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Posts the Trove developers have made that mention "A Note"

Preview: Delves A Note on Delve Balance The Delve sy Show

Introduction
Welcome to the initial public testing period for Trove - Delves! These notes provide information about the great new system and changes available with the update. Please be aware that the delve content has yet to receive a final treatment but this is partially to allow us to incorporate your feedback. We hope you enjoy playing Trove - Delves!

Delves
A Note on Delve Balance
The Delve system attempts to match groups of random players with appropriate challenges. But to do this successfully it needs lots of data about just how difficult those challenges are. Thus, especially in the early days, the challenges you face in a Delve may be way too easy, or way too hard. This is why we need players not just giving feedback, but also actively trying to get as deep as they can, giving the Delve system as much data as we can so that it can make a more balanced experience
  • Delves are a new type of gameplay, combining the gameplay of the Geode caves with procedurally generated endless combat! Run through a delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the depth increases, so do the challenges and the rewards.
  • There are 3 kinds of delves – public delves, private delves, and challenge delves. Currently only public and private delves are available.
  • Once queued for a delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead as a reminder.)
  • Players who log out while queued will be unqueued.
  • Up to eight players can enter any delve. Note that this is not eight players at a time – each delve is locked to those eight unique players.
  • Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in delves players switch between combat and discovery mode.
  • Delves are a dangerous place. If the player dies, allies will be able to resurrect them in four seconds.
  • Each death will increase the time it takes to release by five seconds – i.e. the first death will take five seconds, the second death ten seconds, the third death fifteen, etc. (This accumulated time is reset when the lair boss is available and on advancing to the next depth.) Ressurrection by allies always only takes four seconds.
  • Releasing in a delve will return the player to the beginning of that delve tier, but there is an intra-Delve Transport that will teleport the player forward to the farthest fully cleared room.
  • Whenever all creatures in a room are defeated, that room will be “checkpointed” and be made available for fast travel from the entrance. A checkpointed room will have a blue glow appear somewhere in the room, and the room’s box in the tier progress bar will be highlighted.
  • When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
  • Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increased or reduced Darkness, and many more.
  • Delves are themed around existing biomes with a few surprises – initially on PTS brave the depths of The Hive, the Saurian Swamp, or rarely a special surprise biome.
  • The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
  • Delve objectives are also variable – some delves will ask players to defeat any enemies or specific enemies, while others will ask for crystals or ore to be gathered.
  • One new objective type called Monoliths asks players to hunt down a number of Monoliths, engage them, and defeat all of the spawned enemies.
  • A boss trophy appears before every boss room to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
  • If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
  • If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
  • A personal chest, a shadow key mold, and more might appear after the boss is defeated. Flasks should automatically refill once the boss is initially summoned and again once the Ready Station is created.
  • Pell is available after the lair boss is defeated to allow players to switch between modules.
  • Expert delvers may learn to spot signs in the delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Public Delves
  • To enter a public delve, find the delve entrance in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
  • When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private delves allow switching between classes at any time.
  • The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
  • Mounts and wings can be used in public delves. (Ganda’s special ability will not work in Delves.)
  • /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite players for the first time in to a public delve.
Private Delves
  • A private delve matchmaker can be placed anywhere, but once placed anyone can use it to register for that delve.
  • A single matchmaker can be placed while in build mode. Placing the matchmaker will automatically queue the player for the private delve. Up to seven more players can use the placed matchmaker to be queued with the owner.
  • The owner of a private delve matchmaker can interact with the matchmaker – the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the delve. If at any time a full set of eight players are queued, the matchmaker will immediately trigger and force everyone in to the delve.
  • If a private delve matchmaker is broken using the mining laser, it will return to the owner’s inventory and unqueue all queued players. If every nearby player instead runs away from it, it will unqueue everyone and destroy itself.
  • Private delves allow players to change their class at will.
  • The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).
  • Note that private delves are much stricter on what items and mounts can be used. Only delve mounts and wings may be used in private delves.
Delve Rewards
  • After defeating the boss, a chest will appear! (Different kinds of chests?)
  • A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies experienced in the delve.
  • Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
  • A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
  • The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet.
  • Inert Geodes can be used to purchase mounts and wings that will work in private delves, along with private delve gateways and a new set of allies.
  • Delve allies can be found in appropriate biomes or crafted at the Delve Workbench.
  • Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
  • In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
  • Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
  • The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals.
  • Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
  • Shadow Day is now known as Delve Day!
  • The bonuses for Delve Day are:
    • Non-Patrons:
      • Double Crystal Drops
      • Double Shadow Shard Drops
      • Double Inert Geode Drops
    • Patrons:
      • Triple Crystal Drops
      • Triple Shadow Shard Drops
      • Triple Inert Geode Drops
Shadow Tower Changes
  • Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
  • The Shadow Tower purple name has been retired, but will likely appear in Delves as a later reward.
  • Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
  • Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
  • Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
  • Shadow and Moon Gems will also be removed from the game with the keys and fragments.
  • Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
  • Fixtures no longer affect key fragment drops.
  • The Monday Adventure offered during events is now to find a delve key fragment - this is subject to change, if you have ideas let us know!
  • The ST adventure has been replaced with a delve adventure in clubs.
  • Chests at the end of shadow towers no longer require a key to open. Delve chests do require a key to open.
  • The Shadow Escalation golden thread is no longer available.
  • The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
