Weathered BattleGrounds

[Dungeon (3 Star)] [Geode Topside]

Approved
6 months ago

by JoshuaFT Home Files Download ZIP

Weathered outpost that was place above a Leviathans chamber and caused the outpost to be abandoned leaving the aftermath of the battle to be untouched.

Comments and Likes Comments 13

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Creation Status Changed to Approved
by Ylva April 13, 2020

Wowsers, you did an incredible job on it! Looks stunning, very nice use of maps and deco :D

My pleasure to approve :) Hoping to see this one in game (and hoping to see more dungeons or other creations for you!)

Creation Status Changed to Needs Review
by JoshuaFT April 11, 2020

@Ylva

Glad to hear your suggestions and opinions :> , Thank you very much and I will keep on revising it 💖

Creation Status Changed to Active
by Ylva April 10, 2020

Hello again :)

Updates looking great, im especially fond of second top variation, looks very dangerous :D Thank you for adding fake-air roofs!

Other new rooms are good as well. You went a bit harder than i expected on trimming mobs and traps, but it should be alright this way :) However, without them the corridor and boss rooms seem somewhat empty. That probably wont be the case with all them mobs alive, but may be some decorations (https://trovesaurus.com/deco/geode/workbench_biome_geodehub/1 etc) wont hurt? Or some of those green Geodian grassy things on the ground at least? ( /wadd placeable/deco/geode_hub_grass_01 )

As a side note, you dont seem to be using any material maps. Its not a bad thing, i think your dungeon looks good enough without extra glow and shine and glass, plus adding them properly would mean going back to Voxel editor. Im not saying you should make those big crystals glowing (or all them spikes on the tentacles) but you could still add glowing or glass to dungeon blueprints in metaforge with blocks that are available for in-game building. Sadly those dont come in all too many colors, but its always possible /wadd them to MF inventory and /floodfill or /replaceblock with them. For this time around though it would be fine by me to go without materials, just making sure you are avoiding them by choice :P

To sum it up, with few decorations here and there to spice up the impression i would be happy to approve the dungeon, its designed nicely, reads well for what its meant to represent and works perfectly. Very well done!

liked this!

6mo
Creation Status Changed to Needs Review
by JoshuaFT April 9, 2020

@Ylva

So Glad to hear your opinion and suggestions on my work, Thank you very much for the feedback and I will keep on working on it <3

 

Creation Status Changed to Active
by Ylva April 8, 2020

Hello!

It makes me so happy to see dungeons being made! Loving the idea and layout, whole dungeon has very Geodian feel to it, good job on the ruins, and wrecks and tentacles :) Wall patterns and pillars are absolutely great!

A few things do need to be adjusted before i would be able to approve it though.

First and foremost - each room must have at least two variations. This rule exists to make sure players get to experience variety within same dungeon > less repetitive gameplay > players able to farm longer without frustration of 'i have done this many times already'. Of course eventually every player knows every dungeon, but its still best to have a tiny element of surprise when they enter it.

You already have plug separation between top, second miniboss and big bad boss room, so what im asking is a second option for each of those sections. Bottom ones could vary with higher/lower floor, or have partially destroyed walls/pillars/ or have more tentacles/ruins, etc etc. Top one could have other elements on it/elements in different places/differently shaped terrain or anything else you d come up with :) Just please make sure that variations are noticeable and work all together, as, any variation of room 1 can work with any variation of room 2 and so on.

Another thing, you are using quite some mob spawners and traps. Usually dungeons only spawn 25 mobs, but geode topside dungeons seem to spawn them all, so with the amount there is now it will be quite overcrowded. Id say may be 1/3rd of mob spawn locations could be safely trimmed down. Same for traps, while you do have enough space between them and dont stuff too many in one 'room' it still feels like there is not a safe spot in a dungeon. Traps placement should be challenging for players, but again, better to make it a bit easier than too hard and frustrating.

Lastly, the ground looks really nice, but if you /floodfill it with Geode Dirt (you can add it to your Metaforge inventory with command > /wadd placeable/block/natural/geodehubdirt.binfab ). That would create natural shading on the cave walls and make the dungeon fit nicely in the surrounding biome. Left image as it is now, right image with natural blocks.

Oh almost forgot, you also need a Fake Air roof above your dungeon, to make sure it doesnt get covered by the terrain. You could add a layer above parts you want always exposed to air in voxel editor and then /floodfill that with Placeholder blocks (in /mf inventory by default), or you could create a separate blueprint for roof and plug it in with sockets like any other room :)

Quick example, white is to become a roof:

Going to set status of your dungeon back to Active for now so you could work on it a bit more, but hoping to see it back on review! Seriously good job and nice design, would be great to have it finished and in game :)

Creation Status Changed to Needs Review
by JoshuaFT April 8, 2020
Creation Status Changed to Active
by JoshuaFT April 8, 2020
Creation Status Changed to Needs Review
by JoshuaFT April 7, 2020
Info

Progress

Added

Rewarded

Accepted

Approved

Needs Review

Active

Draft


Status

Created 6 months ago

Updated 6 months ago

Approved 6 months ago

This Creation was Approved by Creation Moderators and is waiting to be considered by Trove Developers for Acceptance.

Activity

Weathered BattleGrounds status has been set to Approved

Ylva 6 months ago

Weathered BattleGrounds status has been set to Needs Review

JoshuaFT 6 months ago

Weathered BattleGrounds status has been set to Active

Ylva 6 months ago

Weathered BattleGrounds status has been set to Needs Review

JoshuaFT 6 months ago

Weathered BattleGrounds status has been set to Active

Ylva 6 months ago

Weathered BattleGrounds status has been set to Needs Review

JoshuaFT 6 months ago

Weathered BattleGrounds status has been set to Active

JoshuaFT 6 months ago

Weathered BattleGrounds status has been set to Needs Review

JoshuaFT 6 months ago