Forbidden Kings Blade
[Melee] [Forbidden Spires]
![](https://trovesaurus.com/images/uploads/ioR6x31_h.png)
![](https://trovesaurus.com/images/uploads/ioR6x31_t.png)
![](https://trovesaurus.com/images/uploads/XusjY3l_t.png)
![](https://i.imgur.com/jNlMgKM.png)
Forbidden Kings Blade status has been set to Approved
Ylva 5 years ago
Forbidden Kings Blade status has been set to Needs Review
Drawler 5 years ago
Forbidden Kings Blade status has been set to Active
Ylva 5 years ago
Forbidden Kings Blade status has been set to Needs Review
Drawler 5 years ago
Forbidden Kings Blade status has been set to Active
Ylva 5 years ago
Forbidden Kings Blade status has been set to Needs Review
Drawler 5 years ago
Magma Blade status has been set to Active
Ylva 5 years ago
Magma Blade status has been set to Needs Review
Drawler 5 years ago
![](https://trovesaurus.com/data/catalog/interactive_sign_trove_note.png)
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Developers come by and pick from the pool of Approved creations to Accept and Add creations into the Trove. We cant speed that up, so only thing is to wait. You could make more creations in a meanwhile if you wish, there is no limit on how many Approved, Accepted or Added creations can one user have :)
Hello again!
Sorry for the delay.
Looking good! I believe this one would be a great addition to Forbidden Spires, very nice, clean and attractive design :)
Happy to approve.
For future reference, we also require a blueprint file uploaded to Files tab so Devs could easily download it and put creation in game. This time around i uploaded one for you, made from your latest Troxel link, but please upload it yourself next time :) The name of blueprint should follow a template of creationtype_creationname[CreatorsName].blueprint
, so in your case sword_forbidden_kings_blade[Drawler].blueprint
.
Mapping looks great, thank you for giving it a try! I like the metal shine :)
There seems to be a random color voxel that wasnt there in previous version?
Also, it looks like you are having some overlapping Materials. One voxel cannot be both Glowing on Type map and Metal on Specular. You will never see 'glowing metal' in game simply because game engine doesnt have a slightest idea on how to render that. Thus, if voxel is Glowing on Type it has to be Rough on Specular, and if it is Metal on Specular it has to be plain white on Type.
Left is the current material Mapping, and on the right side there are two groups of ways it could work correctly. I think Specular would work just fine, without any extra glow, but its up to you :)
To be clear, you dont need to create empty Map if there is nothing going on there, like a plain white Type on image above, its there only to illustrate correct coloring.
Hoping i would be able to approve it next time i see it on review :P
Hello again!
That sword actually looks really neat! I love the massive handle and raw jade blade, nice combination :)
You think some Material maps could spice up the impression? Those are used to make voxels glow or shine like metal https://trove.fandom.com/wiki/Material_Map_Guide , could be worth to give it a try.
If you wont like the end result with maps just throw it back to Review as is :)
Hello and welcome!
Your sword design looks very interesting, i like the 'damaged' blade shape and elegant handle!
Unfortunately, there are over 900 various sword designs already in game so all newly approved swords have to be unique and extraordinary. There are quite some swords that share same color pallet and overall impression as yours, Flaming Flankshanker,
Malevolent Machete,
Glowering Firefang and probably many other ones. I would not be able to approve the sword the way it is. May be you could make it more unique? Some unusual shape or splash of colors may be? Going for biomes that have least melee designs could be helpful, or picking some other melee weapon type like an axe or blunt.
Going to set status of this one to Active for now, set it back to Needs Review if you upload any changes to the model :) If you d rather work on something completely different you could set status to Draft, that will free up a creation slot for another style and hide this one from the public list of Active.
In any case, good luck!