lessen the amount of red and added shaders
Completely remove the purple and change the color scheme to red to costume and VFX
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For some reason the Shadome helmet even after several attempts still appears to be the default texture. Is there something I am doing wrong?
Mod FilesShow
- dds 165+
- 1x1_white
- character_pc_knight_ability_charge_followThrough_02
- dj_wings_medium_01
- dueling_wings
- FIABAWL
- hot_one_proj
- hot_zero 2x2
- hot_zero_proj
- ickarus 4x1
- ickarus 4x1_01
- leaf
- music_wings_medium_01
- Untitled-1
- Untitled-2
- vfx_alchemy_circle_04
- vfx_allysummon_01
- vfx_arc_01
- vfx_arc_02
- vfx_arc_03
- vfx_arc_04
- vfx_arc_05
- vfx_arc_06
- vfx_arc_12
- vfx_brightspark_01
- vfx_bubble_fb4x4_01
- vfx_burst_fb2x2_01
- vfx_burst_fb4x1_01
- vfx_buttons_01
- vfx_cinnaswirl_cloud_01
- vfx_circle_01
- vfx_circle_02
- vfx_circle_03
- vfx_circle_03_add-alpha
- vfx_circle_03_alpha
- vfx_circle_03_VH
- vfx_circle_04
- vfx_circle_05
- vfx_circle_06
- vfx_circle_07
- vfx_circle_10
- vfx_circle_11
- vfx_circle_12
- vfx_circle_13_add-alpha
- vfx_circle_14
- vfx_circle_26
- vfx_circle_fb2x2_01
- vfx_circle_fb4x4_01
- vfx_cloud_02
- vfx_cloud_03
- vfx_cloud_12
- vfx_crater_01
- vfx_cross_01
- vfx_Cube_gradient_01
- vfx_debris_01
- vfx_debris_02
- vfx_debris_03
- vfx_deckl_01
- vfx_deck_01
- vfx_deck_02
- vfx_demonicsymbol_02
- vfx_electricity_alpha_4x1
- vfx_electricity_fb4x1_01
- vfx_electricity_fb4x4_01
- vfx_electricity_ring_fb2x2_01
- vfx_explosion_01
- vfx_feather_01
- vfx_feather_02
- vfx_firesmoke_01
- vfx_flame_01
- vfx_freq_01
- vfx_gear_01
- vfx_glow_fan_01
- vfx_glow_fan_11
- vfx_gradient_02
- vfx_gradient_03
- vfx_gradient_04
- vfx_gradient_05
- vfx_gradient_06
- vfx_gradient_soft
- vfx_icemage_03timeskin_cogs4x4
- vfx_leaf_01
- vfx_leaf_02
- vfx_lightning_curved_blurred_fb1x4_01
- vfx_lightning_curved_fb1x4_01
- vfx_lines_01
- vfx_moon_01
- vfx_moon_crescent_01
- vfx_mount_cat_frosthound_circle_09
- vfx_mount_cycle_crimsonnight_wheel_saw
- vfx_mount_warhorse_bullinfineon_infineon_runes_2x2
- vfx_neon_square_01
- vfx_next_01
- vfx_note_03
- vfx_pause_01
- vfx_pawPrint_01
- vfx_play_01
- vfx_pwr_01
- vfx_pwr_02
- vfx_radiant_moon_01
- vfx_rays_01
- vfx_rays_02
- vfx_rays_22
- vfx_ray_01
- vfx_ray_11
- vfx_refresh_01
- vfx_ringflare_01
- vfx_shinering_02
- vfx_shoe_01
- vfx_shuffle_01
- vfx_shuriken_01
- vfx_slash_01
- vfx_slash_11
- vfx_smokecloud_fb4x4_01
- vfx_smoke_fb5x5_01
- vfx_smoke_fb5x5_01_alphaadd
- vfx_snowflake_01
- vfx_sparkle_01
- vfx_sparkle_01_VH
- vfx_sparkle_11
- vfx_speaker_01
- vfx_spiral_01
- vfx_splash_directional_01
- vfx_splash_droplets_fb2x2
- vfx_splash_droplets_plasma_fb2x2
- vfx_square_01
- vfx_square_02
- vfx_square_03
- vfx_square_04
- vfx_star_01
- vfx_stop_01
- vfx_sun_corona_01
- vfx_sun_corona_11
- vfx_sun_disc_01
