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Commented on Clawson Helmet creation
Ylva Creations Team
March,03 2020 21:49Hello again :)
Looking fancy without a hat :D
It should work better this way indeed, but there are some things that would need to be fixed.
Your model seems to be a shell around the template, please floodfill the holes with some base color that is also used on the model so the whole thing is just one cluster of voxels.
For colors, im very impressed by smooth and pleasant coloring you did on the 'belly' part, well done! Although on top you used very bright colors that are used in Trove as material maps, please pick some other shades. Material map colors on main .qb could cause issues when that is converted to .blueprint. Going for softer natural colors (as far as boiled crab natural colors go) could be a good thing.
Shape of the model is alright, but it feels closer to clam than crab, at least to me. Plus it is rather busy, there are lots of stairs-like diagonals. While costumes use full voxel size in game helmets get scaled down so busy helmet shape wont look good on generally flat and 'clean shaped' costumes.
With those suggestions in mind i made an edit based on your model. Given dimensions are absolute maximum and there is not much of a need to stretch helmet to the borders.
Dont mind the eyes much, was just trying to see how that would look, but feel free to use idea if you like it :)
To be clear, you creations works perfectly good for a contest, count your participation token earned! However if you are aiming to get this one approved and hopefully accepted by Trove dev team id suggest to use some of that feedback from above :)
Oh also for fun purposes, i tried how that would look with legs, feels a bit over the edge xD
Going to set status to Active, please change it back to Review if you upload any changes :)