Trading Post
placeable/tradingpost
Securely trade with other players.
デザイン者: Trove Team
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Posts the Trove developers have made that mention "Trading Post"
Additional Updates The Claims bench and Radiant merchant have switched places, and are now on the left and right, respectively. The Trading Post is now next to the Market Stall Replaced one...
Preview: ollector has been placed at the spot of the Trading Post and the Trading Post Show
Greetings, Trovians!
We are happy to announce that Into the Deep is coming to Consoles!
Leviathan World Bosses
- Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
- There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
- Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
- The top 8 defeaters of Leviathans any day will receive an Ego Potion.
- Ego Potions can be used to temporarily increase the size of the player’s head.
- Unused Ego Potions will vanish during each weekly reset.
- Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
- Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
- Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
- Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
- Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
- Fragile Torches last only until the next daily reset at 11 AM UTC.
General Adventure Updates
- Adventure Heroes now have an exclamation point over their heads.
- Yellow exclamation points indicate a Trovian Adventure Hero.
- Blue exclamation points indicate a Geodian Adventure Hero.
- Green exclamation points indicate an Event Adventure Hero.
- All Adventures from Adventure Heroes now state what type of adventure is being accepted.
- The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.
Club Adventures
- The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
- The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
- The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
- Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
- The Requirement to place the Respite of Heroes has been reduced to club level 3.
- Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
- Common Adventures give 150 Adventurine.
- Uncommon Adventures give 200 Adventurine.
- Rare Adventures give 250 Adventurine.
- Epic Adventures give 300 Adventurine.
- Legendary Adventures give 350 Adventurine.
- The rarities for Club Adventure Heroes have been adjusted.
- The Mysterious Champion is now Rare instead of Common.
- Neologus is now Uncommon instead of Rare.
- Lady Seldarine is now Common instead of Uncommon.
- Dracantes is now Uncommon instead of Epic.
- Katonnis is now Uncommon instead of Rare.
- Chief Brosquatch is now Common instead of Uncommon.
- Irran-Shu is now Uncommon instead of Epic.
- Club Adventure Heroes no longer fall asleep.
- Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
- All Adventure Heroes of a given rarity now hang around for the same length of time
- Common Adventure Heroes last for 24 hours.
- Uncommon Adventure Heroes last for 12 hours.
- Rare Adventure Heroes last for 6 hours.
- Epic Adventure Heroes last for 3 hours.
- Legendary Adventure Heroes last for 1 hour.
- Many club adventures no longer have quest text as the title itself is enough to describe the text.
- Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
- Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
- The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
- Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
- This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
- Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.
Geodian Outpost Adventures
- Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
- Only one Geodian Outpost Adventure can be active at a time.
- The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
- Geodian Outpost Adventures now give 350 Adventurine as a reward.
- The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
- The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
- The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
- The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
- The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
- Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
- Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.
Trovian Outpost Adventures
- The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
- Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
- Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
- Each Trovian Outpost Adventure can only be completed once per day.
- Trovian Outpost Adventures now give 75 Adventurine each.
- An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
- There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
- In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
- In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
- All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
- A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
- The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
- The fish kami now asks only for fish rather than sometimes asking for plasmium.
- The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
- The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
- The bird kami now asks only for Charged Circuits to be crafted.
- The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
- Adventure Outposts found in Luminopolis can no longer be damaged.
- A Donation Station has been added to the Adventure Outposts found in Luminopolis.
- Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
- Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
- The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
- Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
- The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
- The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
- The Pixel Ally can be deconstructed into an Adventure Key.
Store
- The first time each credit pack is purchased it now gives an extra 20% credits!
- The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
- The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
- Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
- Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.
NOTE: The Level 25 and the 20% Extra Credit Packs are not going to debut on Console on December 16th. This is a known issue and Trove Team is working on having them released for consoles as soon as possible. We will update our Community when we have all the details.
Additional Updates
- A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
- Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
- Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
- Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
- Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
- To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
- Fixed an issue where the Atlas could become unresponsive after resizing the window.
- The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
- Luminopolis and Neon City are now slightly different colors on the world map.
- Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
- Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
- Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
- Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
- Shapestone ore is now more common in the Medieval Highlands worlds.
- Cinnabar no longer spawns in the Medieval Highlands world.
- Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
- The Qubesly ally now gives 2 jump in addition to superstition.
- The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
- Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
- Spear Vault Style can now be obtained with Super Style Stashes.
