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Commented on Laval Scimitar Melee creation

Hello again!

So sorry for the delay.

To be clear, your design was unique and attractive from the start, the shape and dimensions were an issue. No matter how pretty things are im not allowed to approve anything that goes outside of the dimensions box.

There is a slight material mapping issue going on, you have some dark-red voxels near the grip mapped both Glowing and Metal, it can only be one of those at a time. Glowing on Type = rough on Specular. Metal on Specular = plain white on Type. (blue circle)

Also you are using 255.0.0 RBG (glowing Type map color) on some voxels in main QB. It might cause issues when converting to blueprint so its best to use slightly different shade, 255.20.20 for example will look almost identical but will never cause any issues.

Plus it could be good to have more than one color in the visible part of the pommel.

Hoping i will be able to Approve it next time i see it on Review.