item_crafting_bottle

Bottle

Crafting Material.

Bottles are found growing wildly throughout the world or can be grown through Gardening.

Designed by: Trove Team

Dev Tracker 5
Posts the Trove developers have made that mention "Bottle"
Club Gardening bug. Fasti / Trove Forums

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Quote Originally Posted by SadDeath View Post
I planted 500 mushroom trees under a hole in my club world, i left the game for a few minutes, logged back on check the tees, its gone. i plant 1000 steed feed trees, 739 of them went missing, 500 bottle trees, 360 went missing. Any dev willing to help me check if my friend took it or not please, he's my real life friend, I trusted him that he didn't took them. If devs are able to check what blocks has been destroyed by who, please contact me. thanks.
Check what Plague_Bearer suggested to see if the plants are still there but invisible. If they are, update us here so we can check out that bug. If not you can submit a ticket and we can look into if they were collected or if something else happened.

the jar is a little to clear. I would make it a little more opaque and maybe add some things to vary it up a bit like a metal collar at the neck of the bottle or a lid that is made of wood. Things like that. I'd also suggest making the jar more square to match Trove style. I like the concept though. :)

Really well done, but we have one of these in the game already, unfortunately.

One of the things we are talking about is the concept of bottle worlds. These are more adventure oriented worlds that are reached through using an item that is either found or crafted in game. We really liked your Biome, but thought it might work better as a bottle world. :)

Shadow's Eve Edition Avarem / Trove Forums

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* Shadow's Eve is here!
* The hub has been redecorated
* A new pinata is now in the store
* A new mag rider is now in the store
* Pumpkins can now be grown
* Pumpkin lairs are now in the peaceful biomes
* Shadow keys now cost an additional 20 fragments
* Shadow keys are now 400 Credits on the store or 900 for three.
* There is now a small chance to get a pinata helm if you're the person who throws a pinata
* The person who throws a pinata now has double the chance to get a mount from it
* The person who throws a pinata now gets +70 ore. Everyone now gets 10 ore.
* Helms are now worth 10 mastery points
* Database improvements to address rollbacks
* Fixing bug where world tooltips aren't rendered properly when the entire UI is hidden.
* Fixing bug where client sometimes doesn't rejoin user created channels upon login if the user wasn't in Global.
* Fixing an issue where some players received a purchase failure message every time they changed worlds.
* Neon City recipe lairs should now correctly drop Neon City recipes. Thanks, Zenahk!
* Fixed a bug that could cause a Neon Ninja to be unable to attack after activating Final Technique while in stealth.
* Loading screens now display a status.
* You can now strike a /pose
* You can no longer join Shadow Arena worlds with /joinworld
* The robot arena and robot assault quest that were failing due to an unspawned NPC should now be fixed.
* Mastery points earned and the total shown in Mastery Ranks should now match and correctly update
* Added mastery rank 51-55
* Significantly reduced cost for early crafting stations
* The bottle plant recipe now costs and additional 2 primal flames
* Fixed "Failed to loot item due to full inventory" message appearing when inventory is not full
* There are now more hair and eye colors and the colors have been adjusted slightly to be more Trovey