Air Gem
item/gem/small/yellow_t1
Air Gem. Found often in Cursed Skyland adventure worlds.
Imported in Patch: Faster Fish and Double Dragon デザイン者: Trove Team
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Preview: wake Grants adventures to collect Air Gem boxes Requires Tier 2 Repo Show
Clubs 2.0Club Adventures
- The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
- Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
- There is now a Club HQ building in the hub world, replacing the club portals.
- The Club HQ has portals that lead to club worlds which are:
- Popular (based on likes)
- Small but Active
- New Fixtures (based on clubits spent in the past week)
- High Power Rating
- Random
- To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
- Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
- Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
- Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Hero NPCs
- Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
- Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
- Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
- The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
- Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
- Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
- Adventurine can be spent to buy these rewards:
- New Club décor from the female merchant in the Club HQ at the Hub World
- New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
- At the Travelling Merchant fixture (Tier 1-3) in a Club World
- Must be a member of the club to access the Travelling Merchant
- T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
- Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
- Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
- Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
- Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
- Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
- Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
- When an Adventure is completed, Club Experience is granted to the club it was taken from.
- Unwanted adventures can be abandoned at will.
Club Fixtures
- 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
- 6 COMMON rarity Heroes:
- Mysterious Champion
- Visits for 9 hours and costs 50 clubits to remove
- Never sleeps – can’t stop, won’t stop
- Grants PVP adventures
- Ol’ Boothilda the Crazy Boot Lady
- Visits for 12 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
- Grants fishing adventures
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Davey Drowner the Skeletal Pirrot
- Visits for 1 day, 6 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to defeat living Pirrots - All of them
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Mycenius the Starcap Sporeceror
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
- Grants adventures for the Medieval Highlands Adventure World
- Marshall McTaggart the Frontier Lawbot
- Visits for 21 hours and costs 100 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
- Grants adventures for the Desert Frontier Adventure World
- Cardinal Richemelieu
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
- Grants adventures for the Candoria Adventure World
- 4 UNCOMMON rarity Heroes:
- Chief Brosquatch
- Visits for 14 hours and costs 125 clubits to remove
- Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
- Grants adventures for the Permafrost Adventure World
- Archlich Kizappian
- Visits for 1 day, 2 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures for the Cursed Vale Adventure World
- Lady Seldarine the Moon Prophet
- Visits for 12 hours and costs 80 clubits to remove
- Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
- Grants adventures for the Fae Wilds Adventure World
- Sarlash the First Hunter
- Visits for 21 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
- Grants adventures for the Jurassic Jungle Adventure World
- 4 RARE rarity Heroes:
- Neologus the Robot Overlord
- Visits for 18 hours and costs 250 clubits to remove
- Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
- Grants adventures for the Neon City Adventure World
- Katonnis the Ember Drake Lord
- Visits for 18 hours and costs 200 clubits to remove
- Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
- Grants adventures for the Dragonfire Peaks Adventure World
- Narandir the Last Awake
- Visits for 15 hours and costs 300 clubits to remove
- Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
- (Yes that sleep timer is correct… zZzzzZzz…)
- Grants adventures for the Radiant Ruins Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Larsene the Shady Dealer
- Visits for 1 day and costs 400 clubits to remove
- Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
- Grants adventures for the Shadow Tower
- Requires Tier 1 Repose of Heroes fixture to spawn
- 6 EPIC rarity Heroes:
- Dracantes the Pirate King
- Visits for 21 hours and costs 500 clubits to remove
- Sleeps for 1 hour every hour and costs 75 clubits to wake
- Grants adventures for the Treasure Isles Adventure World
- Irran-Shu the Windfox Trickster
- Visits for 18 hours and costs 300 clubits to remove
- Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
- Grants adventures for the Forbidden Spires Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Uzumi the Envoy of the Seas
- Visits for 1 day and costs 400 clubits to remove
- Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
- Grants adventures to collect Water Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Susiria the Wind Emissary
- Visits for 18 hours and costs 400 clubits to remove
- Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
- Grants adventures to collect Air Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Udunn the Fiery Magmagister
- Visits for 12 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to collect Fire Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Snackle the Hoarder of Shinies
- Visits for 1 day, 2 hours and costs 100 clubits to remove
- Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
- Grants chaotic adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- 2 LEGENDARY rarity Heroes:
- Ambarine the Deep Delver
- Visits for 6 hours and costs 10 clubits to remove
- Never sleeps
- Grants mining adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- Ganda the Sky Shepherd
- Visits for 15 hours and costs 10 clubits to remove
- Never sleeps
- Grants loot hunting adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
Club Ranks and Permissions
- Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
- Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
- At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
- Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
- The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
- Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
- Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
- There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
- Base Fixtures:
- Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
- Level 1: Granted for free, 3 Hero Rally Points are available
- Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
- Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
- Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
- Level 1: Granted for free, Club Clubit cap of 3,000
- Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
- Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
- Combat Fixtures:
- Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
- Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
- Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
- Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
- Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
- Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
- Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
- Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
- Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
- Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
- Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
- Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
- Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
- Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
- Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
- Utility Fixtures:
- Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
- Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
- Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
- Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
- Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
- Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
- Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
- Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
- Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
- Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
- Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
- Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
- Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
- Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
- Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
- Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
- Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
- Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
- Ultimate Fixtures:
- Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
- Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
- Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
- Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
- Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
- Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
- Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
- Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
- Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
- Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
- Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
- Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
- Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
- Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
- Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
- The “Leader” rank is now known as “Vice President” or “VP.”
