The Spike Walker is the Final Boss on the first level of the Shadow Tower.
This guide will cover the mechanics of the encounter, as well as a link to a Video showing and explaining the mechanics.
The Spike Walker is the Final Boss on the first level of the shadow tower.
Phase 1 Mechanics (100% HP)
- Avoid Spikes
- Spikes are left wherever the spike walker moves
- The spikes do not go away. They will stay until the entire room is full
- Avoid the Stamper
- The stamper will leave spikes wherever it hits
- When the Spike Walker curles up run away
Phase 2 Mechanics (40-50% HP)
- The mechanics from Phase 1 are still active
- Shortly after the Spike Walker curles up, he will roll around the room.
- The Spike Walker will also randomly summon four adds