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Commented on Abyssal Blade Of The Distant Trovian Melee creation

@ncati

Its not hard at all, just copy your QB file and recolor it according to material map colors. Save that as separate file named with either _a (for alpha map, glass transparency), _t (for type map, glowing, glass, glowing glass) or _s (for metal, rough, waxy etc). Then convert to blueprint by dragging the main .qb file. It will pick up all the material maps by itself if they are located in same folder.

Approving your sword, good job! :)