- The “Architect” rank is now known as “Enforcer.”
- A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
- If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
- Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
- Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
- Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
- Promotion changes:
- Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
- VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
- Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
- Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
- Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
- Players at the Member rank can never demote or promote.
- Permissions List:
- Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
- AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of
instead of . The player using the command must be standing inside the club world zone they intend to restrict. - BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
- ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
- Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
- Terraform – Enables or disables the ability to use a terraformer in a club world.
- Craft – Enables or disables the ability to craft at a club workbench.
- Invite – Allows members with this permission to invite new members to the club.
- Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
- Demote – Allows members with this permission to demote existing members to a lower rank.
- Kick – Allows members with this permission to kick existing members out of the club. Cya!
- ClubChest – Enables or disables the ability to interact with the club’s chest.
- OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
- EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
- EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
- FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
- FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
- FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
- ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
- Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.
Preview: wake Grants adventures to collect Air Gem boxes Requires Tier 2 Repo Show
Introduction
Welcome to the initial public testing period for the Trove – Adventures expansion! These notes provide detailed information about all the great new systems and content available with the update. While most of the features are nearing completion, please be aware that the content you experience may change prior to release of the update. This includes recipe ingredients, reward values, availability of systems, and gameplay balance. You will notice that some systems have yet to receive a final treatment but part of that is also due to us leaving room to incorporate your feedback. We know that there are a ton of notes but appreciate you taking the time to skim through them.
Some systems (like Tethering) are in a [Public Evaluation] phase. This means we need to evaluate how they perform in a populated environment before we add them to the live game. If you see the [Public Evaluation] tag on an update note, please try it out and let us know what you think. We hope you enjoy playing Trove – Adventures!
Character Copy to PTSClubs 2.0
- Characters can now be copied from Live PC to PTS by using the /exportaccount command on Live. This will not copy club worlds.
- This will completely overwrite your PTS character with your Live character, including your cornerstones.
Club Adventures
- Welcome to a new club experience.
- The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
- Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of members.
- There is now a Club HQ building in the hub world, replacing the club portals.
- The Club HQ has portals that lead to club worlds which are:
- Popular (based on likes)
- Small but Active
- New Fixtures (based on clubits spent in the past week)
- High Power Rating
- Random
- To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
- Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
- Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
- Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Hero NPCs
- Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
- Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
- Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
- The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
- Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
- Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
- Adventurine can be spent to buy these rewards:
- New Club décor from the female merchant in the Club HQ at the Hub World
- New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
- At the Travelling Merchant fixture (Tier 1-3) in a Club World
- Must be a member of the club to access the Travelling Merchant
- T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
- Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
- Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
- Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
- Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
- Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
- Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
- When an Adventure is completed, Club Experience is granted to the club it was taken from.
- Unwanted adventures can be abandoned at will.
- (PTS only) The Hero NPCs are still being a bit shy and are refusing to get their pictures taken until they collectively have a good hair day. Don’t worry, they’ll have icons in the Adventure window before the update goes live.
