Balefire Bruisers
[Fist] [Dragonfire Peaks]
Balefire Brawlers- Fist weapon from Dragonfire Peaks
Progress
Status
Created 3 years ago
Updated 3 years ago
The author of this Creation has been Rewarded by the Trove Developers.
Balefire Bruisers status has been set to Added
Ylva 3 years ago
Balefire Bruisers status has been set to Rewarded
ActualPostCard 3 years ago
Balefire Bruisers status has been set to Accepted
ActualPostCard 3 years ago
Balefire Bruisers status has been set to Approved
Ylva 3 years ago
Balefire Bruisers status has been set to Needs Review
Garvenius 3 years ago
Balefire Bruisers status has been set to Active
Ylva 3 years ago
Balefire Bruisers status has been set to Needs Review
Garvenius 3 years ago
Balefire Bruisers status has been set to Active
Garvenius 3 years ago
Balefire Bruisers status has been set to Needs Review
Garvenius 3 years ago
Balefire Bruisers status has been set to Active
Garvenius 3 years ago
Balefire Bruisers status has been set to Needs Review
Garvenius 3 years ago
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Congratulations! Your creation has been added to Trove - Balefire Bruisers!
It can be found in collections under Styles > Fists > Dragon.
Fist looks great, well done!
Happy to approve :)
For future reference - we require a .blueprint of creation uploaded to Files tab. Its right next to Home/Edit etc. Blueprint should be named styletype_stylename[CreatorsName].blueprint
so in your case - fist_balefire_bruisers[Garvenius].blueprint
. No spaces, capital letters only in Creators Name in square brackets. This time i ve made a blueprint from the files in your latest Troxel link and uploaded that, but it saves me time if creators do that themselves :)
Hello and welcome!
What a fancy fist design, well done! I really like the theme and idea execution :)
There are a couple of issues on the technical side of things, but its nothing that cant be fixed:
- Fist size - fists can not exceed the 6x9x5 bounding box, bigger fists are likely to clip/get in the way during animations. Especially on a freshly-released Bard class. Below you can see a comparison between max dimension fist - Claws of Clarity and your design. Please excuse my paint skills.
In case its hard to read - your Fist design is almost perfect but a bit too long on one dimension. Shrinking it down by one voxel will fix that.
Shrinking example:
- Material Maps - i am very happy to see the maps in use, but they can not overlap. Game engine does not know how to display 'glowing iridescent' (or 'metal glass' etc) so if something is mapped on Specular it should not be anything but plain white on Type and Alpha.
Current material mapping vs mapping that would work properly in game:
I hope it makes sense :)
I am going to change the status of your creation to Active for now, change it back to Needs Review once you upload changes. Im really hoping to see this one on Review again, but if you d rather create something completely different set this one to Draft, that will hide it from the list and free up a creation slot.
In any case, good luck!