nahrungsmittel verfallen im Laufe der Zeit - ein Stapel kann ausgerüstet werden, und jedes Stück hält eine gewisse Zeit, bevor es verfällt.
> - Sobald ein Stück Nahrunsgmittel ausgerüstet ist, kann es nicht mehr abgelegt werden - das ist einfach nur eklig!
> - Es gibt Gerüchte, dass dies nur der erste Bissen an Nahrungmittel ist, um den Appetit anzuregen und einen Vorgeschmack darauf zu geben, was kommen wird - süßere Leckereien könnten in einem zukünftigen Update kommen. Die Nahrungmittel bleiben erhalten.
>
> Abzeichen
> - Ein neuer Satz von Abzeichen ist für das Gärtnern verfügbar - verdient Abzeichen für das Ernten, Bewässern von Pflanzen und Kompostieren. Es gibt auch ein zusätzliches Abzeichen, für das Sammeln von allen Rezepten von Alchemiepflanzensamen.
> - Jedes Abzeichen belohnt den Spieler mit Wackelpflanzen, Sofortwachser, Cubits und manchmal mit etwas mehr.
> - Das Obsidianabzeichen: Ernte gewährt den Gefährten "Grüne Daumenzilla ", um beim Ernten von Pflanzen zu helfen.
> - Das Obsidianabzeichen: Pflanzen bewässern gewährt das Reittier: Botanische Blumenflosse, um beim Bewässern von Pflanzen zu helfen.
> - Neue Trophäen und Erfolge wurden ebenfalls hinzugefügt!
>
> Die 2. Saison von Bomber Royale
>
> Neue Belohnungen
> - Bomber-Royale gewährt nun Münzen der 2. Saison.
> - Der Bomber-Royale Händler hat seine Waren aufgefüllt und bringt einen komplett neuen Satz an Belohnungen mit, welche ein goldenes Drachenei, das Kriegsbemalene Javelina Reittier, 4 neue Stellare Auren und ein neuer Legendärer Foliant beinhalten.
> - Das goldene Schlachtenlenker Drachenei entsperrt Kyrothon, den Schlachtenlenker und einen neuen Uralten Drachen! Kyrothon verschießt Flummibomben und nutzt dabei den jeweils ausgerüsteten Stil (mehr Infos zu diesem System in der Shop Kategorie weiter unten).
> - 2 Münzen der 2. Saison können für eine Saison 1 Münze eingetauscht werden.
> - Die Saison 1 Belohnungen sind weiter verfügbar beim Bomber-Royale Händler - Klick die grünen Pfeile am oberen Rand im Menü und zwischen Saison 1 und Saison 2 Belohnungen umzuschalten.
> - Die bestehende Bomb-nanza Balance Liste: Saison 1 wird weiterhin Saison 1 Münzen gewähren.
> - 2 neue Karten wurden für Bomber-Royale vorgestellt. Jede Woche 3 von insgesamt 5 Bomber-Royale Maps werden verfügbar sein, welche durchgewechselt werden.
> - Das Bomber-Royale Portal im Weltenkreuz, weist euch zu einem existierenden Spiel mit fehlenden Spielern zu, sofern eins verfügbar ist.
> - Alle Spieler haben die selbe Bewegungsgeschwindigkeit in Bomber-Royale. Vorher waren manche Charaktere etwas langsamer
>
> Shop
> - Das Paket der Sechzehn wurde dem Shop hinzugefügt. Dieses Paket gewährt alle sechzehn derzeit verfügbaren Klassen in Trove - oder erhaltet einen Creditbeutel für jede Klasse, die bereits vor dem Kauf im Besitz ist. Holt euch zusätzliche Belohnungen für zusätzliche Anstrengungen!
> - Das Kultiviertes Sammlungspaket wurde ebenfalls dem Shop hinzugefügt. Dieses Paket gewährt Reittier: Samenstreuer, Reittier: Mechanischer Bewässerungstraktor, Reittier: Gartenerntemaschine, 25 Wackelpflanzen und 25 Goldene Gießkannen (nicht handelbar), damit jede Ernte das blaue Band gewinnt.
> - Das Reittier: Samenstreuer, Reittier: Mechanischer Bewässerungstraktor und das Reittier: Gartenerntemaschine sind auch separat im Stil-Tab erhältlich. Jedes Reittier hilft bei einem anderen Teil des Gärtnerns:
> - Der Samenstreuer pflanzt, welche Samen auch immer in der Hotbar des Konstruktionsinventars ausgewählt werden, in einem kleinen Radius.
> - Der Mechanischer Bewässerungstraktor bewässert alle geeigneten Pflanzen in einem kleinen Radius.
> - Die Gartenertnemaschine erntet alle geeigneten Pflanzen in einem kleinen Umkreis.
> - Kahramet, Wächter der Felder, ist jetzt über Drachenfigürchen verfügbar. Kahramet ist auch durch ein goldenes Ei aus größeren Drachenschatzkisten erhältlich.
> - Ein Paket mit Bomber-Royale-Stilen wurde zur Stil-Registerkarte beim Marktplatz hinzugefügt. Personalisiere deine Flummibomben mit jeweils 3 unterschiedlichen Stilen. Stile können unter Sammlung > Stil > Bomber-Royale gefunden werden. Kyrothon der Schlachtenlenker, wird den ausgerüsteten Flummibombenstil für seine Atemattacke nutzen.
> - Bomber-Royale Münzen wurden zum “Mehr” Tab im Marktplatz hinzugefügt. Diese Boosts werden deine Bomber-Royale Münzen (beide Saisons) aus den meisten Quellen bis 50, 100, oder 250 Münzen verdoppeln. Bemerke, dass diese Boosts nicht gestapelt und Münzen nicht verdoppelt werden, wenn man sie von Saison 2 auf Saison 1 umtauscht.
> - Der Reiter “Neu” und “Angebote” wurden ausgetauscht, so dass “Angebote” immer als erstes im Marktplatz sichtbar ist.
> - Die Beschreibung vom Doppel-Drachen-Paket wurde verdeutlicht.
>
> Neue Dungeons
> - Neuer Schlupfwinkel auf der Geodianische Oberfläche von Argonaut und Ylva!
> - Neuer Luminopolis Dungeon von Evilagician!
> - Neuer Luminopolis Dungeon von Ylva!
> - Neuer Dungeon in der Wüste Kubi von Ylva!
> - Neue Luminopolis Höhle von RomyThecarrot!
> - Neue Neon City Höhle von Twiglest!
> - Neue Friedvolle Hügel-Sonnenblume von Poena!
>
> Zusätzliche Updates
> - Die Kreaturen der Geodenhöhlen sind großzügiger geworden. Wenn ihr ihnen helft, haben sie eine kleine Chance, ein Ei zu spendieren, das in ihre Familie von Haustieren geschlüpft werden kann. Zum Beispiel kann die Unterstützung von Leuchtlurchen euch ein Zahmes Leuchtlurchei einbringen.
> - NSC- und Angeltrophäen können nun nur noch in Klubwelten und Grundsteinen platziert werden.
> - Der Drachentiegel wurde neu organisiert.
> - Die Drop-Rate für Dracheneifragmente des Blasius wurde verbessert.
> - Dracheneier und Ei-Fragmente listen nun Quellen in ihren Tooltips auf.
> - Die Handwerksmaterialen wurden um zusätzliche Informationen ergänzt/umgestaltet, um zu beschreiben, wo Spieler diese finden können.
> - Fragmente eines Klassenschlüssels können nun mit 5 machtvollen Juwelfragmenten am Arbeitstisch des Abenteurers hergestellt werden.
> - Einige alte handelbare Chaostruhen-Raritäten können nun für einen Chaoskern dekonstruiert werden.
> - Haustiere haben keinen vorgegebenen 5 Glim-Dekonstruktions-Wert mehr.
> - Schattenturm-Lobby-Portale werden sich aktualisieren (mit der Zeit, nicht sofort) um auf kürzlich belegte Räume im Schattenturm hinzuweisen, anstatt immer nur den ersten Raum anzuzeigen.
> - The folgenden Event-Gegenstände, die bisher noch keinen hatten, haben nun einen Disclaimer erhalten, dass sie nicht lange haltbar sind. Alle diese Gegenstände werden planmäßig mit dem nächsten Update entfernt, also benutzt sie, sonst verliert ihr sie:
> - Alle "Strahlende Morgentauquelle"-Geschenkmünzen - Xinzayas Geschenkmünze 2017, Pirifarios Geschenkmünze 2017, Formigons Geschenkmünze 2017, Mitsauras Geschenkmünze 2017, Attepalis Geschenkmünze 2017, Diramis Geschenkmünze 2017. Cygnus' Geschenkmünze 2018, Tyssaldrias Geschenkmünze 2018, Rilassis Geschenkmünze 2018, Hathaths Geschenkmünze 2018, Zehiras Geschenkmünze 2018
> - Tentakelscheibe
> - Eisige Schneeflocke
> - Kristallener Sonnenfunke
> - Schattensiegel 2018
> - Diggslys Geschenkmünze
> - Glücksstaub
> - Schattiger Bauplan
> - Darknik-Ausrüstungsgegenstände
> - Piñata-Münzen werden am Ende des Sonnenfestes 2019 entfernt und Fruchtgummimais wird am Ende des Finsterfestes entfernt.
> - Das "/clublog"-Kommando (kein Leerzeichen) wurde hinzugefügt, um die Suche nach bestimmten Club-Log-Einträgen für den primären Club zu erleichtern. Dieses Kommando akzeptiert eine große Zahl an Variablen, aber hier ein paar Beispiele:
> - "/clublog player PostCard" findet Dinge, die PostCard (Spielername) im primären Club getan hat.
> - "/clublog chestofficer playerPostCard" findet heraus, wie oft diese PostCard auf die Offizierstruhe zugegriffen hat.
> - "/clublog gardenharvest" findet die 10 letzten Male, die jemand eine Pflanze des primären Clubs geerntet hat.
> - "/clublog gardenharvest page 2" findet die nächsten 10 Male, die jemand eine Pflanze des primären Clubs geerntet hat.
> - Das Ergebnis des "/zonerestrict"-Kommandos wurde den Club-Logs hinzugefügt.
> - Die Elysische Zisterne kann nun in Chaoskerne dekonstruiert werden.
> - Aussehen der Klassenhelme ist nicht länger verfügbar für die Probeklassen.