- A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
- Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
- Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
- Trial classes can no longer gain experience beyond level 4.
- Experience coins now give errors when used on trial or max level classes instead of silently not working.
- Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
- Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
- The Crystallogy section of the Geode Adventures Tracker has been removed.
- Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
- The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
- Mounts that plant seeds will no longer avoid club world caps.
- The Ship to Geode will finally depart the hub once it changes to winter.
- Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
- Corrected some grey voxels on Armored Abyss Assailant.
- The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
- Event recipe collections now only show recipes that need to be unlocked.
- Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
- Racing challenges have been removed from rotation.
- Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
- The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
- Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
- The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
- Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
- You can now Loot Collect in the Hub - the Loot Collector has been placed at the spot of the Trading Post and the Trading Post has been shifted slightly close to the Battle Arena building in turn.
- The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
- The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
- The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
- Mounts summoned by Leash Blocks can no longer be killed.
Preview: ollector has been placed at the spot of the Trading Post, the Trading Post Show
Leviathan World Bosses
- Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
- There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
- Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
- The top 8 defeaters of Leviathans any day will receive an Ego Potion.
- Ego Potions can be used to temporarily increase the size of the player’s head.
- Unused Ego Potions will vanish during each weekly reset.
- Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
- Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
- Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
- Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
- Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
- Fragile Torches last only until the next daily reset at 11 AM UTC.
General Adventure Updates
- Adventure Heroes now have an exclamation point over their heads.
- Yellow exclamation points indicate a Trovian Adventure Hero.
- Blue exclamation points indicate a Geodian Adventure Hero.
- Green exclamation points indicate an Event Adventure Hero.
- All Adventures from Adventure Heroes now state what type of adventure is being accepted.
- The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.
Club Adventures
- The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
- The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
- The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
- Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
- The Requirement to place the Respite of Heroes has been reduced to club level 3.
- Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
- Common Adventures give 150 Adventurine.
- Uncommon Adventures give 200 Adventurine.
- Rare Adventures give 250 Adventurine.
- Epic Adventures give 300 Adventurine.
- Legendary Adventures give 350 Adventurine.
- The rarities for Club Adventure Heroes have been adjusted.
- The Mysterious Champion is now Rare instead of Common.
- Neologus is now Uncommon instead of Rare.
- Lady Seldarine is now Common instead of Uncommon.
- Dracantes is now Uncommon instead of Epic.
- Katonnis is now Uncommon instead of Rare.
- Chief Brosquatch is now Common instead of Uncommon.
- Irran-Shu is now Uncommon instead of Epic.
- Club Adventure Heroes no longer fall asleep.
- Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
- All Adventure Heroes of a given rarity now hang around for the same length of time
- Common Adventure Heroes last for 24 hours.
- Uncommon Adventure Heroes last for 12 hours.
- Rare Adventure Heroes last for 6 hours.
- Epic Adventure Heroes last for 3 hours.
- Legendary Adventure Heroes last for 1 hour.
- Many club adventures no longer have quest text as the title itself is enough to describe the text.
- Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
- Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
- The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
- Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
- This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
- Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.
Geodian Outpost Adventures
- Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
- Only one Geodian Outpost Adventure can be active at a time.
- The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
- Geodian Outpost Adventures now give 350 Adventurine as a reward.
- The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
- The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
- The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
- The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
- The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
- Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
- Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.
Trovian Outpost Adventures
- The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
- Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
- Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
- Each Trovian Outpost Adventure can only be completed once per day.
- Trovian Outpost Adventures now give 75 Adventurine each.
- An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
- There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
- In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
- In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
- All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
- A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
- The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
- The fish kami now asks only for fish rather than sometimes asking for plasmium.
- The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
- The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
- The bird kami now asks only for Charged Circuits to be crafted.
- The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
- Adventure Outposts found in Luminopolis can no longer be damaged.
- A Donation Station has been added to the Adventure Outposts found in Luminopolis.
- Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
- Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
- The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
- Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
- The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
- The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
- The Pixel Ally can be deconstructed into an Adventure Key.
Store
- The first time each credit pack is purchased it now gives an extra 20% credits!
- The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
- The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
- Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
- Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.
Additional Updates
- A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
- Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
- Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
- Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
- Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
- To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
- Fixed an issue where the Atlas could become unresponsive after resizing the window.
- The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
- Luminopolis and Neon City are now slightly different colors on the world map.
- Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
- Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
- Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
- Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
- Shapestone ore is now more common in the Medieval Highlands worlds.