  • The Eclipse Key tome now is the delve key tome and gives delve keys instead of eclipse keys
Mastery Changes
  • Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
  • Mastery now gives stat rewards for the first 200 levels. Each level gives:
    • 1.5% health
    • 0.5% damage
    • 10 Power Rank
  • Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
    • 10 Light
    • 5 Power Rank
  • Mastery has been increased for the following items:
    • Avalon, the Happy Accident now grants 100 mastery.
    • Afterburn now grants 100 mastery.
    • The Magic Trove Carpet now grants 100 mastery.
    • Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
    • The War Plane now grants 100 mastery.
    • The Spaceosaurus mount now gives 50 mastery.
    • The Glory of Victory Aura now grants 50 mastery.
    • The Sorrow of Defeat Aura now grants 50 mastery.
    • The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
    • The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
    • The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
  • Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick.
  • Skellittles do not passively spawn in hub & club worlds.
  • The primary attack (m1) now has a wider hit radius that more accurately matches the vfx.
  • Bonetorage (m2) now does the following:
    • Consumes all restless souls on use, not just one.
    • Summons a Skellittle for each soul consumed.
    • If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
  • Banshee’s Boon (1) now does the following:
    • Costs 20 energy to use, both with and without the class gem equipped.
    • Has a 10 second cooldown.
    • Clarified what the ability does after the gem is equipped (it still activates ghost mode).
    • Class Gem banshee now lasts 5 seconds.
  • Grave Goliath (2) now does the following:
    • Base level Grave Goliath is now as strong as the Grave Goliath used to be.
    • Using this ability now triggers off how many Skellittles are possessed.
    • Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
  • The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
  • Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
  • Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
  • Tomes now gain experience whenever reliquaries do.
  • Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
  • Bomber Royale and Team Deathmatch no longer give tome experience.
  • Tome descriptions have been reformatted to be more readable.
  • Information has been added about where to acquire all tomes.
  • Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
  • The login bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
  • Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
  • If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
  • If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
  • The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
  • The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
  • Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
  • Login bonuses are no longer autoclaimed from the claims window.
  • The messaging for the final day of logging in has been updated for clarity in the claims window.
  • The messaging for claiming Patron rewards has been updated for clarity in the claims window.
  • In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
  • Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
  • Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
  • Placing frameworks will no longer return destroyed blocks to players.
  • Many frameworks have had their default placement rotated to be clearer.
  • Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
  • The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
  • The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
  • The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
  • Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
New Dungeons
  • Added a new 1 star dungeon to the Cursed Vale by Thor!
  • Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
  • Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
  • “Gamma Ray” – a new Neon City Staff Style by onigiry!
  • “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
  • “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
  • “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
  • “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
  • “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
  • “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
  • “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
  • “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
  • “Blade of the Abyss” – a new Shadow Melee Style by ncati!
  • “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
  • “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
  • “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
Additional Updates
  • Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
  • Fall damage has now been removed from everywhere but geode caves.
  • Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
  • Pinatas can now exclusively be used in club and hub worlds.
  • Club Phones can now only be used in clubs by club members.
  • Name Changers can only be used in hubs and clubs.
  • Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
  • Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
  • Using /stuck now gives a more helpful message.
  • The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
  • The currencies from Snowfest 2019 have now melted.
  • The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
  • The Gunslinger subclass buff will no longer persist after changing classes.
  • Plants in Geode now give reliquary experience.
  • There is no longer a cooldown associated with changing your primary club.
  • All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
  • Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
  • The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
  • Promotional collections that don't give mastery are now hidden unless they are unlocked.
  • Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
  • Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
  • New players should now be offered the entire first set of golden thread steps before events start auto tracking.
  • The prompt to join bomber royale is no longer provided to new players.
  • New players are now allowed to jump and dodge in the tutorial before they are taught how.
  • Extras of the following items can now all be deconstructed:
    • Dormant Worldspring Dragon Egg
    • Dormant Lightning Dragon Egg
    • Dormant Valiant Dragon Egg
    • Prism of Light
  • Clarified the Credit Pouch description that can be seen in the marketplace
  • Added some spacing to the Explosive Epilogue tooltip description.
  • Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
  • Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
  • Geode Biome Terraformers are now available on the Worldspring bench.
  • Terraformers now have more noticeable warnings.
  • The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
  • Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
  • Corrected a typo on the “Collect a Chaos Chest” adventure.
  • Chaos Cores is now correctly capitalized in the Chaos Chest description.
  • Fixed the description for Lesser Crystal Caches to be more accurate.
  • The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
  • The following abilities should not have any visible changes, but have been touched:
    • Candy Barbarian candy
    • Dinotamer meat
    • Pirate Captain Doubloons
    • Boomeranger Health and Energy Potions
  • VFX have been added to the Afterburn mount.
  • The Musical Mat tassels should now all be individually modifiable.
  • Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
  • Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
  • Corrected typo with diggsly's shadow's shadow.
  • Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."