> - "Grundstein kann durch Bomben und Fähigkeiten beschädigt werden" ist nun standardmäßig deaktiviert für neue Spieler.
> - Blau- und Rotpest - die Zwillingsplagen wurden der legendären Kategorie zugeordnet und können von einem goldenen Drachenfigürchen erhalten werden.
> - Spinnen in den Schattentürmen, Neon City, Permafrostien und andere Umgebungen können nun Spinnendracheneifragment enthalten.
> - Yorinn und Za'Hadeen haben nun VFX während des Gleitens.
> - Fixed – Die Lebensanzeige vom Schattenturm Boss ist wieder über den Kompass ersichtlich.
> - Die Folianten, welche durch Runenherstellung hergestellt werden, wurden neu aufgeteilt, damit startende Spieler diese schneller hersetellen können.
> - Das Töten von 10 Luminopolis Feinden im Außenposten-Abenteuer zählt nicht länger Invasoren oder andere Kreaturen, die nicht natürlich in Luminopolis erscheinen.
> - Klone, welche durch Bossfähigkeiten erstellt worden sind, zählen nicht weiter für das Abenteuer.
> - Außenposten NPC’s in Luminopolis und der Geode Oberfäche, sind nicht länger von Erfolgsbausteinen betroffen.
> - Geode Oberfächen Gegner können nun Trophäen fallen lassen.
> - Reduzierter Schaden von den geodianischen Höhlentürmen um 25% und die Feuerrate um 50%.
> - Die geodianischen Questreihenitems, welche für die Vervollständigung erhalten werden, können nicht länger zerstört werden.
> - Die Juwelenbox, welche vom Juwelenexpertabenteuer erhalten wurde, wurde verändert, so dass sie nur noch mit einem goldenen Juwelenschlüssel zu öffnen ist.
> - Ein Rechtschreibfehler im geodianischen goldenen Abenteuer wurde gefixed.
> - Anstürmende Ritter sollten nicht länger an Eckblöcken festhängen.
> - Wie von Spielern gewünscht, haben wir nun einen Zeitstempel bei Chatnachrichten beigefügt. Dieser Zeitstempel ist standardmäßig deaktiviert und kann mit /setchattimestamp aktiviert werden.
> - Der Speicher für den Chatverlauf wurde vergrößert.
> - Items aus der Chaostruhe werden nicht mehr über eine Broadcast Nachricht verkündet.
> - Bindende Finsternis kann nun von allen Monstern im Schattenturm erhalten werden, nicht mehr nur die Monster mit einem Affix. Es wird weiterhin nicht von Monstern erhalten, welche aus einem verfluchten Schädel entstehen.
> - Es wurde ein Fehler behoben, welcher ein spezielles Uberlevel im Schattenturm generierte, wodurch 3 anstelle von 1 bindende Finsternis gewährt wurden.
> - Symbole von Neon City und der Feenwildnis Biome wurden angepasst, damit sie auf der Map besser sichtbar sind.
> - Klubkomplexe können nicht mehr außerhalb der Welt platziert werden.
> - Die Beschreibung vom Revolverheldenklassenjuwel (Überladen) wurde bearbeitet, sodass sie “reduzierte Angriffsgeschwindigkeit” wiederspiegelt. Dies ist nur ein Update beim Tooltip und nicht an der Fähigkeit, welche sich nicht verändert hat!
> - Manche Drachen Abzeichen wurden angepasst, damit sie zu den Aurennamen passen.
> - Drachenmünzen Boosts sind jetzt informativer.
> - Die Beschreibung für die Schmiedefragmentformel wurde angepasst, damit es mit den legendären Folianten übereinstimmt.
> - Tooltips erklären nun korrekt die Fähigkeiten von Bomber-Royale.
> - Ein Fehler wurde beseitigt, welcher in den Ranglisten leere Einträge angezeigt hat.
> - "Ein Quadratschädel weniger" in Bomber Royale zählt nun nicht länger indirekte Tötungen, wie z. B. durch das Schubsen in Lava oder von der Klippe stoßen. Es erfordert nun direkten Schaden durch Bomben oder Bombensprünge.
> - Spieler jeder Klassenstufe, welche die Machtrang und Light Anforderungen erfüllen, können 5x Dungeon-Truhen erhalten.
> - Ein Fehler wurde behoben, welcher es verhinderte, zwischen dem Abenteuer- und Bauinventar zu wechseln.
> - Ein Fehler wurde behoben, bei welchem Angriffe nicht die Geräusche mancher Kostüme auslösten.
> - Minispiel-Münzen können wieder in Klubwelten & Grundsteinen gesetzt werden. >

Preview: Show

> >>Gardening>>
> >>Gardening now goes to 300 (Horticulturist)!> >The Gardening bench has been renamed to the Antiquated Gardening Bench. A new Gardening Bench can now be crafted at the builders crafting bench.> >The requirements for the original gardening recipes have also been shuffled.> >Unripe Compost Heap has been renamed to Unripe Fertilizer Heap to reduce confusion.> >New types of plants have been added to Gardening at Gardener (150) level and above:> >>>>Vegetables - Vegetable plants like Qubbage, Unicorn Chard, and Totter Tates contain vegetables when harvested.> >>>>>>Vegetables can be washed at the Vegetable Sink to become food.> >Prized decorative vegetables or bomb skins can be found rarely when harvesting Vegetables. These decorative vegetables can also be crafted at the Harvesting Bench.> >>>>>>Alchemy Plants - Alchemy plants contain crafting materials when harvested.> >>>>>>Alchemy plant recipes can be found in Bobble Pods and when opening compost heaps.> >Alchemy plant seeds can be crafted with gardening (once learnt) or found rarely when throwing Bobble pods or opening compost heaps.> >Alchemy plant seeds can be composted for a fraction of the materials that would be gained from harvesting the plant.> >Alchemy plant recipes can be composted back in to a compost heap.> >>>>>Bobble Pods can rarely be found when breaking grass or harvesting Vegetables and Alchemy Plants. Bobble Pods are a new kind of pinata that, when thrown, grow in to a blastflower - pop them to receive rewards like Alchemy Plant recipes, seeds, and Golden Watering Cans.> >A Ridable Bobble Pod mount can rarely drop for the thrower of a Bobble Pod. This 0 mastery mount is immobile, because no one wants to reenact Day of the Triffids.> >These new Vegetable and Alchemy plants require watering and time to grow.> >>>>Most plants require 4 hours to sprout before they can be watered.> >Once sprouted, a plant can be watered.> >Once fully watered, a plant can be harvested.> >Once harvested or watered, a plant cannot be watered again until it's ready. Depending on the plant, this may be 1, 2, or 3 days later. Regardless of what time they were planted, they will always become ready at 11 AM PT.> >>>>Different plants require different amounts of water before becoming harvestable - for example, Corn on the Qube plants require 4 units of water, while Qumato plants require 1 unit of water.> >There are also different kinds of watering cans:> >>>>Watering Can - this consumable watering can grants 1 unit of water to nearby plants. Craftable at Gardener (150) Skill.> >Everlasting Watering Can - this watering can is not consumable and grants 1 unit of water to nearby plants. This watering can also waters twice as fast. Craftable at Horticulturist (300) Skill.> >Golden Watering Can - this consumable watering can completely fills the watering requirements for nearby plants, and can be used on plants which have already been watered with a Watering Can or Everlasting Watering Can. Can be found inside Bobble Pods and some Compost Heaps.> >>>>Kahramet, Warden of the Fields has been attracted to Trove by the new growth in gardening. This new dragon can be crafted at the Dragon Crucible using Blossoming Dragon Egg fragments. She can also be obtained using a dragon effigy or through a golden egg inside of greater dragon caches.> >Blossoming Dragon Egg fragments can be found inside of Bobble Pods. They can also be composted for Quality Organic Refuse.> >Moonlight bulbs can now be found all over Trove and Geode. These bulbs concentrate the power of the moon goddess into a harvestable resource. But watch out, the moon goddess doesn't take kindly to these falling into the hands of Trovians and will remove them from your bags when you go offline for more than an hour.> >
>
> >>Harvesting Bench>>
> >>The Harvesting Bench can be crafted at the Gardener (150) Skill level of Gardening from the Gardening Bench or the Builder's Crafting Bench.> >Gardener (150) Skill is required to interact with the Harvesting Bench.> >The Harvesting Bench can be used to craft various kinds of Compost, Ally Habitats, Mounts, Decorative Plants, Farm Decorations, VFX Blocks, and Frameworks.> >Rich Fertilizer, Fertile Ash, and Plasmic Solution are also craftable at the Harvesting Bench.> >Compost Heaps from the Harvesting Bench are a great way to get Concentrated Compost, Moonlight Temper, and Cookie Musk.> >Ally Habitats are a way to acquire new allies - each home can attract a normal or rare version of the specific ally associated with that home. Ally Habitats require Horticulturist (300) to craft and to harvest.> >>>>Flowerbed Faerie Habitat - attracts Flowerbed Faerie and (rarely) Flowerbed Countess> >Purple Glowbug Habitat - attracts Purple Glowfly and (rarely) Brilliant Glowfly> >Yzzuli's Drone Habitat - attracts Yzzuli's Drone and (rarely) Yzzuli's Queen> >Appleshell Snail Habitat - attracts Appleshell Snail and (rarely) Sourshell Snail> >>>>Ally Habitats must be planted in Club Worlds, and are intended to be crafted by the club banding together.> >The Ally Habitats believe sharing is caring - the ally will be available for anyone with the Horticulturist skill who visits the club. If the rare ally chooses to visit, that will also be available for every visitor with Horticulturist skill.> >
>
> >>Compost>>
> >>The Compost Bin can be crafted at the Gardener (150) Skill level of Gardening from the Gardening Bench or the Builder's Crafting Bench.> >The Compost Bin can be used to craft Organic Refuse from unwanted crafting materials and non-pvp trophies. Prized vegetables may also be composted.> >Gardener (150) Skill is required to interact with the Compost Bin.> >Gardening recipes can be composted for Compost Heaps. They can also be deconstructed for blank scrolls, but are locked by default.> >Items Composted is now a metric than can be viewed by typing /stats in the chat window.> >
>
> >>Food>>
> >>Create edible versions of plants by washing them at the Vegetable Sink!> >The Vegetable Sink can be crafted at the Gardener (150) Skill from the Gardening Bench or the Builder's Crafting Bench.> >Gardener (150) Skill is required to interact with the Vegetable Sink.> >A Food slot has been added to the character sheet next to Flasks and Emblems. Make sure all UI mods are updated!> >Food can be equipped to grant small buffs.> >Food decays over time - a stack can be equipped, and each piece will last for a certain amount of time before decaying.> >Once a piece of food has been equipped, it cannot be unequipped - that's just gross!> >There are rumours that this is only the first bite of food to whet the appetite and give a taste of what's to come - sweeter treats may be coming in a future update. The food abides.> >
