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Commented on Geode Castle Dungeon (3 Star) creation

Hello!

It always makes me happy to see new dungeons :) Outstanding job, loving the layout of the castle :)

Few moments that would need to be adjusted before i could approve this:

- Since we have not yet received any guidelines from Dev team about 5* dungeons im assuming this one is a 3*. Yet almost every boss room seem to contain the Gm Master Quest which is a Dark Heart interactive switch that starts a timer on 5* dungeons (it was not in metaforge guides since its a recent addition but ive added a mention about it to all pages i could recall). Please make sure that your minor boss rooms only have GM Quest (just one in each room that could spawn minor boss) and your major boss room only has the GM Boss Quest.

- Is this part meant to create a huge waterfall? That would be gorgeous but very unfriendly for console users unfortunately. It is alright to have some falling water but please make it contained and less wide-spread. Also as a variation suggestion, since you have 2 of Tentacle parts, one could have water and other could have some other liquid :)

- Are the insides of the dungeon meant to be accessible for players? There is an entrance hole next to one of the tentacles and couple of smaller holes nearby, but there doesnt seem to be anything on the inside. I would suggest to close up the hole and preferably fill the insides to make sure players dont bomb in and get lost/confused/frustrated because they cant get out. Another good thing about filling those empty rooms - your dungeon will have less Voxel Surfaces displayed = less things for game to process = better performance.

- If you will be editing the main Castle part anyway, it might be good to add some more of those nice pillars that you have on top to the walls or miniboss areas.

- Last but not least, variations. You already have few separate rooms that get changed and replaced, but it would be really good if you added some more distinct features to them. At the moment you use lava, spikes and two types of turrets throughout all 4 variations of minor bosses. You can look at your own Major Boss rooms for good example of room variation. Also, spikes do not need to be everywhere :)

Overall - very nicely done! Great layout and flow, pleasing visuals too. Going to change status of your creation to Active for now, but hoping to see it back on Review!