- Cinnabar no longer spawns in the Medieval Highlands world.
- Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
- The Qubesly ally now gives 2 jump in addition to superstition.
- The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
- Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
- Spear Vault Style can now be obtained with Super Style Stashes.
- A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
- Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
- Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
- Trial classes can no longer gain experience beyond level 4.
- Experience coins now give errors when used on trial or max level classes instead of silently not working.
- Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
- Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
- The Crystallogy section of the Geode Adventures Tracker has been removed.
- Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
- The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
- Mounts that plant seeds will no longer avoid club world caps.
- The Ship to Geode will finally depart the hub once it changes to winter.
- Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
- Corrected some grey voxels on Armored Abyss Assailant.
- The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
- Event recipe collections now only show recipes that need to be unlocked.
- Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
- Racing challenges have been removed from rotation.
- Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
- The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
- Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
- The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
- Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
- You can now Loot Collect in the Hub- the Loot Collector has been placed at the spot of the Trading Post, the Trading Post has been shifted slightly close to the Battle Arena building in turn
- The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
- The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
- The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
- Mounts summoned by Leash Blocks can no longer be killed.
Preview: ow Diamond, and Ancient Scale. The Trading Post UI window now automatically cl Show
Clubs
- Zone Restrictions now applied to existing zones when terraforming.
- Fix for higher-ranks not being able to modify zones whose permissions had allowed lower ranking club members to modify the zone.
- Restricted ranks that can terraform a club world to Officer and Leader.
UI
- You can now interact with objects without directly targeting them. When you get near an interactable object, its tooltip appears and you can press the action button to interact with it. Don't worry - you can still target objects directly, too.
- Players and NPCs no longer block your interactions when they are standing between you and the object you are trying to interact with.
- Tooltips for interactable objects no longer appear when you are outside of interaction range.
- Updated a lot of the UI to better accommodate longer, localized strings.
- The claims icon in the lower left of the screen will now show up for new claims that you haven't seen, even if they were automatically claimed. Most notably, whenever we do giveaways, you'll have that icon to notify you. And if you buy something from the store it will also appear.
- The Loot Collector no longer accepts additional loot once the "Components Collected" section is full.
- All categories in the Settings menu now prompt you to save unsaved changes when switching to new categories.
- Added a "Collapse All"/"Expand All" button to the collections UI.
- Expanded space in the Marketplace for a second line for the item name.
- Challenges and Objectives now show the name of the reward being earned.
- The welcome screen no longer displays your chaos factor. Check your character stats if you need to know!
- World tooltips now appear more quickly.
- Renamed the style vault categories: Hat Style Vault, Mask Style Vault, etc to simply "Vault". These strings are only used in Collections (when you have already selected Hats, Faces, etc) and in the redesigned Loot Collector.
- Contest rewards in the claims window now show when they expire.
- Town portal tooltips now have complete names.
- Crafting item name text field extended to prevent cut off.
- If one person cancels out of the name change prompt, other players also contemplating a name change will no longer have their prompts disappear.
- Consuming Dragon Souls will now properly refer to the type of soul consumed.
- Client no longer gets stuck trying to find the next item in the action bar after removing the active item from action bar within build mode.
- Better auto-selection of the first available recipe for the workbench.
- Handle near simultaneous equipping and trashing of an inventory slot.
- Aligned Gem Power Rank numbers between the Gem tooltip and the Gem interface.
- Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
- Removed a warning message when changing auras on stellar weapons.
- The scroll speed for chat has been normalized.
- Navigation menu can be opened regardless of whether the inventory is also open.
- The Runecrafting bench description in the Adventurer's Crafting Bench has been corrected.
- In Collections, added a new dropdown option: Show Favorites. This will make it easier to narrow down your search to just your favorited Tomes/Mounts/Allies/etc.
- In Collections: Tomes, added an icon to indicate when a tome is "sleeping" and can't earn any more experience this week. This will make it easier to see which Tomes are still available at a glance.
- Updated descriptions for the following crafting materials to be more specific: Blank Scroll, Diamond, Shadow Diamond, and Ancient Scale.
- The Trading Post UI window now automatically closes if the other player cancels the trade (it already automatically closed on completion of a successful trade).
Other Improvements
- Trophies have been added to Trove! If you’ve already met a trophies’ requirements the trophy will unlock on patch day. You may need to change worlds (go through a portal) to cause trophies to unlock.
- Shadow Towers will now be spawned in their owner's region (EU or NA).