>
> >>Badges>>
> >>A new set of badges are available for Gardening - earn badges for Harvesting, Watering Plants, and Composting. There's also an additional badge for collecting all of the Alchemy Plant Seed recipes.> >Each badge will reward the player with Bobble Pods, Instagrowers, Cubits, and sometimes something extra.> >The Obsidian Harvesting Badge grants the Green Thumbzilla Ally to help harvest plants.> >The Obsidian Watering Plants Badge grants the Botanic Floralfin Mount to help water plants.> >New trophies and achievements have been added as well!> >
>
> >Bomber Royale Season 2>
>
> >>New Rewards>>
> >>Bomber Royale now rewards Season Two coins.> >The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.> >The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ancestral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).> >Two Season Two coins can be exchanged for one Season One coin.> >The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.> >The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.> >2 new maps have been introduced for Bomber Royale. Each week 3 of the 5 total Bomber Royale maps will be available, gradually cycling through all of them.> >The Bomber Royale portal in the Hub will now join players to an existing match if one is available.> >All players now have the same movement speed in Bomber Royale. Previously some characters were slightly slower.> >
>
> >>Store>>
> >>The Sweet Sixteen Pack has been added to the store. This pack grants all of the sixteen currently available classes in Trove - or receive a Credit Pouch for any class already owned before purchasing. Get extra rewards for extra effort!> >The Cultivated Collection Pack has also been added to the store. This pack grants the Seed Sower mount, Mechanized Hydration Tractor mount, Horticultural Harvest mount, 25 Bobble Pods and 25 Golden Watering Cans (non-tradeable) to help every harvest win the blue ribbon.> >The Seed Sower mount, Mechanized Hydration Tractor mount, and Horticultural Harvest mount are also available separately from the Style tab. Each mount assists with a different part of Gardening:> >>>>The Seed Sower plants whichever seeds are selected in the Build Inventory hotbar within a small radius.> >The Mechanized Hydration Tractor waters all eligible plants within a small radius.> >The Horticultural Harvester harvests all eligible plants within a small radius.> >>>>Kahramet, Warden of the Fields is now available via the dragon effigy. Kahramet is also available through a golden egg from greater dragon caches.> >A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.> >Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.> >Swapped the New and Deals tab so Deals is always the first tab visible in the store.> >Clarified the Double Dragon pack description.> >
>
> >>New Dungeons>>
> >>New Geode Topside Lair from Argonaut and Ylva!> >New Luminopolis dungeon from Evilagician!> >New Luminopolis dungeon from Ylva!> >New Desert Frontier dungeon from Ylva!> >New Luminopolis lair from RomyThecarrot!> >New Neon City lair from Twiglest!> >New Peaceful Hills Sunflower from Poena!> >
>
> >>Additional Updates>>
> >>The critters of geode's caves have become more generous. When you assist them they have a small chance to provide an egg that can be hatched into their family of pets. For example, assisting jelotl may provide you with a Tame Jelotl Egg.> >NPC and Fishing Trophies can now only be placed in Club Worlds and Cornerstones.> >The Dragon Crucible has been reorganized.> >Improved the drop rate for Bubble Dragon Egg Fragments.> >Dragon Eggs and Egg Fragments now list sources in their tooltips.> >Crafting Materials have had additional information added/reformatted to describe where players can find them.> >Class Gem Key fragments can now be crafted with 5 Empowered gem fragments at the Adventurer's Crafting Bench.> >Some old tradable chaos chest rares can now be deconstructed for one chaos core.> >Pets no longer have a default 5 Glim deconstruction value.> >Shadow tower lobby portals will update (over time, not immediately) to point to more recently occupied rooms in the shadow tower, rather than always pointing to the first room.> >The following event items that didn't already have them have now had a disclaimer added that they won't last long. All of these items are planned to be removed with the next update so use them or lose them:> >>>>All Radiant Dayspring Tokens - Xinzaya's Token 2017, Pirifario's Token 2017, Formigon's Token 2017, Mitaura's Token 2017, Attepali's Token 2017, Dirami's Token 2017, Cygnus's Token 2018, Tyssaldria's Token 2018, Citaria's Token 2018, Rilassi's Token 2018, Hathath's Token 2018, Zehira's Token 2018> >Tentacle Slice> >Subzero Snowflake> >Crystallized Sun Spark> >Shadowy Seal 2018> >Diggsly's Token> >Lucky Dust> >Shadowy Schematic> >Darknik Gears> >>>>Pinata Coins will be removed at the end of Sunfest 2019 and Candy Corn will be removed at the end of Shadow's Eve.> >Added the /clublog (no space) slash command to help search for specific club log entries for the primary club. This command will accept a large number of variables, but here are a few examples:> >>>>"/clublog player PostCard" would find things that PostCard did in the primary club> >"/clublog chestofficer playerPostCard" would find times that PostCard accessed the Officer Chest> >"/clublog gardenharvest" would find the most recent 10 times someone harvested a primary club plant> >"/clublog gardenharvest page 2" would find the next 10 times someone harvested a primary club plant> >>>>Added the result of /zonerestrict commands to club logs.> >The Elysian Cistern can now be deconstructed in to chaos cores.> >Class helm styles are no longer unlocked on trial classes.> >Cornerstone Damageable by Bombs and Abilities is now toggled off by default for new players.> >Fixed an issue that could cause leaderboards to load empty entries in some cases.> >Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.> >Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.> >Yorinn and Za'Hadeen now have VFX while gliding.> >Fixed Shadow Tower boss HP bar to show over the compass again.> >The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.> >The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in Luminopolis.> >>>Clones spawned by boss abilities no longer count towards Adventures.> >Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.> >Geode Topside enemies can now drop trophies.> >Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.> >The Geodian questline items that are required to for completion can no longer be trashed.> >Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.> >Fixed a typo in the Geodian Golden Thread - how rud.> >Knight charges should no longer get stuck on the corner of blocks sometimes.> >As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setchattimestamp.> >Increased the history buffer for the chat window.> >"Rare but not THAT rare" items that come from the Chaos Chest no longer generate congratulatory broadcast messages.> >Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.> >Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.> >Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.> >Club fixtures can no longer be placed outside of the world.> >Updated the description for the Gunslinger's Class Gem (Overcharged) to reflect that it actually decreases attack speed. Please note this is only an update to the tooltip, the actual ability has NOT changed.> >Adjusted some Dragon Badges to refer to the appropriate Aura names.> >Dragon Coin Boost claims are now more informative.> >Updated the description for the Forge Fragment Formulae to match other legendary tomes.> >Tooltips now correctly explain the Bomber Royale abilities.> >First Block in Bomber Royale no longer counts indirect kills, such as knocking someone off a cliff or in to lava. It now requires direct damage from bombs or bomb jump to get First Block.> >Players of any class level that meet the Light and PR requirements can now earn 5* dungeon chests.> >Fixed an issue that could prevent swapping between Adventure and Build inventories properly.> >Fixed an issue where some costumes were not playing their custom audio on attacks.> >Minigame coins can once again be placed in clubworlds & cornerstones.> >
>
> >Leaderboards>
> >>Leaderboards have been streamlined to remove redundancy and diversify the focus on parts of the game. Their rewards have been adjusted to match.> >The daily power rank leaderboards have been removed and their rewards have been moved to the Star Bar at a rate of 1 Diamond Dragonite per star bar completion. This is tripled with patron.> >There are now 3 Class Leaderboard Contests available each week, down from 4. The rewards have been increased by a third to compensate for this change.> >There is now 1 Flawless Shadow Tower Boss Contest each week. The reward for this contest has been increased to 10 Light Chaos Chests (up from 2).> >There is now 1 Bomber Royale Contest each week, rotating between Wins, Kills, and Damage Done. The rewards have been doubled or even tripled in some cases.> >Companion Eggs Found and World Bosses Defeated have been moved in to the rotating weekly stat contests. Their rewards have been upgraded to better fit this set of contests.> >>>There are now 2 weekly stat Contests available each week from a rotation of:> >Dungeons Completed> >Boxes Opened> >Infinium Mined> >Enemies Defeated> >World Bosses Defeated> >Companion Eggs Found> >
> >Known issue: (will be fixed in a future hotfix)>
> >>Unable to select most leaderboards with the cursor, preventing players from seeing those leaderboards.> > Leaderboards that can be selected are difficult to select due to the cursor moving in unexpected ways.> >The Stats, Power Rank, Meta, Shadow Tower Leaderboards are unselectable.> > >