Club Fixtures
- 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
- 6 COMMON rarity Heroes:
- Mysterious Champion
- Visits for 9 hours and costs 50 clubits to remove
- Never sleeps – can’t stop, won’t stop
- Grants PVP adventures
- Ol’ Boothilda the Crazy Boot Lady
- Visits for 12 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
- Grants fishing adventures
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Davey Drowner the Skeletal Pirrot
- Visits for 1 day, 6 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to defeat living Pirrots - All of them
- No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
- Mycenius the Starcap Sporeceror
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
- Grants adventures for the Medieval Highlands Adventure World
- Marshall McTaggart the Frontier Lawbot
- Visits for 21 hours and costs 100 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
- Grants adventures for the Desert Frontier Adventure World
- Cardinal Richemelieu
- Visits for 18 hours and costs 100 clubits to remove
- Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
- Grants adventures for the Candoria Adventure World
- 4 UNCOMMON rarity Heroes:
- Chief Brosquatch
- Visits for 14 hours and costs 125 clubits to remove
- Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
- Grants adventures for the Permafrost Adventure World
- Archlich Kizappian
- Visits for 1 day, 2 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures for the Cursed Vale Adventure World
- Lady Seldarine the Moon Prophet
- Visits for 12 hours and costs 80 clubits to remove
- Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
- Grants adventures for the Fae Wilds Adventure World
- Sarlash the First Hunter
- Visits for 21 hours and costs 150 clubits to remove
- Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
- Grants adventures for the Jurassic Jungle Adventure World
- 4 RARE rarity Heroes:
- Neologus the Robot Overlord
- Visits for 18 hours and costs 250 clubits to remove
- Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
- Grants adventures for the Neon City Adventure World
- Katonnis the Ember Drake Lord
- Visits for 18 hours and costs 200 clubits to remove
- Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
- Grants adventures for the Dragonfire Peaks Adventure World
- Narandir the Last Awake
- Visits for 15 hours and costs 300 clubits to remove
- Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
- (Yes that sleep timer is correct… zZzzzZzz…)
- Grants adventures for the Radiant Ruins Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Larsene the Shady Dealer
- Visits for 1 day and costs 400 clubits to remove
- Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
- Grants adventures for the Shadow Tower
- Requires Tier 1 Repose of Heroes fixture to spawn
- 6 EPIC rarity Heroes:
- Dracantes the Pirate King
- Visits for 21 hours and costs 500 clubits to remove
- Sleeps for 1 hour every hour and costs 75 clubits to wake
- Grants adventures for the Treasure Isles Adventure World
- Irran-Shu the Windfox Trickster
- Visits for 18 hours and costs 300 clubits to remove
- Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
- Grants adventures for the Forbidden Spires Adventure World
- Requires Tier 1 Repose of Heroes fixture to spawn
- Uzumi the Envoy of the Seas
- Visits for 1 day and costs 400 clubits to remove
- Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
- Grants adventures to collect Water Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Susiria the Wind Emissary
- Visits for 18 hours and costs 400 clubits to remove
- Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
- Grants adventures to collect Air Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Udunn the Fiery Magmagister
- Visits for 12 hours and costs 200 clubits to remove
- Never sleeps
- Grants adventures to collect Fire Gem boxes
- Requires Tier 2 Repose of Heroes fixture to spawn
- Snackle the Hoarder of Shinies
- Visits for 1 day, 2 hours and costs 100 clubits to remove
- Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
- Grants chaotic adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- 2 LEGENDARY rarity Heroes:
- Ambarine the Deep Delver
- Visits for 6 hours and costs 10 clubits to remove
- Never sleeps
- Grants mining adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
- Ganda the Sky Shepherd
- Visits for 15 hours and costs 10 clubits to remove
- Never sleeps
- Grants loot hunting adventures
- Requires Tier 3 Repose of Heroes fixture to spawn
Club Ranks and Permissions
- Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
- Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
- At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
- Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
- The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
- Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
- Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
- There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
- Base Fixtures:
- Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
- Level 1: Granted for free, 3 Hero Rally Points are available
- Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
- Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
- Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
- Level 1: Granted for free, Club Clubit cap of 3,000
- Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
- Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
- Combat Fixtures:
- Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
- Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
- Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
- Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
- Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
- Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
- Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
- Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
- Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
- Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
- Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
- Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
- Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
- Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
- Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
- Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
- Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
- Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
- Utility Fixtures:
- Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
- Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
- Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
- Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
- Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
- Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
- Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
- Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
- Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
- Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
- Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
- Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
- Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
- Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
- Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
- Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
- Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
- Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
- Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
- Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
- Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
- Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
- Ultimate Fixtures:
- Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
- Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
- Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
- Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
- Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
- Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
- Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
- Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
- Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
- Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
- Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
- Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
- Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
- Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
- Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
- Club ranks are now: President, Vice President, Officer, Enforcer, Captain, and Member.