Shadow Tower - no loot Fasti / Trove Forums

Preview: ? I'll make a note to follow up on this after the holidays. Show

Quote Originally Posted by Raiderpb View Post
Opened a ST from my club world - that only my wife and I have toons in, and somehow 3 other people joined my ST and killed the final boss before I got to him. I was unable to get any loot from the chest at the end.

First, how is this possible? Second, why are there no controls to keep this from happening?
I'll make a note to follow up on this after the holidays.

Preview: block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrumen Show

Adventures Window
  • The Adventures Window is a consolidated place to view all available Adventures (formerly known as the golden thread). Press the Menu button on XB1, the Options Button on PS4, or the “I” key on PC to access it.
  • Choose what to show in the HUD: Club Adventures, Event Adventures, or Expertise Adventures. Even control whether to see the Star Bar or Tomes Bar.
  • All new players who hit character level 8 will gain a new series of Expertise Adventures teaching them how to build, bomb, collect recipes, craft, place Frameworks, create Workbenches, and more. Older players will also receive these Adventures.
  • The option to hide challenges and objectives has been moved out of settings and can now be found in the Adventures Window.
Frameworks
  • Framework recipes have been added to the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Store, and Mastery Rewards. These new recipes allow players to craft and place entire structures in their Club World.
  • The Forbidden Workbench now has Advanced Frameworks. These recipes have a rare chance to drop from Forbidden Spires recipe dungeons.
  • The Radiant Watchtower and Shadowy Watchtower can be found in the store, each of which grant one ready to place framework and unlock the recipe.
  • Once placed, these Frameworks cannot be picked up again. They can only be deconstructed into individual blocks and decorations.
  • Blocks that overlap where a Framework are placed are dropped as loot.
Forbidden Spires Biome
  • The Forbidden Spires, a peaceful and ancient place, has been discovered. This biome appears in low-level worlds, and is the featured biome in Uber-6.
  • A new crafting material, Cinnabar, can be found in the Forbidden Spires biome.
  • New Forbidden Spires decoration recipes have been added to the recipe dungeons in the biome.
  • A new workbench, the Forbidden workbench, has been added to the Builder’s Crafting Bench. Craft one to craft Forbidden Spires decorations and frameworks.
  • Monsters in the Forbidden Spires biome will rarely drop Fiery Feathers. Collect 100 along with other materials to craft Onbari, Empress of the Southern Skies on the Forbidden workbench.
  • Panda Mounts can now be crafted on the Adventurer's Crafting Bench using Panda Talismans, which are rarely found in Uber 8 and higher adventure worlds.
  • The Spire Spirits Adventure Box – containing the Frolicksome Fox Spirit and Crimson-Crested Crane mounts – can now drop from any world.
Tethering [Public Evaluation]
  • Tethers are a new way for players to group up and share XP and loot. Each tether gets an icon and name, and by default these appear in nameplates and in the upper left corner of the UI.
  • To create a tether, just use the Tether hotkey and look at another player to automatically invite them to a tether. The same hotkey can be used to leave an existing tether or kick another player. (Only the tether’s leader can kick a member.)
  • By default, the tethering hotkey is Ctrl-E on PC. On Xbox and PS4, tethering actions can be performed by holding down the button used to switch between adventure and build mode.
  • XP and loot from killing NPCs is now distributed only to individual players and members of a tether that have dealt damage to that NPC.
  • Players who move 500 blocks away from the tether’s leader will automatically be kicked after 30 seconds.
  • Options for Tethering can be found under Settings > Social. Tethers can be automatically rejected from all sources, automatically accepted from friends and club members, automatically accepted from anyone, or set to always manually accept or decline. The display of Tethering icons can be set to show only the player’s icon on the nameplate, everyone’s icons, or no one’s icons.
  • We're aware that there may be concerns about how loot (and not experience) is distributed as a result of two different tethers competing over a lair/dungeon boss chest. In some cases, the first tether was able to disarm the chest and collect loot before any members from the secondary tether could damage the chest. Tethering is still in the "Public Evaluation" phase at the release of the Adventures expansion so it's highly likely this will change, or tethering will be removed, as a result of live feedback on this topic.
Mastery
  • Mastery rewards have been extended past Mastery Rank 300.
  • The mastery tab in the character sheet has been adjusted to make it easier to find relevant information. Mastery is now displayed in chunks of 50 or 100 – complete 1 chunk to unlock the next!
  • Early mastery rewards have been reworked to more clearly call out when Marketplace, Trading Post, and forum posting privileges are unlocked.
  • New mastery rewards have been added at 220 (5 Radiant Sovereigns) and 270 (the Eclipse Key Codex), filling existing gaps. Any player who would have earned these will receive them upon first login.
  • New mastery rewards at 100 (the Dragon Horde Deposition Tome), 250 (a Golden Dragon Effigy), and 260 (Goldwing Falkanzer Cub Ally) replace Chaos Coins or Golden Chaos Chests at these levels. Any player above these Mastery levels will receive the new rewards upon first login.
  • The Mastery Points required to achieve Mastery Rank 0-300 is unchanged. Above 300, players will need half the targeted Mastery Rank in Mastery Points to Progress. For example, 150 Mastery Points are needed to achieve Mastery Rank 301. 300 Mastery Points are required to achieve Mastery Rank 600.
  • Players with enough Mastery Points will jump from 300 to the appropriate Mastery Rank and receive all the benefits immediately.
  • There’s no longer an extra chaos factor granted for being at Mastery cap.
  • The bonus damage from each Mastery level has been reduced from .2% down to .15%
  • New rewards include:
    • Dragon Horde Deposition – a new tome which grants 15 dragon coins and 1 Trove of Wonders once a week
    • Eclipse Key Codex – a new tome which grants 5 Eclipse Keys once a week
    • Several framework recipes, which together can be used to build golden castle walls
    • New tomes that grant gem dust once a week
    • New mounts, allies, fishing rods, boats, auras, and more!
Leaderboards
  • The leaderboards now have an entry for the highest PR clubs under Power Rank. Club PR is calculated by adding the club’s 50 highest members’ total Power Ranks.
  • New leaderboards have been added for Flawless runs of every Ultra Shadow Tower boss. To achieve a flawless run, all players must live throughout the boss fight. These leaderboards count flawless victories in a week – lead teams to glory and earn Light Chaos Vaults!
  • A new leaderboard has been added for Weekly World Boss defeats. This tracks defeats of T-Rexes in Jurassic Jungle along with Flakbeard, Thallasion, and Dracocolatl defeats. The top 300 players on this leaderboard each week will each earn 10 Party Animal Pinatas.