- vfx_sun_disc_11
- vfx_sun_lensflare_circle_01
- vfx_sun_rays_01
- vfx_sun_rays_02
- vfx_sun_rays_11
- vfx_sun_rays_12
- vfx_swirl_01
- vfx_turnup_01
- vfx_turnup_02
- vfx_turnup_03
- vfx_turnup_04
- vfx_vinyl_01
- vfx_vinyl_010
- vfx_vinyl_011
- vfx_vinyl_012
- vfx_vinyl_02
- vfx_vinyl_03
- vfx_vinyl_04
- vfx_vinyl_05
- vfx_vinyl_06
- vfx_vinyl_07
- vfx_vinyl_08
- vfx_vinyl_09
- vfx_waterspray_01
- vfx_whirlpool_01
- vfx_whitenoise_fb2x2_01
- vfx_windstreak_01
- vfx_windstreak_11
- vfx_wings_simple_Jet
- vfx_wings_simple_Jet - small
- vfx_wings_simple_Jet - trail
- vfx_wings_simple_Jet - trail - Copy
- blueprint 34+
- c_p_spirit_tank_lvl2_cape_bot_c
- c_p_spirit_tank_lvl2_cape_bot_l
- c_p_spirit_tank_lvl2_cape_bot_r
- c_p_spirit_tank_lvl2_cape_mid
- c_p_spirit_tank_lvl2_cape_top_c
- c_p_spirit_tank_lvl2_cape_top_l
- c_p_spirit_tank_lvl2_cape_top_r
- c_p_spirit_tank_lvl2_elbow_l
- c_p_spirit_tank_lvl2_elbow_r
- c_p_spirit_tank_lvl2_foot_l
- c_p_spirit_tank_lvl2_foot_r
- c_p_spirit_tank_lvl2_hand_l
- c_p_spirit_tank_lvl2_hand_r
- c_p_spirit_tank_lvl2_hips
- c_p_spirit_tank_lvl2_shield
- c_p_spirit_tank_lvl2_shin_l
- c_p_spirit_tank_lvl2_shin_r
- c_p_spirit_tank_lvl2_shoulder_l
- c_p_spirit_tank_lvl2_shoulder_r
- c_p_spirit_tank_lvl2_skirt_b
- c_p_spirit_tank_lvl2_skirt_fl
- c_p_spirit_tank_lvl2_skirt_fr
- c_p_spirit_tank_lvl2_skirt_l
- c_p_spirit_tank_lvl2_skirt_r
- c_p_spirit_tank_lvl2_torso
- c_p_spirit_tank_spectre_basic_cape
- c_p_spirit_tank_spectre_basic_hand_l
- c_p_spirit_tank_spectre_basic_hand_r
- c_p_spirit_tank_spectre_basic_head
- c_p_spirit_tank_spectre_basic_jaw
- c_p_spirit_tank_spectre_basic_tail
- c_p_spirit_tank_spectre_basic_torso
- equipment_helm_shadow
- equipment_weapon_1h_spear_002[Destral]
- pkfx 11+
- character_pc_spirittank_act1_spiritspears_cone_01
- character_pc_spirittank_act2_shieldbash_cone_01
- character_pc_spirittank_basic_spear_impact_01
- character_pc_spirittank_basic_spear_thrust_01
- character_pc_spirittank_passive_bloodwraith_despawn_01
- character_pc_spirittank_passive_bloodwraith_spawn_01
- character_pc_spirittank_passive_leech_01
- character_pc_spirittank_passive_spiritcharge_01
- character_pc_spirittank_ult_spiritstorm_attract_01
- character_pc_spirittank_ult_spiritstorm_impact_01
- character_pc_spirittank_ult_spiritstorm_projectile_01
- pkat 9+
- atlasDef_2x1
- atlasDef_2x2
- atlasDef_3x2
- atlasDef_3x3
- atlasDef_4x1
- atlasDef_4x4
- atlasDef_5x5
- atlasDef_8x1
- wings_insect
- txt 7+
- atlasDef_2x1
- atlasDef_2x2
- atlasDef_3x2
- atlasDef_3x3
- atlasDef_4x1
- atlasDef_4x4
- atlasDef_8x1
- tfa 1+
- archive0
- tfi 1+
- index
Created: August 8, 2017
Updated: August 16, 2017
Type: ZIP
Originality: Inspired Work
Trovesaurus Views: 7,975
Downloads: 1,950
This idea or design of this mod has been inspired by something else.
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