The Map
placeable/tutorial/sign_adventure_map
Open the map by pressing [M]. Areas already completed are marked with a red 'X'.
设计者为: Trove Team
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Posts the Trove developers have made that mention "The Map"
Preview: br /> The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts i Show
Greetings, Trovians!
We are happy to announce that Into the Deep is coming to Consoles!
Leviathan World Bosses
- Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
- There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
- Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
- The top 8 defeaters of Leviathans any day will receive an Ego Potion.
- Ego Potions can be used to temporarily increase the size of the player’s head.
- Unused Ego Potions will vanish during each weekly reset.
- Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
- Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
- Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
- Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
- Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
- Fragile Torches last only until the next daily reset at 11 AM UTC.
General Adventure Updates
- Adventure Heroes now have an exclamation point over their heads.
- Yellow exclamation points indicate a Trovian Adventure Hero.
- Blue exclamation points indicate a Geodian Adventure Hero.
- Green exclamation points indicate an Event Adventure Hero.
- All Adventures from Adventure Heroes now state what type of adventure is being accepted.
- The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.
Club Adventures
- The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
- The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
- The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
- Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
- The Requirement to place the Respite of Heroes has been reduced to club level 3.
- Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
- Common Adventures give 150 Adventurine.
- Uncommon Adventures give 200 Adventurine.
- Rare Adventures give 250 Adventurine.
- Epic Adventures give 300 Adventurine.
- Legendary Adventures give 350 Adventurine.
- The rarities for Club Adventure Heroes have been adjusted.
- The Mysterious Champion is now Rare instead of Common.
- Neologus is now Uncommon instead of Rare.
- Lady Seldarine is now Common instead of Uncommon.
- Dracantes is now Uncommon instead of Epic.
- Katonnis is now Uncommon instead of Rare.
- Chief Brosquatch is now Common instead of Uncommon.
- Irran-Shu is now Uncommon instead of Epic.
- Club Adventure Heroes no longer fall asleep.
- Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
- All Adventure Heroes of a given rarity now hang around for the same length of time
- Common Adventure Heroes last for 24 hours.
- Uncommon Adventure Heroes last for 12 hours.
- Rare Adventure Heroes last for 6 hours.
- Epic Adventure Heroes last for 3 hours.
- Legendary Adventure Heroes last for 1 hour.
- Many club adventures no longer have quest text as the title itself is enough to describe the text.
- Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
- Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
- The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
- Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
- This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
- Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.
Geodian Outpost Adventures
- Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
- Only one Geodian Outpost Adventure can be active at a time.
- The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
- Geodian Outpost Adventures now give 350 Adventurine as a reward.
- The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
- The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
- The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
- The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
- The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
- Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
- Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.
Trovian Outpost Adventures
- The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
- Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
- Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
- Each Trovian Outpost Adventure can only be completed once per day.
- Trovian Outpost Adventures now give 75 Adventurine each.
- An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
- There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
- In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
- In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
- All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
- A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
- The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
- The fish kami now asks only for fish rather than sometimes asking for plasmium.
- The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
- The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
- The bird kami now asks only for Charged Circuits to be crafted.
- The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
- Adventure Outposts found in Luminopolis can no longer be damaged.
- A Donation Station has been added to the Adventure Outposts found in Luminopolis.
- Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
- Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
- The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
- Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
- The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
- The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
- The Pixel Ally can be deconstructed into an Adventure Key.
Store
- The first time each credit pack is purchased it now gives an extra 20% credits!
- The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
- The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
- Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
- Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.
NOTE: The Level 25 and the 20% Extra Credit Packs are not going to debut on Console on December 16th. This is a known issue and Trove Team is working on having them released for consoles as soon as possible. We will update our Community when we have all the details.
Additional Updates
- A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
- Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
- Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
- Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
- Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
- To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
- Fixed an issue where the Atlas could become unresponsive after resizing the window.
- The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
- Luminopolis and Neon City are now slightly different colors on the world map.
- Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
- Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
- Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
- Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
- Shapestone ore is now more common in the Medieval Highlands worlds.
- Cinnabar no longer spawns in the Medieval Highlands world.
- Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
- The Qubesly ally now gives 2 jump in addition to superstition.
- The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
- Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
- Spear Vault Style can now be obtained with Super Style Stashes.
- A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
- Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
- Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
- Trial classes can no longer gain experience beyond level 4.
- Experience coins now give errors when used on trial or max level classes instead of silently not working.
- Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
- Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
- The Crystallogy section of the Geode Adventures Tracker has been removed.
- Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
- The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
- Mounts that plant seeds will no longer avoid club world caps.
- The Ship to Geode will finally depart the hub once it changes to winter.
- Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
- Corrected some grey voxels on Armored Abyss Assailant.
- The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
- Event recipe collections now only show recipes that need to be unlocked.
- Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
- Racing challenges have been removed from rotation.
- Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
- The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
- Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
- The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
- Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
- You can now Loot Collect in the Hub - the Loot Collector has been placed at the spot of the Trading Post and the Trading Post has been shifted slightly close to the Battle Arena building in turn.
- The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
- The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
- The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
- Mounts summoned by Leash Blocks can no longer be killed.
Preview: r /> The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts i Show
Leviathan World Bosses
- Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
- There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
- Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
- The top 8 defeaters of Leviathans any day will receive an Ego Potion.
- Ego Potions can be used to temporarily increase the size of the player’s head.
- Unused Ego Potions will vanish during each weekly reset.
- Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
- Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
- Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
- Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
- Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
- Fragile Torches last only until the next daily reset at 11 AM UTC.