- The “Leader” rank is now known as “Vice President” or “VP.”
- The “Architect” rank is now known as “Enforcer.”
- A club may only have 1 President. At the release of the Adventures update the Leader (VP) with the most tenure/activity will be promoted to the President rank.
- If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
- Club permissions are no longer linked to specific ranks within the club. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
- Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
- Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
- Permissions List:
- Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission.
- AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of <basic/modify/expert/nobody> instead of <architect/officer/member/nobody>. The player using the command must be standing inside club world zone they intend to restrict.
- BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
- ExpertModify – Grants the ability to build (modify) in a LFWP club zone that has been sanctioned with the ‘/zonerestrict expert’ setting.
- Speak – Enables or disables the ability to speak in club chat.
- Bomb – Enables or disables the ability to use a bomb in a club world.
- Terraform – Enables or disables the ability to use a terraformer in a club world.
- Craft – Enables or disables the ability to craft at a club workbench.
- Invite – Allows members with this permission to invite new members to the club.
- Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
- Demote – Allows members with this permission to demote existing members to a lower rank.
- Kick – Allows members with this permission to kick existing members out of the club. Cya!
- ClubChest – Enables or disables the ability to interact with the club’s chest.
- OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
- EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
- EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
- FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
- FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
- FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
- ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
- Blocklist – Allows members with this permission to ban non-club members from entering the club world.
Preview: 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft. Bu Show
Patch Notes
Gem Stat Augment and Reroll SystemGem Booster Boxes have been rebalanced:
- Improve or change a stat on a gem using the new Gem Forge!
- The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
- New crafting materials to support this system have also been added:
- Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
- Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
- Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
- Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
- Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
- Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
- Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
- The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
- Binding Darkness has been added to the drop table.
- Gem dust has returned to the drop table.
- The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
- These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
- Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
- There are 12 boons in total, one for each month of the year.
- They now have a very rare chance to drop the 18-token monthly reward.
- Bound Brilliance has been added to the common drop table.
- The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
- The number of Jade Clovers that drop from one roll has been decreased.
- These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
- The Book of Bound Brilliance is now available to craft at the Adventurer’s Crafting Bench! This Legendary Tome will grant 5 Bound Brilliance once a week.
- Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.
SubclassesShadow Tower Foyer
- The new subclass system is unlocked ~automagically~ at level 10!
- Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
- Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
- An active class may not be designated as its own subclass.
- Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
- Each class gives the following bonuses when selected as a subclass:
- Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
- Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
- Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
- Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Lancer and receive some of its power.
- Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
- Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
- Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
- Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
- Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
- Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
- Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
- Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
- Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
- Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
- Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
- Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.
Shadow Hydrakken
- Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
- The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
- Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
- Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.
Darknik Dreadnought
- The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
- Watch out for parasites!
- Hisssssssssssss. Don't heck with him. 5x Wall Snek.
- The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
- You won't like him when he's angry.
- Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.
Additional Shadow Tower Updates
- Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
- Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
- Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
- Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
- Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
- The amount of Flux dropped from Titan's Treasures has been significantly reduced.
- The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
- Spikewalker Normal/Hard/Ultra: 1/2/3
- Weeping Prophet Normal/Hard/Ultra: 1/2/3
- Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
- Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
- Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
- Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
- Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
- An assortment of new enemies have migrated to the Shadow Tower.
- Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.
- Elemental worlds now drop Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. These all have a chance to drop from clearing 1-star and 3-star dungeons, similar to how gem boxes currently drop in Prime Worlds. Patron status gives two such chances (which may result on any given chest as 0, or 1, or 2 of the drops that a Prime World chest of the same Uber level would drop.)
- Prime Worlds now drop more Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. 1-star Dungeons will see their drops increased by approximately 50%, while 3-star dungeons will see their drops increased by variable amounts. Patron status doubles such drops.
