Sword Frame

[Decoration] [Medieval Highlands]

Draft
3 years ago

by Bambi Home Files

Model Viewer: Open in Troxel
It’s my Frame that holds my sword!
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Created 3 years ago

Updated 3 years ago

Draft Creation

This Creation does not take up a Creation Slot, set it as Active if you have a free slot and wish to work on it again.

Activity

Sword Frame status has been set to Draft

Bambi 3 years ago

Sword Frame status has been set to Active

Bambi 3 years ago

Sword Frame status has been set to Needs Review

Bambi 3 years ago

Sword Frame status has been set to Active

Bambi 3 years ago

Sword Frame status has been set to Draft

Bambi 3 years ago

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Sword Frame status has been set to Draft

Sword Frame status has been set to Active

Sword Frame status has been set to Needs Review

Sword Frame status has been set to Active

Hi! 
Looks like you upload a lot of decorations, and they have pretty nice ideas behind them :)

There are few things that you can always check yourself without having to wait for a moderator to review your creations.

Once you open your model in Troxel you can use an in-built feature to check your creation for technical issues. Find the "Trove Creations" on the right navigation bar, select the type of your creation and click on Lint and Export - that will highlight any technical issues with your model, if there are any. 

For example, both this one and Table of War use voxels of color below 10.10.10 RGB - those would need to be just bit brighter, as Trove stops reflecting any light on colors below 10.10.10.

Also, a decoration must be placed within 12x12x12 bounding blocks and should have an Attachment Point - pink voxel that tells the game where to place the model. You can avoid using the Attachment Point, but if you do - you NEED to keep the bounding box of 12x12x12 and have the decoration properly aligned within. There can only be one Attachment Point, Table of War is trying to use 3 - you can see them if you look at your model from the bottom.

Some more details about decorations are listed in the guide > https://trove.fandom.com/wiki/Cornerstone_decoration_creation 

It is also necessary to include an in-game screenshot of your creation. To get your creation to display in game you can use either /decopreview <blueprint> while in Metaforge or make your design replace one of the existing decorations with an Override folder method. You can read more about Override folder method over here > https://trovesaurus.com/page=3749/how-to-get-started-with-trove-creations#step-5-preview-your-creation-in-trove look for Step 5, modding items into the game.

Previewing your creation in game gives you a better understanding of how your decoration looks and works in Trove. Things might look perfect in editor, but with in-game lighting and material maps things may change. And so it is important for moderators and Developers to have an in-game screenshot of a creation available, to have an idea of how the item would look if it was implemented in game.

Hope it helps!

Sword Frame status has been set to Draft