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> >>Duo Warteschlange>>>>Spiele Bomber-Royale mit einem Freund!> >Auf der Freundesliste, klicke den Bombenknopf um deinen Frend zu einer Runde Bomber-Royale, einzuladen.> >Das /pvpteam [Name] Kommando, wird nun zum Einladen von Spielern in ein Duo Bomber-Royale Match genutzt, ohne mit ihnen befreundet zu sein.> >Tretet gegen 9 andere Teams mit jeweils 2 Spielern an – Das Team, welches als letztes noch steht, gewinnt!> >Duo- und Solowarteschlangen werden beide für die ersten 2 Wochen der 2. Saison verfügbar sein und im späteren Verlauf rotieren.> >
> >>Neue Belohnungen>>>>Bomber-Royale gewährt nun Münzen der 2. Saison.> >Der Bomber-Royale Händler hat seine Waren aufgefüllt und bringt einen komplett neuen Satz an Belohnungen mit, welche ein goldenes Drachenei, das Kriegsbemalene Javelina Reittier, 4 neue Stellare Auren und ein neuer Legendärer Foliant beinhalten.> > Das goldene Schlachtenlenker Drachenei entsperrt Kyrothon, den Schlachtenlenker und einen neuen Uralten Drachen! Kyrothon verschießt Flummibomben und nutzt dabei den jeweils ausgerüsteten Stil (mehr Infos zu diesem System in der Shop Kategorie weiter unten).> >2 Münzen der 2. Saison können für eine Saison 1 Münze eingetauscht werden.> >Die Saison 1 Belohnungen sind weiter verfügbar beim Bomber-Royale Händler - Klick die grünen Pfeile am oberen Rand im Menü und zwischen Saison 1 und Saison 2 Belohnungen umzuschalten.> >Die bestehende Bomb-nanza Balance Liste: Saison 1 wird weiterhin Saison 1 Münzen gewähren.> >2 neue Karten wurden für Bomber-Royale vorgestellt. Jede Woche 3 von insgesamt 5 Bomber-Royale Maps werden verfügbar sein, welche durchgewechselt werden.> >Das Bomber-Royale Portal im Weltenkreuz, weist euch zu einem existierenden Spiel mit fehlenden Spielern zu, sofern eins verfügbar ist.> >Alle Spieler haben die selbe Bewegungsgeschwindigkeit in Bomber-Royale. Vorher waren manche Charaktere etwas langsamer> >
> >>Marktplatz>>>>Ein Paket mit Bomber-Royale-Stilen wurde zur Stil-Registerkarte beim Marktplatz hinzugefügt. Personalisiere deine Flummibomben mit jeweils 3 unterschiedlichen Stilen. Stile können unter Sammlung > Stil > Bomber-Royale gefunden werden. Kyrothon der Schlachtenlenker, wird den ausgerüsteten Flummibombenstil für seine Atemattacke nutzen.> >Bomber-Royale Münzen wurden zum “Mehr” Tab im Marktplatz hinzugefügt. Diese Boosts werden deine Bomber-Royale Münzen (beide Saisons) aus den meisten Quellen bis 50, 100, oder 250 Münzen verdoppeln. Bemerke, dass diese Boosts nicht gestapelt und Münzen nicht verdoppelt werden, wenn man sie von Saison 2 auf Saison 1 umtauscht.> >Der Reiter “Neu” und “Angebote” wurden ausgetauscht, so dass “Angebote” immer als erstes im Marktplatz sichtbar ist.> >Die Beschreibung vom Doppel-Drachen-Paket wurde verdeutlicht.> >
> [B]>Neue Dungeons/B]>>>Neuer Luminopolis Dungeon von Evilagician!> >Neuer Luminopolis Dungeon von Ylva!> >Neuer Dungeon in der Wüste Kubi von Ylva!> >Neue Luminopolis Höhle von RomyThecarrot!> >Neue Neon City Höhle von Twiglest!> >Neue Friedvolle Hügel-Sonnenblume von Poena!> >
> >>Zusätzliche Aktualisierungen>>>>Blau- und Rotpest - die Zwillingsplagen wurden der legendären Kategorie zugeordnet und können von einem goldenen Drachenfigürchen erhalten werden.> >Spinnen in den Schattentürmen, Neon City, Permafrostien und andere Umgebungen können nun Spinnendracheneifragment enthalten.> >Yorinn und Za'Hadeen haben nun VFX während des Gleitens.> >Fixed – Die Lebensanzeige vom Schattenturm Boss ist wieder über den Kompass ersichtlich.> >Die Folianten, welche durch Runenherstellung hergestellt werden, wurden neu aufgeteilt, damit startende Spieler diese schneller hersetellen können.> >Das Töten von 10 Luminopolis Feinden im Außenposten-Abenteuer zählt nicht länger Invasoren oder andere Kreaturen, die nicht natürlich in Luminopolis erscheinen.> >Klone, welche durch Bossfähigkeiten erstellt worden sind, zählen nicht weiter für das Abenteuer.> >Außenposten NPC’s in Luminopolis und der Geode Oberfäche, sind nicht länger von Erfolgsbausteinen betroffen.> >Geode Oberfächen Gegner können nun Trophäen fallen lassen.> >Reduzierter Schaden von den geodianischen Höhlentürmen um 25% und die Feuerrate um 50%.> >Die geodianischen Questreihenitems, welche für die Vervollständigung erhalten werden, können nicht länger zerstört werden.> >Die Juwelenbox, welche vom Juwelenexpertabenteuer erhalten wurde, wurde verändert, so dass sie nur noch mit einem goldenen Juwelenschlüssel zu öffnen ist.> >Ein Rechtschreibfehler im geodianischen goldenen Abenteuer wurde gefixed.> >Anstürmende Ritter sollten nicht länger an Eckblöcken festhängen.> >Wie von Spielern gewünscht, haben wir nun einen Zeitstempel bei Chatnachrichten beigefügt. Dieser Zeitstempel ist standardmäßig deaktiviert und kann mit /setchattimestamp aktiviert werden.> >Der Speicher für den Chatverlauf wurde vergrößert.> >Items aus der Chaostruhe werden nicht mehr über eine Broadcast Nachricht verkündet.> >Bindende Finsternis kann nun von allen Monstern im Schattenturm erhalten werden, nicht mehr nur die Monster mit einem Affix. Es wird weiterhin nicht von Monstern erhalten, welche aus einem verfluchten Schädel entstehen.> >Es wurde ein Fehler behoben, welcher ein spezielles Uberlevel im Schattenturm generierte, wodurch 3 anstelle von 1 bindende Finsternis gewährt wurden.> >Symbole von Neon City und der Feenwildnis Biome wurden angepasst, damit sie auf der Map besser sichtbar sind.> >Klubkomplexe können nicht mehr außerhalb der Welt platziert werden.> >Die Beschreibung vom Revolverheldenklassenjuwel (Überladen) wurde bearbeitet, sodass sie “reduzierte Angriffsgeschwindigkeit” wiederspiegelt. Dies ist nur ein Update beim Tooltip und nicht an der Fähigkeit, welche sich nicht verändert hat!> >Manche Drachen Abzeichen wurden angepasst, damit sie zu den Aurennamen passen.> >Drachenmünzen Boosts sind jetzt informativer.> >Die Beschreibung für die Schmiedefragmentformel wurde angepasst, damit es mit den legendären Folianten übereinstimmt.> >Tooltips erklären nun korrekt die Fähigkeiten von Bomber-Royale.> > >

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> >>La file d’attente en duo>>>>Jouez à Boumbombe Royale avec un ami !> >Dans votre liste d’amis, cliquez sur le bouton bombe pour inviter votre ami à vous rejoindre dans un match de Boumbombe Royale.> >La commande /pvpteam [Nom] est pour inviter des joueurs à un match en duo Boumbombe Royale sans qu'ils aient besoin d'être amis.> >Affrontez jusqu'à 9 autres équipes de 2 joueurs - l'équipe avec le dernier joueur debout gagne !> >La file d'attente en duo et la file d'attente en solo seront toutes les deux disponibles pour les deux premières semaines de la Saison 2 et seront disponibles en alternance après cela.> >
> >>Nouvelles récompenses>>>>Boumbombe Royale récompense désormais les écus de la saison 2.> >Le marchand de Boumbombe Royale a mis à jour son stock avec une toute nouvelle série de récompenses, y compris un nouvel Œuf de dragon doré, la monture Javelotte camouflage, 4 nouvelles Auras stellaires, et un nouveau Grimoire légendaire.> >La Tête guerrière de l’œuf de dragon doré déverrouille Kyrothon, la Tête guerrière, un nouveau dragon ancestral ! Kyrothon lance des bombes de caoutchouc, y compris en utilisant n'importe quels styles de bombe de caoutchouc équipé (plus d'informations sur cette nouvelle fonctionnalité dans la catégorie Boutique ci-dessous).> >Deux pièces de saison 2 peuvent être échangées contre une pièce de la saison 1.> >Les récompenses de la saison 1 sont toujours disponibles chez le marchand Boumbombe Royale - cliquez sur les flèches vertes en haut du menu pour passer des récompenses de la saison 1 à la saison 2.> >Le bilan actuel de Bombe-nanza : La première saison continuera d'accorder les pièces de la première saison.> >2 nouvelles cartes ont été intégrés pour Boumbombe Royale. Chaque semaine, 3 des 5 cartes Boumbombe Royale seront disponibles, alternant progressivement vers toutes les cartes.> >Le portail Boumbombe Royale dans le monde d’accueil permet désormais de joindre les joueurs d'un match existant s'il y en a un disponible.> >Tous les joueurs ont maintenant la même vitesse de mouvement dans Boumbombe Royale. Auparavant, certains personnages étaient légèrement plus lents.> >
> >>Boutique>>>>Un pack de styles Boumbombe Royale a été ajouté à l'onglet Style de la Boutique. Personnalisez les bombes de caoutchouc et les bombes collantes avec 3 styles chacunes. Les styles se trouvent sous Collections > Styles > Boumbombe Royale. Notez que Kyrothon, la Tête guerrière, utilisera la bombe de caoutchouc équipée pour son souffle d’attaque.> >Ajout d’écus boosts de Boumbombe Royale dans l'onglet Plus du magasin. Ces boosts doubleront toutes les pièces Boumbombe Royale (à la fois saison un et deux) de la plupart des sources jusqu'à ce que 50, 100, ou 250 pièces ont été doublées. Notez que ces boosts ne peuvent pas être accumulés et que les pièces ne seront pas doublées lors de la conversion des pièces de la saison 2 en pièces de la saison 1.> > Échange des onglets Nouveau et Affaires pour que les Affaires soient toujours le premier onglet visible dans la boutique.> >Clarification de la description du Pack Double Dragon.> >
> >>Nouveaux donjons>>>>Nouveau donjon dans Luminopolis de Evilagician !> >Nouveau donjon dans Luminopolis d’Ylva !> >Nouveau donjon de la Frontière du Désert d’Ylva !> >Nouveau repaire dans Luminopolis de RomyThecarrot !> >Nouvelle tanière dans la ville de Néon de Twiglest !> >Nouveau tournesol des Collines paisibles de Poena !> >
> >>Mises à jour supplémentaires>>>>Cy et Sanguine, les Fléaux jumeaux ont été ajoutés à la catégorie Légendaire et peuvent maintenant être obtenus à partir d'une Effigie dragon doré.> >Les araignées dans les tours de l'ombre, la ville de Néon, le Permafrost et d'autres régions peuvent maintenant rarement droper des fragments de dragon-araignée.> >Yorinn et Za'Hadeen ont maintenant des effets sonores spéciaux quand ils flottent.> >Correction de la barre de vie du boss de la Tour de l’Ombre pour afficher à nouveau au-dessus de la boussole.> >Les tomes, pouvant être crés à partir de l’Établi de fabrication, ont été redistribués dans les rangs pour permettre aux joueurs débutants de créer des tomes plus rapidement.
