For this revamp we wanted improve the abilities that were lacking for the class and allow for a more flexible kit while keeping the core gameplay intact. Our focus was to improve Charge Shot’s effectiveness in addition to making the slow fall easier to maneuver. Charge shot has been upgraded to Charged Sniper Shot. This has a reduced charge time, increased damage, applies a debuff, and deals additional damage to targets below 35% health. Additionally, the other class abilities have been rebalanced to account for this.
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