- The Omni Recipe item now unlocks the White Die and Black Die recipes.
- The clock tower in the City of Bones shadow dungeon has been updated to make travel and NPC spawning less of a pain.
- Rally Blade is now more likely to match you with adventuring players (and ignoring AFK ones).
- Pegasus Wings are now less transparent.
- Non-tradable Patron Coins and Daily Reward Chests are no longer loot collectable.
- Radiant Auras no longer disappear when viewed from any angle.
- The Rascal Raptor, Eggnog, and Baby Punchbot are now in the 'Promo' tab in collections.
- Removed exploit tied to a combat effect that is granted with the Candy Barbarian class Gem.
- The Skyfire Crown has moved to the Stash Exclusive category and can now be unlocked using Super Style Stashes.
- Updated the criteria for the featured club world portals in the hub so that none should ever be empty.
- 2 new Battle Arena maps have been added to the rotation.
- Reduced terraforming countdown from 25 to 10 seconds.
- Kills from spawned allies (Tombraiser's minions, Pirate Captain's "First Mate", Dracolyte’s Burnt Offerings) will now start counting towards the Defeat Enemies stat tracking.
- The Tech Table Segment recipe is no longer called the Tech Table Corner recipe.
- Added an internal cooldown to reduce /joinme spamming. This cooldown will prevent players from focused spamming invites at a specific player but won't prevent someone from inviting several friends to join them at once.
- Due to the number of legendary tomes we've cut the experience required to fill them in half!
- Since the value of these items are decreasing we have removed non-tradable Class Coin and inventory expander from rare table of daily lockboxes.
- Revenant Costume - Super Magical now indicates creator in item description.
- Fixed bug where using Neon Ninja ultimate and basic attack at the same time could crash the client.
- Fixed bug where Ice Sage's Frozen Ward absorbed damage and was removed for all attacks.
- Carpet mounts can now glide and it’s a whole new world!
- Spring plants can now grow! Winter plants no longer grow.
- Pinatas now correctly drop loot in the Shores of the Everdark
- Cooldown behavior for abilities when switching worlds will no longer reset to max cooldown time.
- SFX have returned for invasions and bombs.
- VFX tied to Gem abilities are cleaned up when switching classes.
- Experience Boost stat is now called Experience Gain and has a base value of 100 instead of 0. This is for the new Double Experience Potions, so it has a value to double.
- New Streamer dream allies have been added to Streamer Dream boxes! These are given out by Trion Creators and grant a random reward to whoever claims it.
- Fixed an issue where the ignore list would sometimes show the wrong name for players.
- Daughter of the Moon geysers now clean-up after twenty four seconds and no longer persist the entire duration of the fight.
- Deconstructing Rare, Epic, Relic, and Resplendent Rings now rewards appropriate amounts of Flux based on rarity.
- Number of charges now stays constant when using an ultimate ability with the Vial of Unleashed Power equipped.
- Flasks and Emblems now have a brief cooldown when swapped.
- Improved projectile collision.
- Panatea the Partifier no longer requires a Party Animal (pinata) to craft.
- Changing Auras on Stellar gear will now cause it to be non-tradable.
Bugs
- Fixed a bug causing a “Timeout” error when linking accounts. You can once again link your console to a Trion Worlds account to receive a sweet reward!
- Fixed bug where Scintilla, Spark of the Sky didn't provide movement buff to others.
- Fixed bug where Marketplace comparisons didn't work when Flux was the selling currency.
- Fix rare crash that occurs when disconnected while entering a different world.
- Fixed bug where muzzle flash VFX didn't appear when firing mount cannons.
- Fixed bug where some mount cannons didn't play sounds when firing.
- Fixed a bug where zoning while mounted could crash you.
- Fixed bug where Pirate Captain Turret disappeared (but continued to fire) after 10 seconds even if you picked up doubloons.
- Fixed a disconnect issue related to trading.
- Fixed a disconnect issue related to NPCs destroying plants grown from seeds.
- Fixed a bug where the initial rotation of projectiles was slightly inaccurate.
- Fixed an issue where boss icons in the Shadow Tower UI could disappear for non-English language players.
- Fixed an issue where sometimes icons wouldn't show up in the Trade window.
- Fixed an issue where particle collisions could create a feedback loop and travel relativistic speeds.
- Fixed a bug regarding not all parts of the /whisper text being localized.
