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Commented on Glorious Knight Helmet creation
Ylva Creations Team
April,04 2020 18:26Hello!
Sorry for the delay.
Good job on the helmet, looks very knight-ish! I like the unusual shape and overall design, it makes your helmet stand out nicely from default knight class helmets :)
I think with a bit more love it could really shine!
My biggest concern at the moment are all those spikey separated voxels placed in diagonals, they look quite disconnected and messy, both gold and white. Some of them are corner-connected too, and that is not something i would be allowed to approve.
It could be really good if you bulked up that sharp front part a bit, Trove style is mostly square. This guide could be helpful on the matter: https://trovesaurus.com/page=3976/trove-style-guidelines-for-trove-creations
I see you did some shading too, very nice! Shadows really do add depth and volume to models. May be if 'visor' part was noticeably brighter than the rest of the helmet it would look even nicer? Also, gold outline could use some darker bits/highlights as well.
Another thing, its best to keep all the holes in the model filled. At the moment bottom of the chin is far from being flat and tidy and golden ribbon has a gap around the neck.
Last but not least, since knight helmets are usually metal, i think it could be good to use some Material maps on this one. Metal for white and Iridescent for gold bits may be?
I made a quick edit based on your model and suggestions above, its far from perfect and only meant to hopefully give you a direction/inspiration for improvements :) Left is your design with troublesome bits highlighted, right is my edited version, with less spikes and bulkier parts. I do think shading can be done better and im not proud of the top i did either, but im sure you can make a much better one!
Going to set status of this one to Active, send it back to Review if you upload any changes.