General Adventure Updates
- Adventure Heroes now have an exclamation point over their heads.
- Yellow exclamation points indicate a Trovian Adventure Hero.
- Blue exclamation points indicate a Geodian Adventure Hero.
- Green exclamation points indicate an Event Adventure Hero.
- All Adventures from Adventure Heroes now state what type of adventure is being accepted.
- The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.
Club Adventures
- The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
- The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
- The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
- Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
- The Requirement to place the Respite of Heroes has been reduced to club level 3.
- Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
- Common Adventures give 150 Adventurine.
- Uncommon Adventures give 200 Adventurine.
- Rare Adventures give 250 Adventurine.
- Epic Adventures give 300 Adventurine.
- Legendary Adventures give 350 Adventurine.
- The rarities for Club Adventure Heroes have been adjusted.
- The Mysterious Champion is now Rare instead of Common.
- Neologus is now Uncommon instead of Rare.
- Lady Seldarine is now Common instead of Uncommon.
- Dracantes is now Uncommon instead of Epic.
- Katonnis is now Uncommon instead of Rare.
- Chief Brosquatch is now Common instead of Uncommon.
- Irran-Shu is now Uncommon instead of Epic.
- Club Adventure Heroes no longer fall asleep.
- Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
- All Adventure Heroes of a given rarity now hang around for the same length of time
- Common Adventure Heroes last for 24 hours.
- Uncommon Adventure Heroes last for 12 hours.
- Rare Adventure Heroes last for 6 hours.
- Epic Adventure Heroes last for 3 hours.
- Legendary Adventure Heroes last for 1 hour.
- Many club adventures no longer have quest text as the title itself is enough to describe the text.
- Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
- Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
- The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
- Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
- This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
- Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.
Geodian Outpost Adventures
- Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
- Only one Geodian Outpost Adventure can be active at a time.
- The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
- Geodian Outpost Adventures now give 350 Adventurine as a reward.
- The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
- The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
- The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
- The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
- The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
- Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
- Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.
Trovian Outpost Adventures
- The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
- Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
- Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
- Each Trovian Outpost Adventure can only be completed once per day.
- Trovian Outpost Adventures now give 75 Adventurine each.
- An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
- There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
- In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
- In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
- All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
- A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
- The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
- The fish kami now asks only for fish rather than sometimes asking for plasmium.
- The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
- The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
- The bird kami now asks only for Charged Circuits to be crafted.
- The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
- Adventure Outposts found in Luminopolis can no longer be damaged.
- A Donation Station has been added to the Adventure Outposts found in Luminopolis.
- Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
- Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
- The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
- Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
- The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
- The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
- The Pixel Ally can be deconstructed into an Adventure Key.
Store
- The first time each credit pack is purchased it now gives an extra 20% credits!
- The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
- The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
- Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
- Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.
Additional Updates
- A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
- Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
- Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
- Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
- Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
- To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
- Fixed an issue where the Atlas could become unresponsive after resizing the window.
- The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
- Luminopolis and Neon City are now slightly different colors on the world map.
- Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
- Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
- Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
- Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
- Shapestone ore is now more common in the Medieval Highlands worlds.
- Cinnabar no longer spawns in the Medieval Highlands world.
- Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
- The Qubesly ally now gives 2 jump in addition to superstition.
- The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
- Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
- Spear Vault Style can now be obtained with Super Style Stashes.
- A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
- Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
- Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
- Trial classes can no longer gain experience beyond level 4.
- Experience coins now give errors when used on trial or max level classes instead of silently not working.
- Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
- Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
- The Crystallogy section of the Geode Adventures Tracker has been removed.
- Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
- The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
- Mounts that plant seeds will no longer avoid club world caps.
- The Ship to Geode will finally depart the hub once it changes to winter.
- Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
- Corrected some grey voxels on Armored Abyss Assailant.
- The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
- Event recipe collections now only show recipes that need to be unlocked.
- Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
- Racing challenges have been removed from rotation.
- Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
- The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
- Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
- The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
- Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
- You can now Loot Collect in the Hub- the Loot Collector has been placed at the spot of the Trading Post, the Trading Post has been shifted slightly close to the Battle Arena building in turn
- The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
- The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
- The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
- Mounts summoned by Leash Blocks can no longer be killed.
Preview: u>The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts i Show
Leviathan World Bosses
- Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
- There are 3 versions of these Leviathans, each with their own giant and dangerous abilities.
- The 8 players who defeat the most Leviathans each day will receive an Ego Potion.
- Ego Potions can be used to temporarily increase the size of the player’s head.
- Unused Ego Potions will vanish during each weekly reset.
- Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
- Leviathans also drop Torches, which grant Light and are equipped in the Banner slot.
- Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
- Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
- Fragile Torches last only until the next daily reset at 11 AM UTC.
General Adventure Updates
- Adventure Heroes now have an exclamation point over their heads.
- Yellow exclamation points indicate a Trovian Adventure Hero.
- Blue exclamation points indicate a Geodian Adventure Hero.
- Green exclamation points indicate an Event Adventure Hero.
- All Adventures from Adventure Heroes now state what type of adventure is being accepted.
- The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) now has additional information about how to find adventures.
Club Adventures
- The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
- The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
- The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
- Completing Club Adventures and crafting Clubits have a chance to spawn a Club Pinata.
- The Requirement to place the Repose of Heroes has been reduced to club level 3.
- Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
- Common Adventures give 150 Adventurine.
- Uncommon Adventures give 200 Adventurine.
- Rare Adventures give 250 Adventurine.
- Epic Adventures give 300 Adventurine.
