Pirate Captain
A salty sea dog with a love for explosions and the high seas. Blast your foes with Plunderbuss for doubloons to upgrade your First Mate's cannon, bait foes with Pretend Pirate, and unleash Man o' War for a fiery finish!
Posts the Trove developers have made that mention "Pirate Captain"
Preview: barian candy o Dinotamer meat o Pirate Captain Doubloons o Boomerange Show
Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).
Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.
Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.
Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!
The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!
Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.o The final rank of Path Painter upgrade only applies in the Geode Caves.• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.
Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.
Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.
Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.
Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:o Non-Patrons:• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.Double Crystal Dropso Patrons:
Double Shadow Shard Drops
Double Inert Geode DropsTriple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.
Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:o 0.6% health• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
o 0.2% damage
o 4 Power Rank
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:o 10 Light• Mastery has been increased for the following items:
o 5 Power Ranko Avalon, the Happy Accident now grants 100 mastery.Tomb Raiser Changes
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:o Consumes all restless souls on use, not just one.• Banshee’s Boon (1) now does the following:
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.o Costs 5 energy to use, both with and without the class gem equipped.• Grave Goliath (2) now does the following:
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.Magic Find Changes
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.
New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entrieso Soft-Helm by GrumpsaAdditional Updates
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):o Completing Hourly Challenges(all 3 tiers)• Using /stuck now gives a more helpful message.
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:o Dormant Worldspring Dragon Egg• Endless Watering Cans can no longer be deleted.
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:o Candy Barbarian candy• VFX have been added to the Afterburn mount.
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.
Preview: rian candy o Dinotamer meat o Pirate Captain Doubloons o Boomerang Show
Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!
This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.
Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.
Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!
The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!
Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it: Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while activeo The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.
Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.
Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.
Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:o Non-Patrons: Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Dropso Patrons:• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3. Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.
Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:o 0.6% health• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
o 0.2% damage
o 4 Power Rank
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:o 10 Light• Mastery has been increased for the following items:
o 5 Power Ranko Avalon, the Happy Accident now grants 100 mastery.Tomb Raiser Changes
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:o Consumes all restless souls on use, not just one.• Banshee’s Boon (1) now does the following:
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.o Costs 5 energy to use, both with and without the class gem equipped.• Grave Goliath (2) now does the following:
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.Magic Find Changes
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.
New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entrieso Soft-Helm by GrumpsaAdditional Updates
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):o Completing Hourly Challenges(all 3 tiers)• Using /stuck now gives a more helpful message.
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:o Dormant Worldspring Dragon Egg• Endless Watering Cans can no longer be deleted.
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:o Candy Barbarian candy• VFX have been added to the Afterburn mount.
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
Preview: g credit on Revenant, Gunslinger, Ice Sage, Pirate Captain and Boomeranger. Ef Show
Additional Updates
- Power Rank on the crafted Delve banners has been adjusted upward at the lower end and downward at the higher end.
- The 3 Delve "Banner Poles" now deconstruct into Freerange Electrolytic Crystals rather than Inert Geodes.
- In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside
- A new Challenge Delve Gateway, "Easy," can be crafted at the Delve Workbench. This takes users into the Weekly Challenge Delve, but the starting Depth is always 110.
- C4's physical and magic damage values are now scaling on the same curve as C1-C3 (Translation: C4 now does more damage!)
- The maximum amount of Inert Geodes which can be carried has been increased. At base, players can now hold up to 600. Any Wallet Expanders which have already been consumed will increase that by 100. Any Wallet Expanders consumed from here on out will increase it by 200.
- Fixed issues with the effort leaderboards:
- giving too many points for challenges and delves
- not counting credit on Revenant, Gunslinger, Ice Sage, Pirate Captain and Boomeranger.
- Effort leaderboards only count effort on unlocked classes.
- The /exportmetrics command is now available for use. This command will only work on PC.
- /played should now actually be usable.
- /switchcornerstone is no longer usable as the UI is much easier to work with.
- /stuck was changed slightly.
- Slash commands now have a .5 second shared cooldown.
- Many metrics have had their names updated for clarity and consistancy.
- Lunaclipsia has been reminded she is a pegasus and not a Bovine Buildmaster.
Preview: e Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Show
Adventures WindowFrameworks
- The Adventures Window is a consolidated place to view all available Adventures (formerly known as the golden thread). Press the Menu button on XB1, the Options Button on PS4, or the “I” key on PC to access it.
- Choose what to show in the HUD: Club Adventures, Event Adventures, or Expertise Adventures. Even control whether to see the Star Bar or Tomes Bar.
