The Spike Walker is the Final Boss on the first level of the Shadow Tower.

This guide will cover the mechanics of the encounter, as well as a link to a Video showing and explaining the mechanics.

 

 

The Spike Walker is the Final Boss on the first level of the shadow tower.

Phase 1 Mechanics (100% HP)

  • Avoid Spikes
    • Spikes are left wherever the spike walker moves
    • The spikes do not go away. They will stay until the entire room is full
  • Avoid the Stamper
    • The stamper will leave spikes wherever it hits
  • When the Spike Walker curles up run away

Phase 2 Mechanics (40-50% HP)

  • The mechanics from Phase 1 are still active
  • Shortly after the Spike Walker curles up, he will roll around the room.
  • The Spike Walker will also randomly summon four adds

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