>
> >L’aventure “Éliminez 10 ennemis dans la région Luminopolis“ d’Avant-poste ne compte plus les envahisseurs ou autres créatures qui n’apparaîssent pas naturellement dans Luminopolis.> >Les clones engendrés par les capacités d’un boss ne comptent plus dans les aventures.> >Les PNJ d’avant-poste dand Luminopolis et le monde supérieur Géode ne peuvent plus être affectés par les blocs de rebond.> >Les ennemis du monde supérieur Géode peuvent maintenant droper des trophées.> >Réduction des dégâts de la tourelle dans les cavernes de Géode de 25% et réduit la vitesse de tir de 50%.> >Les éléments de la série de quêtes Géodienne devant être complétés ne peuvent plus être mis à la casse.> >La boîte de Gemme donnée dans la trame d’expertise de Gemmes ne peut désormais être ouverte qu'avec la Clé pour gemme d'or.> >Correction d'une faute de frappe dans la Trame d'Or de Géode - comme c'est rudimentaire.> >Les charges de chevalier ne devraien plus être bloquées aux coins de certains blocs comme certaines fois.> >Suites à de nombreuses demandes de nos joueurs, nous avons ajouté un horodatage pour les messages du chat. L'horodatage est désactivé par défaut et peut être activé ou désactivé avec /setchattimestamp.> >Augmentation du ****** historique pour la fenêtre du chat.> >Les articles " Rares mais pas SI rares " qui proviennent du Coffre du Chaos ne génèrent plus de messages de félicitations à la radio.> >Les ténèbres enlacées peuvent maintenant droper sur tous les monstres errant dans la Tour de l'Ombre, pas seulement les monstres avec des affixes. Il ne drope toujours pas de monstres issus de crânes maudits ou de monstres invoqués par d'autres monstres.> >Correction d'un problème qui pouvait provoquer un niveau Uber spécifique dans les Tours de l’Ombres de dropper 3 ténèbres de liaison au lieu d’1.> >Ajustement des icônes pour les biomes Forêt des fées et la ville de Néon sur la carte pour être plus visibles.> >Les installations des clubs ne peuvent plus être placées à l'extérieur du monde.> >Mise à jour la description de la Gemme de la classe Flingueur (surchargée) pour indiquer qu'elle diminue réellement la vitesse d'attaque. Veuillez noter qu'il ne s'agit que d'une mise à jour de l'infobulle, la capacité réelle n'a PAS changé.> >Ajustement de certains Badges Dragon pour faire référence aux noms d'Aura appropriés.> > Les objets à Récupérer de Booster d’Écus de dragon sont maintenant plus informatives.> >Mise à jour de la description des Formules de fragment de force pour qu'elle corresponde à celle d'autres tomes légendaires.> > Les infobulles expliquent maintenant correctement les capacités de Boumbombe Royale.>
> >

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> >>Duo Queue>>>>Play Bomber Royale with a friend!> >From the Friend list, click the bomb button to invite your friend to join you in a match of Bomber Royale.> >The /pvpteam [Name] command now be to invite players to a duo Bomber Royale match without them needing to be friended.> >Compete against up to 9 other teams of 2 players – the team with the last member standing wins!> >Duo queue and solo queue will both be available for the first 2 weeks of Season Two and will alternate in availability after that. > >
> >>New Rewards>>>>Bomber Royale now rewards Season Two coins.> >The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.> >The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ances
> tral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).
> >Two Season Two coins can be exchanged for one Season One coin.> >The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.> >The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.> >2 new maps have been introduced for Bomber Royale. Each week 3 of the 5 total Bomber Royale maps will be available, gradually cycling through all of them.> >The Bomber Royale portal in the Hub will now join players to an existing match if one is available.> >All players now have the same movement speed in Bomber Royale. Previously some characters were slightly slower.>
>
> >>Store>>>>A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.> >Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.> >Swapped the New and Deals tab so Deals is always the first tab visible in the store.> >Clarified the Double Dragon pack description.> >
> >>New Dungeons>>>>New Luminopolis dungeon from Evilagician!> >New Luminopolis dungeon from Ylva!> >New Desert Frontier dungeon from Ylva!> >New Luminopolis lair from RomyThecarrot!> >New Neon City lair from Twiglest!> >New Peaceful Hills Sunflower from Poena!> >
> >>Additional Updates>>>>Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.> >Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.> >Yorinn and Za'Hadeen now have VFX while gliding.> >Fixed Shadow Tower boss HP bar to show over the compass again.> >The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.> >The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in Luminopolis.> >Clones spawned by boss abilities no longer count towards Adventures.> >Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.> >Geode Topside enemies can now drop trophies.> >Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.> >The Geodian questline items that are required to for completion can no longer be trashed.> >Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.> >Fixed a typo in the Geodian Golden Thread - how rud.> >Knight charges should no longer get stuck on the corner of blocks sometimes.> >As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setchattimestamp.> >Increased the history buffer for the chat window.> >"Rare but not THAT rare" items that come from the Chaos Chest no longer generate congratulatory broadcast messages.> >Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.> >Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.> >Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.> >Club fixtures can no longer be placed outside of the world.> >Updated the description for the Gunslinger's Class Gem (Overcharged) to reflect that it actually decreases attack speed. Please note this is only an update to the tooltip, the actual ability has NOT changed.> >Adjusted some Dragon Badges to refer to the appropriate Aura names.> >Dragon Coin Boost claims are now more informative.> >Updated the description for the Forge Fragment Formulae to match other legendary tomes.> >Tooltips now correctly explain the Bomber Royale abilities.> > >

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> >>Additional Updates>>>>The Super Starter Pack in the store has been replaced with the Jump Starter Pack. Get a boost with this pack of 4 rows of Inventory slots, 10 Chaos Chests, 10 Greater Dragon Caches, 10 Super Style Caches, and the awesome new TROV-3 Rocket!> >The Lustrous Dragon Deal has been added to the store. This repeat purchasable deal contains 10 Greater Dragon Caches, 24 Diamond Dragonite, and 2 Lustrous Gem Boxes.> >Fixed a crash that could occur with taking a screenshot with /screenshot or F12.> >Fixed an issue that was causing crashes when searching collections.> >Revenant’s Spirit Spears no longer stacks with itself.> >Pinatas and Sportsballs no longer trigger most combat abilities to prevent exploits.> >Fixed a bug allowing part of the Revenant's passive to work in Bomber Royale matches, providing a slight unfair advantage.> >Pinatas no longer count toward "Kill X enemies in Y location" adventures.> >Blast Jump in Bomber Royale no longer requires having a weapon equipped.> >The +2 Jump granted by Cy and Sanguine, the Twin Plagues is no longer granted in Bomber Royale or Battle Arena matches.> >The +2 Jump granted by Carys, Seraph of the Golden Vale is no longer granted in Bomber Royale or Battle Arena matches.> >Made some changes to Shaoran to bring it in line with other Dragons in the game, namely:>>Stats have been added to the tooltip> >Mastery increased from 50 to 250> >Moved from Collections > Travel > Mounts > Crafted to Collections > Travel > Dragon > Ancestral> >Added the crafting recipe to the Dragon Crucible. The recipe also remains present in the Forbidden Spires workbench> >Sagely Blue Dragonscales are now affected by the Friday bonus.> >> >The following styles can now be unlocked with the Autumn Style Stash - Freaky Frankie, Moonhowl Mask, Brusque Broom, Bat Bow, and Pumpkin Pounder.> >Corrected the Red Hot Wings to refer to IXITimmyIXI as their creator.> >Clarified the text on the Chronomancer Qubesly ally. Previously it read "Reduces cooldown time by 25%." This has been change to the more accurate description "Increases cooldown recovery speed by 25%."> >Hyper Pinata EX mounts now deconstruct in to 75 Party Animal Pinatas.> >The White Hot Wings item is no longer pretending to be the wrong color.> >Corrected the Companion tooltips under Styles to reference the correct button to apply the style.> >Wings in the store now reference the correct movement speed.> >[PS4 Only] Fixed a bug with the Beaucoup Bombs Trophy preventing it from unlocking. It will now unlock properly (and will retroactively unlock if you had already met the requirments before)> >[PS4 Only] Made some optimizatons for PS4-Pro Systems.> > >

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> >>Known Issue>>>>A change in this patch will prevent purchasing more than one of any item that unlocks a collection, even if that item is tradable. This will affect the Treasure Isles merchants along with Saltwater Sam in the hub. A fix is already in progress and will be released as soon as possible.> >
> >>New Player Login Rewards>>>>Players now get a new bonus item every day for the next 7 days they log in, ending in a Golden Chaos Chest. Find the new icon in the lower-left side of your screen the first time you login each day.
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>>>> >Patrons will receive an additional flux bonus with these rewards.
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> >>Store>>>>The Square Necessities Pack is now in the Store! Containing a flying griffon, wings, and an ally, a framework, 7 styles and a host of useful items, it’s a fantastic addition to anyone’s collection.
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>>>> >Tomes in the Store now precisely match the name of the item you actually receive.> >
> >>Club Updates>>>>Only the first 30 enemies killed from a cursed skull will count towards Adventures or Events.> >Increased Adventurine rewards for Adventures from the Rally of Heroes fixture based on the rarity of the Hero giving the Adventure. The amount of increase is: Uncommon - 10%, Rare - 25%, Epic - 50%, Legendary - 100%> >Placing a Repose of Heroes fixture no longer prevents Boothilda or Davey Drowner Heroes from spawning.> >Editing a member’s permissions no longer resets the sorting being used for the member’s list in the Club UI.> >Updated the text in the Adventure section of the Club UI to be more accurate when a slot is empty.> >Updated the Travelling Club Merchant Fixture bonus to require rent.> >The world map now displays the club name even if you are not part of that club.