- All new players who hit character level 8 will gain a new series of Expertise Adventures teaching them how to build, bomb, collect recipes, craft, place Frameworks, create Workbenches, and more. Older players will also receive these Adventures.
- The option to hide challenges and objectives has been moved out of settings and can now be found in the Adventures Window.
Forbidden Spires Biome
- Framework recipes have been added to the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Store, and Mastery Rewards. These new recipes allow players to craft and place entire structures in their Club World.
- The Forbidden Workbench now has Advanced Frameworks. These recipes have a rare chance to drop from Forbidden Spires recipe dungeons.
- The Radiant Watchtower and Shadowy Watchtower can be found in the store, each of which grant one ready to place framework and unlock the recipe.
- Once placed, these Frameworks cannot be picked up again. They can only be deconstructed into individual blocks and decorations.
- Blocks that overlap where a Framework are placed are dropped as loot.
Tethering [Public Evaluation]
- The Forbidden Spires, a peaceful and ancient place, has been discovered. This biome appears in low-level worlds, and is the featured biome in Uber-6.
- A new crafting material, Cinnabar, can be found in the Forbidden Spires biome.
- New Forbidden Spires decoration recipes have been added to the recipe dungeons in the biome.
- A new workbench, the Forbidden workbench, has been added to the Builder’s Crafting Bench. Craft one to craft Forbidden Spires decorations and frameworks.
- Monsters in the Forbidden Spires biome will rarely drop Fiery Feathers. Collect 100 along with other materials to craft Onbari, Empress of the Southern Skies on the Forbidden workbench.
- Panda Mounts can now be crafted on the Adventurer's Crafting Bench using Panda Talismans, which are rarely found in Uber 8 and higher adventure worlds.
- The Spire Spirits Adventure Box – containing the Frolicksome Fox Spirit and Crimson-Crested Crane mounts – can now drop from any world.
Mastery
- Tethers are a new way for players to group up and share XP and loot. Each tether gets an icon and name, and by default these appear in nameplates and in the upper left corner of the UI.
- To create a tether, just use the Tether hotkey and look at another player to automatically invite them to a tether. The same hotkey can be used to leave an existing tether or kick another player. (Only the tether’s leader can kick a member.)
- By default, the tethering hotkey is Ctrl-E on PC. On Xbox and PS4, tethering actions can be performed by holding down the button used to switch between adventure and build mode.
- XP and loot from killing NPCs is now distributed only to individual players and members of a tether that have dealt damage to that NPC.
- Players who move 500 blocks away from the tether’s leader will automatically be kicked after 30 seconds.
- Options for Tethering can be found under Settings > Social. Tethers can be automatically rejected from all sources, automatically accepted from friends and club members, automatically accepted from anyone, or set to always manually accept or decline. The display of Tethering icons can be set to show only the player’s icon on the nameplate, everyone’s icons, or no one’s icons.
- We're aware that there may be concerns about how loot (and not experience) is distributed as a result of two different tethers competing over a lair/dungeon boss chest. In some cases, the first tether was able to disarm the chest and collect loot before any members from the secondary tether could damage the chest. Tethering is still in the "Public Evaluation" phase at the release of the Adventures expansion so it's highly likely this will change, or tethering will be removed, as a result of live feedback on this topic.
Leaderboards
- Mastery rewards have been extended past Mastery Rank 300.
- The mastery tab in the character sheet has been adjusted to make it easier to find relevant information. Mastery is now displayed in chunks of 50 or 100 – complete 1 chunk to unlock the next!
- Early mastery rewards have been reworked to more clearly call out when Marketplace, Trading Post, and forum posting privileges are unlocked.
- New mastery rewards have been added at 220 (5 Radiant Sovereigns) and 270 (the Eclipse Key Codex), filling existing gaps. Any player who would have earned these will receive them upon first login.
- New mastery rewards at 100 (the Dragon Horde Deposition Tome), 250 (a Golden Dragon Effigy), and 260 (Goldwing Falkanzer Cub Ally) replace Chaos Coins or Golden Chaos Chests at these levels. Any player above these Mastery levels will receive the new rewards upon first login.
- The Mastery Points required to achieve Mastery Rank 0-300 is unchanged. Above 300, players will need half the targeted Mastery Rank in Mastery Points to Progress. For example, 150 Mastery Points are needed to achieve Mastery Rank 301. 300 Mastery Points are required to achieve Mastery Rank 600.
- Players with enough Mastery Points will jump from 300 to the appropriate Mastery Rank and receive all the benefits immediately.
- There’s no longer an extra chaos factor granted for being at Mastery cap.