  • A new leaderboard has been added for Weekly Club Experience earned. Earn Experience for a Club by completing Adventures, found in that Club’s Club World. The Top 1000 Club Experience earners each week will be rewarded with a Golden Chaos Chest!
  • A new leaderboard has been added that tracks Weekly Dungeon Clears. Rank in the top 30,000 Dungeon Clearers to earn an Empowered Gem Box!
  • The Mastery leaderboard has been redesigned, following changes to the Mastery system. This leaderboard now grants a unique name tint to the top 2000 players for Mastery rating each week. Rewards which used to be available from placing on the Mastery leaderboard are now instead available through the above new leaderboards.
  • Weekly contests for Defeating Enemies and Opening Boxes now occur more frequently.
  • The following leaderboards have been removed from the game: Total Blocks Placed, Total Blocks Destroyed, Total Fish Caught, Total Heart-A-Phone Hearts Received, and Total Hearts Sent.
Trophies, Badges, and Achievements
  • New Badges for the Eclipse Update have been added! Defeat the Shadow Tower bosses, select various sub-classes, and upgrade gems to complete these new Badges!
  • These badges can be found under the Collections menu, but are also achievements for Xbox and Trophies for PS4.
  • (PC only) Steam achievements have now been added to Trove.
Store
  • New additions to the Store:
    • The Infinium Chef Pack is available! Contains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.
    • The Super Starter Pack is available, and the old Starter Pack is retired. This 8x value is a great start for new players, contains the new Chaotic Pinata Mount, and is available to all (new and old!) players for the first week.
    • The Radiant Watchtower and Shadowy Watchtower are now available in the Style tab. Make a Cornerstone auto-impressive with this ready-to-place Framework or use the included recipe to cover a Club World in Watchtowers.
    • The Land Scaper 8000-T has been added for any bulldozing needs. Throw on the (not included) Blastcap Builder costume, get out the Land Scaper 8000-T, and get ready to knock it all down.
    • The G.R.Y.P.H. 3000 is now available, and has moved from the Events section in Collections to the Store section.
    • Wings of the Phoenix for individual purchase (previously this was part of the Essentials Pack)
    • A six-pack of Ninth Lives for all those gem leveling needs
  • Many mounts, wings, magriders, and costumes are now cheaper on the Store!
  • The Essentials Pack will be retiring from the store at the end of November! The Wings of the Phoenix will be available for direct purchase. (The other items will be available again in some other fashion.)
  • The price of patron has been reduced across the board.
  • Patrons now additionally earn 33% extra Adventurine.
  • The Deals tab of the Store has been reordered to better display all the free products first.
  • Two new allies (the Winking Tentabox and the Chaotic Mimic) have been added permanently to the Chaos Chest. Both deconstruct to Chaos Cores.
  • Chaos Coins no longer drop from Chaos Chests.
  • Patron Points have been renamed to Loyalty, but their functionality remains the same.
  • Radiant Sovereigns no longer drop from Boons.
  • The Radiant Sovereigns cost of a Golden Chaos Chest in the Radiant Merchant in the Hub has increased from 3 to 4.
  • Wings sold in the Store are now found under the Store heading for Wings rather than under Rare.
  • Koroki, the Sower of Chaos, and the Contorting Contemplator are now found under the Chaotic heading in collections for Mounts and Pets respectively.
  • (PS4 and Xbox only) 3 month, 6 month, and 12 month Patron is now available.
  • (PS4 and Xbox only) Disaeon is back for console players! Earn a free dragon with the purchase of any pack as an extra thank you. (Note: PC players can earn Disaeon through the Refer-A-Friend program.)
Luxion of the Golden Hoard
  • Luxion of the Golden Hoard has been spotted heading towards the hub.
  • Twice a month he will land and vend his artifacts and curios for a limited time in exchange for Dragon Coins. He will have some new items, some highly-sought items, and some timely goodies. Don't miss him - he will touch down on December 15th for the first time! Look for him in the Hub beside the Dragon Crucible.
  • Chaos Chests will still contain exciting new items, as well as the backlog of previous chaotic items, and very rare “permanent rares”. But they will no longer contain items that had been given out in Events or are otherwise no longer available. Instead, Luxion of the Golden Hoard will occasionally vend such items.
Dragons
  • 3 new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Bubble Dragon Egg Fragments for Sarsaponia, the Pristine can be found fishing in water
    • Blocktron Dragon Egg Fragments for Blocktron, the Guardian Beyond the Sky, can be found at the Market Fixture in Club Worlds
    • Starfire Dragon Egg Fragments for Almakhestia, Host of Starfire, can be found defeating elites in the Shadow Tower
Knight Updates
  • The basic melee attack for the Knight can now hit NPCs one block above or below
  • The Basic Attack for the Knight now does 117% more damage
  • Retribution now causes the Knight's basic attack to reduce target outgoing damage by up to 5%. Additional attacks refresh stacks of the debuff.
  • Smash energy cost has been reduced by 50%
  • Smash no longer has a knockback
  • Smash no longer has a stun effect
  • Smash now has a 3s taunt effect similar to the Empowered Revenant Gem, "Aegis Assault"
  • Charge now does 22% more damage
  • Charge now does damage when passing enemies
  • Charge now applies a taunt to all NPCs effected by the ability
  • Charge now applies a 1s stun to all targets that take damage
  • Iron Will energy cost has been reduced by 50%
  • Iron Will now reduces 50% of all incoming damage to the Knight (versus 75% previously)
  • Iron Will now reduces 10% of all incoming damage for 7 players within 8 blocks of the Knight
  • Iron Will now redirects 10% of all incoming damage to the Knight for up to 7 players within 8 blocks
  • Spirit Squire Class Gem Changes:
    • Cooldown time has been removed
    • No longer slows down the Knight when used, allowing for greater freedom of movement
    • Energy cost has been reduced
Radiant and Stellar Rings
  • Recipes for Radiant and Stellar rings have been added to the Ringcrafting Bench. 250 skill is required to craft these items. If you like a class, you should put a ring on it.
  • New Ringcrafting Recipes:
    • Celestial Diamond – 10 Meteorite Fragments, 25 Crystallized Cloud, Golden Soul, and 1000 Flux
    • Vitality, Power, Wisdom, and Delving Spiral Boxes – 2 Shadow Diamonds, 2 Penta-forged Shadow Souls, and 25 Infinium Ore. Open Spiral Boxes to reveal a random Level 1-5 Shadow Ring with a small chance for a Level 1-2 Radiant Ring.
    • Vitality, Power, Wisdom, and Delving Seal Boxes – 2 Celestial Diamonds, 2 Forged Radiant Souls, and 25 Formicite Ore. Open Seal Boxes to reveal a random Level 1-5 Radiant Ring with a small chance for a Level 1-2 Stellar Ring.
    • Vitality, Power, Wisdom, and Delving Solitaire Boxes – 2 Celestial Diamonds, 2 Forged Stellar Souls, and 25 Cinnabar. Open Solitaire Boxes to reveal a random Level 1-5 Stellar ring.
  • Radiant Rings now loot collect into 1 Celestial Diamond and Flux.
  • Stellar Rings now loot collect into 2 Celestial Diamonds and Flux.