- Legendary Adventures give 350 Adventurine.
- The rarities for Club Adventure Heroes have been adjusted.
- The Mysterious Champion is now Rare instead of Common.
- Neologus is now Uncommon instead of Rare.
- Lady Seldarine is now Common instead of Uncommon.
- Dracantes is now Uncommon instead of Epic.
- Katonnis is now Uncommon instead of Rare.
- Chief Brosquatch is now Common instead of Uncommon.
- Irran-Shu is now Uncommon instead of Epic.
- Club Adventure Heroes no longer fall asleep.
- Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
- All Adventure Heroes of a given rarity now hang around for the same length of time
- Common Adventure Heroes last for 24 hours.
- Uncommon Adventure Heroes last for 12 hours.
- Rare Adventure Heroes last for 6 hours.
- Epic Adventure Heroes last for 3 hours.
- Legendary Adventure Heroes last for 1 hour.
- Many club adventures no longer have quest text as the title itself is enough to describe the text.
- Club Adventure Heroes have had their available adventures reworked so they each give one Adventure.
- Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
- The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
- Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
- This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
- Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery and log in within 24 hours of the patch will receive 50 Clubits.
Geodian Outpost Adventures
- Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
- Only one Geodian Outpost Adventure can be active at a time.
- The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
- Geodian Outpost Adventures now give 350 Adventurine as a reward.
- The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
- The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
- The amount of organics and critters needed to complete the Geode Cave Adventures have been increased.
- The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
- The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
- Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
- Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.
Trovian Outpost Adventures
- The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, and a Personal Chest.
- Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental at an Adventure Outpost.
- Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
- Each Trovian Outpost Adventure can only be completed once per day.
- Trovian Outpost Adventures now give 75 Adventurine each.
- An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
- There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
- In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
- In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
- All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
- A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
- The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
- The fish kami now asks only for fish rather than sometimes asking for plasmium.
- The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
- The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
- The bird kami now asks only for Charged Circuits to be crafted.
- The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
- Adventure Outposts found in Luminopolis can no longer be damaged.
- A Donation Station has been added to the Adventure Outposts found in Luminopolis.
- Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices give a chance to receive Adventure boxes.
- Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
- The Plasmium costs for Beacons and summoning rampage bosses has been increased as they can now be summoned immediately.
- Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
- The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
- The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume.
Store
- The first time each credit pack is purchased it now gives an extra 20% credits!
- The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25
- The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
- Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
- Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.
Additional Updates
- A Class Gem Key is now granted when each class reaches level 25. Note these classes must be switched to in order to receive this grant.
- Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
- Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
- Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
- Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
- To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
- Fixed an issue where the Atlas could become unresponsive after resizing the window.
- The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
- Luminopolis and Neon City are now slightly different colors on the world map.
- Thalassian's Biome in the Drowned Worlds now has a claw icon on the world map.
- Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
- Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
- Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
- Shapestone ore is now more common in the Medieval Highlands worlds.
- Cinnabar no longer spawns in the Medieval Highlands world.
- Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
- The Qubesly ally now gives 2 jump in addition to superstition.
- The Ludini, Patron of Playfullness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
- Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
- Spear Vault Style can now be obtained with Super Style Stashes.
- A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
- Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
- Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
- Trial classes can no longer gain experience beyond level 4.
- Experience coins now give errors when used on trial or max level classes instead of silently not working.
- Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
- Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
- The Crystallogy section of the Geode Adventures Tracker has been removed.
- Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
- The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
- Mounts that plant seeds will no longer avoid club world caps.
- The Ship to Geode will finally depart the hub once it changes to winter.
- Stiltsticher enemies should now be easier to hit in combat.
- Corrected some grey voxels on Armored Abyss Assailant.
Preview: d icons for the Fae Wilds and Neon City biomes in the map to be more visible. Club fixtures Show
Gardening
- Gardening now goes to 300 (Horticulturist)!
- The Gardening bench has been renamed to the Antiquated Gardening Bench. A new Gardening Bench can now be crafted at the builders crafting bench.
- The requirements for the original gardening recipes have also been shuffled.
- Unripe Compost Heap has been renamed to Unripe Fertilizer Heap to reduce confusion.
- New types of plants have been added to Gardening at Gardener (150) level and above:
- Vegetables - Vegetable plants like Qubbage, Unicorn Chard, and Totter Tates contain vegetables when harvested.
- Vegetables can be washed at the Vegetable Sink to become food.
- Prized decorative vegetables or bomb skins can be found rarely when harvesting Vegetables. These decorative vegetables can also be crafted at the Harvesting Bench.
- Alchemy Plants - Alchemy plants contain crafting materials when harvested.
- Alchemy plant recipes can be found in Bobble Pods and when opening compost heaps.
- Alchemy plant seeds can be crafted with gardening (once learnt) or found rarely when throwing Bobble pods or opening compost heaps.
- Alchemy plant seeds can be composted for a fraction of the materials that would be gained from harvesting the plant.
- Alchemy plant recipes can be composted back in to a compost heap.
- Bobble Pods can rarely be found when breaking grass or harvesting Vegetables and Alchemy Plants. Bobble Pods are a new kind of pinata that, when thrown, grow in to a blastflower - pop them to receive rewards like Alchemy Plant recipes, seeds, and Golden Watering Cans.
- A Ridable Bobble Pod mount can rarely drop for the thrower of a Bobble Pod. This 0 mastery mount is immobile, because no one wants to reenact Day of the Triffids.
- These new Vegetable and Alchemy plants require watering and time to grow.