- The bonus damage from each Mastery level has been reduced from .2% down to .15%
- New rewards include:
- Dragon Horde Deposition – a new tome which grants 15 dragon coins and 1 Trove of Wonders once a week
- Eclipse Key Codex – a new tome which grants 5 Eclipse Keys once a week
- Several framework recipes, which together can be used to build golden castle walls
- New tomes that grant gem dust once a week
- New mounts, allies, fishing rods, boats, auras, and more!
Trophies, Badges, and Achievements
- The leaderboards now have an entry for the highest PR clubs under Power Rank. Club PR is calculated by adding the club’s 50 highest members’ total Power Ranks.
- New leaderboards have been added for Flawless runs of every Ultra Shadow Tower boss. To achieve a flawless run, all players must live throughout the boss fight. These leaderboards count flawless victories in a week – lead teams to glory and earn Light Chaos Vaults!
- A new leaderboard has been added for Weekly World Boss defeats. This tracks defeats of T-Rexes in Jurassic Jungle along with Flakbeard, Thallasion, and Dracocolatl defeats. The top 300 players on this leaderboard each week will each earn 10 Party Animal Pinatas.
- A new leaderboard has been added for Weekly Club Experience earned. Earn Experience for a Club by completing Adventures, found in that Club’s Club World. The Top 1000 Club Experience earners each week will be rewarded with a Golden Chaos Chest!
- A new leaderboard has been added that tracks Weekly Dungeon Clears. Rank in the top 30,000 Dungeon Clearers to earn an Empowered Gem Box!
- The Mastery leaderboard has been redesigned, following changes to the Mastery system. This leaderboard now grants a unique name tint to the top 2000 players for Mastery rating each week. Rewards which used to be available from placing on the Mastery leaderboard are now instead available through the above new leaderboards.
- Weekly contests for Defeating Enemies and Opening Boxes now occur more frequently.
- The following leaderboards have been removed from the game: Total Blocks Placed, Total Blocks Destroyed, Total Fish Caught, Total Heart-A-Phone Hearts Received, and Total Hearts Sent.
Store
- New Badges for the Eclipse Update have been added! Defeat the Shadow Tower bosses, select various sub-classes, and upgrade gems to complete these new Badges!
- These badges can be found under the Collections menu, but are also achievements for Xbox and Trophies for PS4.
- (PC only) Steam achievements have now been added to Trove.
Luxion of the Golden Hoard
- New additions to the Store:
- The Infinium Chef Pack is available! Contains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.
- The Super Starter Pack is available, and the old Starter Pack is retired. This 8x value is a great start for new players, contains the new Chaotic Pinata Mount, and is available to all (new and old!) players for the first week.
- The Radiant Watchtower and Shadowy Watchtower are now available in the Style tab. Make a Cornerstone auto-impressive with this ready-to-place Framework or use the included recipe to cover a Club World in Watchtowers.
- The Land Scaper 8000-T has been added for any bulldozing needs. Throw on the (not included) Blastcap Builder costume, get out the Land Scaper 8000-T, and get ready to knock it all down.
- The G.R.Y.P.H. 3000 is now available, and has moved from the Events section in Collections to the Store section.
- Wings of the Phoenix for individual purchase (previously this was part of the Essentials Pack)
- A six-pack of Ninth Lives for all those gem leveling needs
- Many mounts, wings, magriders, and costumes are now cheaper on the Store!
- The Essentials Pack will be retiring from the store at the end of November! The Wings of the Phoenix will be available for direct purchase. (The other items will be available again in some other fashion.)
- The price of patron has been reduced across the board.
- Patrons now additionally earn 33% extra Adventurine.
- The Deals tab of the Store has been reordered to better display all the free products first.
- Two new allies (the Winking Tentabox and the Chaotic Mimic) have been added permanently to the Chaos Chest. Both deconstruct to Chaos Cores.
- Chaos Coins no longer drop from Chaos Chests.
- Patron Points have been renamed to Loyalty, but their functionality remains the same.
- Radiant Sovereigns no longer drop from Boons.
- The Radiant Sovereigns cost of a Golden Chaos Chest in the Radiant Merchant in the Hub has increased from 3 to 4.
- Wings sold in the Store are now found under the Store heading for Wings rather than under Rare.
- Koroki, the Sower of Chaos, and the Contorting Contemplator are now found under the Chaotic heading in collections for Mounts and Pets respectively.
- (PS4 and Xbox only) 3 month, 6 month, and 12 month Patron is now available.
- (PS4 and Xbox only) Disaeon is back for console players! Earn a free dragon with the purchase of any pack as an extra thank you. (Note: PC players can earn Disaeon through the Refer-A-Friend program.)
