Club Merchant
placeable/npc/merchant_club_female_01
Offers a variety of Club-themed items for sale.
Imported in Patch: Adventures デザイン者: Trove Team
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Preview: be purchased from Level 3 of the Travelling Club Merchant with Adventurine. Xendri, th Show
Geode
- Rowan has been sending out an SOS, and the Trovians have responded! It's time to go visit that mysterious cube that's been showing up on the Atlas.
- Geode is a whole new world with its own Hub. Explore the caves of Geode, meet new Companions, and gather resources to level Crystallogy.
- To the East of the Trove Hub is the giant SS Solidarity that'll carry any Trovian to Geode - just look for the Geode portal on the ground or climb up the ship. Geode can also be accessed via the Atlas.
- Follow the Geode Expertise Thread to get an explanation of all things Geode. It will start automatically the first time you zone in to Geode. All but the first of these Adventures will grant class experience upon completion along with the various item rewards.
- Daily Bonuses do not apply when you're on the planet Geode, except XP day.
Geode - Sanctuary
- Sunseeker Spire - the Geode Hub is where all the Geodians from the largest Boulder to the smallest Pebble have gathered to resist the Shadows.
- The Geode Hub consists of four levels:
- The 1st level is where portals to the Geode Caves can be found along with a module forge and module workbench.
- The 2nd level is Crafter’s Commons. Around the edges of this level can be found:
- The Crystallogy Center, where Sunseeker Lazul teaches about Crystallogy, an ancient Geodian profession
- The Companion Ranch where Sunseeker Gabbro awaits to assist with hatching or training Companions
- The 3rd level is Sunseeker Square, where the Sunseekers make their home. Around the edges of this level can be found:
- The Reliquary Research Center for all Reliquary-related needs
- The Bomber Royale Blastadium for all Bomber Royale rewards
- The 4th level is Sunseeker Landing - access this area to go back to the Trove Hub. The Blue Transit Portal in Crafter’s Commons will fast travel right there!
- Travel between levels using either the Transit Portals or the airavators (built with the new Anti-gravity blocks).
- Three new repeatable Adventures are available from assistant Pebbles found near Lazul, Th’lan, and Gabbro. These Adventures reward class experience and Lesser Crystal Caches for the first 20 completions per day.
- Sunseeker Spire is protected by a massive energy shield that keeps the Shadows out and the Geodians in. The surface outside the shield is too dangerous for Trovians currently. Once the Trovians are better prepared, they will be able to venture beyond the barrier and into the Geodian wilderness.
Geode Caves
- Travel through 3 new environments to gather resources, upgrade new modules, and meet a new set of creatures.
- Geodians are usually pacifists, so aggressive abilities are not allowed in the caves - instead there are Modules to assist in cave journeys.
- The atmosphere of the caves is intense and difficult for Trovian life – no mounts, wings, or allies can be summoned in the caves.
- Up to 14 players can be found in the same cave at a time. Players cannot be invited in to caves.
- All caves have up to 5 tiers. Travel through airlocks in order to reach deeper tiers of the caves.
- Look for signs in the cave that point to lairs – lairs can contain a jackpot of resources, sometimes including a Bronze Companion Egg!
- All caves contain Gleamstone, Builderite, Ancient Gears, Day Drops, Moonlit Moss, and Wallflowers.
- The Moonglow Grotto is a predominantly purple cave that uniquely contains Moonstone, Quirkstone, Lunarium, Dream Dew, Acrobat Bark, and Queen Trumpets.
- The Sunken Sunvault is a predominantly orange cave that uniquely contains Blazine, Sparkzite, Everlight, Sun Sap, Cave Birds, and Fireheart Flowers.
- The Verdant Veins is a predominantly green cave that uniquely contains Geminite, Chronozine, Mightstone, Cave Kelp, Cogwine, and Builder’s Blossoms.
- Watch out for hazards - the caves contain explosive plants, fire flowers which will drain N-charge, and creatures.
- Creatures can be injured, hungry, cold, or overburdened with treasure. Solve their problems to receive crystals or Lesser Crystal Caches!
- Lesser Crystal Caches can contain crystals or (rarely) Crystal Pinatas, Drillbits, or Bronze Companion Eggs.
- Drillbits can be used to craft the Bovine Buildmaster or Rocket Drill mounts.
Reliquaries
- Reliquaries are resource caches which can be equipped while exploring the Geode caves to charge them up.
- Reliquaries are charged up by feeding, healing, and comforting creatures in the caves.
- After a Reliquary is fully charged, take it to the Reliquary Cracker in the Geode Hub to open it!
- Reliquaries can have their chances of an uncommon or rare result improved through the use of Lodestars.
- Most Reliquaries will take 6 hours to open, while rare Reliquaries will take 2 hours.
- Accelerite can be applied to speed up Reliquary opening - each Accelerite consumed will reduce the time by 2 hours.
- Additional Reliquary slots can be obtained using Space Expanders.
Modules
- Modules are a new type of equipment that will assist progress through the Geode Caves.
- There are 8 modules, and all can be leveled 10 times. Leveled modules are more efficient in even the early cave tiers.
- The Geodian Acclimation System (GAS) controls how long the player can survive in the caves. Upgrading it allows for longer, deeper cave dives. When you're out of GAS, you're out!
- N-Charge powers the other modules - upgrade it to stay stronger longer.
- The Omni-Tool allows the player to harvest Geodian blocks and interact with cave creatures. Upgrade it to mine faster or further.
- The Climbing Claw allows the player to grapple to any location within range or to stun cave creatures. Upgrade it to travel faster or further and stun stronger creatures.