- Most plants require 4 hours to sprout before they can be watered.
- Once sprouted, a plant can be watered.
- Once fully watered, a plant can be harvested.
- Once harvested or watered, a plant cannot be watered again until it's ready. Depending on the plant, this may be 1, 2, or 3 days later. Regardless of what time they were planted, they will always become ready at 11 AM PT.
- Different plants require different amounts of water before becoming harvestable - for example, Corn on the Qube plants require 4 units of water, while Qumato plants require 1 unit of water.
- There are also different kinds of watering cans:
- Watering Can - this consumable watering can grants 1 unit of water to nearby plants. Craftable at Gardener (150) Skill.
- Everlasting Watering Can - this watering can is not consumable and grants 1 unit of water to nearby plants. This watering can also waters twice as fast. Craftable at Horticulturist (300) Skill.
- Golden Watering Can - this consumable watering can completely fills the watering requirements for nearby plants, and can be used on plants which have already been watered with a Watering Can or Everlasting Watering Can. Can be found inside Bobble Pods and some Compost Heaps.
- Kahramet, Warden of the Fields has been attracted to Trove by the new growth in gardening. This new dragon can be crafted at the Dragon Crucible using Blossoming Dragon Egg fragments. She can also be obtained using a dragon effigy or through a golden egg inside of greater dragon caches.
- Blossoming Dragon Egg fragments can be found inside of Bobble Pods. They can also be composted for Quality Organic Refuse.
- Moonlight bulbs can now be found all over Trove and Geode. These bulbs concentrate the power of the moon goddess into a harvestable resource. But watch out, the moon goddess doesn't take kindly to these falling into the hands of Trovians and will remove them from your bags when you go offline for more than an hour.
Harvesting Bench
- The Harvesting Bench can be crafted at the Gardener (150) Skill level of Gardening from the Gardening Bench or the Builder's Crafting Bench.
- Gardener (150) Skill is required to interact with the Harvesting Bench.
- The Harvesting Bench can be used to craft various kinds of Compost, Ally Habitats, Mounts, Decorative Plants, Farm Decorations, VFX Blocks, and Frameworks.
- Rich Fertilizer, Fertile Ash, and Plasmic Solution are also craftable at the Harvesting Bench.
- Compost Heaps from the Harvesting Bench are a great way to get Concentrated Compost, Moonlight Temper, and Cookie Musk.
- Ally Habitats are a way to acquire new allies - each home can attract a normal or rare version of the specific ally associated with that home. Ally Habitats require Horticulturist (300) to craft and to harvest.
- Flowerbed Faerie Habitat - attracts Flowerbed Faerie and (rarely) Flowerbed Countess
- Purple Glowbug Habitat - attracts Purple Glowfly and (rarely) Brilliant Glowfly
- Yzzuli's Drone Habitat - attracts Yzzuli's Drone and (rarely) Yzzuli's Queen
- Appleshell Snail Habitat - attracts Appleshell Snail and (rarely) Sourshell Snail
- Ally Habitats must be planted in Club Worlds, and are intended to be crafted by the club banding together.
- The Ally Habitats believe sharing is caring - the ally will be available for anyone with the Horticulturist skill who visits the club. If the rare ally chooses to visit, that will also be available for every visitor with Horticulturist skill.
Compost
- The Compost Bin can be crafted at the Gardener (150) Skill level of Gardening from the Gardening Bench or the Builder's Crafting Bench.
- The Compost Bin can be used to craft Organic Refuse from unwanted crafting materials and non-pvp trophies. Prized vegetables may also be composted.
- Gardener (150) Skill is required to interact with the Compost Bin.
- Gardening recipes can be composted for Compost Heaps. They can also be deconstructed for blank scrolls, but are locked by default.
- Items Composted is now a metric than can be viewed by typing /stats in the chat window.
Food
- Create edible versions of plants by washing them at the Vegetable Sink!
- The Vegetable Sink can be crafted at the Gardener (150) Skill from the Gardening Bench or the Builder's Crafting Bench.
- Gardener (150) Skill is required to interact with the Vegetable Sink.
- A Food slot has been added to the character sheet next to Flasks and Emblems. Make sure all UI mods are updated!
- Food can be equipped to grant small buffs.
- Food decays over time - a stack can be equipped, and each piece will last for a certain amount of time before decaying.
- Once a piece of food has been equipped, it cannot be unequipped - that's just gross!
- There are rumours that this is only the first bite of food to whet the appetite and give a taste of what's to come - sweeter treats may be coming in a future update. The food abides.
Badges
- A new set of badges are available for Gardening - earn badges for Harvesting, Watering Plants, and Composting. There's also an additional badge for collecting all of the Alchemy Plant Seed recipes.
- Each badge will reward the player with Bobble Pods, Instagrowers, Cubits, and sometimes something extra.
- The Obsidian Harvesting Badge grants the Green Thumbzilla Ally to help harvest plants.
- The Obsidian Watering Plants Badge grants the Botanic Floralfin Mount to help water plants.
- New trophies and achievements have been added as well!
Bomber Royale Season 2
New Rewards
- Bomber Royale now rewards Season Two coins.
- The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.
- The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ancestral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).
- Two Season Two coins can be exchanged for one Season One coin.
- The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.
- The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.
- 2 new maps have been introduced for Bomber Royale. Each week 3 of the 5 total Bomber Royale maps will be available, gradually cycling through all of them.
- The Bomber Royale portal in the Hub will now join players to an existing match if one is available.