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>>>> >Fixed a crash that could occur when trying to upgrade a fixture after changing Primary Clubs.> >Collecting Clubits from the Travelling Merchant fixture will now appear in the Club log.> >Fixed an issue that could cause a player’s primary club to reset.> >Fixed a client crash that could occur in the Adventures tab on the Club UI.> >Club Power Rank Leaderboard should now always populate, rather than only the week after a patch.> >
> >>Additional Updates>>>>Stun duration in PVP has been reduced because crowd control effects on players are not fun.> >The Racing Raptor should now be extinct from Chaos Chests.> >Destroying signs should now give the sign back.> >Dino Tamer pets now despawn when changing classes.> >The effect, 'Fae-go my Ego' on the Fae Trickster Empowered Gem will now refresh the stacks if the Fae Trickster takes no damage for two seconds.> >Power rank requirements in the Trovian Atlas are now colored red when not met.> >The Consecutive Days Logged In Badge should now display progress correctly again.> >Headhunters rejoice! The Hydrasnek Trophy has been found inside the Shadow Hydrakken vaults!> >Acid blocks now block health regeneration again.> >Cinnabar now drops on the Chaos Chest common loot table.> >Added better messaging when login fails.> >Text in the Barber Shop should no longer flicker.> >Being disconnected while fishing will no longer consume the lure.> >Text on the "Go Shopping" Adventure in the Golden Thread has been clarified; any purchase (for cubits, of a free item... anything!) will satisfy this Adventure, not just claiming the Free Class Coin. This was always so but the text was misleading.> >The “Seasonal” category under Collections > Mounts has been renamed to the “Pinata” category to more accurately reflect the mounts in the category.> >Updated Subclass vfx and sounds to only trigger when swapping instead of also triggering when changing worlds.> >Fixed an issue that could prevent the Battle Level tab on the character sheet from scrolling properly.> >Fixed an issue where, for non-English language players, Chaos Chests were incorrectly using the rare pause delay for all items.> >Removed the extraneous leaderboard for the Dungeons Completed Weekly contest. This leaderboard will now correctly appear in rotation instead of every week.> >Wildflower Warlock and Hiveoponic Horticulturist Chloromancer costumes now show models for the Class Gem's Green Gatling.> >Fixed some bad geo on the Floating Tutti Fruitsicle mount.> >Fixed some bad geo on the Chloromancer’s Spiteful Spikelayer costume’s right foot.> >Fixed an issue with the transparency of Blizzard Behemoth's middle right wing.> >Onbari’s wings should have flames instead of blocks when jumping or gliding.> >Fixed the back left foot of the Kami Llami mount.> >The distinctive pattern for Baesmuth’s prints now show clearly.> >The hammer on the Frosty Workbench should no longer float.> >Fixed the feet on the Hexflame Harrier.> >Fixed some blocks that were failing to glow on the Chromatic Key Pad.> >The centering of the Smoky Fox Spirit trophy has been adjusted.> > >

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> >>Clubs 2.0>>>>The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!> >Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.> >There is now a Club HQ building in the hub world, replacing the club portals.> >The Club HQ has portals that lead to club worlds which are:>>Popular (based on likes)> >Small but Active> >New Fixtures (based on clubits spent in the past week)> >High Power Rating> >Random> >> >To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.> >Going through these portals will place the player at the Rally of Heroes fixture in that Club World.> >Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.> >Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.> >>>Club Adventures>>>>Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.> >Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).> >Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.> >The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.> >Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.> >Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.> >Adventurine can be spent to buy these rewards:>>New Club décor from the female merchant in the Club HQ at the Hub World> >New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World> >At the Travelling Merchant fixture (Tier 1-3) in a Club World>>Must be a member of the club to access the Travelling Merchant> >T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants> >Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem> >> >Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures> >Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture> >> >Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.> >Incomplete Adventures will disappear from the Adventure Window one week after they were taken.> >Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.> >When an Adventure is completed, Club Experience is granted to the club it was taken from.> >Unwanted adventures can be abandoned at will.> >>>Hero NPCs>>>>22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.> >6 COMMON rarity Heroes:>>Mysterious Champion>>Visits for 9 hours and costs 50 clubits to remove> >Never sleeps – can’t stop, won’t stop> >Grants PVP adventures> >> >Ol’ Boothilda the Crazy Boot Lady>>Visits for 12 hours and costs 150 clubits to remove> >Sleeps for 1 hour every 2 hours and costs 1 clubit to wake> >Grants fishing adventures> >No longer spawns if the Tier 1 Repose of Heroes Fixture is placed> >> >Davey Drowner the Skeletal Pirrot>>Visits for 1 day, 6 hours and costs 200 clubits to remove> >Never sleeps> >Grants adventures to defeat living Pirrots - All of them> >No longer spawns if the Tier 1 Repose of Heroes Fixture is placed> >> >Mycenius the Starcap Sporeceror>>Visits for 18 hours and costs 100 clubits to remove> >Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake> >Grants adventures for the Medieval Highlands Adventure World> >> >Marshall McTaggart the Frontier Lawbot>>Visits for 21 hours and costs 100 clubits to remove> >Sleeps for 1 hour every 6 hours and costs 40 clubits to wake> >Grants adventures for the Desert Frontier Adventure World> >> >Cardinal Richemelieu>>Visits for 18 hours and costs 100 clubits to remove> >Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake> >Grants adventures for the Candoria Adventure World> >> >> >4 UNCOMMON rarity Heroes:>>Chief Brosquatch>>Visits for 14 hours and costs 125 clubits to remove> >Sleeps for 7 hours every 7 hours and costs 25 clubits to wake> >Grants adventures for the Permafrost Adventure World> >> >Archlich Kizappian>>Visits for 1 day, 2 hours and costs 200 clubits to remove> >Never sleeps> >Grants adventures for the Cursed Vale Adventure World> >> >Lady Seldarine the Moon Prophet>>Visits for 12 hours and costs 80 clubits to remove> >Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake> >Grants adventures for the Fae Wilds Adventure World> >> >Sarlash the First Hunter>>Visits for 21 hours and costs 150 clubits to remove> >Sleeps for 1 hour every 6 hours and costs 30 clubits to wake> >Grants adventures for the Jurassic Jungle Adventure World> >> >> >4 RARE rarity Heroes:>>Neologus the Robot Overlord>>Visits for 18 hours and costs 250 clubits to remove> >Sleeps for 2 hours every 8 hours and costs 250 clubits to wake> >Grants adventures for the Neon City Adventure World> >> >Katonnis the Ember Drake Lord>>Visits for 18 hours and costs 200 clubits to remove> >Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake> >Grants adventures for the Dragonfire Peaks Adventure World> >> >Narandir the Last Awake >>Visits for 15 hours and costs 300 clubits to remove> >Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake> >(Yes that sleep timer is correct… zZzzzZzz…)> >Grants adventures for the Radiant Ruins Adventure World> >Requires Tier 1 Repose of Heroes fixture to spawn> >> >Larsene the Shady Dealer >>Visits for 1 day and costs 400 clubits to remove> >Sleeps for 1 hour every 5 hours and costs 75 clubits to wake> >Grants adventures for the Shadow Tower> >Requires Tier 1 Repose of Heroes fixture to spawn> >> >> >6 EPIC rarity Heroes:>>Dracantes the Pirate King>>Visits for 21 hours and costs 500 clubits to remove> >Sleeps for 1 hour every hour and costs 75 clubits to wake> >Grants adventures for the Treasure Isles Adventure World> >> >Irran-Shu the Windfox Trickster>>Visits for 18 hours and costs 300 clubits to remove> >Sleeps for 1 hour every 8 hours and costs 70 clubits to wake> >Grants adventures for the Forbidden Spires Adventure World> >Requires Tier 1 Repose of Heroes fixture to spawn> >> >Uzumi the Envoy of the Seas>>Visits for 1 day and costs 400 clubits to remove> >Sleeps every 4 hours for 2 hours and costs 50 clubits to wake> >Grants adventures to collect Water Gem boxes> >Requires Tier 2 Repose of Heroes fixture to spawn> >> >Susiria the Wind Emissary>>Visits for 18 hours and costs 400 clubits to remove> >Sleeps every 8 hours for 1 hour and costs 75 clubits to wake> >Grants adventures to collect Air Gem boxes> >Requires Tier 2 Repose of Heroes fixture to spawn> >> >Udunn the Fiery Magmagister>>Visits for 12 hours and costs 200 clubits to remove> >Never sleeps> >Grants adventures to collect Fire Gem boxes> >Requires Tier 2 Repose of Heroes fixture to spawn> >> >Snackle the Hoarder of Shinies>>Visits for 1 day, 2 hours and costs 100 clubits to remove> >Sleeps for 2 hours every 6 hours and costs 100 clubits to wake> >Grants chaotic adventures> >Requires Tier 3 Repose of Heroes fixture to spawn> >> >2 LEGENDARY rarity Heroes:>>Ambarine the Deep Delver>>Visits for 6 hours and costs 10 clubits to remove> >Never sleeps> >Grants mining adventures> >Requires Tier 3 Repose of Heroes fixture to spawn> >> >Ganda the Sky Shepherd>>Visits for 15 hours and costs 10 clubits to remove> >Never sleeps> >Grants loot hunting adventures> >Requires Tier 3 Repose of Heroes fixture to spawn> >> >> >> >>>Club Fixtures>>>>Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.> >Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!> >At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.> >Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.> >The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.> >Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)> >Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.> >There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.> >Base Fixtures:>>Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.>>Level 1: Granted for free, 3 Hero Rally Points are available> >Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available> >Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available> >> >Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.>>Level 1: Granted for free, Club Clubit cap of 3,000> >Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000> >Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited> >> >> >Combat Fixtures:>>Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.>>Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage> >Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage> >Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage> >> >Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.>>Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage> >Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage> >Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage> >> >Shrine of Vitality – Requires a Level 2 Club and increases maximum health.>>Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health> >Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health> >Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health> >> >Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.>>Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration> >Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration> >Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration> >> >Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.>>Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%> >Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%> >Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%> >> >Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.>>Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%> >Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%> >Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%> >> >> >Utility Fixtures:>>Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.>>Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura> >Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura> >Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies> >> >Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.>>Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans> >Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans> >Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.