- Rocket Boots allow the player to hover or travel upwards to reach resources that might otherwise be difficult.
- The Thumper makes crystals and ore visible that would otherwise be hidden.
- Barrier Generator protects against fire flowers and other hazards.
- Path Painter allows for marking paths. While staying on a marked path, movement speed is increased.
Companions
- Companions are cave creatures who've been raised to assist the player in the caves.
- There are 8 types of companions with 3 different rarity tiers.
- All Companions grant various benefits when taken on journeys in to the Geode Caves.
- Companions can be hatched from Bronze, Silver, or Gold Companion Eggs. Gold Companion Eggs are always a rare result, while Silver Companion Eggs are always an uncommon or rare.
- Companion Eggs can be hatched in the Egg Incubator found in the Geode Hub near Gabbro.
- Bronze Companion Eggs can have their chances of an uncommon or rare result improved through the use of Lodestars.
- Companion Eggs will take some time to hatch - Bronze Companion Eggs will hatch in 10 hours, while Silver and Gold Companion Eggs hatch in 2 hours.
- Accelerite can be applied to speed up Egg hatching - each Accelerite consumed will reduce the time by 2 hours.
- Companions can be trained in the Companion Trainer found next to the Incubator. Training Companions will add new benefits or increase existing ones.
- Any unwanted Companions (you monster) can be sent to find a much better, actually loving home by using the Forever Home Finder near the Egg Incubator.
Crystallogy
- Crystallogy is a new profession found in the Geode Hub.
- Gain resources while in the Geode Caves in order to level up this profession and craft all the recipes.
- This profession has recipes for items to assist cave travel in various ways, including assisting cave creatures, tomes for Geodian resources, costumes, and even Space Expanders to add additional reliquary or incubator slots.
- New VFX Blocks can be crafted from this profession. Add a range of vfx to a cornerstone or club world with these blocks.
- New Anti-gravity blocks can also be crafted from this profession. Add an airavator to a cornerstone or club world with these new blocks!
- A new Geode Biome workbench has been added to the Crystallogy Center. Recipe unlockers for the recipes on this workbench can be crafted via Crystallogy.
Geode Mastery
- Geode has a new type of Mastery.
- Acquiring items from the Geode Caves, leveling Crystallogy, or leveling Modules will all grant Geode Mastery. (These all continue to also grant Trove Mastery.)
- Geode Mastery contains rewards to assist progress through the Geode caves – earn metamatter to level Modules, Eggs to earn new Companions, and Space Expanders to unlock additional reliquary or incubator slots.
- Geode Mastery does not grant stat bonuses.
- A /geodemastery command is available, similar to the existing /mastery command.
Leaderboards
- Geode Mastery Points – Tracks total Geode Mastery points. The top 2000 players in this category receive a blue name color weekly.
- Total Mastery Points – Tracks combined Mastery and Geode Mastery points. The top 2000 players in this category receive an orange name color weekly.
- Weekly Companion Eggs Found – Tracks the number of Companion eggs collected on Geode. The top 1000 players in this category receive 10 Crystal Piñatas. Resets weekly.
- Weekly Adventures Completed (Excludes Expertise) – Tracks the number of Geode, Crystallogy, Event, Club, and Outpost Adventures completed. The top 1000 players receive a Golden Chaos Chest. Resets weekly.
- Weekly Bomber Royale Games Won – Tracks wins in Bomber Royale. The top 1000 players receive increasing amounts of Bomb Coins related to their placement on the Leaderboard. Resets weekly.
- Weekly Bomber Royale Kills – Tracks kills in Bomber Royale. The top 1000 players receive increasing amounts of Bomb Coins related to their placement on the Leaderboard. Resets weekly.
Bomber Royale
- Bomber Royale is a new competitive combat mode that can be accessed via a top level menu item – it’s literally the bomb.
- Up to 20 players can join in a Bomber Royale match, although the match will start 15 seconds after 15 players are queued.
- Players will start on a glass platform that deconstructs, eventually dropping them to the actual map.
- Bomber Royale maps are completely destructible and will randomly deconstruct themselves over time. The goal is to be the last player standing - literally!
- Bomber Royale is completely independent of class abilities - every player starts equipped with Rubber Bombs and a Climbing Claw. All players also have the same health and energy amounts.
- Rubber Bombs are a thrown explosive that bounce off the first surface they hit and explode on the second surface. They consume energy when thrown and will damage other players.
- The Climbing Claw is a grappling hook that pulls the player to the target location.
- Several power ups are available across the map:
- Rubber Bomb power ups decrease the energy cost of throwing a Rubber Bomb
- Climbing Claw power ups decrease the cooldown of the Climbing Claw ability
- Health power ups heal the player when triggered - but also slow them down! Only one can be held at a time.
- Lava Bomb power ups change the next 3 Rubber Bombs thrown to Lava Bombs - these will turn the area in to lava, including any water
- Sticky Bomb power ups grant the Sticky Bomb on the first pick up, and reduce the cooldown on subsequent gains. The Sticky Bomb does not bounce - it lands in one spot and explodes 5 seconds later.
- Bomb Jump power up grants the use of the Bomb Jump ability. Bomb Jump gives the player a little escape ability - use it to quickly blast out of the way or knock back an opponent.
- The last 10 players standing will receive the following rewards:
- 3 coins to the last player standing
- 2 coins to the last 2-4 players standing
- 1 coin to the last 5-10 players standing
- The first player to kill an opponent will also receive a coin.
- Coins can be redeemed for rewards at the Bomber Royale Merchant in the Geode Hub.
Inventory Changes
- To accommodate the new items added in Geode, 2 new inventory tabs have been added.