Dragons
- Luxion of the Golden Hoard has been spotted heading towards the hub.
- Twice a month he will land and vend his artifacts and curios for a limited time in exchange for Dragon Coins. He will have some new items, some highly-sought items, and some timely goodies. Don't miss him - he will touch down on December 15th for the first time! Look for him in the Hub beside the Dragon Crucible.
- Chaos Chests will still contain exciting new items, as well as the backlog of previous chaotic items, and very rare “permanent rares”. But they will no longer contain items that had been given out in Events or are otherwise no longer available. Instead, Luxion of the Golden Hoard will occasionally vend such items.
Knight Updates
- 3 new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
- Bubble Dragon Egg Fragments for Sarsaponia, the Pristine can be found fishing in water
- Blocktron Dragon Egg Fragments for Blocktron, the Guardian Beyond the Sky, can be found at the Market Fixture in Club Worlds
- Starfire Dragon Egg Fragments for Almakhestia, Host of Starfire, can be found defeating elites in the Shadow Tower
Radiant and Stellar Rings
- The basic melee attack for the Knight can now hit NPCs one block above or below
- The Basic Attack for the Knight now does 117% more damage
- Retribution now causes the Knight's basic attack to reduce target outgoing damage by up to 5%. Additional attacks refresh stacks of the debuff.
- Smash energy cost has been reduced by 50%
- Smash no longer has a knockback
- Smash no longer has a stun effect
- Smash now has a 3s taunt effect similar to the Empowered Revenant Gem, "Aegis Assault"
- Charge now does 22% more damage
- Charge now does damage when passing enemies
- Charge now applies a taunt to all NPCs effected by the ability
- Charge now applies a 1s stun to all targets that take damage
- Iron Will energy cost has been reduced by 50%
- Iron Will now reduces 50% of all incoming damage to the Knight (versus 75% previously)
- Iron Will now reduces 10% of all incoming damage for 7 players within 8 blocks of the Knight
- Iron Will now redirects 10% of all incoming damage to the Knight for up to 7 players within 8 blocks
- Spirit Squire Class Gem Changes:
- Cooldown time has been removed
- No longer slows down the Knight when used, allowing for greater freedom of movement
- Energy cost has been reduced
Plasma Fishing
- Recipes for Radiant and Stellar rings have been added to the Ringcrafting Bench. 250 skill is required to craft these items. If you like a class, you should put a ring on it.
- New Ringcrafting Recipes:
- Celestial Diamond – 10 Meteorite Fragments, 25 Crystallized Cloud, Golden Soul, and 1000 Flux
- Vitality, Power, Wisdom, and Delving Spiral Boxes – 2 Shadow Diamonds, 2 Penta-forged Shadow Souls, and 25 Infinium Ore. Open Spiral Boxes to reveal a random Level 1-5 Shadow Ring with a small chance for a Level 1-2 Radiant Ring.
- Vitality, Power, Wisdom, and Delving Seal Boxes – 2 Celestial Diamonds, 2 Forged Radiant Souls, and 25 Formicite Ore. Open Seal Boxes to reveal a random Level 1-5 Radiant Ring with a small chance for a Level 1-2 Stellar Ring.
- Vitality, Power, Wisdom, and Delving Solitaire Boxes – 2 Celestial Diamonds, 2 Forged Stellar Souls, and 25 Cinnabar. Open Solitaire Boxes to reveal a random Level 1-5 Stellar ring.
- Radiant Rings now loot collect into 1 Celestial Diamond and Flux.
- Stellar Rings now loot collect into 2 Celestial Diamonds and Flux.
- Rings can no longer be erroneously added to the forge.
Early Game Changes
- Plasma Fishing has been added to Trove! Craft the new N-0 Depth Scoper fishing pole on the Nautical Assembler workbench in the Hub, grab some lures, and hit the nearest plasma pool.
- Many of these fish can only be caught under special circumstances – crafty and patient anglers will be rewarded with the rarest catches.
- All plasma fish can be caught at trophy weights – better have a gold catch to back up your fish story!
- Fish are now unlocked by default in the Loot Collector.
LED Blocks
- There is now a new tutorial – learn all the basics of Trove! Experienced players can check it out using /tutorial.
- New players can now choose between the Candy Barbarian, Boomeranger, Tomb Raiser, Gunslinger, and Knight classes. Detailed number-crunching shows that new players enjoy these classes the most. The Free Starter Class Coin now reflects these starting classes.