> >> >Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.>>Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments> >Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments> >Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments> >> >Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.>>Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount> >Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount> >Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount> >> >Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.>>Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions> >Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions> >Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions> >> >Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.>>Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%> >Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%> >Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%> >> >> >Ultimate Fixtures:>>Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.>>Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit> >Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit> >Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit> >> >Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.>>Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world> >Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world> >Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world> >> >Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.>>Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges> >Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges> >Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges> >> >Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.>>Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%> >Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%> >Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%> >> >> >>>Club Ranks and Permissions>>>>Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.> >The “Leader” rank is now known as “Vice President” or “VP.”> >The “Architect” rank is now known as “Enforcer.”> >A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.> >If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.> >Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.> >Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.> >Club permissions may be enabled or disabled on the Permissions tab of the Club UI.> >Promotion changes:>>Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.> >VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.> >Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.> >Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.> >Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.> >Players at the Member rank can never demote or promote.> >> >Permissions List:>>Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.> >AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of > instead of >. The player using the command must be standing inside the club world zone they intend to restrict.> >BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.> >ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.> >Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.> >Terraform – Enables or disables the ability to use a terraformer in a club world.> >Craft – Enables or disables the ability to craft at a club workbench.> >Invite – Allows members with this permission to invite new members to the club.> >Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.> >Demote – Allows members with this permission to demote existing members to a lower rank.> >Kick – Allows members with this permission to kick existing members out of the club. Cya!> >ClubChest – Enables or disables the ability to interact with the club’s chest.> >OfficerChest – Enables or disables the ability to interact with the club’s officer chest.> >EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.> >EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.> >FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.> >FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.> >FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.> >ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.> >Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.> >> > >

Preview: Show

> >>Adventures Window>>>>The Adventures Window is a consolidated place to view all available Adventures (formerly known as the golden thread). Press the Menu button on XB1, the Options Button on PS4, or the “I” key on PC to access it.> >Choose what to show in the HUD: Club Adventures, Event Adventures, or Expertise Adventures. Even control whether to see the Star Bar or Tomes Bar.> >All new players who hit character level 8 will gain a new series of Expertise Adventures teaching them how to build, bomb, collect recipes, craft, place Frameworks, create Workbenches, and more. Older players will also receive these Adventures.> >The option to hide challenges and objectives has been moved out of settings and can now be found in the Adventures Window.> >>>Frameworks>>>>Framework recipes have been added to the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Store, and Mastery Rewards. These new recipes allow players to craft and place entire structures in their Club World.> >The Forbidden Workbench now has Advanced Frameworks. These recipes have a rare chance to drop from Forbidden Spires recipe dungeons.> >The Radiant Watchtower and Shadowy Watchtower can be found in the store, each of which grant one ready to place framework and unlock the recipe.> >Once placed, these Frameworks cannot be picked up again. They can only be deconstructed into individual blocks and decorations.> >Blocks that overlap where a Framework are placed are dropped as loot.> >>>Forbidden Spires Biome>>>>The Forbidden Spires, a peaceful and ancient place, has been discovered. This biome appears in low-level worlds, and is the featured biome in Uber-6.> >A new crafting material, Cinnabar, can be found in the Forbidden Spires biome.> >New Forbidden Spires decoration recipes have been added to the recipe dungeons in the biome.> >A new workbench, the Forbidden workbench, has been added to the Builder’s Crafting Bench. Craft one to craft Forbidden Spires decorations and frameworks.> >Monsters in the Forbidden Spires biome will rarely drop Fiery Feathers. Collect 100 along with other materials to craft Onbari, Empress of the Southern Skies on the Forbidden workbench.> >Panda Mounts can now be crafted on the Adventurer's Crafting Bench using Panda Talismans, which are rarely found in Uber 8 and higher adventure worlds.> >The Spire Spirits Adventure Box – containing the Frolicksome Fox Spirit and Crimson-Crested Crane mounts – can now drop from any world.> >>>Tethering [Public Evaluation]>>>>Tethers are a new way for players to group up and share XP and loot. Each tether gets an icon and name, and by default these appear in nameplates and in the upper left corner of the UI.> >To create a tether, just use the Tether hotkey and look at another player to automatically invite them to a tether. The same hotkey can be used to leave an existing tether or kick another player. (Only the tether’s leader can kick a member.)> >By default, the tethering hotkey is Ctrl-E on PC. On Xbox and PS4, tethering actions can be performed by holding down the button used to switch between adventure and build mode.> >XP and loot from killing NPCs is now distributed only to individual players and members of a tether that have dealt damage to that NPC.> >Players who move 500 blocks away from the tether’s leader will automatically be kicked after 30 seconds.> >Options for Tethering can be found under Settings > Social. Tethers can be automatically rejected from all sources, automatically accepted from friends and club members, automatically accepted from anyone, or set to always manually accept or decline. The display of Tethering icons can be set to show only the player’s icon on the nameplate, everyone’s icons, or no one’s icons.> >We're aware that there may be concerns about how loot (and not experience) is distributed as a result of two different tethers competing over a lair/dungeon boss chest. In some cases, the first tether was able to disarm the chest and collect loot before any members from the secondary tether could damage the chest. Tethering is still in the "Public Evaluation" phase at the release of the Adventures expansion so it's highly likely this will change, or tethering will be removed, as a result of live feedback on this topic.> >>>Mastery>>>>Mastery rewards have been extended past Mastery Rank 300.> >The mastery tab in the character sheet has been adjusted to make it easier to find relevant information. Mastery is now displayed in chunks of 50 or 100 – complete 1 chunk to unlock the next!> >Early mastery rewards have been reworked to more clearly call out when Marketplace, Trading Post, and forum posting privileges are unlocked.> >New mastery rewards have been added at 220 (5 Radiant Sovereigns) and 270 (the Eclipse Key Codex), filling existing gaps. Any player who would have earned these will receive them upon first login.> >New mastery rewards at 100 (the Dragon Horde Deposition Tome), 250 (a Golden Dragon Effigy), and 260 (Goldwing Falkanzer Cub Ally) replace Chaos Coins or Golden Chaos Chests at these levels. Any player above these Mastery levels will receive the new rewards upon first login.> >The Mastery Points required to achieve Mastery Rank 0-300 is unchanged. Above 300, players will need half the targeted Mastery Rank in Mastery Points to Progress. For example, 150 Mastery Points are needed to achieve Mastery Rank 301. 300 Mastery Points are required to achieve Mastery Rank 600.> >Players with enough Mastery Points will jump from 300 to the appropriate Mastery Rank and receive all the benefits immediately.> >There’s no longer an extra chaos factor granted for being at Mastery cap.> >The bonus damage from each Mastery level has been reduced from .2% down to .15%> >New rewards include:>>Dragon Horde Deposition – a new tome which grants 15 dragon coins and 1 Trove of Wonders once a week> >Eclipse Key Codex – a new tome which grants 5 Eclipse Keys once a week> >Several framework recipes, which together can be used to build golden castle walls> >New tomes that grant gem dust once a week> >New mounts, allies, fishing rods, boats, auras, and more!> >> >>>Leaderboards>>>>The leaderboards now have an entry for the highest PR clubs under Power Rank. Club PR is calculated by adding the club’s 50 highest members’ total Power Ranks.> >New leaderboards have been added for Flawless runs of every Ultra Shadow Tower boss. To achieve a flawless run, all players must live throughout the boss fight. These leaderboards count flawless victories in a week – lead teams to glory and earn Light Chaos Vaults!> >A new leaderboard has been added for Weekly World Boss defeats. This tracks defeats of T-Rexes in Jurassic Jungle along with Flakbeard, Thallasion, and Dracocolatl defeats. The top 300 players on this leaderboard each week will each earn 10 Party Animal Pinatas.> >A new leaderboard has been added for Weekly Club Experience earned. Earn Experience for a Club by completing Adventures, found in that Club’s Club World. The Top 1000 Club Experience earners each week will be rewarded with a Golden Chaos Chest!> >A new leaderboard has been added that tracks Weekly Dungeon Clears. Rank in the top 30,000 Dungeon Clearers to earn an Empowered Gem Box!> >The Mastery leaderboard has been redesigned, following changes to the Mastery system. This leaderboard now grants a unique name tint to the top 2000 players for Mastery rating each week. Rewards which used to be available from placing on the Mastery leaderboard are now instead available through the above new leaderboards.> >Weekly contests for Defeating Enemies and Opening Boxes now occur more frequently.> >The following leaderboards have been removed from the game: Total Blocks Placed, Total Blocks Destroyed, Total Fish Caught, Total Heart-A-Phone Hearts Received, and Total Hearts Sent.> >>>Trophies, Badges, and Achievements>>>>New Badges for the Eclipse Update have been added! Defeat the Shadow Tower bosses, select various sub-classes, and upgrade gems to complete these new Badges!> >These badges can be found under the Collections menu, but are also achievements for Xbox and Trophies for PS4.> >(PC only) Steam achievements have now been added to Trove.> >>>Store>>>>New additions to the Store:>>The Infinium Chef Pack is available! Contains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.> >The Super Starter Pack is available, and the old Starter Pack is retired. This 8x value is a great start for new players, contains the new Chaotic Pinata Mount, and is available to all (new and old!) players for the first week.