- A module inventory has been added to hold modules for exploring the Geode caves. Players cannot directly interact with the modules in the inventory – but can upgrade them at the Mining Facility in the Geode Hub.
- The Geode inventory tab contains all the resources collected in Geode, including Companions.
- The Geode inventory tab will have the same amount of unlocked space as the Adventure and Build mode inventory.
- An additional free tab has also been added to the Personal Chest.
Revenant Rework
- Vengeful Spirits Passive
- 5% of Basic Attack and Bulwark Bash damage is returned to the Revenant as health.
- Vengeful Spirits should now leech the correct amount of health when used in Ultra Shadow Towers.
- Vengeful Spirits now causes the Basic Attack to increase target incoming damage by 5% from all sources. Additional attacks refresh the debuff.
- Spirit Wraith is now 20% larger to help increase visibility.
- Basic Attack
- Now applies a debuff to targets increasing their incoming damage by 5% from all sources. Lasts 5s. Additional attacks refresh the debuff.
- The damage on Basic Attack has been increased by 300% from 1.3 coefficient to 3.9 coefficient.
- Bulwark Bash
- The cooldown on Bulwark Bash has been reduced from 7s to 5s.
- The width of Bulwark Bash has been widened by half a block.
- The distance of Bulwark Bash has been increased by half a block.
- Increased the damage of Bulwark Bash by 25%.
- Spirit Spears
- Spirit Spears has been changed to be a toggled ability.
- Spirit Spears damage no longer scales based on hit points.
- Spirit Spears now uses Physical Damage for calculation and not Max Health.
- Physical Damage coefficient is set to 4.0.
- Spirit Spears now costs 3% health for the initial activation and 5% each tick.
- Spirit Spears now ticks twice as fast as previously.
- The width of Spirit Spears has been widened by half a block.
- The distance of Spirit Spears has been increased by half a block.
- The movement restrictions have been softened from 75% to 50%.
- Revenants are immune to the effects of Knockback while Spirit Spears is active.
- Spirit Storm
- Is no longer a toggled ability.
- Health cost for use reduced from 25% to 20%.
- Spirit Storm now lasts for 5s.
- Spirit Storm now applies a snare to all targets at the end of its 5s duration.
- Spirit Storm now releases spirit blasts twice as fast.
- Spirit Storm will release spirit blasts for 5s.
- The healing from spirit blasts has been reduced from 10% to 5%.
- Spirit Storm now does 400% more damage.
- The radius on Spirit Storm's magnet pull is now 20% larger.
- Revenants are immune to the effects of Knockback while Spirit Storm is active.
- Aegis Assault Empowered Gem
- 5% of Aegis Assault damage is returned to the Revenant as health. The damage-over-time effect does not return health.
- Increased the damage on the Aegis Assault DOT effect by 100%.
- Increased the damage of Aegis Assault by 25%.
- Revenant Sub-class Ability
- Damaging enemies returns a percentage of character max health.
- Tier I - Returns 1% with a 0.25 second cooldown
- Tier II - Returns 1.5% with a 0.25 second cooldown
- Tier III - Returns 2% with a 0.25 second cooldown
- Tier IV - Returns 2.5% with a 0.25 second cooldown
- Tier V - Returns 3% with a 0.25 second cooldown
- Tier VI - Returns 3.5% with a 0.25 second cooldown
Store
- New additions to the Store:
- The Geodian Super Pack gives a rocket boost assisted jump on Geodian collections. Contains a Gold Companion Egg (always a rare Companion), 10 Metamatter, 20 Accelerite, 6 Lodestars, 5 +50% Crystal Gathering Potions, 1 Luckiest Reliquary, and 10,000 Credits.
- The Great Geodian Pack has appeared to assist Geodian resource gathering. Contains a tradeable Day Drop Download Legendary tome, 20 Greater Crystal Caches, 15 Crystal Pinatas, 1 Luckiest Reliquary, and 1 +50% Crystal Gathering Potion.
- The Geode Companion Pack 1 contains an Uncommon Howlug Companion, 10 Accelerite, 2 Lodestars, 25 Crystal Pinatas, and 5 Bronze Companion Eggs.
- The Rocket Drill has been added to the Style tab. This flying bulldozer smashes through everything in it's path in Club Worlds (with the appropriate build permissions.)
- The Bovine Buildmaster has been added to the Style tab. This mount has new functionality - while in build mode, it will place a trail of the block type in your active build mode slot in Club Worlds with the appropriate build permissions. Note that the Bovine Buildmaster only drops blocks and plants.
- The Mythical Marksman Gunslinger costume has also been added to the Style tab.
- Crystal Pinatas can be found on the Geode tab and have improved resource drops and a new aura along with a Pinata head, mount, and weapon styles.
- Greater Crystal Caches can be found on the Geode tab and contain Geodian crafting materials, Accelerite, Lodestars, Silver Companion Eggs, tradable mounts, and tradable Space Expanders.
- A 10 pack of Regemerators has been added to the Gems tab of the Store.
- A new Geode tab contains all the Pinatas, Caches, and anything else found on Geode.
- Chaos chests have been moved to the More tab of the Store.
- The following items have been removed from the Store. They will be returning later on Luxion. - Note added on July 2
- More Tab:
- Balanced Elysian Flask
- Shadow Shrike Emblem
- Unyielding Emblem
- Zealous Emblem
- Sorcerous Servant Emblem
- Restorative Emblem
- Soothing Rain Emblem
- Energetic Emblem
- Repulsing Emblem
- Energizing Rain Emblem
- Twinkling Tome
- Pyrotechnics Papers
- Insta-Grower Informational
- Recipe: Standard Signs
- Style Tab:
- Mount: Bull Dozer
- Wings: Soulfire Wings
- Ship: Arcanium Steamboat
Dragons
- Four new Dragons have been added to Trove! Carys, Seraph of the Golden Vale, Xendri, the Arc Tempest, Cy and Sanguine, the Twin Plagues and Norari, the Wayward Spear!