- Fixed a few incorrect speed values on assorted sets of wings which were too slow.
- Fixed an issue in VFX rendering that was causing some crashes.
- Fixed a crash that could happen on the loading screen.
- Fixed an issue where particle effects could lead to a client crash.
- Fixed a bug where players could kick other users out of Club Worlds regardless of rank.
- Fixes the missing category for Jurassic Jungle under Collections>Crafting>Biome Recipes.
- Fixed a crash that would sometimes trigger when someone nearby was using the mining laser.
- Fixed a common crash bug related to the particle system.
- Fixed a crash triggered by going through portals when on the Dino Tamer ultimate.
- Fix for a crash that could happen on start up.
- Fixed a bug where Patron Bonuses could apply twice in some situations.
- Fix bug in Character sheet where some abilities didn't display or it displayed a previous class's ability.
- Fix World chat channel being assigned to wrong numbered slot after changing worlds.
- Fixed a bug with the catalog generator.
- Club and Officer Chests now show correct text when interacted with.
- Fixed a bug with the currency display on the Marketplace.
- Fixed the off-center icons in the Claims UI.
- Kicking from club worlds should work correctly again, again.
- A relatively common crash involving using the mining laser has been fixed.
- Stellar Aura VFX now disappear when you die instead of floating around your tombstone.
- Fixed projectile targeting in PVP.
- The level up text for the Chloromancer when reaching level 3 has been fixed.
- Fixed bug where you couldn't invite non-friends to join you in a world.
- Fixed underflow bug in club UI.
- Fixed bug where contest reward progress meter didn't show in Leaderboard UI.
- Fixed a bug which could cause the intro video to play at the wrong resolution.
- Fixed z-fighting issue with rendering transparent blocks underwater.
- Fixed bug where progress could be made toward event objectives before they were active.
- Fixed an issue with the Loot Collector Buyback Leaderboard.
- Improved portal interaction when there is loot nearby (this is most especially apparent at the end of dungeons).
- Fixed bug where the Revenant's Spirit Storm ability and the Candy Barbarian's Scoop n' Gloop Gem ability didn't draw in enemies.
- Golden Gem Keys and the old Moon Gem and Shadow Gems are now visible in the crafting inventory.
- Fixed an issue where items could go to the new Currency Inventory but be invisible. Such items will get moved back to your normal Adventure Inventory.
- Clarified wording on Challenge objectives and some portals.
- Fixed a client crash that could occur for players switching between classes.
- Fixed uncommon server crash that could happen when moving Cornerstones.
- Fixed bug where air current blocks persisted above cornerstone after moving it.
- Fix for some collection images not showing when unlocked for the first time.
- Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
- Fixed issue that could prevent login in certain cases of high network latency.
- Added code to increase server stability in cases of extreme network instability for some regions.
- Fixed bug where School of Fish trophies are stackable.
- Fixed bug where Knight's ultimate VFX didn't appear.
- Fixed bug where stats weren't set correctly in Battle Arenas without changing your class.
- Many multi-threading crash and UI fixes.
- Fix for a rare disconnection bug.
- Fixed bug where some enemies that are supposed to slow down during attacks do not.
- Fixed bug where Shadow Hunter appeared to have two bows.
- Fixed bug where Revenant's Spirit Storm could persist after death.
- Fixed an issue where the License Agreement sometimes wasn't displayed properly.
- Fixed Gunslinger Charged Shot to apply decreased descent.
- Fixed bug where boss abilities triggered too frequently.
- Fixed some behavior with the Twinkling Tomes and Golden Gem Keys - the tradable versions should appear in the Adventure Inventory, and the non-tradable versions used for crafting and Gem boxes should appear in the Crafting Inventory.
- Fixed bug where Neon Ninja class Gem shiruken would not deal damage when more than one hit in rapid succession.
- Fixed bug where killing invaders didn't always reflect in the Killed Invaders stat.
- Fixed bug where no respawn text was shown after dying in the tutorial.
- Fixed bug where weapon is sometimes replaced with fishing pole.
- Fixed inconsistencies in spacing and punctuation for Costume descriptions.
- Fixed a camera shake that occurred during movement.
- Fixed bug where some plant tooltips didn't show the season in which they grew.
- Fixed bug where boss affixes and other abilities triggered too frequently
- Fix bug where piercing projectiles stop after hitting a target.
- Fixed improper messaging when the controller was disconnected.