- The Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Classes” section of the Chaos Crafter, but their crafting costs are unchanged. The Class Coin and Store remain unchanged.
Music Note Blocks
- A new type of block has been added - LED blocks. Don’t blink or you’ll miss them!
- These blocks are available in 15 different colors and have 3 different behaviors. Every block should switch transition when it's looked at and the loot hotkey is used - i.e. if it's a Short Interval block and it's on On/Off, interaction will switch it to Off/On.
- Persistent LED blocks stay in 1 Y9QW state – persisting On or Off.
- Short Interval LED blocks transition between On and Off every 1 second.
- Long Interval LED blocks transition between On and Off every 3 seconds.
- LED Block Recipes have a rare chance to drop from Recipe Lairs in all Biomes or can be purchased from the Club Merchants for Adventurine.
- LED blocks can be crafted on the Cube Converter.
New Dungeons
- Extended the range of music note blocks by adding an octave at the upper and lower ends. They now span C2-C7# instead of G3-C6.
- If an instrument block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrument instead of the piano sound.
- When placing a music block below an instrument block, it now uses that instrument instead of the piano sound.
- Added 7 new instruments to the instrument block: Clarinet, Female Vocal, Sine Wave, Saw Wave, Tubular Bell, Split Chip Bass, and Split Chip Bass 2.
Additional Updates
- New Shadow Tower dungeon from Frokly!
- New Frontier Lair from Tobstarrix!
- New Frontier Lair from Frokly!
- New Frontier Lair from Xegor!
- New Radiant Lair from blahblahbal!
- New Highlands Dungeon from Evilagician!
- New Treasure Isles Dungeon from Pennry!
- Completing the Star bar now grants 500 Flux in addition to 500 Cubits, or 1500 of each when in Patron status!
- Flux Treasures now have a chance to drop from boss chests that appear after completing a dungeon or lair (not including chests in the shadow tower). They stack, are untradable, and can be deconstructed into flux at a loot collector.
- Dracolyte's passive now also causes their target to take 2.5% increased damage for 5 seconds after receiving any damage from the Dracolyte.
- The Dracolyte's Class Gem now has an increased chance to spawn a minion from Burnt Offerings, and those minions' lifetime has been increased from 20 seconds up to 25 seconds.
- The PVP Portal in the Hub now leads to 5v5 Team Death Match instead of Capture the Flag.
- Stellar Weapons, Hats, and Face equipment can now be loot collected resulting in a Forged Stellar Soul and some flux.
- Fixed a crash that could occur when using /joinme while changing worlds.
- There is now a short required internal cooldown for emblem equips which is not affected by cooldown reduction.
- Fixed an issue where the Gunslinger's subclass passive wasn't removed correctly.
- Subclasses that do damage should no longer trigger effects that trigger when doing damage to enemies.
- The stats on the Clownish Kicker dev ally have been nerfed. Sorry, Morticus!
- Attempting to claim an item without inventory space will now display an appropriate error message.
- Fishing under the influence of Lunacy will no longer leave the player in a bad state.
- Lunar Lancer's spear now orients correctly when activating Blessing of the Moon while transformed by Lunacy.
- Five new Stellar Auras have been added to the Prism of Light! The Supermagical Surge, Bubbling Biofield, Dance of the Firefly, Tough Love, and Neon Nemesis auras are now available.
- Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Boomeranger, Chloromancer, Dinotamer, Gunslinger, Lunar Lancer, Pirate Captain, Shadow Hunter, Revenant and Tomb Raiser!
- Fixed an issue where the Shadow Tower UI would not display the correct cost when switching difficulties.
- There’s a new option in Settings to enable or disable visibility of the player’s own name and power rank.
- Minigames now display a timer before they start rather than a “Waiting for Players” message.
- Fixed a gem level-up animation bug that could make the maximum HP stat appear to increase more than it actually was.
- Fixed an issue where the socket gem prompt could display twice and cause the new gem to be deleted.
- Attempting to equip a second Volatile Velocity empowered gem will now give the appropriate error message.
- Added /waddtarget to the metaforge. This adds the targeted block to the build inventory.
- The UI to unlock a class will now correctly say “Unlock” rather than “Buy” on the button.
- The “Go Shopping” Golden Thread now specifies that any Store purchase - including credits, cubits, or free items - will satisfy the requirements.
- Fixed an issue with the "Add to your Collection?" popup where the "LEARN" button could be pushed off the bottom of the screen, preventing players from using certain large collection granting items. Which is pretty much the saddest thing ever.
- Gunslinger Costumes with custom VFX for the M2 ability now use that VFX even if the Gunslinger Class Gem is equipped.
