Shadow Punisher

[Melee] [Shadow Dungeon]

Approved
5 months ago

by Punkmonkey Home Files Download ZIP

This is the sword that goes under the same theme as my Augury of the End staff. My current plan is to create one weapon for every weapon type (except two for melee, a sword and a mace), all themed around the shadow architecture found in the game. My goal is to make each creation as unique and unlike anything else currently in-game as possible. If all goes well, I will move to armor and costumes and finally, mods such as mounts and potentially new enemy types. For now, however, I am taking it slow with simple weapons.

Info

Progress


Status

Created 5 months ago

Updated 5 months ago

Approved 5 months ago
This Creation was Approved by Creation Moderators and is waiting to be considered by Trove Developers for Acceptance.
Activity

Shadow Punisher status has been set to Approved

Ylva 5 months ago

Shadow Punisher status has been set to Needs Review

Punkmonkey 5 months ago

Shadow Punisher status has been set to Active

Ylva 5 months ago

Shadow Punisher status has been set to Needs Review

Punkmonkey 5 months ago

Comments and Likes Comments 6

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Shadow Punisher status has been set to Approved

Version 2 looks much better, thank you for cleaning it up :)

Approved.

Shadow Punisher status has been set to Needs Review

Shadow Punisher status has been set to Active

Hi there!

Whoa, the sword looks epic! And your goal sounds epic too :) Good luck!

 

With this exact design though, it seems like there are a whole lot of colors that are only used on single voxels.

Soft and smooth gradients can look good, but its usually discouraged to use Gradient or Noise because they create a whole lot of various color shades that are not visible to  the human eye, but count as different blocks on the model. The more single voxels like this are on the model, the harder it is for the game to render and display it. Sure, on a single sword it might not be an issue, but the more models like this are there, the worse it gets.

You can use the QB color tool to see how many different colors are there on the model - https://trovesaurus.com/colours .

The current design (_01) has 53 different colors, which is a lot. Notice that about the half of them is only used once.

With some cleanup, the model (_02) does not look drastically different.

Im sure that you can find colors that could be adjusted with less impact on the design:

The _02 uses only 25 different colors:

I hope this makes sense! 

Aside from the color count, everything else about the sword looks absolutely perfect.

 

Im going to change the status of this creation to Active, but hoping to see it on Review again soon! 

Shadow Punisher status has been set to Needs Review