- All players now have the same movement speed in Bomber Royale. Previously some characters were slightly slower.
Store
- The Sweet Sixteen Pack has been added to the store. This pack grants all of the sixteen currently available classes in Trove - or receive a Credit Pouch for any class already owned before purchasing. Get extra rewards for extra effort!
- The Cultivated Collection Pack has also been added to the store. This pack grants the Seed Sower mount, Mechanized Hydration Tractor mount, Horticultural Harvest mount, 25 Bobble Pods and 25 Golden Watering Cans (non-tradeable) to help every harvest win the blue ribbon.
- The Seed Sower mount, Mechanized Hydration Tractor mount, and Horticultural Harvest mount are also available separately from the Style tab. Each mount assists with a different part of Gardening:
- The Seed Sower plants whichever seeds are selected in the Build Inventory hotbar within a small radius.
- The Mechanized Hydration Tractor waters all eligible plants within a small radius.
- The Horticultural Harvester harvests all eligible plants within a small radius.
- Kahramet, Warden of the Fields is now available via the dragon effigy. Kahramet is also available through a golden egg from greater dragon caches.
- A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.
- Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.
- Swapped the New and Deals tab so Deals is always the first tab visible in the store.
- Clarified the Double Dragon pack description.
New Dungeons
- New Geode Topside Lair from Argonaut and Ylva!
- New Luminopolis dungeon from Evilagician!
- New Luminopolis dungeon from Ylva!
- New Desert Frontier dungeon from Ylva!
- New Luminopolis lair from RomyThecarrot!
- New Neon City lair from Twiglest!
- New Peaceful Hills Sunflower from Poena!
Additional Updates
- The critters of geode's caves have become more generous. When you assist them they have a small chance to provide an egg that can be hatched into their family of pets. For example, assisting jelotl may provide you with a Tame Jelotl Egg.
- NPC and Fishing Trophies can now only be placed in Club Worlds and Cornerstones.
- The Dragon Crucible has been reorganized.
- Improved the drop rate for Bubble Dragon Egg Fragments.
- Dragon Eggs and Egg Fragments now list sources in their tooltips.
- Crafting Materials have had additional information added/reformatted to describe where players can find them.
- Class Gem Key fragments can now be crafted with 5 Empowered gem fragments at the Adventurer's Crafting Bench.
- Some old tradable chaos chest rares can now be deconstructed for one chaos core.
- Pets no longer have a default 5 Glim deconstruction value.
- Shadow tower lobby portals will update (over time, not immediately) to point to more recently occupied rooms in the shadow tower, rather than always pointing to the first room.
- The following event items that didn't already have them have now had a disclaimer added that they won't last long. All of these items are planned to be removed with the next update so use them or lose them:
- All Radiant Dayspring Tokens - Xinzaya's Token 2017, Pirifario's Token 2017, Formigon's Token 2017, Mitaura's Token 2017, Attepali's Token 2017, Dirami's Token 2017, Cygnus's Token 2018, Tyssaldria's Token 2018, Citaria's Token 2018, Rilassi's Token 2018, Hathath's Token 2018, Zehira's Token 2018
- Tentacle Slice
- Subzero Snowflake
- Crystallized Sun Spark
- Shadowy Seal 2018
- Diggsly's Token
- Lucky Dust
- Shadowy Schematic
- Darknik Gears
- Pinata Coins will be removed at the end of Sunfest 2019 and Candy Corn will be removed at the end of Shadow's Eve.
- Added the /clublog (no space) slash command to help search for specific club log entries for the primary club. This command will accept a large number of variables, but here are a few examples:
- "/clublog player PostCard" would find things that PostCard did in the primary club
- "/clublog chestofficer playerPostCard" would find times that PostCard accessed the Officer Chest
- "/clublog gardenharvest" would find the most recent 10 times someone harvested a primary club plant
- "/clublog gardenharvest page 2" would find the next 10 times someone harvested a primary club plant
- Added the result of /zonerestrict commands to club logs.
- The Elysian Cistern can now be deconstructed in to chaos cores.
- Class helm styles are no longer unlocked on trial classes.
- Cornerstone Damageable by Bombs and Abilities is now toggled off by default for new players.
- Fixed an issue that could cause leaderboards to load empty entries in some cases.
- Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.
- Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.
- Yorinn and Za'Hadeen now have VFX while gliding.
- Fixed Shadow Tower boss HP bar to show over the compass again.
- The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.
- The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in Luminopolis.
- Clones spawned by boss abilities no longer count towards Adventures.
- Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.
- Geode Topside enemies can now drop trophies.
- Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.
- The Geodian questline items that are required to for completion can no longer be trashed.
- Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.
- Fixed a typo in the Geodian Golden Thread - how rud.
- Knight charges should no longer get stuck on the corner of blocks sometimes.
- As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setchattimestamp.
- Increased the history buffer for the chat window.
- "Rare but not THAT rare" items that come from the Chaos Chest no longer generate congratulatory broadcast messages.
- Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.
- Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.
- Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.
- Club fixtures can no longer be placed outside of the world.
- Updated the description for the Gunslinger's Class Gem (Overcharged) to reflect that it actually decreases attack speed. Please note this is only an update to the tooltip, the actual ability has NOT changed.
- Adjusted some Dragon Badges to refer to the appropriate Aura names.
- Dragon Coin Boost claims are now more informative.
- Updated the description for the Forge Fragment Formulae to match other legendary tomes.
- Tooltips now correctly explain the Bomber Royale abilities.