- The Skysunder Sniper costume for the Shadow Hunter has found the missing part of its leg. (Silly Skysunder Sniper, missing legs are for Pirate Captains!)
- Revenant’s Spirit Storm VFX should no longer be left behind or obscure the player when descending stairs.
- Using a class coin now swaps to the newly unlocked class.
- Purchasing a class in the store will now swap to the newly unlocked class.
- The description for non-tradable Class Coins now reflects their actual decon value of 3 Double Experience Potions.
- Added 3 more speed settings for magrails.
- The Sky-High Pancake Stack ally now has stats.
- The Frontier Workbench now has unique visuals instead of masquerading as an Adventuring Workbench.
- Fixed Razer Chroma bug where locked ability keys appeared green instead of red.
- The skull for the Shadow Hunter’s Shadowmark is now visible when wearing the Skysunder Sniper costume.
- Repositioned the left wheel VFX of the Blacklight Neon Cycle to align properly with the bike.
- Fixed an issue where the subclass ability icon in the character sheet would not reset.
- All heal VFX have been made visually consistent. Heal VFX are now pink with small hearts, regardless of how the heal is applied, or of the class or skin of the player.
- The Shadow Hunter Anarchy Archer costume now has green and purple VFX.
Preview: r /> In this case, right now for the Pirate Captain the magic find is 10, 10, 10 Show
We should point out that the passive stats from the sub-classes are additive.
Depending on the stat and the sub-class, you will get varying stats at levels 1, 10, 15, 20, 25 and 30.
All of these are added together to get you the final value at level 30.
In this case, right now for the Pirate Captain the magic find is 10, 10, 10, 10, 10, 20 for a total of +70 Magic Find.
Preview: e Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Show
Adventures WindowFrameworks
- The Adventures Window is a consolidated place to view all available Adventures (formerly known as the golden thread). Press the Menu button on XB1, the Options Button on PS4, or the “I” key on PC to access it.
- Choose what to show in the HUD: Club Adventures, Event Adventures, or Expertise Adventures. Even control whether to see the Star Bar or Tomes Bar.
- All new players who hit character level 8 will gain a new series of Expertise Adventures teaching them how to build, bomb, collect recipes, craft, place Frameworks, create Workbenches, and more. Older players will also receive these Adventures.
- The option to hide challenges and objectives has been moved out of settings and can now be found in the Adventures Window.
Tethering [Public Evaluation]
- Framework recipes have been added to the Workbench, Forbidden Workbench, Haunted Workbench, Candy Workbench, Store, and Mastery Rewards. These new recipes allow players to craft and place entire structures in their Club World.
- The Forbidden Workbench now has Advanced Frameworks. These recipes have a rare chance to drop from Forbidden Spires recipe dungeons.
- The Radiant Watchtower and Shadowy Watchtower can be found in the store, each of which grant one ready to place framework and unlock the recipe.
- Once placed, these Frameworks cannot be picked up again. They can only be deconstructed into individual blocks and decorations.
- Blocks that overlap where a Framework are placed are dropped as loot.
Forbidden Spires Biome- The Forbidden Spires, a peaceful and ancient place, has been discovered. This biome appears in low-level worlds, and is the featured biome in Uber-6.
- A new crafting material, Cinnabar, can be found in the Forbidden Spires biome.
- New Forbidden Spires decoration recipes have been added to the recipe dungeons in the biome.
- A new workbench, the Forbidden workbench, has been added to the Builder’s Crafting Bench. Craft one to craft Forbidden Spires decorations and frameworks.
- Monsters in the Forbidden Spires biome will rarely drop Fiery Feathers. Collect 100 along with other materials to craft Onbari, Empress of the Southern Skies on the Forbidden workbench.
- Panda Mounts can now be crafted on the Adventurer's Crafting Bench using Panda Talismans, which are rarely found in Uber 8 and higher adventure worlds.
- The Spire Spirits Adventure Box – containing the Frolicksome Fox Spirit and Crimson-Crested Crane mounts – can now drop from any world.
Mastery
- Tethers are a new way for players to group up and share XP and loot. Each tether gets an icon and name, and by default these appear in nameplates and in the upper left corner of the UI.
- To create a tether, just use the Tether hotkey and look at another player to automatically invite them to a tether. The same hotkey can be used to leave an existing tether or kick another player. (Only the tether’s leader can kick a member.)
- By default, the tethering hotkey is Ctrl-E on PC. On Xbox and PS4, tethering actions can be performed by holding down the button used to switch between adventure and build mode.
