Geode Castle

[Dungeon (3 Star)] [Geode Topside]

Approved
3 years ago

by Yuyukey Home Files Download ZIP

This ist my 3rd try of a dungeon please let me know if u like it :)

this creation took me hours because im not that good with qubicle but it was a lot of fun to create this but also pain :D

If there is anything wrong or bad please tell me about it ! :)

♦ Boss place 2 Variations

♦ Boss place2 2 Variations

♦ Endboss 2 Variations

♦ Castle/Tentacle design 2 Variations

Info

Progress


Status

Created 3 years ago

Updated 3 years ago

Approved 3 years ago
This Creation was Approved by Creation Moderators and is waiting to be considered by Trove Developers for Acceptance.
Activity

Geode Castle status has been set to Approved

Ylva 3 years ago

Geode Castle status has been set to Needs Review

Yuyukey 3 years ago

Geode Castle status has been set to Active

Ylva 3 years ago

Geode Castle status has been set to Needs Review

Yuyukey 3 years ago

Geode Castle status has been set to Active

Ylva 3 years ago

Geode Castle status has been set to Needs Review

Yuyukey 3 years ago

More

Geode Castle status has been set to Active

Ylva 3 years ago

Geode Castle status has been set to Needs Review

Yuyukey 3 years ago

Comments and Likes Comments 17

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liked this!

3y

@Ylva

Thank you very much! :)

Geode Castle status has been set to Approved

Everything seems to be in order, great job!

Happy to approve. Hoping to see it accepted and in game, well done :)

@Ylva

Hello there :)

Ive changed the spawn from the the boss area to the center and the .dungeon file is now included in the files sector :)

 

Geode Castle status has been set to Needs Review

Geode Castle status has been set to Active

Hello!

Sorry for the delay.

Most of the files look correct, good job!

Two moments:

- there is no .dungeon file uploaded, please make sure it is there.

- mini boss spawner in the boss11.blueprint room is not in the middle of fighting space. I understand there there is lava in center, but with current placement if it spawns cursed skulls half of the area will be inside of the wall which can prevent monsters from spawning properly. 

Going to change status to Active, but i ll try to keep close eye on Review notifications over the weekend.

@Ylva

Anyone there? :P

@Ylva

well now I understand !

Thanks for helping me with the chests and portals.

- changed the name of the last piece so now the last variation works

- removed the GM boss Quest so there is only the Chest for minor bosses

- added one portal to boss rooms and one to the exit

 

Thanks a lot this is really so much fun to create things! :)

Geode Castle status has been set to Needs Review

Geode Castle status has been set to Active

Hello again :)

Great job on adjustments! Id remove some more spikes but there are safe paths between them as is so thats good. Loving new variations and decorations, they really do add life to builds :)

About the GM Quest thingies, it would seem i wrote it in a way that was hard understand, im sorry. I ll try to be clear:

  • GM Quest (chest without crown)- used to spawn minor bosses. Your only need one of these in each mini boss room.
  • GM Boss Quest (chest with red crown)- used to spawn major bosses. You only need one of these in each big boss room.
  • GM Master Quest (chest with green crown)- used to spawn Dark Heart creepy interactive device that activates timer in 5-star dungeons on Geode Topside worlds. It is not used in 1-star or 3-star dungeons at all, you do not need to place it anywhere.

Following images apply to all 4 miniboss rooms you have. Only the GM Quest need to be placed and it should be in the middle of a room.

For the Major boss rooms you only need GM Boss Quest item, which should also be placed in the middle. About the portals, you have two blue portals on the castle3, while you should have a purple portal (GM Quest Teleporter near the boss) + blue portal (GM Quest Teleporter Outside where you want players to exit the dungeon). On the image i suggest to put it near the boss (on both variations), but it will also work if you replace the blue portal on top of castle3 with purple one.

Lastly, i was trying to figure out why your endboss2 does not spawn and found this in your .dungeon:

Please make sure that every [Piece] has a unique name. Tent2 should have Piece8 (or anything else other than names you already used for pieces).

These fixes shouldnt take you more than few minutes :)

Geode Castle status has been set to Needs Review

@Ylva

First thanks for your feedback! :)

- The first thing with the GM Master Quest.. everything should be the GM Quest already and also the enboss ist the GM Boss Quest already
I checked it twice because you said its maybe the wrong one but should be fine :)

- The "waterfall" :D is now fixed. I build it in the main blueprint so its working fine now.

- added some other liquids to some variations

- filled all the space inside of the dungeon and inside of all variations so there is no more space for the players to fall in or get in

- added some pillars around the castle with some broken ones and laying pillars so the castle looks a bit older and a bit more like a ruin

- removed couple of spikes :D

- tried to get a bit more variations to my minor boss areas (i hope u like it :))

Geode Castle status has been set to Active

Hello!

It always makes me happy to see new dungeons :) Outstanding job, loving the layout of the castle :)

Few moments that would need to be adjusted before i could approve this:

- Since we have not yet received any guidelines from Dev team about 5* dungeons im assuming this one is a 3*. Yet almost every boss room seem to contain the Gm Master Quest which is a Dark Heart interactive switch that starts a timer on 5* dungeons (it was not in metaforge guides since its a recent addition but ive added a mention about it to all pages i could recall). Please make sure that your minor boss rooms only have GM Quest (just one in each room that could spawn minor boss) and your major boss room only has the GM Boss Quest.

- Is this part meant to create a huge waterfall? That would be gorgeous but very unfriendly for console users unfortunately. It is alright to have some falling water but please make it contained and less wide-spread. Also as a variation suggestion, since you have 2 of Tentacle parts, one could have water and other could have some other liquid :)

- Are the insides of the dungeon meant to be accessible for players? There is an entrance hole next to one of the tentacles and couple of smaller holes nearby, but there doesnt seem to be anything on the inside. I would suggest to close up the hole and preferably fill the insides to make sure players dont bomb in and get lost/confused/frustrated because they cant get out. Another good thing about filling those empty rooms - your dungeon will have less Voxel Surfaces displayed = less things for game to process = better performance.

- If you will be editing the main Castle part anyway, it might be good to add some more of those nice pillars that you have on top to the walls or miniboss areas.

- Last but not least, variations. You already have few separate rooms that get changed and replaced, but it would be really good if you added some more distinct features to them. At the moment you use lava, spikes and two types of turrets throughout all 4 variations of minor bosses. You can look at your own Major Boss rooms for good example of room variation. Also, spikes do not need to be everywhere :)

Overall - very nicely done! Great layout and flow, pleasing visuals too. Going to change status of your creation to Active for now, but hoping to see it back on Review!

Geode Castle status has been set to Needs Review