- First Block in Bomber Royale no longer counts indirect kills, such as knocking someone off a cliff or in to lava. It now requires direct damage from bombs or bomb jump to get First Block.
- Players of any class level that meet the Light and PR requirements can now earn 5* dungeon chests.
- Fixed an issue that could prevent swapping between Adventure and Build inventories properly.
- Fixed an issue where some costumes were not playing their custom audio on attacks.
- Minigame coins can once again be placed in clubworlds & cornerstones.
Leaderboards
- Leaderboards have been streamlined to remove redundancy and diversify the focus on parts of the game. Their rewards have been adjusted to match.
- The daily power rank leaderboards have been removed and their rewards have been moved to the Star Bar at a rate of 1 Diamond Dragonite per star bar completion. This is tripled with patron.
- There are now 3 Class Leaderboard Contests available each week, down from 4. The rewards have been increased by a third to compensate for this change.
- There is now 1 Flawless Shadow Tower Boss Contest each week. The reward for this contest has been increased to 10 Light Chaos Chests (up from 2).
- There is now 1 Bomber Royale Contest each week, rotating between Wins, Kills, and Damage Done. The rewards have been doubled or even tripled in some cases.
- Companion Eggs Found and World Bosses Defeated have been moved in to the rotating weekly stat contests. Their rewards have been upgraded to better fit this set of contests.
- There are now 2 weekly stat Contests available each week from a rotation of:
- Dungeons Completed
- Boxes Opened
- Infinium Mined
- Enemies Defeated
- World Bosses Defeated
- Companion Eggs Found
Known issue: (will be fixed in a future hotfix)
- Unable to select most leaderboards with the cursor, preventing players from seeing those leaderboards.
- Leaderboards that can be selected are difficult to select due to the cursor moving in unexpected ways.
- The Stats, Power Rank, Meta, Shadow Tower Leaderboards are unselectable.
Preview: d icons for the Fae Wilds and Neon City biomes in the map to be more visible. Club fixtures Show
Duo Queue
- Play Bomber Royale with a friend!
- From the Friend list, click the bomb button to invite your friend to join you in a match of Bomber Royale.
- The /pvpteam [Name] command now be to invite players to a duo Bomber Royale match without them needing to be friended.
- Compete against up to 9 other teams of 2 players – the team with the last member standing wins!
- Duo queue and solo queue will both be available for the first 2 weeks of Season Two and will alternate in availability after that.
New Rewards
- Bomber Royale now rewards Season Two coins.
- The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.
- The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ances
tral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).- Two Season Two coins can be exchanged for one Season One coin.
- The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.
- The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.
- 2 new maps have been introduced for Bomber Royale. Each week 3 of the 5 total Bomber Royale maps will be available, gradually cycling through all of them.
- The Bomber Royale portal in the Hub will now join players to an existing match if one is available.
- All players now have the same movement speed in Bomber Royale. Previously some characters were slightly slower.
Store
- A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.
- Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.
- Swapped the New and Deals tab so Deals is always the first tab visible in the store.
- Clarified the Double Dragon pack description.
New Dungeons
- New Luminopolis dungeon from Evilagician!
- New Luminopolis dungeon from Ylva!
- New Desert Frontier dungeon from Ylva!
- New Luminopolis lair from RomyThecarrot!
- New Neon City lair from Twiglest!
- New Peaceful Hills Sunflower from Poena!
Additional Updates
- Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.
- Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.
- Yorinn and Za'Hadeen now have VFX while gliding.
- Fixed Shadow Tower boss HP bar to show over the compass again.
- The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.
- The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in Luminopolis.
- Clones spawned by boss abilities no longer count towards Adventures.
- Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.
- Geode Topside enemies can now drop trophies.
- Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.
- The Geodian questline items that are required to for completion can no longer be trashed.
- Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.
- Fixed a typo in the Geodian Golden Thread - how rud.
- Knight charges should no longer get stuck on the corner of blocks sometimes.
- As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setchattimestamp.
- Increased the history buffer for the chat window.
- "Rare but not THAT rare" items that come from the Chaos Chest no longer generate congratulatory broadcast messages.
- Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.
- Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.
- Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.
- Club fixtures can no longer be placed outside of the world.
- Updated the description for the Gunslinger's Class Gem (Overcharged) to reflect that it actually decreases attack speed. Please note this is only an update to the tooltip, the actual ability has NOT changed.
- Adjusted some Dragon Badges to refer to the appropriate Aura names.
- Dragon Coin Boost claims are now more informative.
- Updated the description for the Forge Fragment Formulae to match other legendary tomes.
- Tooltips now correctly explain the Bomber Royale abilities.
Preview: d icons for the Fae Wilds and Neon City biomes in the map to be more visible. Dragon Coin B Show
Duo Queue
- Play Bomber Royale with a friend!
- From the Friend list, click the bomb button to invite your friend to join you in a match of Bomber Royale.
- Compete against up to 9 other teams of 2 players – the team with the last member standing wins!
New Rewards
- Bomber Royale now rewards Season Two coins.
- The Bomber Royale Merchant has updated his stock with a whole new set of rewards, including a new Golden Dragon Egg, the Warpainted Javelina mount, 4 new stellar auras, and a new Legendary Tome.
- The Golden War Head Dragon Egg unlocks Kyrothon, the War Head, a new Ances
tral dragon! Kyrothon shoots rubber bombs, including using any equipped Rubber Bomb styles (more on this new feature under the Store category below).- Two Season Two coins can be exchanged for one Season One coin.
