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Commented on Pickaxe Inerte Staff creation

@Mathisso99

Me and Evilagician tried our best to explain all we know about dungeon making in this series of guides: https://trovesaurus.com/page=3620/dungeoneering-101-chapter-1-dungeon-basics

If you have any specific questions feel free to ask (you could mail me here or contact me on Discord, Trovesaurus server, same nickname)

In brief, every dungeon has few Rooms - blueprints that are connected to eachother. Usually an entrance, a gameplay room and boss room. You already made a blueprint for your staff, for a dungeon you would make a box with entrance and exit instead of that, and instead of Attachment Point you will have plugs/sockets. When you have few of those separate rooms ready, you launch Trove and enter Metaforge - in-built voxel editor for making Dungeons. You open your room blueprints In metaforge and place plugs and sockets to connect your rooms just like puzzle pieces. Once that is done, you make a text document in where you write names of all rooms that can be used during dungeon assembling and set parameters for them. With that text ready you can see your dungeon assemble in Metaforge just like it would in game.

You could download files of dungeons that were approved/accepted and check those out to see how things are made :)