Turkey Blasters
[Pistol] [Medieval Highlands]
necessary...
Progress
Status
Created 4 years ago
Updated 3 years ago
The author of this Creation has been Rewarded by the Trove Developers.
Turkey Blasters status has been set to Added
Ylva 3 years ago
Turkey Blasters status has been set to Rewarded
ActualPostCard 3 years ago
Turkey Blasters status has been set to Accepted
ActualPostCard 3 years ago
Turkey Blasters status has been set to Approved
Ylva 4 years ago
Turkey Blasters status has been set to Needs Review
UnseenRhyme91 4 years ago
Turkey Blasters status has been set to Active
Ylva 4 years ago
Turkey Blasters status has been set to Needs Review
UnseenRhyme91 4 years ago
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Congratulations! Your creation has been added to Trove - Turkey Stuffer!
It can be found in collections under Styles > Guns > Highlands.
@Ylva
thank you very much! next time I will be sure to preview it in game and make a blueprint. thanks again
Hello again!
Thanks for fixing the gun! Im going to go ahead and approve this one here, but for future occasions please keep in mind that:
- Every creation must feature an in-game screenshot (or few) of an appropriate class wielding the style. For guns its gunslingers, pirate captains and dino tamers. I ve uploaded a screenshot for you, but please do it yourself next time.
- Every creation must have a blueprint of it uploaded to the post. Blueprint should be named styletype_stylename[CreatorsName].blueprint
to match the naming pattern for in-game files, in your case it is gun_turkey_blasters[UnseenRhyme91].blueprint
. This time i ve made a blueprint from your latest Troxel link and uploaded that for you, but it saves me time if creators do that themselves :)
@Ylva
hopefully that should do I rotated it 180 and gave the handle shown. but I unfortunately don't know how to preview it in game
Hello!
Haha omg, i love it! Such a fun design and its just so weird that with all the turkeys in Trove there is no turkey gun :)
Few things that would need to be adjusted before i could approve it:
- orientation of a gun. You need to rotate it 180 by Y axis for it to face correct way in game.
- location of pink voxel - Attachment Point. Hands of characters occupy 3x3x3 radius around the AP, with its current placement half of that will be placed in a gun model, causing clipping and unpleasant visual effects. Turning two legs into one longer and placing AP on them should work.
Forgive my Paint skills but here is a quick image to illustrate what i mean. That black shape in the middle is expected gun position.
Once gun is correctly rotated please preview it in game, make a screenshot and upload to this post :)
Im going to change status of your creation to Active for now. Set it back to Review if you upload any changes. If you would rather post something completely different you could set status to Draft, that will hide creation from the list of Active and will free a creation slot for something else.
Hoping to see this one on review again, but in any case - good luck!