c_mt_dragon_bismuth_ui[jusiv]

Baesmuth, the Shaper's Gift

Inspired by Zehira flying overhead as he worked, the Shaper created another dragon in her image and presented it to the Sun Goddess as a token of his esteem.

Having this Dragon unlocked grants a permanent +50 Lasermancy, +1000 Max Health and +50 Magic Find.

Designed by: Jusiv

250 30 BINFAB JSON

Themes: Rainbow


Dev Tracker 4
Posts the Trove developers have made that mention "Baesmuth"

The post is quite long, so we won't preview it right now. Show

Quote Originally Posted by Ssj782 View Post
Is it just me, or did I get penalized for giving Trion money?
And I'm talking quite a bit of money.
Before I gave money, I farmed preserver fragments, baesmuth fragments, ice dragon fragments in just a couple hours of farming per.
The day after I gave them over $100, I stopped getting anything. The only dragon fragments after well over 30 hours of farming were bubble fragments from fishing, which are common. Haven't seen another preserver, kami, iridescent... Fiery feathers, for example. I got 25 in the first 8 hours. After money, I'm lucky to see 1-2 per hour.
It's like I was penalized for giving them money. They won't get another dime from me, though. No point in throwing more money at a game that gives me nothing for it. I keep seeing 'pay to win'. Winning must require way more money than I spent, because I can't even get a stellar gem from the dozens of empowered boxes I've gotten since I paid money.
I know this is a rant. It just ticks me off how obvious the drop off was. It went from "We're spitting on you a little", to "nothing" immediately.
Now my rant has ticked me off. Screw it. I'm just uninstalling. I'll go blow my extra cash somewhere else.
Hey there,

To be very clear, this is simply not the case. However, I am curious what you suspect the benefit of this would be. Can you explain how we'd benefit from punishing people for making purchases?

We all work very hard to keep Trove evolving over time and there are a ton of really cool things ahead in 2018 and very literally none of them involve finding ways to punish players who are willing to help fund future development. We're going to continue to release a lot of content in 2018 (more than you might believe) and keeping a growing and active dev team means paying them so they can afford their cost of living.

The only way we can do that is with the support of our phenomenal players. There's no system to punish people for spending money. Just as there is no system to improve loot after you spend money. The in-game stat of Magic Find is the only personal option for improving the loot you receive and you're in control over how much Magic Find you have. For all other cases the changes happen for everyone. This is how we can make bonus days.

I hope that clarifies things a bit.

You can get a Baesmuth fragment from any of the ore that drops the rare ore in Trove.

Sorry for my vague post! Any of the Infinium Ore blocks will give you a chance to get a Baesmuth fragment. Hope this helps!

The post is quite long, so we won't preview it right now. Show

Quote Originally Posted by Alaskan View Post
But why is it not called lasermancy in the first place?
I sent this bug over to the QA team and it looks like we have this fixed internally. It will require a client patch so it's already been added to the club update.

Because you mine in Trove using a laser the term, "Lasermancy" was picked very early on. It was intended to be a bit more fun a term than simply, "mining speed."