- Xendri, the Arc Tempest Egg Fragments can now be purchased from Level 3 of the Travelling Club Merchant with Adventurine. Xendri, the Arc Tempest can be crafted from these Egg Fragments at the Dragon Crucible in the Hub World.
- Xendri, the Arc Tempest can also be obtained with the Golden Dragon Effigy.
- Dragon Egg Fragments for Carys, Seraph of the Golden Vale can be obtained while mining Crystalized Cloud Ore found in the Radiant Ruins and Cursed Skylands worlds. Alternatively, fragments for this dragon may drop from future events. Carys, Seraph of the Golden Vale can be crafted from these Egg Fragments at the Dragon Crucible in the Hub World.
- Carys, Seraph of the Golden Vale can also be obtained with the Golden Dragon Effigy.
- Norari, the Wayward Spear can be obtained by collecting Egg Fragments from Light Chaos Vaults and then crafting the egg at the Dragon Crucible in the Hub.
- Norari, the Wayward Spear can also be obtained with the Golden Dragon Effigy.
- Light Chaos Vaults can now be crafted at the Chaos Core Crafter Workbench.
- The Golden Twin Plague Dragon Egg for Cy and Sanguine, the Twin Plagues can be obtained from the Bomber Royale Merchant.
- Hang on to those Golden Dragon Effigies! The following Ancestral dragons are now Legendary and are obtainable via the Golden Dragon Effigy:
- Aurym, Keeper of Histories
- Blocktron, the Guardian Beyond the Sky
- Fulguras, the Lightning Blade
- Tanbleddyn of the Western Peaks
- To help improve the dragon fragment collection experience and sense of progression, we have increased the drop rates considerably. However, this also means that the amount needed to craft the below list of dragons has also been increased. Any old dragon fragments for the below list of dragons can now be Loot Collected for the new fragments at a ratio of 20 new fragments for 1 old fragment. These changes also apply to Gathering Day (Tuesday) and Dragon Day (Friday).
- Baesmuth, the Shaper's Gift
- Sarsaponia, the Pristine
- Almakhestia, Host of Starfire
- Petallura, Nature's Beckoning
- Miraldis, the Primordial Preserver
- Wyntegra, Galenor's Pride
- Crisopeia, The Crucible of Souls
- Rachnaphon, the Silent Spectator
- Added the Starfire Dragon Fragments to the Friday Dragon Day bonus.
- Moonsilver Dragon Fragments can now be deconstructed in to Despoiled Divinity at a 1:1 ratio.
- Tempest and Blocktron Dragon Fragments can be deconstructed in to 12,000 Adventurine.
Achievements and Trophies
- Added new achievements and trophies focused around the new Geode content:
- 6 Steam Achievements
- 6 Xbox Achievements
- 3 PS4 Trophies
New Dungeons
- New Fae Wilds lair from Evilagician!
- New Forbidden Spires dungeon from Frokly!
- New Forbidden Spires dungeon from Keyserino95!
- New Forbidden Spires lair from Frokly!
- New Forbidden Spires Lair from Poena!
- New Neon City lair from Pennry!
- New Luminopolis Neon City lair from Frokly!
Additional Updates
- Equipment upgrade costs for Resplendent, Shadow, Radiant and Stellar have been reduced! Shaper's Stars are no longer required for any upgrades at the Forge. You can now craft shadow, radiant and stellar souls at the Shadowy Market!
- Shaper's Stars can now be deconstructed into 1 Titan Soul. Shaper's Star Keys can be deconstructed in to 5 Titan Souls.
- The amount of Club Experience required for most Club Levels has been reduced:
- The amount of Club Experience required to reach level 2 from level 1 has been reduced by 66%
- The amount of Club Experience required to reach level 3 from level 2 has been reduced by 66%
- The amount of Club Experience required to reach level 4 from level 3 has been reduced by 66%
- The amount of Club Experience required to reach level 5 from level 4 has been reduced by 47%
- The amount of Club Experience required to reach level 6 from level 5 has been reduced by 33%
- The amount of Club Experience required to reach level 7 from level 6 has been reduced by 33%
- The amount of Club Experience required to reach level 8 from level 7 has been reduced by 24%
- Some server optimizations related to clubs and club worlds.
- The Barbershop UI has been revamped.
- Fixed an issue that could cause duplicate member ranks to be shown in the dropdown in the club roster.
- Fixed an issue that could cause club members to appear online or hidden while they were offline.
- Fixed an issue that could cause crashing if magrail blocks were placed at the maximum world height.
- The Player Name and Club Name displayed above the player's head are now closer together.
- Fixed an issue in the tutorial where the player could get stuck in Adventure Mode.
- Cinnabar Veins in Forbidden Spires now produce more ore.
- Fiery Feathers now deconstruct in to 15 Cinnabar instead of Flux.
- A new tome - Cinnabar Sensibility - is now available to craft on the Runecrafting Bench. This tome grants 40 Cinnabar when filled.
- Adjusted the volume of rain drop sounds.
- Fixed a bug where non-full liquid blocks were fully opaque.
- The Heartbreaker costume now credits CloBunny as its creator.