> >The Radiant Watchtower and Shadowy Watchtower are now available in the Style tab. Make a Cornerstone auto-impressive with this ready-to-place Framework or use the included recipe to cover a Club World in Watchtowers.> >The Land Scaper 8000-T has been added for any bulldozing needs. Throw on the (not included) Blastcap Builder costume, get out the Land Scaper 8000-T, and get ready to knock it all down.> >The G.R.Y.P.H. 3000 is now available, and has moved from the Events section in Collections to the Store section.> >Wings of the Phoenix for individual purchase (previously this was part of the Essentials Pack)> >A six-pack of Ninth Lives for all those gem leveling needs> >> >Many mounts, wings, magriders, and costumes are now cheaper on the Store!> >The Essentials Pack will be retiring from the store at the end of November! The Wings of the Phoenix will be available for direct purchase. (The other items will be available again in some other fashion.)> >The price of patron has been reduced across the board.> >Patrons now additionally earn 33% extra Adventurine.> >The Deals tab of the Store has been reordered to better display all the free products first.> >Two new allies (the Winking Tentabox and the Chaotic Mimic) have been added permanently to the Chaos Chest. Both deconstruct to Chaos Cores.> >Chaos Coins no longer drop from Chaos Chests.> >Patron Points have been renamed to Loyalty, but their functionality remains the same.> >Radiant Sovereigns no longer drop from Boons.> >The Radiant Sovereigns cost of a Golden Chaos Chest in the Radiant Merchant in the Hub has increased from 3 to 4.> >Wings sold in the Store are now found under the Store heading for Wings rather than under Rare.> >Koroki, the Sower of Chaos, and the Contorting Contemplator are now found under the Chaotic heading in collections for Mounts and Pets respectively.> >(PS4 and Xbox only) 3 month, 6 month, and 12 month Patron is now available.> >(PS4 and Xbox only) Disaeon is back for console players! Earn a free dragon with the purchase of any pack as an extra thank you. (Note: PC players can earn Disaeon through the Refer-A-Friend program.)> >>>Luxion of the Golden Hoard>>>>Luxion of the Golden Hoard has been spotted heading towards the hub.> >Twice a month he will land and vend his artifacts and curios for a limited time in exchange for Dragon Coins. He will have some new items, some highly-sought items, and some timely goodies. Don't miss him - he will touch down on December 15th for the first time! Look for him in the Hub beside the Dragon Crucible.> >Chaos Chests will still contain exciting new items, as well as the backlog of previous chaotic items, and very rare “permanent rares”. But they will no longer contain items that had been given out in Events or are otherwise no longer available. Instead, Luxion of the Golden Hoard will occasionally vend such items.> >>>Dragons>>>>3 new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.>>Bubble Dragon Egg Fragments for Sarsaponia, the Pristine can be found fishing in water> >Blocktron Dragon Egg Fragments for Blocktron, the Guardian Beyond the Sky, can be found at the Market Fixture in Club Worlds> >Starfire Dragon Egg Fragments for Almakhestia, Host of Starfire, can be found defeating elites in the Shadow Tower> >> >>>Knight Updates>>>>The basic melee attack for the Knight can now hit NPCs one block above or below> >The Basic Attack for the Knight now does 117% more damage> >Retribution now causes the Knight's basic attack to reduce target outgoing damage by up to 5%. Additional attacks refresh stacks of the debuff.> >Smash energy cost has been reduced by 50%> >Smash no longer has a knockback> >Smash no longer has a stun effect> >Smash now has a 3s taunt effect similar to the Empowered Revenant Gem, "Aegis Assault"> >Charge now does 22% more damage> >Charge now does damage when passing enemies> >Charge now applies a taunt to all NPCs effected by the ability> >Charge now applies a 1s stun to all targets that take damage> >Iron Will energy cost has been reduced by 50%> >Iron Will now reduces 50% of all incoming damage to the Knight (versus 75% previously)> >Iron Will now reduces 10% of all incoming damage for 7 players within 8 blocks of the Knight> >Iron Will now redirects 10% of all incoming damage to the Knight for up to 7 players within 8 blocks> >Spirit Squire Class Gem Changes:>>Cooldown time has been removed> >No longer slows down the Knight when used, allowing for greater freedom of movement> >Energy cost has been reduced> >> >>>Radiant and Stellar Rings>>>>Recipes for Radiant and Stellar rings have been added to the Ringcrafting Bench. 250 skill is required to craft these items. If you like a class, you should put a ring on it.> >New Ringcrafting Recipes:>>Celestial Diamond – 10 Meteorite Fragments, 25 Crystallized Cloud, Golden Soul, and 1000 Flux> >Vitality, Power, Wisdom, and Delving Spiral Boxes – 2 Shadow Diamonds, 2 Penta-forged Shadow Souls, and 25 Infinium Ore. Open Spiral Boxes to reveal a random Level 1-5 Shadow Ring with a small chance for a Level 1-2 Radiant Ring.> >Vitality, Power, Wisdom, and Delving Seal Boxes – 2 Celestial Diamonds, 2 Forged Radiant Souls, and 25 Formicite Ore. Open Seal Boxes to reveal a random Level 1-5 Radiant Ring with a small chance for a Level 1-2 Stellar Ring.> >Vitality, Power, Wisdom, and Delving Solitaire Boxes – 2 Celestial Diamonds, 2 Forged Stellar Souls, and 25 Cinnabar. Open Solitaire Boxes to reveal a random Level 1-5 Stellar ring.> >> >Radiant Rings now loot collect into 1 Celestial Diamond and Flux.> >Stellar Rings now loot collect into 2 Celestial Diamonds and Flux.> >Rings can no longer be erroneously added to the forge.> >>>Plasma Fishing>>>>Plasma Fishing has been added to Trove! Craft the new N-0 Depth Scoper fishing pole on the Nautical Assembler workbench in the Hub, grab some lures, and hit the nearest plasma pool.> >Many of these fish can only be caught under special circumstances – crafty and patient anglers will be rewarded with the rarest catches.> >All plasma fish can be caught at trophy weights – better have a gold catch to back up your fish story!> >Fish are now unlocked by default in the Loot Collector.> >>>Early Game Changes>>>>There is now a new tutorial – learn all the basics of Trove! Experienced players can check it out using /tutorial.> >New players can now choose between the Candy Barbarian, Boomeranger, Tomb Raiser, Gunslinger, and Knight classes. Detailed number-crunching shows that new players enjoy these classes the most. The Free Starter Class Coin now reflects these starting classes.> >The Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Classes” section of the Chaos Crafter, but their crafting costs are unchanged. The Class Coin and Store remain unchanged.> >>>LED Blocks>>>>A new type of block has been added - LED blocks. Don’t blink or you’ll miss them!> >These blocks are available in 15 different colors and have 3 different behaviors. Every block should switch transition when it's looked at and the loot hotkey is used - i.e. if it's a Short Interval block and it's on On/Off, interaction will switch it to Off/On.> >Persistent LED blocks stay in 1 Y9QW state – persisting On or Off.> >Short Interval LED blocks transition between On and Off every 1 second.> >Long Interval LED blocks transition between On and Off every 3 seconds.> >LED Block Recipes have a rare chance to drop from Recipe Lairs in all Biomes or can be purchased from the Club Merchants for Adventurine.> >LED blocks can be crafted on the Cube Converter.> >>>Music Note Blocks>>>>Extended the range of music note blocks by adding an octave at the upper and lower ends. They now span C2-C7# instead of G3-C6.> >If an instrument block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrument instead of the piano sound.> >When placing a music block below an instrument block, it now uses that instrument instead of the piano sound.> >Added 7 new instruments to the instrument block: Clarinet, Female Vocal, Sine Wave, Saw Wave, Tubular Bell, Split Chip Bass, and Split Chip Bass 2.> >>>New Dungeons>>>>New Shadow Tower dungeon from Frokly!> >New Frontier Lair from Tobstarrix!> >New Frontier Lair from Frokly!> >New Frontier Lair from Xegor!> >New Radiant Lair from blahblahbal!> >New Highlands Dungeon from Evilagician!> >New Treasure Isles Dungeon from Pennry!> >>>Additional Updates>>>>Completing the Star bar now grants 500 Flux in addition to 500 Cubits, or 1500 of each when in Patron status!> >Flux Treasures now have a chance to drop from boss chests that appear after completing a dungeon or lair (not including chests in the shadow tower). They stack, are untradable, and can be deconstructed into flux at a loot collector.> >Dracolyte's passive now also causes their target to take 2.5% increased damage for 5 seconds after receiving any damage from the Dracolyte.> >The Dracolyte's Class Gem now has an increased chance to spawn a minion from Burnt Offerings, and those minions' lifetime has been increased from 20 seconds up to 25 seconds.> >The PVP Portal in the Hub now leads to 5v5 Team Death Match instead of Capture the Flag.> >Stellar Weapons, Hats, and Face equipment can now be loot collected resulting in a Forged Stellar Soul and some flux.> >Fixed a crash that could occur when using /joinme while changing worlds.> >There is now a short required internal cooldown for emblem equips which is not affected by cooldown reduction.> >Fixed an issue where the Gunslinger's subclass passive wasn't removed correctly.> >Subclasses that do damage should no longer trigger effects that trigger when doing damage to enemies.> >The stats on the Clownish Kicker dev ally have been nerfed. Sorry, Morticus!> >Attempting to claim an item without inventory space will now display an appropriate error message.> >Fishing under the influence of Lunacy will no longer leave the player in a bad state.> >Lunar Lancer's spear now orients correctly when activating Blessing of the Moon while transformed by Lunacy.> >Five new Stellar Auras have been added to the Prism of Light! The Supermagical Surge, Bubbling Biofield, Dance of the Firefly, Tough Love, and Neon Nemesis auras are now available.> >Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Boomeranger, Chloromancer, Dinotamer, Gunslinger, Lunar Lancer, Pirate Captain, Shadow Hunter, Revenant and Tomb Raiser!> >Fixed an issue where the Shadow Tower UI would not display the correct cost when switching difficulties.> >There’s a new option in Settings to enable or disable visibility of the player’s own name and power rank.> >Minigames now display a timer before they start rather than a “Waiting for Players” message.> >Fixed a gem level-up animation bug that could make the maximum HP stat appear to increase more than it actually was.> >Fixed an issue where the socket gem prompt could display twice and cause the new gem to be deleted.> >Attempting to equip a second Volatile Velocity empowered gem will now give the appropriate error message.> >Added /waddtarget to the metaforge. This adds the targeted block to the build inventory.> >The UI to unlock a class will now correctly say “Unlock” rather than “Buy” on the button.> >The “Go Shopping” Golden Thread now specifies that any Store purchase - including credits, cubits, or free items - will satisfy the requirements.> >Fixed an issue with the "Add to your Collection?" popup where the "LEARN" button could be pushed off the bottom of the screen, preventing players from using certain large collection granting items. Which is pretty much the saddest thing ever.> >Gunslinger Costumes with custom VFX for the M2 ability now use that VFX even if the Gunslinger Class Gem is equipped.> >The Skysunder Sniper costume for the Shadow Hunter has found the missing part of its leg. (Silly Skysunder Sniper, missing legs are for Pirate Captains!)> >Revenant’s Spirit Storm VFX should no longer be left behind or obscure the player when descending stairs.> >Using a class coin now swaps to the newly unlocked class.> >Purchasing a class in the store will now swap to the newly unlocked class.> >The description for non-tradable Class Coins now reflects their actual decon value of 3 Double Experience Potions.> >Added 3 more speed settings for magrails.> >The Sky-High Pancake Stack ally now has stats.> >The Frontier Workbench now has unique visuals instead of masquerading as an Adventuring Workbench.> >Fixed Razer Chroma bug where locked ability keys appeared green instead of red.> >The skull for the Shadow Hunter’s Shadowmark is now visible when wearing the Skysunder Sniper costume.> >Repositioned the left wheel VFX of the Blacklight Neon Cycle to align properly with the bike.> >Fixed an issue where the subclass ability icon in the character sheet would not reset.> >All heal VFX have been made visually consistent. Heal VFX are now pink with small hearts, regardless of how the heal is applied, or of the class or skin of the player.> >The Shadow Hunter Anarchy Archer costume now has green and purple VFX.> > >