Equipment Stat Rolls

November 12, 2014 (updated 1 month ago) by Etaew, Ylva,

Notes:

  • Stats cannot appear more than once.
  • Non-Crystal data may be out of date.

Crystal Weapons

  1. Magic Damage / Physical Damage
  2. Light
  3. Attack Speed / Critical Damage / Energy Regen / Movement Speed / Maximum Health
  4. Attack Speed / Critical Damage / Critical Hit / Magic Find / Stability
  5. Attack Speed / Critical Damage / Energy Regen / Movement Speed / Maximum Health

Crystal Faces

  1. Maximum Health
  2. Light
  3. Attack Speed / Critical Damage / Health Regen / Movement Speed
  4. Jump / Magic Damage / Magic Find / Maximum Health % / Physical Damage /  Stability
  5. Attack Speed / Critical Damage / Health Regen / Movement Speed

Crystal Hats

  1. Maximum Health
  2. Light
  3. Attack Speed / Critical Damage / Health Regen / Movement Speed
  4. Jump / Lasermancy / Magic Find / Maximum Health % / Stability
  5. Attack Speed / Critical Damage / Health Regen / Movement Speed

Non-Crystal: Weapons

  1. Magic Damage / Physical Damage
  2. Attack Speed / Movement Speed / Energy Regen / Max Health / Critical Damage
  3. Critical Hit / Stability / Health Regen / Jump
  4. Attack Speed / Movement Speed / Energy Regen / Max Health / Critical Damage

Non Crystal: Hat

  1. Health
  2. Attack Speed / Health Regen / Movement Speed / Critical Damage
  3. Lasermancy / Magic Find / Jump / % Max Health / Stability
  4. Attack Speed / Health Regen / Movement Speed / Critical Damage

Non Crystal: Face

  1. Health
  2. Attack Speed / Health Regen / Movement Speed / Critical Damage
  3. Magic Damage / Stability / Jump / % Max Health / Physical Damage
  4. Attack Speed / Health Regen / Movement Speed / Critical Damage

Rings

  1. Determined by the Ring Box you throw
  2. Health Regen / Energy Regen / Stability / Critical Hit / Jump / Magic Find

Changelog:

  • 25/08/2020: Removed Energy Regen and Movement Speed off Crystal Weapons stat 4, based on player feedback

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Comments and Likes Comments 23

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in the Crystal Weapons the 4° slot can't have "Critical Damage / Movement Speed ". 
I spent 600 tentacles to prove it.

I can confirm that Magic find can be found on staffs faces and bows. 

Boow magic find

Magic find on staff and face

@PewPewsAlote

Thank you, I've added that roll and cleaned up the list a little. I'm not sure if I need to keep Non-Crystal data here, I don't have any certainty that it is the same rolls (minus Light as added Roll 2).

Etaew, could you update this to show magic find as #3 stat on weapons as well? I rerolled my gun on this, and the same happened with my friend on his staff. I play in the PC version btw.

@G4me8v3r

Is that only with Crystal Weapons because they have Light added as Stat 2?

@Etaew

I dont think so. Actually my crystal 2 gun is like:

MD

Light

CD

MF - this would be the old #3 stat

AS

If the rule is the same for the 3 last stats that MF shouldn't be there according to this guide.

@G4me8v3r

Looks like we cover it here https://trovesaurus.com/surface/gear I'll look at moving the info across.

@Etaew

O.O thank you i haven't seen that button with the possible stats last time i visited that page. It's a good idea to put those stats here, or maybe a link to them to keep the guide clean.

But anyways there's still something strange as on that page Magic Find isn't listed as a possible stat for weapons as well. It doesn't list Jump too, which i had on #4 in the Crystal 1 gun i was using before.

which is better % max health or max health?

This was a good guide that I used a lot until you updated it.. Now I can't even view 4th state

View Loot Builder = File not found. 

 

Would you please take a look? thanks

I've been finding face pieces with magic find both were legendary so they hot collected but is this something that was added to a recent update? I play console/ps4 btw

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Thanks for the guide

The weapons appear here to still have the Knockback roll, that stat was switched to Critical Chance.

I've updated the appearance as well as the information on the list, thanks.

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...could also the hats be moved to their own paragraph, since they are not faces (lol)

also the masks are ...what? (faces are labelled faces in-game, no need to rename them ;) )

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thanks for the overhaul Etaew ;)

Can this be updated please to include spears ??

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ahaha yea i was about to suggest the same :D

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Wish I had found this post before wasting 30+ tentacles trying to re-roll my shadow 2 hat with #3 MH% and #4 +jump LOL Xp

Excellent post though, very useful! 

Weapons have chance to have CH in bonus #3.

Add please :)

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is it possible to get MH,HR,MH%,AS on mask then?

Yes, but later in the game HR will be pointless, so it's better to og with CD/AS, AS/MS, CD/MS, ect. =)