Temple of Bones
[Dungeon (1 Star)] [Dragonfire Peaks]
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Progress
Status
Created 3 years ago
Updated 2 years ago
The author of this Creation has been Rewarded by the Trove Developers.
Temple of Bones status has been set to Added
_FutureHero_ 2 years ago
Temple of Bones status has been set to Rewarded
ActualPostCard 2 years ago
Temple of Bones status has been set to Accepted
ActualPostCard 2 years ago
Temple of Bones status has been set to Approved
_FutureHero_ 3 years ago
Temple of Bones status has been set to Needs Review
Foodfight2 3 years ago
Temple of Bones status has been set to Active
_FutureHero_ 3 years ago
Temple of Bones status has been set to Needs Review
Foodfight2 3 years ago
Temple of Bones status has been set to Active
_FutureHero_ 3 years ago
Temple of Bones status has been set to Needs Review
Foodfight2 3 years ago
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Congratulations! Your dungeon has been added to Trove!
It can be found in the Dragonfire Peaks biome.
Great edits to the boss rooms and gameplay room 1!
And yes it is recommended for you to update the screenshots to accurately represent your dungeon ^^
There are two things I need to tell you before I approve of this dungeon.
First, I believe you forgot to flood fill gameplay room 2's walls with dirt blocks since they are still a solid color.
Second, in the same gameplay room this segment may have too much going on while focusing on jumping across the lava, the spikes may get in the way of the player. I suggest removing these two to keep it more simple. And while you're at it might lower the count of spikes at the start of the room to be around 11-12 instead of 18-19 like in gameplay room 1.
That is all, setting it back to active for now. ^^
The top design for this dungeon is beautiful! I love the use of stone and bone for the dragonfire feel.
Some things I would like to mention about this dungeon would be that in both gameplay rooms there is an area with a lot of spikes while the other areas are more barren. I suggest you spread them out evenly throughout both gameplay 1 and 2.
Another thing is right now the walls are a sold color and would look nice with either more decorations or a quicker solution floodfilling them with /wadd placeable/block/natural/dragongrass, you could also use the grass in the boss rooms as well.
The only other thing about the gameplay rooms is the vanishing blocks. Not many people are fans of these blocks so it could be nice to leave them out of one variation. Making the difference between the two gameplay rooms more noticeable.
Example Image (top is existing design, bottom is suggested edit)
Last, I would like to suggest is you take out some traps from the lair_boneboss1. It has a pretty small fighting space and would be annoying to have to deal with so many traps and spikes while in there.
Setting this back to active for now, hope to see it again soon! ^^