- Removed mastery from all items granted by the Streamer Dream Box - this includes all allies under Streamer Dream along with the Robo Raptor mount and Balefire Wings. The Balefire Wings have additionally been moved to the Promo category rather than the Rare category.
- Updated the Gloaming Guardian costume to grant 175 Trove Mastery.
- Updated the following costumes to grant 70 Trove Mastery instead of 35 Trove Mastery:
- Platinum Paladin
- Delicacy Dealer
- Bubble Blaster
- Amorous Archer
- Skysunder Sniper
- Hallowed Shadow Hunter
- Cogforge Commander
- Beast Battler
- Expired Explorer
- Heart Eater
- Stone Shaper
- Gleaming Golemancer
- Heralded Harrier
- Mk X Spirit Armor
- Rosy Ravisher
- Hiveoponic Horticulturist
- The Blocktor
- Green Dinotamer
- Snowpeak Sentinel
- Permafrost Plunderer
- Wildflower Warlock
- Red Storm
- Empowered Gems descriptions now include information about cooldowns for their effects.
- Fixed an issue that could cause Vanguardian's Touchdown passive to trigger multiple times.
- Buying a class from the Store will now immediately swap to that class.
- Updated the descriptions for some legendary tomes to reflect only being able to use them once a week.
- Renamed the "Shadow Ranger" costume to the "Anarchy Archer".
- Heart-A-Phones and Club Phones can now only be used at a rate of 3 every 45 seconds.
- Removed the global announcements from the Light Chaos Vault uncommon rewards to reduce chat spam.
- Removed the Shadow Dungeon Tree dungeon from the list of Shadow Tower dungeons.
- Q'bthulhu strikes from unseen angles, and the Sword of Virtue is no more.
- Adjusted Chloromancer flowers' health bars to be above the flower.
- Fixed an issue with the geo on the Tomb Raiser's Resistor Dominator costume.
- Fixed an issue that was allowing blocked players to join clubs.
- Fixed an issue that could let the Dracolyte erroneously appear as a Starter Class.
- The movement speed issue with the Trovian Triple Ace has been fixed.
- Fixed an issue where some Chaos Chest chase items were not deconstructing in to the correct materials.
- Plasmium has been added to Chaos Chests.
- Cinnabar Veins now have a rare chance to drop Miner's Troves.
- Pinata Coins can no longer be deconstructed.
- (PS4 and Xbox only) Added client version information to the main menu.
- (Xbox only) Fixed an issue that could prevent the Inventory opening after canceling a trade.
Preview: t is empty. Updated the Travelling Club Merchant Fixture bonus to require rent Show
Known Issue
- A change in this patch will prevent purchasing more than one of any item that unlocks a collection, even if that item is tradable. This will affect the Treasure Isles merchants along with Saltwater Sam in the hub. A fix is already in progress and will be released as soon as possible.
New Player Login Rewards
- Players now get a new bonus item every day for the next 7 days they log in, ending in a Golden Chaos Chest. Find the new icon in the lower-left side of your screen the first time you login each day.
- Patrons will receive an additional flux bonus with these rewards.
Store
- The Square Necessities Pack is now in the Store! Containing a flying griffon, wings, and an ally, a framework, 7 styles and a host of useful items, it’s a fantastic addition to anyone’s collection.
- Tomes in the Store now precisely match the name of the item you actually receive.
Club Updates
- Only the first 30 enemies killed from a cursed skull will count towards Adventures or Events.
- Increased Adventurine rewards for Adventures from the Rally of Heroes fixture based on the rarity of the Hero giving the Adventure. The amount of increase is: Uncommon - 10%, Rare - 25%, Epic - 50%, Legendary - 100%
- Placing a Repose of Heroes fixture no longer prevents Boothilda or Davey Drowner Heroes from spawning.
- Editing a member’s permissions no longer resets the sorting being used for the member’s list in the Club UI.
- Updated the text in the Adventure section of the Club UI to be more accurate when a slot is empty.
- Updated the Travelling Club Merchant Fixture bonus to require rent.
- The world map now displays the club name even if you are not part of that club.
- Fixed a crash that could occur when trying to upgrade a fixture after changing Primary Clubs.
- Collecting Clubits from the Travelling Merchant fixture will now appear in the Club log.
- Fixed an issue that could cause a player’s primary club to reset.
- Fixed a client crash that could occur in the Adventures tab on the Club UI.
- Club Power Rank Leaderboard should now always populate, rather than only the week after a patch.
Additional Updates
- Stun duration in PVP has been reduced because crowd control effects on players are not fun.
- The Racing Raptor should now be extinct from Chaos Chests.
- Destroying signs should now give the sign back.
- Dino Tamer pets now despawn when changing classes.
- The effect, 'Fae-go my Ego' on the Fae Trickster Empowered Gem will now refresh the stacks if the Fae Trickster takes no damage for two seconds.
- Power rank requirements in the Trovian Atlas are now colored red when not met.
- The Consecutive Days Logged In Badge should now display progress correctly again.
- Headhunters rejoice! The Hydrasnek Trophy has been found inside the Shadow Hydrakken vaults!
- Acid blocks now block health regeneration again.
- Cinnabar now drops on the Chaos Chest common loot table.
- Added better messaging when login fails.
- Text in the Barber Shop should no longer flicker.
- Being disconnected while fishing will no longer consume the lure.
- Text on the "Go Shopping" Adventure in the Golden Thread has been clarified; any purchase (for cubits, of a free item... anything!) will satisfy this Adventure, not just claiming the Free Class Coin. This was always so but the text was misleading.
- The “Seasonal” category under Collections > Mounts has been renamed to the “Pinata” category to more accurately reflect the mounts in the category.