  • Rings can no longer be erroneously added to the forge.
Plasma Fishing
  • Plasma Fishing has been added to Trove! Craft the new N-0 Depth Scoper fishing pole on the Nautical Assembler workbench in the Hub, grab some lures, and hit the nearest plasma pool.
  • Many of these fish can only be caught under special circumstances – crafty and patient anglers will be rewarded with the rarest catches.
  • All plasma fish can be caught at trophy weights – better have a gold catch to back up your fish story!
  • Fish are now unlocked by default in the Loot Collector.
Early Game Changes
  • There is now a new tutorial – learn all the basics of Trove! Experienced players can check it out using /tutorial.
  • New players can now choose between the Candy Barbarian, Boomeranger, Tomb Raiser, Gunslinger, and Knight classes. Detailed number-crunching shows that new players enjoy these classes the most. The Free Starter Class Coin now reflects these starting classes.
  • The Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Classes” section of the Chaos Crafter, but their crafting costs are unchanged. The Class Coin and Store remain unchanged.
LED Blocks
  • A new type of block has been added - LED blocks. Don’t blink or you’ll miss them!
  • These blocks are available in 15 different colors and have 3 different behaviors. Every block should switch transition when it's looked at and the loot hotkey is used - i.e. if it's a Short Interval block and it's on On/Off, interaction will switch it to Off/On.
  • Persistent LED blocks stay in 1 Y9QW state – persisting On or Off.
  • Short Interval LED blocks transition between On and Off every 1 second.
  • Long Interval LED blocks transition between On and Off every 3 seconds.
  • LED Block Recipes have a rare chance to drop from Recipe Lairs in all Biomes or can be purchased from the Club Merchants for Adventurine.
  • LED blocks can be crafted on the Cube Converter.
Music Note Blocks
  • Extended the range of music note blocks by adding an octave at the upper and lower ends. They now span C2-C7# instead of G3-C6.
  • If an instrument block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrument instead of the piano sound.
  • When placing a music block below an instrument block, it now uses that instrument instead of the piano sound.
  • Added 7 new instruments to the instrument block: Clarinet, Female Vocal, Sine Wave, Saw Wave, Tubular Bell, Split Chip Bass, and Split Chip Bass 2.
New Dungeons
  • New Shadow Tower dungeon from Frokly!
  • New Frontier Lair from Tobstarrix!
  • New Frontier Lair from Frokly!
  • New Frontier Lair from Xegor!
  • New Radiant Lair from blahblahbal!
  • New Highlands Dungeon from Evilagician!
  • New Treasure Isles Dungeon from Pennry!
Additional Updates
  • Completing the Star bar now grants 500 Flux in addition to 500 Cubits, or 1500 of each when in Patron status!
  • Flux Treasures now have a chance to drop from boss chests that appear after completing a dungeon or lair (not including chests in the shadow tower). They stack, are untradable, and can be deconstructed into flux at a loot collector.
  • Dracolyte's passive now also causes their target to take 2.5% increased damage for 5 seconds after receiving any damage from the Dracolyte.
  • The Dracolyte's Class Gem now has an increased chance to spawn a minion from Burnt Offerings, and those minions' lifetime has been increased from 20 seconds up to 25 seconds.
  • The PVP Portal in the Hub now leads to 5v5 Team Death Match instead of Capture the Flag.
  • Stellar Weapons, Hats, and Face equipment can now be loot collected resulting in a Forged Stellar Soul and some flux.
  • Fixed a crash that could occur when using /joinme while changing worlds.
  • There is now a short required internal cooldown for emblem equips which is not affected by cooldown reduction.
  • Fixed an issue where the Gunslinger's subclass passive wasn't removed correctly.
  • Subclasses that do damage should no longer trigger effects that trigger when doing damage to enemies.
  • The stats on the Clownish Kicker dev ally have been nerfed. Sorry, Morticus!
  • Attempting to claim an item without inventory space will now display an appropriate error message.
  • Fishing under the influence of Lunacy will no longer leave the player in a bad state.
  • Lunar Lancer's spear now orients correctly when activating Blessing of the Moon while transformed by Lunacy.
  • Five new Stellar Auras have been added to the Prism of Light! The Supermagical Surge, Bubbling Biofield, Dance of the Firefly, Tough Love, and Neon Nemesis auras are now available.
  • Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Boomeranger, Chloromancer, Dinotamer, Gunslinger, Lunar Lancer, Pirate Captain, Shadow Hunter, Revenant and Tomb Raiser!
  • Fixed an issue where the Shadow Tower UI would not display the correct cost when switching difficulties.
  • There’s a new option in Settings to enable or disable visibility of the player’s own name and power rank.
  • Minigames now display a timer before they start rather than a “Waiting for Players” message.
  • Fixed a gem level-up animation bug that could make the maximum HP stat appear to increase more than it actually was.
  • Fixed an issue where the socket gem prompt could display twice and cause the new gem to be deleted.
  • Attempting to equip a second Volatile Velocity empowered gem will now give the appropriate error message.
  • Added /waddtarget to the metaforge. This adds the targeted block to the build inventory.
  • The UI to unlock a class will now correctly say “Unlock” rather than “Buy” on the button.
  • The “Go Shopping” Golden Thread now specifies that any Store purchase - including credits, cubits, or free items - will satisfy the requirements.
  • Fixed an issue with the "Add to your Collection?" popup where the "LEARN" button could be pushed off the bottom of the screen, preventing players from using certain large collection granting items. Which is pretty much the saddest thing ever.
  • Gunslinger Costumes with custom VFX for the M2 ability now use that VFX even if the Gunslinger Class Gem is equipped.
  • The Skysunder Sniper costume for the Shadow Hunter has found the missing part of its leg. (Silly Skysunder Sniper, missing legs are for Pirate Captains!)
  • Revenant’s Spirit Storm VFX should no longer be left behind or obscure the player when descending stairs.
  • Using a class coin now swaps to the newly unlocked class.
  • Purchasing a class in the store will now swap to the newly unlocked class.
  • The description for non-tradable Class Coins now reflects their actual decon value of 3 Double Experience Potions.
  • Added 3 more speed settings for magrails.
  • The Sky-High Pancake Stack ally now has stats.
  • The Frontier Workbench now has unique visuals instead of masquerading as an Adventuring Workbench.
  • Fixed Razer Chroma bug where locked ability keys appeared green instead of red.
  • The skull for the Shadow Hunter’s Shadowmark is now visible when wearing the Skysunder Sniper costume.
  • Repositioned the left wheel VFX of the Blacklight Neon Cycle to align properly with the bike.
  • Fixed an issue where the subclass ability icon in the character sheet would not reset.
  • All heal VFX have been made visually consistent. Heal VFX are now pink with small hearts, regardless of how the heal is applied, or of the class or skin of the player.
  • The Shadow Hunter Anarchy Archer costume now has green and purple VFX.