- The Season One rewards are all still available from the Bomber Royale Merchant - hit the green arrows at the top of the menu to switch between Season One and Season Two rewards.
- The existing Bomb-nanza Balance Sheet: Season One will continue to grant Season One coins.
- 2 new maps have been introduced for Bomber Royale.
Store
- A pack of Bomber Royale styles have been added to the Style tab of the Store. Personalize Rubber Bombs and Sticky Bombs with 3 styles each. Styles can be found under Collections > Styles > Bomber Royale. Note that Kyrothon, the War Head will use the equipped Rubber Bomb style for his breath attack.
- Added Bomber Royale Coin Boosts to the More tab of the Store. These boosts will double all Bomber Royale Coins (both Season One and Two) from most sources until 50, 100, or 250 coins have been doubled. Note that these boosts cannot be stacked and coins will not be doubled when converting Season Two coins in to Season One coins.
- Swapped the New and Deals tab so Deals is always the first tab visible in the store.
- Clarified the Double Dragon pack description.
New Dungeons
- New Luminopolis dungeon from Evilagician!
- New Luminopolis dungeon from Ylva!
- New Desert Frontier dungeon from Ylva!
- New Luminopolis lair from RomyThecarrot!
- New Neon City lair from Twiglest!
- New Peaceful Hills Sunflower from Poena!
Additional Updates
- Cy and Sanguine, the Twin Plagues have been added to the Legendary category and can now be obtained from a Golden Dragon Effigy.
- Spiders in Shadow towers, Neon City, Permafrost and other areas can now rarely drop Spider Dragon Fragments.
- Yorinn and Za'Hadeen now have VFX while gliding.
- Fixed Shadow Tower boss HP bar to show over the compass again.
- The tomes that can be crafted from runecrafting have been redistributed through the ranks to allow starting players to create tomes more quickly.
- The kill 10 Luminopolis Enemies Outpost Adventure no longer counts invaders or other creatures that don't naturally spawn in luminopolis.
- Outpost NPCs in Luminopolis and Geode Topside can no longer be affected by bounce blocks.
- Geode Topside enemies can now drop trophies.
- Reduced Geodian Cave Turret damage by 25% and reduced rate of fire by 50%.
- The Geodian questline items that are required to for completion can no longer be trashed.
- Changed the gem box provided with the Gems Expertise Thread to only be openable with the Golden Gem Key.
- As requested by players, added a time stamp for chat messages. The time stamp is disabled by default and can be toggled with /setChatTimeStamp.
- Increased the history buffer for the chat window.
- Binding Darkness can now drop from all monsters roaming in the Shadow Tower, not just the monsters with affixes. It still does not drop from monsters spawned from cursed skulls or from monsters spawned by other monsters.
- Fixed an issue that could cause one specific Uber level in Shadow Towers to drop 3 Binding Darkness instead of 1.
- Adjusted icons for the Fae Wilds and Neon City biomes in the map to be more visible.
- Dragon Coin Boost claims are now more informative.
- Tooltips now correctly explain the Bomber Royale abilities.
Preview: eted. Fixed the 5-Star Dungeon scale on the map. Added 5-Star Dungeons to the ma Show
Additional Updates
- Fixed a client crash related to the Gem UI.
- The Starbar should now consistently reflect the correct reward for patrons.
- Rampage Alerts can now appear in Geode Topside Adventure Worlds.
- Cursed Skulls have been removed from a 1-Star Dungeon that was a little too small for them.
- Moray Shadowmages no longer drop Tentacles, Eyes of Q'ubthulhu, or Shadow Giant Trophies.
- The 5-Star Dungeon timer should now appropriately clear once completed.
- Fixed the 5-Star Dungeon scale on the map.
- Added 5-Star Dungeons to the map legend.
- Clarified "Use a Golden Gem Key" in the Gem Expertise Thread to indicate the key could be used on any box to count for the step.
- Lustrous Gem Boxes should now drop faster on Wednesdays.
- Sandseasower Dragon Egg Fragments can now be deconstructed.
- Added some missing pieces for the Spaceosaurus.
Preview: sterday. Not so much today. Wish you would return the map to what is was. Show
Thanks for the feedback. I'll call this out to folks so we can see if there's an issue that needs to be addressed on our side. The steps others have posted about brightness vs. gamma might help in the short term.
Also, if you use mods, be sure to disable them. It's possible a mod is causing the display issues.
Preview: /> If you blast someone and they fly off the map you’ll now also get the credit for that Show
Since the release of Trove – Geode we’ve been thrilled to see your response to Bomber Royale mode. It’s also been very important to us to hear your feedback and get great suggestions implemented quickly.
Bomber Royale Updates
The patch on August 7, 2018 adds the latest Trove’s Bomber Royale improvements. Let’s take a closer look and see what’s next for this ever-evolving game mode!
Being bold and taking the fight to others pays off in a big way. The match leaderboard will show how much damage was done by each player and the big damage dealers will get the biggest XP bump while players who hide in an effort to outlast others will gain less experience.
If you blast someone and they fly off the map you’ll now also get the credit for that kill. No more seeing a well-placed attack knock someone through the ground and robbing you of that sweet, sweet victory.
In a match and you want to see how it ends? We’re adding our very own version of spectating, Blast Mode! After you die you can now opt to view the match through the eyes of another player. You can swap between players whenever you like and if the player you’re watching also dies you’ll be swapped to a new player automatically.