- Updated Subclass vfx and sounds to only trigger when swapping instead of also triggering when changing worlds.
- Fixed an issue that could prevent the Battle Level tab on the character sheet from scrolling properly.
- Fixed an issue where, for non-English language players, Chaos Chests were incorrectly using the rare pause delay for all items.
- Removed the extraneous leaderboard for the Dungeons Completed Weekly contest. This leaderboard will now correctly appear in rotation instead of every week.
- Wildflower Warlock and Hiveoponic Horticulturist Chloromancer costumes now show models for the Class Gem's Green Gatling.
- Fixed some bad geo on the Floating Tutti Fruitsicle mount.
- Fixed some bad geo on the Chloromancer’s Spiteful Spikelayer costume’s right foot.
- Fixed an issue with the transparency of Blizzard Behemoth's middle right wing.
- Onbari’s wings should have flames instead of blocks when jumping or gliding.
- Fixed the back left foot of the Kami Llami mount.
- The distinctive pattern for Baesmuth’s prints now show clearly.
- The hammer on the Frosty Workbench should no longer float.
- Fixed the feet on the Hexflame Harrier.
- Fixed some blocks that were failing to glow on the Chromatic Key Pad.
- The centering of the Smoky Fox Spirit trophy has been adjusted.
Preview: li> Utility Fixtures:Travelling Club Merchant – Requires a level 5 Cl Show
Clubs 2.0Club Adventures
- The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
- Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
- There is now a Club HQ building in the hub world, replacing the club portals.
- The Club HQ has portals that lead to club worlds which are:
- Popular (based on likes)
- Small but Active
- New Fixtures (based on clubits spent in the past week)
- High Power Rating
- Random
- To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
- Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
- Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
- Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Hero NPCs
- Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
- Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
- Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
- The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
- Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
- Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
- Adventurine can be spent to buy these rewards:
- New Club décor from the female merchant in the Club HQ at the Hub World
- New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
- At the Travelling Merchant fixture (Tier 1-3) in a Club World
- Must be a member of the club to access the Travelling Merchant
- T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
- Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
- Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
- Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
- Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
- Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
- Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
- When an Adventure is completed, Club Experience is granted to the club it was taken from.
- Unwanted adventures can be abandoned at will.
Club Fixtures
- 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
- 6 COMMON rarity Heroes:
- Mysterious Champion
- Visits for 9 hours and costs 50 clubits to remove
- Never sleeps – can’t stop, won’t stop
- Grants PVP adventures
- Ol’ Boothilda the Crazy Boot Lady
- Visits for 12 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
- Grants fishing adventures
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Davey Drowner the Skeletal Pirrot
- Visits for 1 day, 6 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to defeat living Pirrots - All of them
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Mycenius the Starcap Sporeceror
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
- Grants adventures for the Medieval Highlands Adventure World
- Marshall McTaggart the Frontier Lawbot
- Visits for 21 hours and costs 100 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
- Grants adventures for the Desert Frontier Adventure World
- Cardinal Richemelieu
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
- Grants adventures for the Candoria Adventure World
- 4 UNCOMMON rarity Heroes:
- Chief Brosquatch
- Visits for 14 hours and costs 125 clubits to remove
- Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
- Grants adventures for the Permafrost Adventure World
- Archlich Kizappian
- Visits for 1 day, 2 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures for the Cursed Vale Adventure World
- Lady Seldarine the Moon Prophet
- Visits for 12 hours and costs 80 clubits to remove
- Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
- Grants adventures for the Fae Wilds Adventure World
- Sarlash the First Hunter
- Visits for 21 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
- Grants adventures for the Jurassic Jungle Adventure World
- 4 RARE rarity Heroes:
- Neologus the Robot Overlord
- Visits for 18 hours and costs 250 clubits to remove
- Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
- Grants adventures for the Neon City Adventure World
- Katonnis the Ember Drake Lord
- Visits for 18 hours and costs 200 clubits to remove
- Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
- Grants adventures for the Dragonfire Peaks Adventure World
- Narandir the Last Awake
- Visits for 15 hours and costs 300 clubits to remove
- Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
- (Yes that sleep timer is correct… zZzzzZzz…)
- Grants adventures for the Radiant Ruins Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Larsene the Shady Dealer
- Visits for 1 day and costs 400 clubits to remove
- Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
- Grants adventures for the Shadow Tower
- Requires Tier 1 Repose of Heroes fixture to spawn
- 6 EPIC rarity Heroes:
- Dracantes the Pirate King
- Visits for 21 hours and costs 500 clubits to remove
- Sleeps for 1 hour every hour and costs 75 clubits to wake
- Grants adventures for the Treasure Isles Adventure World
- Irran-Shu the Windfox Trickster
- Visits for 18 hours and costs 300 clubits to remove
- Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
- Grants adventures for the Forbidden Spires Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Uzumi the Envoy of the Seas
- Visits for 1 day and costs 400 clubits to remove
- Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
- Grants adventures to collect Water Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Susiria the Wind Emissary
- Visits for 18 hours and costs 400 clubits to remove
- Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
- Grants adventures to collect Air Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Udunn the Fiery Magmagister
- Visits for 12 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to collect Fire Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Snackle the Hoarder of Shinies
- Visits for 1 day, 2 hours and costs 100 clubits to remove
- Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
- Grants chaotic adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- 2 LEGENDARY rarity Heroes:
- Ambarine the Deep Delver
- Visits for 6 hours and costs 10 clubits to remove
- Never sleeps
- Grants mining adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- Ganda the Sky Shepherd
- Visits for 15 hours and costs 10 clubits to remove
- Never sleeps
- Grants loot hunting adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
Club Ranks and Permissions
- Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
- Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
- At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
- Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
- The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
- Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
- Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
- There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
- Base Fixtures:
- Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
- Level 1: Granted for free, 3 Hero Rally Points are available
- Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
- Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
- Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
- Level 1: Granted for free, Club Clubit cap of 3,000
- Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
- Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
- Combat Fixtures:
- Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
- Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
- Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
- Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
- Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
- Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
- Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
- Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
- Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
- Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
- Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
- Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
- Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
- Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
- Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
- Utility Fixtures:
- Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
- Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
- Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
- Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
- Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
- Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
- Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
- Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
- Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
- Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
- Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
- Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
- Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
- Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
- Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
- Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
- Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
- Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
- Ultimate Fixtures:
- Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
- Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
- Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
- Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
- Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
- Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
- Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
- Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
- Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
- Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
- Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
- Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
- Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
- Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
- Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
- The “Leader” rank is now known as “Vice President” or “VP.”