- XP and loot from killing NPCs is now distributed only to individual players and members of a tether that have dealt damage to that NPC.
- Players who move 500 blocks away from the tether’s leader will automatically be kicked after 30 seconds.
- Options for Tethering can be found under Settings > Social. Tethers can be automatically rejected from all sources, automatically accepted from friends and club members, automatically accepted from anyone, or set to always manually accept or decline. The display of Tethering icons can be set to show only the player’s icon on the nameplate, everyone’s icons, or no one’s icons.
Leaderboards
- Mastery rewards have been extended past Mastery Rank 300.
- The mastery tab in the character sheet has been adjusted to make it easier to find relevant information. Mastery is now displayed in chunks of 50 or 100 – complete 1 chunk to unlock the next!
- Early mastery rewards have been reworked to more clearly call out when Marketplace, Trading Post, and forum posting privileges are unlocked.
- New mastery rewards have been added at 220 (5 Radiant Sovereigns) and 270 (the Eclipse Key Codex), filling existing gaps. Any player who would have earned these will receive them upon first login.
- New mastery rewards at 100 (the Dragon Horde Deposition Tome), 250 (a Golden Dragon Effigy), and 260 (Goldwing Falkanzer Cub Ally) replace Chaos Coins or Golden Chaos Chests at these levels. Any player above these Mastery levels will receive the new rewards upon first login.
- The Mastery Points required to achieve Mastery Rank 0-300 is unchanged. Above 300, players will need half the targeted Mastery Rank in Mastery Points to Progress. For example, 150 Mastery Points are needed to achieve Mastery Rank 301. 300 Mastery Points are required to achieve Mastery Rank 600.
- Players with enough Mastery Points will jump from 300 to the appropriate Mastery Rank and receive all the benefits immediately.
- There’s no longer an extra chaos factor granted for being at Mastery cap.
- The bonus damage from each Mastery level has been reduced from .2% down to .15%
- New rewards include:
- Dragon Horde Deposition – a new tome which grants 15 dragon coins and 1 Trove of Wonders once a week
- Eclipse Key Codex – a new tome which grants 5 Eclipse Keys once a week
- Several framework recipes, which together can be used to build golden castle walls
- New tomes that grant gem dust once a week
- New mounts, allies, fishing rods, boats, auras, and more!
Trophies, Badges, and Achievements
- The leaderboards now have an entry for the highest PR clubs under Power Rank. Club PR is calculated by adding the club’s 50 highest members’ total Power Ranks. Club Presidents of Clubs in the Top 200 Clubs will unlock a unique name tint.
- New leaderboards have been added for Flawless runs of every Ultra Shadow Tower boss. To achieve a flawless run, all players must live throughout the boss fight. These leaderboards count flawless victories in a week – lead teams to glory and earn Light Chaos Vaults!
- A new leaderboard has been added for Weekly World Boss defeats. This tracks defeats of T-Rexes in Jurassic Jungle along with Flakbeard, Thallasion, and Dracocolatl defeats. The top 300 players on this leaderboard each week will each earn 10 Party Animal Pinatas.
- A new leaderboard has been added for Weekly Club Experience earned. Earn Experience for a Club by completing Adventures, found in that Club’s Club World. The Top 1000 Club Experience earners each week will be rewarded with a Golden Chaos Chest!
- A new leaderboard has been added that tracks Weekly Dungeon Clears. Rank in the top 30,000 Dungeon Clearers to earn an Empowered Gem Box!
- The Mastery leaderboard has been redesigned, following changes to the Mastery system. This leaderboard now grants a unique name tint to the top 2000 players for Mastery rating each week. Rewards which used to be available from placing on the Mastery leaderboard are now instead available through the above new leaderboards.
- Weekly contests for Defeating Enemies and Opening Boxes now occur more frequently.
- The following leaderboards have been removed from the game: Total Blocks Placed, Total Blocks Destroyed, Total Fish Caught, Total Heart-A-Phone Hearts Received, and Total Hearts Sent.
Store
- New Badges for the Eclipse Update have been added! Defeat the Shadow Tower bosses, select various sub-classes, and upgrade gems to complete these new Badges!
- These badges can be found under the Collections menu, but are also achievements for Xbox and Trophies for PS4.
- (PC only) Steam achievements have now been added to Trove.
Luxion of the Golden Hoard
- New additions to the Store:
- The Infinium Chef Pack is available! Contains 5 tasty mounts, the Delicacy Dealer costume (Knight), 2 nifty styles, the SS Tekka boat with matching sail, and the Infinium Chef ally himself.