If you’re a big fan of stats, you’ll find that all your damage in all matches going forward is being tracked. Find your total damage in game by using the in game text command /stats (this command can also be entered into the chat window on consoles).
This is just the beginning for Bomber Royale. The team is also working on new maps, new skins for your attacks, and new rewards to earn!
Trove – Geode Updates
This big update isn’t all about Bomber Royale, we’ve got a huge number of improvements and fixes going out all across Trove! Many of these improvements have been developed based on your feedback so be sure to join our forum community and help us shape the future of Trove.
These fixes and improvements are just some of what await in this massive patch. Check out the full patch notes for ALL the details and be sure to follow us @TroveGame on Twitch, Facebook, Twitter, and Instagram for all the latest news and updates!
- The Ice Sage class has been reworked to make this frosty fighter even cooler with big boosts to damage and survivability.[/*]
- 162 new, player-created styles are being added to Trove with this update. Double checking our math…yup, 162! This is a massive collection of brand-new styles for one update and we’re excited to see what players create next![/*]
- We’ve also added a bunch of optimizations to the game and how it sends data back and forth between the game and the servers. The goal here is to help reduce lag and rubber banding.[/*]
- Having trouble navigating Geode Sanctuary? Great news; the sanctuary now has a map of its own![/*]
- Have a lot of chests to open? Now you can opt to have them open automatically until you get a Rare quality drop.[/*]
- A big benefit for everyone, but especially our console players; you’ll also see items from your Currency Inventory in the Loot Collector.[/*]
- This one has been in huge demand since the earliest days of Trove and now it’s here: in the Settings menu you can now opt to make your Cornerstone impervious to accidental damage. Prevent an accidental key stroke from blasting a hole in your roof while still giving yourself the ability to mine the blocks from it if you need to do a remodel.[/*]
Preview: ome cases of vfx living forever. Changed the map icons for recipe dungeons. Fixed Show
Additional Updates
- Fixed some cases of vfx living forever.
- Changed the map icons for recipe dungeons.
- Fixed crash that occurred when the Trojan Propagator Gigastormer used one of its attacks.
- The recipe for the Pedigree Packrat can no longer be crafted from the Adventurer's Crafting Bench.
- Bamboo recipes have been moved out of the Neon City Workbench and found a more fitting home in the Forbidden Spires Workbench.
Preview: gamemode like PvP. Being able to find gear around the map and mounts/allies. Everyone could be uniqu Show
The team has grown a lot in the last couple months and everyone is working on some really major stuff coming throughout 2018. With that said, the focus of the game isn't on PvP. It's unlikely that we'll see many changes on that front in the coming year. It's possible, just not very likely.
It has been quiet on the map thread, yes. We have A LOT of new content we are working on and soon we'll revisit and add more maps. Far from dead though:) Also moving forward lets just keep this...
Heya folks, The fix for this is in place and will be rolled out in the patch tomorrow. We're looking to see if we can remove the map from rotation before then but that is most likely not possible....
Preview: d occur when switching to Build Mode while having the Map open Fixed a crash when using the Show
Crash Fixes
- Fixed a crash that could occur when switching to Build Mode while having the Map open
- Fixed a crash when using the Lunar Lancer's secondary weapon
- Fixed a rare crash when changing worlds
- Fixed a rare crash related to loading user settings
- Fixed a server crash that would cause disconnects
- Fixed a crash that could occur after repeated switching of tabs in the Trove Store
- Fixed a crash that could occur when switching tabs in the Trove Marketplace
- Greatly reduced memory usage when loading files, which will fix some crashes when using inventory or moving throughout the world
Bug Fixes
- Fixed a bug that could cause you to lose a gem when during the un-socket process if you don't have enough flux
- Fixed bug where uncollected styles and emblems could be equipped
- Fixed a rare situation where the world would not always stream in properly
- Fixed a bug that could rarely cause the Class Selection carousel to stop working
Miscellaneous
- Updated the profanity filter
- The button legend for the store displays consistently
Preview: d occur when switching to Build Mode while having the Map open Fixed a crash when using the Show
Hey Trovians,
We appreciate the support you’ve shown for the Trove open beta and want to thank all of you again for the ongoing, fantastic feedback.
Our next major patch for the beta is focused on greatly improving stability by reducing disconnects and substantially reducing the most common crashes.
The patch with these fixes is going through testing and certification with Xbox and PlayStation 4 now and once they are locked in we’ll be rolling it out to all of you. This process can take time, but once it’s through we’ll get it out to you promptly.
Since the patch is in the can from a development point of view, we wanted to give you all an early look at the patch notes for this update!
Crash Fixes
- Fixed a crash that could occur when switching to Build Mode while having the Map open
- Fixed a crash when using the Lunar Lancer's secondary weapon
- Fixed a rare crash when changing worlds
- Fixed a rare crash related to loading user settings
- Fixed a server crash that would cause disconnects
- Fixed a crash that could occur after repeated switching of tabs in the Trove Store
- Fixed a crash that could occur when switching tabs in the Trove Marketplace
- Greatly reduced memory usage when loading files, which will fix some crashes when using inventory or moving throughout the world
Bug Fixes
- Fixed a bug that could cause you to lose a gem when during the un-socket process if you don't have enough flux
- Fixed bug where uncollected styles and emblems could be equipped
- Fixed a rare situation where the world would not always stream in properly
- Fixed a bug that could rarely cause the Class Selection carousel to stop working
Miscellaneous
- Updated the profanity filter
- The button legend for the store displays consistently