Pile of dragon coins
[Decoration] [Dragonfire Peaks]
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A pile of dragon coins, needed to cast powerful dragons.
and you using them as a decoration
Progress
Status
Created 5 years ago
Updated 3 years ago
The author of this Creation has been Rewarded by the Trove Developers.
Pile of dragon coins status has been set to Added
ActualPostCard 3 years ago
Pile of dragon coins status has been set to Rewarded
ActualPostCard 3 years ago
Pile of dragon coins status has been set to Accepted
ActualPostCard 3 years ago
Pile of dragon coins status has been set to Approved
Ylva 5 years ago
Pile of dragon coins status has been set to Needs Review
FranLugo123 5 years ago
Pile of dragon coins status has been set to Active
Ylva 5 years ago
Pile of dragon coins status has been set to Needs Review
FranLugo123 5 years ago
Pile of dragon coins status has been set to Active
Ylva 5 years ago
Pile of dragon coins status has been set to Needs Review
FranLugo123 5 years ago
Pile of dragon coins status has been set to Active
Ylva 5 years ago
Pile of dragon coins status has been set to Needs Review
FranLugo123 5 years ago
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Congratulations! Your creation has been added to Trove - Decorative Dragon's Money!
It can be unlocked with Dragonfire Recipe and crafted at the
Draconic Workbench.
Hello again!
Im tiny bit confused with your material maps. Troxel link has plain _s map, then you had a separate _s.qb with right mapping uploaded while blueprint next to it had only Waxy and Rough on specular. I was going to respond to that but got caught in more urgent matters. Today i see that currently uploaded blueprint has plain (rough) mapping again?
Image for reference.
Could you please make a blueprint with main color qb file and that middle specular mapping qb file, upload that and update Troxel link?
Also, please make sure your name is in square brackets on a blueprint. deco_dragoncoinpile[FranLugo123].blueprint
That format is used in Trove files to identify which part of files name is a name of a Style and which part is Creators name.
Looks great!
For shading i meant smooth color transactions, as, same red color would have lighter and darker shades depending on how light (imaginary) falls on it.
For material maps, please refer to this guide, https://trove.fandom.com/wiki/Material_Map_Guide.
General idea is that you make copies of your .qb file and color them with appropriate colors, that would turn into metallic or glass when you convert those .qb files to .blueprint file.
Speaking of blueprints, once you have the mapping please upload a blueprint of your decoration here aswell (button Files on top of your creation page). Blueprint should be named TypeOfCreation_NameOfCreation[CreatorsName].blueprint
, which in your case would be deco_Pile_Of_Dragon_Coins[FranLugo123].blueprint
Please set back to Review once material maps are there :)
@Ylva
I changed the colors of the decoration but i still trying to discover how to shade and mapping it because as i said im new with all of these and i have never made such as this thing (i have to say that its very funny) if you could explain me how or where do it i would be really thankfull.
Greetings
Dont worry, your english seems to be good enough for us to understand eachother :)
I like both designs to be honest. 4 thick coins look like they have more weight, and it should be easier to put shading on them, but with 3 thick coins shape of the stack as a whole looks better. However, with only 3 wide coins their black outline becomes the most noticeable and dominant part, im not sure its best to put accent on those.
Guess i would go with 4-thick coins because they look more blocky, but the choice is yours, both designs could br great :)
@Ylva
Hi, I apreciate your atention, ill start doing these adjustments as soon as i can, it might take me a long time because im kinda new doing this.
but after i get start i waned to show you another model of this decoration that i made with the coins having 3 blocks of wide instahed of 4 and adding another one to the desing because i thougt that they were too wide because its desing its vased in the legendary dragon thome to fit in the 12x12x12 limits. here is the troxel link: https://troxel.js.org/#m=CwwLAFUAAgBERET/AI8cDf/iAIUBggCFAoIAhQGEAIUBggCFAoIAhQGjAIUBggCFAoIAhQEAgAGDAIABgACHAoAAgAGDAIABggCAAYMAgAGAAIcCgACAAYMAgAEAhQGCAIUCggCFAYMAgAGDAIABgACHAoAAgAGDAIEBAAGBAAEAAYAAhwKAAAEAAYEAAQABggABAAGBAAEAAYAAhwKAAAEAAYEAAQCBAYMAgAGAAIcCgACAAYMAgAGCAAEAAYEAAQABgACHAoAAAQABgQABAIABgACBAYAAAYAAhwKAAAGAAIEBgAABggABgACBAYAAAYAAhwKAAAGAAIEBgACAAQABgQABAAGAAIcCgAABAAGBAAEAAYIAAYAAgQGAAAGAAIcCgAABgACBAYAAgAGAAAEAAYAAAYAAggIAggKAAAGAAAEAAYAAAYIAAYAAAQABgAABgACCAgCCAoAAAYAAAQABgACAAYAAgQGAAAGAAIcCgAABgACBAYAAAYIAAYAAAQABgAABgACHAoAAAYAAAQABgACAAYAAgQGAAAGAAIcCgAABgACBAYAAAYIAAYAAgQGAAAGAAIcCgAABgACBAYAAgAGAAAEAAYAAAYAAhwKAAAGAAAEAAYAAAYIAAYAAgQGAAAGAAIcCgAABgACBAYAAgAEAAYEAAQABgACHAoAAAQABgQABAAGCAAEAAYEAAQABgACHAoAAAQABgQABAIABgACBAYAAAYAAhwKAAAGAAIEBgAABggABAAGBAAEAAYAAhwKAAAEAAYEAAQCBAYMAgAGAAIcCgACAAYMAgAGCAIABgwCAAYAAhwKAAIABgwCBAQABgQABAAGAAIcCgAABAAGBAAEAAYIAgAGDAIABgACHAoAAgAGDAIABAIUBggCFAoIAhQGEAIUBggCFAoIAhQEAgAGDAIABgACHAoAAgAGDAIABgwCFAYIAhQKCAIUBwgCFAYIAhQKCAIUBwwA=
PD: I apologise for my awful english its not my original language (im from Argentina)
Hello!
What a nice idea for decoration, so weird that there is no such thing in game yet :)
I take it this one has been accepted on reddit, although i have a feeling that version on reddit had some shading and darker grey outline. I think deco will look much better if you used actual colors and mapping from Dragon Coins, since you are referencing that item.
On the top is Dragon Coin item, bottom is decoration you made. There is absolutely no need to replicate the coin 1:1, but original colors + some shading and mapping should work nicely.
Going to set it back to Active, dont forget to change status to Needs Review once you ve made adjustments.