Preview: pawns VFX that linger forever. The Trading Post UI window now automatically cl Show
Radiant Dayspring
- Starting in July, earn a Daily Login Token each day you login to Trove. These tokens and rewards will change on a monthly basis.
- A new crafting bench, the Radiant Dayspring, has been added to the Novice Crafting Bench.
- The new Daily Login Tokens can be used at the Radiant Dayspring Workbench to craft unique mounts, items, and a special monthly lootbox.
- Use 18 tokens to craft the Dormant Lorekeeper Dragon Egg, which can be used to craft Aurym, Keeper of Histories at the Dragon Crucible! (Please note: Aurym, Keeper of Histories, cannot be unlocked by the dragon effigy.)
- Use 9 tokens to craft the Tapestry of Timeless Tales and take yourself on a magic carpet ride.
- Use 1 token to craft the Xinzaya's Boon 2017, which very rarely contains a Dormant Lorekeeper Dragon Egg! Other potential rewards include gem boosters, Super Style Stashes, Super Recipe Stashes, gem dust boxes, and 3 day patron passes.
- The new daily login tokens will be available in the Trove Store for two months following the end of their specific month. For example, Xinzaya's Tokens, received in the month of July, will be available in the Store from August 1st through October 1st.
- This system has replaced the Daily Loot Chests, so they will stop dropping as of July 1st.
Store
- The Mega Menagerie Pack is finally here! Thanks to the charitable contributions made by players during Extra Life 2016, this pack is bursting with over 40 items, including 2 dragon eggs (one of which is for a CORGI DRAGON), 6 mounts, 14 allies, 4 costumes, 8 hat styles, 5 face styles, and 5 weapon styles.
- Trion Worlds, Inc. will donate 50% from the sale of each Trove Mega Menagerie Pack, up to a maximum amount of US$40,000, to Children’s Miracle Network Hospitals (a tax exempt 501(c)(3) organization located at 205 W 700 S, Salt Lake City, UT 84101 ). Donations will be made for all eligible packs sold worldwide (excluding SC, AL, IL, and MA) between 12:00 AM PDT, June 27, 2017 through 11:59 pm PDT, July 31, 2017. This contribution is not tax deductible.
- The Fast Fortune Pack offers a way to boost your levelling and enhance your gems by giving you 30 gem booster boxes, 2 double experience potions, 2 empowered gem boxes, and 2 Radiant Sovereigns you can exchange at the Radiant Merchant in the hub for Party Animals, Golden Chaos Chests, Titan's Treasures, or more Empowered Gem boxes! Best of all, the Fast Fortune Pack can be repeatedly obtained, in case a lot of Double XP potions are needed ASAP.
Additonal Updates
- Fix for a relatively common client crash that could occur when air current blocks were entering or leaving view.
- Fixed issue where a gameserver crash can cause players to be locked out of the game for ten minutes.
- Fixed a memory leak that could cause the game to crash after playing for an extended amount of time.
- The above 3 fixes cover the 3 most common crashes observed on PC at this time.
- The Dino Tamer Pinata Protector costume's ult no longer spawns VFX that linger forever.
- The Trading Post UI window now automatically closes if the other player cancels the trade (it already automatically closed on completion of a successful trade).
- Fixed an issue causing parts of the whisper text to be unlocalized.
- Fixed an issue where boss icons in the Shadow Tower UI could disappear for non-English language players.
After loading it up, I will say this shadow dungeon is looking pretty good. You have a couple problems with your starting/ending area, though -- it's missing several services and it's not sufficiently high above the red plug (although it is centered). The actual 'room' will need to be raised about 60 above the red plug so that players spawn inside it. The services required in the completion area are: Rejuvenation Station (/wadd placeable/refiller_healthflask) Trading Post (/wadd placeable/tradingpost) Deconstructor (/wadd placeable/crafting/deconstructor) Personal Chest (/wadd placeable/chest_personal_basic) Shadow Lock (/wadd placeable/portal/arena_shadow) Shadow market (/wadd placeable/vendor/shadow shard_01) Oh, one other thing - do me a favor and add some airvent jumpy blocks to the chain sections to make ascension a little more snappy :)
Hey there,
To avoid scams make sure you only do trades using the Trading Post in the Hub. Also, discuss the specifics of the trade in game, so we have a record of the trade that we can investigate.
If you want to report a scammer, submit a ticket to our support team and they'll look into it for you.