New Dragons
- Seven new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
- Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
- Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
- Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
- Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
- Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
- Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
- Kami Dragon Egg Fragments for Crisopeia, The Crucible of Souls, can be found as a rare drop from robots in the Neon City biome or from Shadow Vaults.
- A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.
Trovian Atlas
- The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
- The Sun Goddess Statue is surrounded by:
- A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
- A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
- Three copies of the new Trovian Atlas (details below)!
- The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
- Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
- All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.
Fae Trickster Updates
- The duration of Faerie Dance staves has been increased to 15s from 10s.
- Faerie Dance staves now use player health and take 75% less damage.
- The attack speed of Faerie Dance staves now shoot 20% faster.
- Ego Blast now deals 20% more damage.
- Glitterbomb now has a 0.5s stun and deals 33% more damage.
- Glitterbomb no longer knocks back enemies.
- The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
- The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
- A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!
Store
- The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.
- The Eclipse Pack is here! Sun? Moon? Darkness? Why not all three at once thanks to this new pack that's stuffed with Radiant, Lunar, and Shadow goodies! Contains 3 awesome allies, 6 magnificent mounts, and 18 slick styles.
Additional Updates
- Legendary and Primordial Dragons now unlock directly into Collections when crafted.
- Diamond Dragon Eggs can now be loot collected in to 250 diamond dragonite.
- The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
- Fixed an exploit with the Loot Collected leaderboard.
- The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
- The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
- Added a message letting players know they cannot fish without a lure.
- Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
- They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
- The rewards for completing the Golden Thread have been revamped for new players.
- Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
- New spear styles by Zayth and Rosain have been added to the game!
- ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
- The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
- Fixed the "Any" category in the Marketplace.
- Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
- Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
- The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
- Fixed the gem border for an ability in adventure mode sticking around in build mode.
- The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
- Fixed a bug that occurred when quitting the client after loading the game for the first time.
- New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
- Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
- Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
- Removed a duplicate item from the Medieval Highlands recipes.
- Fixed inconsistencies with the item and collection names of the following, per community feedback:
- Shuffling Shrimp Nigiri
- Cygnus_01 Speedcycle
- Snowfest Log
- Trovian Tumbler
- Personal Pop Parade
- Pink Gummy Barbearian
- Blue Gummy Barbearian
- Pink & Blue Gummy Barbearian
- Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
- Wings can now be opened with 0 jumps remaining during minigames.
- Improved the report spam feature.
- Fixed Chloromancer heal VFX for seedlings when using a skin.
- Minigame elements no longer appear in PvP maps or incompatible minigame maps.
- Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
- The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
- To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
- Scaled down all dragon allies to prevent them from appearing larger than some player characters.
- Dino Tamer minions now show combat numbers.
- The issue with the Knight rapidly swinging the primary attack after a charge has been fixed.
- The Floral Fantasy aura will now correctly unlock when crafted in the Chaos Crafter.
- When Cursed Skulls are active, they are now transparent and no longer block projectiles.
- The Vial of Unleashed Power now has a 10 second cooldown.
- The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
- Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
- Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
- Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
- The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
- Fixed the duration of the Reboot Ult VFX to match the duration of the power.
- Various optimizations and client crash fixes
Preview: 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft. Bu Show
Trovian Atlas
- The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
- The Sun Goddess Statue is surrounded by:
- A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
- A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
- Three copies of the new Trovian Atlas (details below)!
- The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
- Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
- All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.
Gem Stat Augment and Reroll System
- Improve or change a stat on a gem using the new Gem Forge!
- The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
- New crafting materials to support this system have also been added:
- Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
- Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
- Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
- Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
- Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brillance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
- Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
- Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
- The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
- Gem Booster Boxes have been rebalanced:
- Binding Darkness has been added to the drop table.
- Gem dust has returned to the drop table.
- The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
- These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
- Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
- There are 12 boons in total, one for each month of the year.
- They now have a very rare chance to drop the 18-token monthly reward.
- Bound Brilliance has been added to the common drop table.
- The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
- The number of Jade Clovers that drop from one roll has been decreased.
- These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
- Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.