Preview: block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrumen Show

Adventures Window
  • The Adventures Window is a consolidated place to view all available Adventures (formerly known as the golden thread). Press the Menu button on XB1, the Options Button on PS4, or the “I” key on PC to access it.
  • Choose what to show in the HUD: Club Adventures, Event Adventures, or Expertise Adventures. Even control whether to see the Star Bar or Tomes Bar.
  • All new players who hit character level 8 will gain a new series of Expertise Adventures teaching them how to build, bomb, collect recipes, craft, place Frameworks, create Workbenches, and more. Older players will also receive these Adventures.
  • The option to hide challenges and objectives has been moved out of settings and can now be found in the Adventures Window.
Frameworks
  • Framework recipes have been added to the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Store, and Mastery Rewards. These new recipes allow players to craft and place entire structures in their Club World.
  • The Forbidden Workbench now has Advanced Frameworks. These recipes have a rare chance to drop from Forbidden Spires recipe dungeons.
  • The Radiant Watchtower and Shadowy Watchtower can be found in the store, each of which grant one ready to place framework and unlock the recipe.
  • Once placed, these Frameworks cannot be picked up again. They can only be deconstructed into individual blocks and decorations.
  • Blocks that overlap where a Framework are placed are dropped as loot.
    Forbidden Spires Biome
  • The Forbidden Spires, a peaceful and ancient place, has been discovered. This biome appears in low-level worlds, and is the featured biome in Uber-6.
  • A new crafting material, Cinnabar, can be found in the Forbidden Spires biome.
  • New Forbidden Spires decoration recipes have been added to the recipe dungeons in the biome.
  • A new workbench, the Forbidden workbench, has been added to the Builder’s Crafting Bench. Craft one to craft Forbidden Spires decorations and frameworks.
  • Monsters in the Forbidden Spires biome will rarely drop Fiery Feathers. Collect 100 along with other materials to craft Onbari, Empress of the Southern Skies on the Forbidden workbench.
  • Panda Mounts can now be crafted on the Adventurer's Crafting Bench using Panda Talismans, which are rarely found in Uber 8 and higher adventure worlds.
  • The Spire Spirits Adventure Box – containing the Frolicksome Fox Spirit and Crimson-Crested Crane mounts – can now drop from any world.
Tethering [Public Evaluation]
  • Tethers are a new way for players to group up and share XP and loot. Each tether gets an icon and name, and by default these appear in nameplates and in the upper left corner of the UI.
  • To create a tether, just use the Tether hotkey and look at another player to automatically invite them to a tether. The same hotkey can be used to leave an existing tether or kick another player. (Only the tether’s leader can kick a member.)
  • By default, the tethering hotkey is Ctrl-E on PC. On Xbox and PS4, tethering actions can be performed by holding down the button used to switch between adventure and build mode.
  • XP and loot from killing NPCs is now distributed only to individual players and members of a tether that have dealt damage to that NPC.
  • Players who move 500 blocks away from the tether’s leader will automatically be kicked after 30 seconds.
  • Options for Tethering can be found under Settings > Social. Tethers can be automatically rejected from all sources, automatically accepted from friends and club members, automatically accepted from anyone, or set to always manually accept or decline. The display of Tethering icons can be set to show only the player’s icon on the nameplate, everyone’s icons, or no one’s icons.
Mastery
  • Mastery rewards have been extended past Mastery Rank 300.
  • The mastery tab in the character sheet has been adjusted to make it easier to find relevant information. Mastery is now displayed in chunks of 50 or 100 – complete 1 chunk to unlock the next!
  • Early mastery rewards have been reworked to more clearly call out when Marketplace, Trading Post, and forum posting privileges are unlocked.
  • New mastery rewards have been added at 220 (5 Radiant Sovereigns) and 270 (the Eclipse Key Codex), filling existing gaps. Any player who would have earned these will receive them upon first login.
  • New mastery rewards at 100 (the Dragon Horde Deposition Tome), 250 (a Golden Dragon Effigy), and 260 (Goldwing Falkanzer Cub Ally) replace Chaos Coins or Golden Chaos Chests at these levels. Any player above these Mastery levels will receive the new rewards upon first login.
  • The Mastery Points required to achieve Mastery Rank 0-300 is unchanged. Above 300, players will need half the targeted Mastery Rank in Mastery Points to Progress. For example, 150 Mastery Points are needed to achieve Mastery Rank 301. 300 Mastery Points are required to achieve Mastery Rank 600.
  • Players with enough Mastery Points will jump from 300 to the appropriate Mastery Rank and receive all the benefits immediately.
  • There’s no longer an extra chaos factor granted for being at Mastery cap.
  • The bonus damage from each Mastery level has been reduced from .2% down to .15%
  • New rewards include:
    • Dragon Horde Deposition – a new tome which grants 15 dragon coins and 1 Trove of Wonders once a week
    • Eclipse Key Codex – a new tome which grants 5 Eclipse Keys once a week
    • Several framework recipes, which together can be used to build golden castle walls
    • New tomes that grant gem dust once a week
    • New mounts, allies, fishing rods, boats, auras, and more!
Leaderboards
  • The leaderboards now have an entry for the highest PR clubs under Power Rank. Club PR is calculated by adding the club’s 50 highest members’ total Power Ranks. Club Presidents of Clubs in the Top 200 Clubs will unlock a unique name tint.
  • New leaderboards have been added for Flawless runs of every Ultra Shadow Tower boss. To achieve a flawless run, all players must live throughout the boss fight. These leaderboards count flawless victories in a week – lead teams to glory and earn Light Chaos Vaults!
  • A new leaderboard has been added for Weekly World Boss defeats. This tracks defeats of T-Rexes in Jurassic Jungle along with Flakbeard, Thallasion, and Dracocolatl defeats. The top 300 players on this leaderboard each week will each earn 10 Party Animal Pinatas.
  • A new leaderboard has been added for Weekly Club Experience earned. Earn Experience for a Club by completing Adventures, found in that Club’s Club World. The Top 1000 Club Experience earners each week will be rewarded with a Golden Chaos Chest!
  • A new leaderboard has been added that tracks Weekly Dungeon Clears. Rank in the top 30,000 Dungeon Clearers to earn an Empowered Gem Box!
  • The Mastery leaderboard has been redesigned, following changes to the Mastery system. This leaderboard now grants a unique name tint to the top 2000 players for Mastery rating each week. Rewards which used to be available from placing on the Mastery leaderboard are now instead available through the above new leaderboards.
  • Weekly contests for Defeating Enemies and Opening Boxes now occur more frequently.
  • The following leaderboards have been removed from the game: Total Blocks Placed, Total Blocks Destroyed, Total Fish Caught, Total Heart-A-Phone Hearts Received, and Total Hearts Sent.
Trophies, Badges, and Achievements