This should be fixed now with the update. If it's not please let me know.
For anyone who had this happen, check out my post as well. As the OP states, it's very important that you only use the Hub Trading Post for any trades, until this is fixed. If you can tell our...
Preview: r /> There is an issue with player-created Trading Posts that allows the use of an exp Show
Hey everyone!
There is an issue with player-created Trading Posts that allows the use of an exploit to steal the item meant to be traded.
To avoid this, while we work on the fix, please only perform trades at the Trading Post in the Hub. To get back to the Hub for a trade, press and hold the H key.
We'll add in-game messaging as well, just to be sure the word gets out.
Thanks!
It is very important that everyone use the Trading Post for all trades. Also, you can hover over the item in the Trading Post to be sure item you are trading is the one you want. However, feel...
Preview: te lifetime * Improved Deconstructor, Trading Post, and Style Saver UI. * Show
Quick reminder that downtime tomorrow is planned to be 3 hours. We're posting these notes early but downtime may be extended and this patch may be delayed if we find an unexpected bug.
* It's Movember - check out the store for a 100 Cubit pack which includes 5 styles, 7 blocks, and 1 mag rider
* Tooltips now appear on the character sheet for equipment and styles
* The Springy Sporeling mount can now be crafted at the Crafting Bench.
* Mastery ranks now go to 60! Some mastery ranks now give increased crafting speed instead of crafting materials
* The starting zone in adventure worlds is now more peaceful and has a helpful sign
* Flasks are no longer refilled between Shadow Arena waves. Now, they are only refilled if all players die.
* Added more plateaus and lava rivers to the 'flat' Dragon biome in adventure worlds.
* Added renderer selection to Settings.
* Miner's Troves will now drop progressively more frequently from ore blocks in all ranks including more frequently in Uber-5 than they do now.
* Miner's Troves now have a small chance to drop a random block recipe.
* Fixed Eye of Q'bthulhu cost in Shadow Diamond recipe to cost 5 eyes per 5 shadow diamonds instead of 1.
* The 'Return to the Hub' button is no longer displayed where that ability is not available.
* As part of our migration to DirectX rendering, 10% of game clients will now autoselect DirectX as the rendering option. Users who explicitly set their render device (in %appdata%/Trove/Trove.cfg) will not be affected.
* Updated descriptions on a few crafting machines and made the Terraformer warnings more explanatory.
* Invaders now have a 10 minute lifetime
* Improved Deconstructor, Trading Post, and Style Saver UI.
* Items added to the Deconstructor and Style Saver are now grayed out in your inventory, and can be removed by right-clicking or dragging. Updated Deconstructor and Trading Post UI to match current style.
* Shadow Invasions will now return to whence they came after a moderate amount of time.
* Fixed bug where entering a portal while airborne could result in fall damage after teleporting
* Idle players will now be logged out after 30 minutes.
* Fixed bug where dodging/moving out of range of a workbench makes the workbench unusable
* Fixed Fae Trickster bug where energy is consumed when teleport ability fails
* A Neon City terraformer is now available for crafting at the Worldspring.
* Permafrost terraformers now require Glacial Shards instead of Robotic Salvage.
* Updated descriptions on a few crafting machines and made the Terraformer warnings more explanatory.
* The Chaos Forge no longer requires Tentacles of Q'thulhu to craft, but does require an unlucky quantity of Eyes.
* You no longer lose magic find when joining an in-progress Shadow Arena.
* Fae Trickster's passive is no longer affected by fire afflicted bosses
* Fixed bug where invasion mobs didn't immediately aggro a player
* Fixed bug where enemies foot-slide when first spawning
* Fixed bug where player can get stuck in a running animation if stopping movement right when hit
* Fixed bug where you can sometimes jump one fewer times than the Jump stat on your character sheet
* Tutorial signs are now less ignorable
* Signs in your Cornerstone can now be edited using 'E', weird.
* New melee weapons by DarkListener, Chaze, Walyn, DeathXR, aFamilyMember, Formed-Freak, Tsukiyo, Fhilian, asadasdasdsadas, Zyron, rosetta, Cman0147, Rerim, Rairiku, Pariah, Kaupasi, Waffleboy, OmnIIIfinity, SleepGhost, GewoonYer, MikzHatsune, Snugglor, MrFondle, HolyHamGrenade, IAMD1SASTER, Crozacx, and Gendgi have been added to the game!