View Comment

Commented on Retro Funguy Decoration creation

Hello!

Haha i really like this decoration! Seriously well done. Neon City colors are looking great on it, good choice :)

I see your Troxel link has glass blocks, but in game the decoration does not seem to have any transparency on that tiny screen.

Your material maps are currently looking like this, at least from what i can get out of your Troxel and blueprint:

Meaning, you have blocks marked as Glass on Type map (deco_t.qb) but your Alpha map (deco_a.qb) is pure Default white. You always do need to create an Alpha map if you are using Glass/Glowing Glass/Tiled glass on Type, without it game will render glass as opaque. 

In Troxel you could see those Glass blocks being transparent even without the Alpha map uploaded, but thats just the way Troxel is set up :( What you see in game would always be more accurate.

That said, if you do want to have that glass transparent in game, you do need to add Alpha for it. I would also suggest to make use of Specular map (deco_s.qb) and add some Metal/Water (slightly less reflective than Metal) texture. You dont have to use Specular, but it does add a little bit of extra charm to models :)

If you would compare those two variations side by side in game they would look like this, Specular maps are better seen in motion.

You had some of non-black colored blocks behind the green glass screen and they looked like Tetris pieces, i couldnt resist to try that out :P 

You do not have to apply any of those suggestions from above aside from the Alpha map which is mandatory if you have Glass on Type.

Im going to change status of your creation to Active for now, set it back to Needs Review once you upload changes. 

If you would like to create something completely different - you could change the status of this one to Draft. That will hide it from the public list and will free up a slot for another creation.

I am hoping to see this one on Review again!