  • New Badges for the Eclipse Update have been added! Defeat the Shadow Tower bosses, select various sub-classes, and upgrade gems to complete these new Badges!
  • These badges can be found under the Collections menu, but are also achievements for Xbox and Trophies for PS4.
  • (PC only) Steam achievements have now been added to Trove.
Store
  • New additions to the Store:
    • The Infinium Chef Pack is available! Contains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.
    • The Super Starter Pack is available, and the old Starter Pack is retired. This 8x value is a great start for new players, contains the new Chaotic Pinata Mount, and is available to all (new and old!) players for the first week.
    • The Radiant Watchtower and Shadowy Watchtower are now available in the Style tab. Make a Cornerstone auto-impressive with this ready-to-place Framework or use the included recipe to cover a Club World in Watchtowers.
    • The Land Scaper 8000-T has been added for any bulldozing needs. Throw on the (not included) Blastcap Builder costume, get out the Land Scaper 8000-T, and get ready to knock it all down.
    • The G.R.Y.P.H. 3000 is now available, and has moved from the Events section in Collections to the Store section.
    • Wings of the Phoenix for individual purchase (previously this was part of the Essentials Pack)
    • A six-pack of Ninth Lives for all those gem leveling needs
  • Many mounts, wings, magriders, and costumes are now cheaper on the Store!
  • The Essentials Pack has been retired from the store! The Wings of the Phoenix are available for direct purchase. (The other items will be available again in some other fashion.)
  • The price of patron has been reduced across the board. Please keep this price adjustment in mind if you plan to purchase a multi-month patron product in the next P7FF month.
  • Patrons now additionally earn 33% extra Adventurine.
  • The Deals tab of the Store has been reordered to better display all the free products first.
  • Two new allies (the Winking Tentabox and the Chaotic Mimic) have been added permanently to the Chaos Chest. Both deconstruct to Chaos Cores.
  • Chaos Coins no longer drop from Chaos Chests.
  • Patron Points have been renamed to Loyalty, but their functionality remains the same.
  • Radiant Sovereigns no longer drop from Boons.
  • The Radiant Sovereigns cost of a Golden Chaos Chest in the Radiant Merchant in the Hub has increased from 3 to 4.
  • Wings sold in the Store are now found under the Store heading for Wings rather than under Rare.
  • Koroki, the Sower of Chaos, and the Contorting Contemplator are now found under the Chaotic heading in collections for Mounts and Pets respectively.
  • (PS4 and Xbox only) 3 month, 6 month, and 12 month Patron is now available.
  • (PS4 and Xbox only) Disaeon is back for console players! Earn a free dragon with the purchase of any pack as an extra thank you. (Note: PC players can earn Disaeon through the Refer-A-Friend program.)
Luxion of the Golden Hoard
  • Luxion of the Golden Hoard has been spotted heading towards the hub.
  • Twice a month he will land and vend his artifacts and curios for a limited time in exchange for Dragon Coins. He will have some new items, some highly-sought items, and some timely goodies. Don't miss him - he will touch down on December 15th for the first time! Look for him in the Hub beside the Dragon Crucible.
  • Chaos Chests will still contain exciting new items, as well as the backlog of previous chaotic items, and very rare “permanent rares”. But they will no longer contain items that had been given out in Events or are otherwise no longer available. Instead, Luxion of the Golden Hoard will occasionally vend such items.
Dragons
  • 3 new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Bubble Dragon Egg Fragments for Sarsaponia, the Pristine can be found fishing in water
    • Blocktron Dragon Egg Fragments for Blocktron, the Guardian Beyond the Sky, can be found at the Market Fixture in Club Worlds
    • Starfire Dragon Egg Fragments for Almakhestia, Host of Starfire, can be found defeating elites in the Shadow Tower
Knight Updates
  • The basic melee attack for the Knight can now hit NPCs one block above or below
  • The Basic Attack for the Knight now does 117% more damage
  • Retribution now causes the Knight's basic attack to reduce target outgoing damage by up to 5%. Additional attacks refresh stacks of the debuff.
  • Smash energy cost has been reduced by 50%
  • Smash no longer has a knockback
  • Smash no longer has a stun effect
  • Smash now has a 3s taunt effect similar to the Empowered Revenant Gem, "Aegis Assault"
  • Charge now does 22% more damage
  • Charge now does damage when passing enemies
  • Charge now applies a taunt to all NPCs effected by the ability
  • Charge now applies a 1s stun to all targets that take damage
  • Iron Will energy cost has been reduced by 50%
  • Iron Will now reduces 50% of all incoming damage to the Knight (versus 75% previously)
  • Iron Will now reduces 10% of all incoming damage for 7 players within 8 blocks of the Knight
  • Iron Will now redirects 10% of all incoming damage to the Knight for up to 7 players within 8 blocks
  • Spirit Squire Class Gem Changes:
    • Cooldown time has been removed
    • No longer slows down the Knight when used, allowing for greater freedom of movement
    • Energy cost has been reduced
Radiant and Stellar Rings
  • Recipes for Radiant and Stellar rings have been added to the Ringcrafting Bench. 250 skill is required to craft these items. If you like a class, you should put a ring on it.
  • New Ringcrafting Recipes:
    • Celestial Diamond – 10 Meteorite Fragments, 25 Crystallized Cloud, Golden Soul, and 1000 Flux
    • Vitality, Power, Wisdom, and Delving Spiral Boxes – 2 Shadow Diamonds, 2 Penta-forged Shadow Souls, and 25 Infinium Ore. Open Spiral Boxes to reveal a random Level 1-5 Shadow Ring with a small chance for a Level 1-2 Radiant Ring.
    • Vitality, Power, Wisdom, and Delving Seal Boxes – 2 Celestial Diamonds, 2 Forged Radiant Souls, and 25 Formicite Ore. Open Seal Boxes to reveal a random Level 1-5 Radiant Ring with a small chance for a Level 1-2 Stellar Ring.
    • Vitality, Power, Wisdom, and Delving Solitaire Boxes – 2 Celestial Diamonds, 2 Forged Stellar Souls, and 25 Cinnabar. Open Solitaire Boxes to reveal a random Level 1-5 Stellar ring.
  • Radiant Rings now loot collect into 1 Celestial Diamond and Flux.
  • Stellar Rings now loot collect into 2 Celestial Diamonds and Flux.
Plasma Fishing
  • Plasma Fishing has been added to Trove! Craft the new N-0 Depth Scoper fishing pole on the Nautical Assembler workbench in the Hub, grab some lures, and hit the nearest plasma pool.
  • Many of these fish can only be caught under special circumstances – crafty and patient anglers will be rewarded with the rarest catches.
  • All plasma fish can be caught at trophy weights – better have a gold catch to back up your fish story!
  • Fish are now unlocked by default in the Loot Collector.
Early Game Changes
  • There is now a new tutorial – learn all the basics of Trove! Experienced players can check it out using /tutorial.
  • New players can now choose between the Candy Barbarian, Boomeranger, Tomb Raiser, Gunslinger, and Knight classes. Detailed number-crunching shows that new players enjoy these classes the most. The Free Starter Class Coin now reflects these starting classes.