Subclasses
- The new subclass system is unlocked ~automagically~ at level 10!
- Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
- Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
- An active class may not be designated as its own subclass.
- Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
- The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
- Each class gives the following bonuses when selected as a subclass:
- Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
- Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
- Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
- Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Luncer and receive some of its power.
- Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
- Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
- Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
- Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
- Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
- Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
- Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
- Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
- Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
- Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
- Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
- Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.
Shadow Tower Foyer
- Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
- The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
- Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
- Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.
Shadow Hydrakken
- The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
- Watch out for parasites!
- Hisssssssssssss. Don't heck with him. 5x Wall Snek.
Darknik Dreadnought
- The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
- You won't like him when he's angry.
- Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.
Additional Shadow Tower Updates
- Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
- Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
- Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
- Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
- Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
- The amount of Flux dropped from Titan's Treasures has been significantly reduced.
- The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
- Spikewalker Normal/Hard/Ultra: 1/2/3
- Weeping Prophet Normal/Hard/Ultra: 1/2/3
- Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
- Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
- Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
- Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
- Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
- An assortment of new enemies have migrated to the Shadow Tower.
- Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.
Fae Trickster Updates
- The duration of Faerie Dance staves has been increased to 15s from 10s.
- Faerie Dance staves now use player health and take 75% less damage.
- The attack speed of Faerie Dance staves has been reduced to 1.0 from 1.25.
- Ego Blast now deals 20% more damage.
- An Ego Blast crit is now 51% of base damage.
- Glitterbomb now has a 0.5s stun and deals 33% more damage.
- Glitterbomb no longer knocks back enemies.
- The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
- The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
- A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!
Store
- The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.
New Dragons
- Five new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
- Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
- Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
- Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
- Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
- Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
- Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
- A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.
PTS only
- A special login event just for PTS has begun! Each daily login for the next four days will grant:
- 1 Gem Forge
- 500 Bound Brilliance
- 500 Binding Darkness
- 15 Level 25 XP coins
- 15 Level 20 XP coins
- 1,000,000 Flux
- 9999 Eyes of Q’bthulhu
- 500 Hearts of Darkness
- 500 Diamond Dragonite
- 100 Titan Souls
- 100 Lunar Souls
- 25 Stellar Empowered Gem Boxes
- 100 each of yellow/red/blue Shadow Gem Boxes
- 1,000,000 each of yellow/red/blue gem dust
- 500 Ninth Lives
- 5 Builder's Rough Focus
- 5 Builder's Precise Focus
- 5 Builder's Superior Focus
- 5 Contained Chaos Spark
Additional Updates
- Legendary and Primordial Dragons now unlock directly into Collections when crafted.
- Fixed an exploit with the Loot Collected leaderboard.
- The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
- The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
- Added a message letting players know they cannot fish without a lure.
- Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
- They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
- The rewards for completing the Golden Thread have been revamped for new players.
- Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
- New spear styles by Zayth and Rosain have been added to the game!
- ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
- The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
- Fixed the "Any" category in the Marketplace.
- Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
- Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
- The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
- Fixed the gem border for an ability in adventure mode sticking around in build mode.
- The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
- Fixed a bug that occurred when quitting the client after loading the game for the first time.
- New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
- Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
- Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
- Removed a duplicate item from the Medieval Highlands recipes.
- Fixed inconsistencies with the item and collection names of the following, per community feedback:
- Shuffling Shrimp Nigiri
- Cygnus_01 Speedcycle
- Snowfest Log
- Trovian Tumbler
- Personal Pop Parade
- Pink Gummy Barbearian
- Blue Gummy Barbearian
- Pink & Blue Gummy Barbearian
- Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
- Wings can now be opened with 0 jumps remaining during minigames.
- Improved the report spam feature.
- Fixed Chloromancer heal VFX for seedlings when using a skin.
- Minigame elements no longer appear in PvP maps or incompatible minigame maps.
- Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
- The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
- To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
- Scaled down all dragon allies to prevent them from appearing larger than some player characters.
- Dino Tamer minions now show combat numbers.
- When Cursed Skulls are active, they are now transparent and no longer block projectiles.
- The Vial of Unleashed Power now has a 10 second cooldown.
- The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
- Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
- Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
- Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
- The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
- Fixed the duration of the Reboot Ult VFX to match the duration of the power.