- The “Architect” rank is now known as “Enforcer.”
- A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
- If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
- Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
- Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
- Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
- Promotion changes:
- Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
- VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
- Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
- Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
- Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
- Players at the Member rank can never demote or promote.
- Permissions List:
- Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
- AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of
instead of . The player using the command must be standing inside the club world zone they intend to restrict. - BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
- ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
- Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
- Terraform – Enables or disables the ability to use a terraformer in a club world.
- Craft – Enables or disables the ability to craft at a club workbench.
- Invite – Allows members with this permission to invite new members to the club.
- Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
- Demote – Allows members with this permission to demote existing members to a lower rank.
- Kick – Allows members with this permission to kick existing members out of the club. Cya!
- ClubChest – Enables or disables the ability to interact with the club’s chest.
- OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
- EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
- EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
- FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
- FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
- FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
- ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
- Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.
Preview: Dungeon in the game, pick them up from the Club Merchant in the Hub, or from the Trave Show
Trove – Adventures will be here before you know it, so every week we’re going to take a look at some of the new hotness each week leading up to launch on November 14th. This week we’re going to show off the Forbidden Spires biome, LED Blocks, and Frameworks.
Forbidden Spires
This Eastern-inspired biome is a gorgeous addition to the Trovian landscape. The terrain is lush and serene but the newly discovered enemies you’ll find here are a force to be reckoned with.
Face off against raging rams, savage spirits, terracotta terrors and the dangerous dragonis! Rarely, these new foes will drop Fiery Feathers – a new crafting material that can be used (along with other items) to craft Onbari, Empress of the Southern Skies.
The all-new dungeons are a sight to behold. Clear out the recipe dungeons for a chance to unlock unique new recipes on the Forbidden workbench.
Frameworks
Frameworks are pre-built structures that you can set up in your club world to save time on building awesome structures.
Find recipes for new Frameworks in the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Trove Store, and you’ll receive some as Mastery rewards!
In the new Forbidden Spires biome you’ll find very cool new recipe dungeons that have a rare chance to drop Advanced Frameworks that are intricate Frameworks with a Forbidden Spires vibe!
LED Blocks
These new blocks for builders come in 15 different colors and with three distinct functions:
- Persistent Blocks – Are either always on or always off, depending on which you choose.
- Short Interval Blocks – Blink on/off in 1 second intervals.
- Long Interval Blocks – Blink on/off in 3 second intervals.
You can rarely find recipes for different types of LED blocks in any Recipe Dungeon in the game, pick them up from the Club Merchant in the Hub, or from the Traveling Merchant fixture in your club.
We’re just getting started on sharing all the amazingness coming with Trove – Adventures, so be sure to follow us on Twitter to keep up-to-date on all the latest news. November 14th is coming up fast and it’s going to be an incredible adventure!
Preview: li> Utility Fixtures:Travelling Club Merchant – Requires a level 5 Club a Show
Introduction
Welcome to the initial public testing period for the Trove – Adventures expansion! These notes provide detailed information about all the great new systems and content available with the update. While most of the features are nearing completion, please be aware that the content you experience may change prior to release of the update. This includes recipe ingredients, reward values, availability of systems, and gameplay balance. You will notice that some systems have yet to receive a final treatment but part of that is also due to us leaving room to incorporate your feedback. We know that there are a ton of notes but appreciate you taking the time to skim through them.
Some systems (like Tethering) are in a [Public Evaluation] phase. This means we need to evaluate how they perform in a populated environment before we add them to the live game. If you see the [Public Evaluation] tag on an update note, please try it out and let us know what you think. We hope you enjoy playing Trove – Adventures!
Character Copy to PTSClubs 2.0
- Characters can now be copied from Live PC to PTS by using the /exportaccount command on Live. This will not copy club worlds.
- This will completely overwrite your PTS character with your Live character, including your cornerstones.
Club Adventures
- Welcome to a new club experience.
- The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
- Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of members.
- There is now a Club HQ building in the hub world, replacing the club portals.
- The Club HQ has portals that lead to club worlds which are:
- Popular (based on likes)
- Small but Active
- New Fixtures (based on clubits spent in the past week)
- High Power Rating
- Random
- To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
- Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
- Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
- Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Hero NPCs
- Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
- Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
- Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
- The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
- Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
- Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
- Adventurine can be spent to buy these rewards:
- New Club décor from the female merchant in the Club HQ at the Hub World
- New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
- At the Travelling Merchant fixture (Tier 1-3) in a Club World
- Must be a member of the club to access the Travelling Merchant
- T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
- Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
- Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
- Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
- Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
- Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
- Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
- When an Adventure is completed, Club Experience is granted to the club it was taken from.
- Unwanted adventures can be abandoned at will.
- (PTS only) The Hero NPCs are still being a bit shy and are refusing to get their pictures taken until they collectively have a good hair day. Don’t worry, they’ll have icons in the Adventure window before the update goes live.