  • The Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Classes” section of the Chaos Crafter, but their crafting costs are unchanged. The Class Coin and Store remain unchanged.
LED Blocks
  • A new type of block has been added - LED blocks. Don’t blink or you’ll miss them!
  • These blocks are available in 15 different colors and have 3 different behaviors. Every block should switch transition when it's looked at and the loot hotkey is used - i.e. if it's a Short Interval block and it's on On/Off, interaction will switch it to Off/On.
  • Persistent LED blocks stay in 1 Y9QW state – persisting On or Off.
  • Short Interval LED blocks transition between On and Off every 1 second.
  • Long Interval LED blocks transition between On and Off every 3 seconds.
  • LED Block Recipes have a rare chance to drop from Recipe Lairs in all Biomes or can be purchased from the Club Merchants for Adventurine.
  • LED blocks can be crafted on the Cube Converter.
Music Note Blocks
  • Extended the range of music note blocks by adding an octave at the upper and lower ends. They now span C2-C7# instead of G3-C6.
  • If an instrument block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrument instead of the piano sound.
  • When placing a music block below an instrument block, it now uses that instrument instead of the piano sound.
  • Added 7 new instruments to the instrument block: Clarinet, Female Vocal, Sine Wave, Saw Wave, Tubular Bell, Split Chip Bass, and Split Chip Bass 2.
New Dungeons
  • New Shadow Tower dungeon from Frokly!
  • New Frontier Lair from Tobstarrix!
  • New Frontier Lair from Frokly!
  • New Frontier Lair from Xegor!
  • New Radiant Lair from blahblahbal!
  • New Highlands Dungeon from Evilagician!
  • New Treasure Isles Dungeon from Pennry!
Additional Updates
  • Completing the Star bar now grants 500 Flux in addition to 500 Cubits, or 1500 of each when in Patron status!
  • Flux Treasures now have a chance to drop from boss chests that appear after completing a dungeon or lair (not including chests in the shadow tower). They stack, are untradable, and can be deconstructed into flux at a loot collector.
  • Dracolyte's passive now also causes their target to take 2.5% increased damage for 5 seconds after receiving any damage from the Dracolyte.
  • The Dracolyte's Class Gem now has an increased chance to spawn a minion from Burnt Offerings, and those minions' lifetime has been increased from 20 seconds up to 25 seconds.
  • The PVP Portal in the Hub now leads to 5v5 Team Death Match instead of Capture the Flag.
  • Stellar Weapons, Hats, and Face equipment can now be loot collected resulting in a Forged Stellar Soul and some flux.
  • Fixed a crash that could occur when using /joinme while changing worlds.
  • There is now a short required internal cooldown for emblem equips which is not affected by cooldown reduction.
  • Fixed an issue where the Gunslinger's subclass passive wasn't removed correctly.
  • Subclasses that do damage should no longer trigger effects that trigger when doing damage to enemies.
  • Attempting to claim an item without inventory space will now display an appropriate error message.
  • Fishing under the influence of Lunacy will no longer leave the player in a bad state.
  • Lunar Lancer's spear now orients correctly when activating Blessing of the Moon while transformed by Lunacy.
  • Five new Stellar Auras have been added to the Prism of Light! The Supermagical Surge, Bubbling Biofield, Dance of the Firefly, Tough Love, and Neon Nemesis auras are now available.
  • Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Boomeranger, Chloromancer, Dinotamer, Gunslinger, Lunar Lancer, Pirate Captain, Shadow Hunter, Revenant and Tomb Raiser!
  • Fixed an issue where the Shadow Tower UI would not display the correct cost when switching difficulties.
  • There’s a new option in Settings to enable or disable visibility of the player’s own name and power rank.
  • Minigames now display a timer before they start rather than a “Waiting for Players” message.
  • Fixed a gem level-up animation bug that could make the maximum HP stat appear to increase more than it actually was.
  • Fixed an issue where the socket gem prompt could display twice and cause the new gem to be deleted.
  • Attempting to equip a second Volatile Velocity empowered gem will now give the appropriate error message.
  • Added /waddtarget to the metaforge. This adds the targeted block to the build inventory.
  • The UI to unlock a class will now correctly say “Unlock” rather than “Buy” on the button.
  • The “Go Shopping” Golden Thread now specifies that any Store purchase - including credits, cubits, or free items - will satisfy the requirements.
  • Fixed an issue with the "Add to your Collection?" popup where the "LEARN" button could be pushed off the bottom of the screen, preventing players from using certain large collection granting items. Which is pretty much the saddest thing ever.
  • Gunslinger Costumes with custom VFX for the M2 ability now use that VFX even if the Gunslinger Class Gem is equipped.
  • The Skysunder Sniper costume for the Shadow Hunter has found the missing part of its leg. (Silly Skysunder Sniper, missing legs are for Pirate Captains!)
  • Revenant’s Spirit Storm VFX should no longer be left behind or obscure the player when descending stairs.
  • Using a class coin now swaps to the newly unlocked class.
  • Purchasing a class in the store will now swap to the newly unlocked class.
  • The description for non-tradable Class Coins now reflects their actual decon value of 3 Double Experience Potions.
  • Added 3 more speed settings for magrails.
  • The Sky-High Pancake Stack ally now has stats.
  • The Frontier Workbench now has unique visuals instead of masquerading as an Adventuring Workbench.
  • Fixed Razer Chroma bug where locked ability keys appeared green instead of red.
  • The skull for the Shadow Hunter’s Shadowmark is now visible when wearing the Skysunder Sniper costume.
  • Repositioned the left wheel VFX of the Blacklight Neon Cycle to align properly with the bike.
  • Fixed an issue where the subclass ability icon in the character sheet would not reset.
  • All heal VFX have been made visually consistent. Heal VFX are now pink with small hearts, regardless of how the heal is applied, or of the class or skin of the player.
  • The Shadow Hunter Anarchy Archer costume now has green and purple VFX.
  • GF6Q - If you didn't find the hidden treat, start at the top AND DO IT AGAIN!

gems cant be upgraded Fasti / Trove Forums
Thanks for the update. I'll track down the change and get a note added if it's an intended change.

This weapon is a little simple and also heads into a design very close to other swords we have. We get hundreds of submissions every week so it gets harder and harder for basic designs to get accepted so we start looking for unique ideas and crazy concepts. We are also looking for clean execution and shading. This sword is a good base, but I would work with the concept as a whole a bit to try and get outside the box of what we already have. We have loooots of swords. Like 90% of submissions I see each day are swords so a note for the future is to thin about things like clubs, axes, etc. that we may have less of. This will give a greater chance of getting accepted.

Just a note to make sure there is an in-game shot before approving. We want to make sure it works in game and uses maps etc.

Fun Factory Doc_L / Reddit

Try pressing 'e' while facing a note block. The black marks in the upper left denote a sharp.