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Commented on Weathered BattleGrounds Dungeon (3 Star) creation

Hello again :)

Updates looking great, im especially fond of second top variation, looks very dangerous :D Thank you for adding fake-air roofs!

Other new rooms are good as well. You went a bit harder than i expected on trimming mobs and traps, but it should be alright this way :) However, without them the corridor and boss rooms seem somewhat empty. That probably wont be the case with all them mobs alive, but may be some decorations (https://trovesaurus.com/deco/geode/workbench_biome_geodehub/1 etc) wont hurt? Or some of those green Geodian grassy things on the ground at least? ( /wadd placeable/deco/geode_hub_grass_01 )

As a side note, you dont seem to be using any material maps. Its not a bad thing, i think your dungeon looks good enough without extra glow and shine and glass, plus adding them properly would mean going back to Voxel editor. Im not saying you should make those big crystals glowing (or all them spikes on the tentacles) but you could still add glowing or glass to dungeon blueprints in metaforge with blocks that are available for in-game building. Sadly those dont come in all too many colors, but its always possible /wadd them to MF inventory and /floodfill or /replaceblock with them. For this time around though it would be fine by me to go without materials, just making sure you are avoiding them by choice :P

To sum it up, with few decorations here and there to spice up the impression i would be happy to approve the dungeon, its designed nicely, reads well for what its meant to represent and works perfectly. Very well done!