Club Fixtures
- 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
- 6 COMMON rarity Heroes:
- Mysterious Champion
- Visits for 9 hours and costs 50 clubits to remove
- Never sleeps – can’t stop, won’t stop
- Grants PVP adventures
- Ol’ Boothilda the Crazy Boot Lady
- Visits for 12 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
- Grants fishing adventures
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Davey Drowner the Skeletal Pirrot
- Visits for 1 day, 6 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to defeat living Pirrots - All of them
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Mycenius the Starcap Sporeceror
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
- Grants adventures for the Medieval Highlands Adventure World
- Marshall McTaggart the Frontier Lawbot
- Visits for 21 hours and costs 100 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
- Grants adventures for the Desert Frontier Adventure World
- Cardinal Richemelieu
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
- Grants adventures for the Candoria Adventure World
- 4 UNCOMMON rarity Heroes:
- Chief Brosquatch
- Visits for 14 hours and costs 125 clubits to remove
- Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
- Grants adventures for the Permafrost Adventure World
- Archlich Kizappian
- Visits for 1 day, 2 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures for the Cursed Vale Adventure World
- Lady Seldarine the Moon Prophet
- Visits for 12 hours and costs 80 clubits to remove
- Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
- Grants adventures for the Fae Wilds Adventure World
- Sarlash the First Hunter
- Visits for 21 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
- Grants adventures for the Jurassic Jungle Adventure World
- 4 RARE rarity Heroes:
- Neologus the Robot Overlord
- Visits for 18 hours and costs 250 clubits to remove
- Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
- Grants adventures for the Neon City Adventure World
- Katonnis the Ember Drake Lord
- Visits for 18 hours and costs 200 clubits to remove
- Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
- Grants adventures for the Dragonfire Peaks Adventure World
- Narandir the Last Awake
- Visits for 15 hours and costs 300 clubits to remove
- Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
- (Yes that sleep timer is correct… zZzzzZzz…)
- Grants adventures for the Radiant Ruins Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Larsene the Shady Dealer
- Visits for 1 day and costs 400 clubits to remove
- Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
- Grants adventures for the Shadow Tower
- Requires Tier 1 Repose of Heroes fixture to spawn
- 6 EPIC rarity Heroes:
- Dracantes the Pirate King
- Visits for 21 hours and costs 500 clubits to remove
- Sleeps for 1 hour every hour and costs 75 clubits to wake
- Grants adventures for the Treasure Isles Adventure World
- Irran-Shu the Windfox Trickster
- Visits for 18 hours and costs 300 clubits to remove
- Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
- Grants adventures for the Forbidden Spires Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Uzumi the Envoy of the Seas
- Visits for 1 day and costs 400 clubits to remove
- Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
- Grants adventures to collect Water Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Susiria the Wind Emissary
- Visits for 18 hours and costs 400 clubits to remove
- Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
- Grants adventures to collect Air Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Udunn the Fiery Magmagister
- Visits for 12 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to collect Fire Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Snackle the Hoarder of Shinies
- Visits for 1 day, 2 hours and costs 100 clubits to remove
- Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
- Grants chaotic adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- 2 LEGENDARY rarity Heroes:
- Ambarine the Deep Delver
- Visits for 6 hours and costs 10 clubits to remove
- Never sleeps
- Grants mining adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- Ganda the Sky Shepherd
- Visits for 15 hours and costs 10 clubits to remove
- Never sleeps
- Grants loot hunting adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
Club Ranks and Permissions
- Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
- Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
- At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
- Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
- The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
- Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
- Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
- There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
- Base Fixtures:
- Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
- Level 1: Granted for free, 3 Hero Rally Points are available
- Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
- Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
- Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
- Level 1: Granted for free, Club Clubit cap of 3,000
- Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
- Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
- Combat Fixtures:
- Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
- Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
- Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
- Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
- Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
- Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
- Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
- Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
- Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
- Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
- Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
- Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
- Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
- Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
- Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
- Utility Fixtures:
- Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
- Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
- Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
- Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
- Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
- Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
- Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
- Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
- Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
- Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
- Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
- Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
- Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
- Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
- Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
- Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
- Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
- Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
- Ultimate Fixtures:
- Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
- Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
- Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
- Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
- Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
- Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
- Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
- Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
- Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
- Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
- Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
- Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
- Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
- Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
- Club ranks are now: President, Vice President, Officer, Enforcer, Captain, and Member.
- The “Leader” rank is now known as “Vice President” or “VP.”
- The “Architect” rank is now known as “Enforcer.”
- A club may only have 1 President. At the release of the Adventures update the Leader (VP) with the most tenure/activity will be promoted to the President rank.
- If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
- Club permissions are no longer linked to specific ranks within the club. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
- Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
- Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
- Permissions List:
- Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission.
- AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of <basic/modify/expert/nobody> instead of <architect/officer/member/nobody>. The player using the command must be standing inside club world zone they intend to restrict.
- BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
- ExpertModify – Grants the ability to build (modify) in a LFWP club zone that has been sanctioned with the ‘/zonerestrict expert’ setting.
- Speak – Enables or disables the ability to speak in club chat.
- Bomb – Enables or disables the ability to use a bomb in a club world.
- Terraform – Enables or disables the ability to use a terraformer in a club world.
- Craft – Enables or disables the ability to craft at a club workbench.
- Invite – Allows members with this permission to invite new members to the club.
- Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
- Demote – Allows members with this permission to demote existing members to a lower rank.
- Kick – Allows members with this permission to kick existing members out of the club. Cya!
- ClubChest – Enables or disables the ability to interact with the club’s chest.
- OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
- EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
- EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
- FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
- FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
- FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
- ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
- Blocklist – Allows members with this permission to ban non-club members from entering the club world.