- The Super Starter Pack is available, and the old Starter Pack is retired. This 8x value is a great start for new players, contains the new Chaotic Pinata Mount, and is available to all (new and old!) players for the first week.
- The Radiant Watchtower and Shadowy Watchtower are now available in the Style tab. Make a Cornerstone auto-impressive with this ready-to-place Framework or use the included recipe to cover a Club World in Watchtowers.
- The Land Scaper 8000-T has been added for any bulldozing needs. Throw on the (not included) Blastcap Builder costume, get out the Land Scaper 8000-T, and get ready to knock it all down.
- The G.R.Y.P.H. 3000 is now available, and has moved from the Events section in Collections to the Store section.
- Wings of the Phoenix for individual purchase (previously this was part of the Essentials Pack)
- A six-pack of Ninth Lives for all those gem leveling needs
- Many mounts, wings, magriders, and costumes are now cheaper on the Store!
- The Essentials Pack has been retired from the store! The Wings of the Phoenix are available for direct purchase. (The other items will be available again in some other fashion.)
- The price of patron has been reduced across the board. Please keep this price adjustment in mind if you plan to purchase a multi-month patron product in the next P7FF month.
- Patrons now additionally earn 33% extra Adventurine.
- The Deals tab of the Store has been reordered to better display all the free products first.
- Two new allies (the Winking Tentabox and the Chaotic Mimic) have been added permanently to the Chaos Chest. Both deconstruct to Chaos Cores.
- Chaos Coins no longer drop from Chaos Chests.
- Patron Points have been renamed to Loyalty, but their functionality remains the same.
- Radiant Sovereigns no longer drop from Boons.
- The Radiant Sovereigns cost of a Golden Chaos Chest in the Radiant Merchant in the Hub has increased from 3 to 4.
- Wings sold in the Store are now found under the Store heading for Wings rather than under Rare.
- Koroki, the Sower of Chaos, and the Contorting Contemplator are now found under the Chaotic heading in collections for Mounts and Pets respectively.
- (PS4 and Xbox only) 3 month, 6 month, and 12 month Patron is now available.
- (PS4 and Xbox only) Disaeon is back for console players! Earn a free dragon with the purchase of any pack as an extra thank you. (Note: PC players can earn Disaeon through the Refer-A-Friend program.)
Dragons
- Luxion of the Golden Hoard has been spotted heading towards the hub.
- Twice a month he will land and vend his artifacts and curios for a limited time in exchange for Dragon Coins. He will have some new items, some highly-sought items, and some timely goodies. Don't miss him - he will touch down on December 15th for the first time! Look for him in the Hub beside the Dragon Crucible.
- Chaos Chests will still contain exciting new items, as well as the backlog of previous chaotic items, and very rare “permanent rares”. But they will no longer contain items that had been given out in Events or are otherwise no longer available. Instead, Luxion of the Golden Hoard will occasionally vend such items.
Knight Updates
- 3 new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
- Bubble Dragon Egg Fragments for Sarsaponia, the Pristine can be found fishing in water
- Blocktron Dragon Egg Fragments for Blocktron, the Guardian Beyond the Sky, can be found at the Market Fixture in Club Worlds
- Starfire Dragon Egg Fragments for Almakhestia, Host of Starfire, can be found defeating elites in the Shadow Tower
Radiant and Stellar Rings
- The basic melee attack for the Knight can now hit NPCs one block above or below
- The Basic Attack for the Knight now does 117% more damage
- Retribution now causes the Knight's basic attack to reduce target outgoing damage by up to 5%. Additional attacks refresh stacks of the debuff.
- Smash energy cost has been reduced by 50%
- Smash no longer has a knockback
- Smash no longer has a stun effect
- Smash now has a 3s taunt effect similar to the Empowered Revenant Gem, "Aegis Assault"
- Charge now does 22% more damage
- Charge now does damage when passing enemies
- Charge now applies a taunt to all NPCs effected by the ability
- Charge now applies a 1s stun to all targets that take damage
- Iron Will energy cost has been reduced by 50%
- Iron Will now reduces 50% of all incoming damage to the Knight (versus 75% previously)
- Iron Will now reduces 10% of all incoming damage for 7 players within 8 blocks of the Knight
- Iron Will now redirects 10% of all incoming damage to the Knight for up to 7 players within 8 blocks
- Spirit Squire Class Gem Changes:
- Cooldown time has been removed
- No longer slows down the Knight when used, allowing for greater freedom of movement
- Energy cost has been reduced
Plasma Fishing
- Recipes for Radiant and Stellar rings have been added to the Ringcrafting Bench. 250 skill is required to craft these items. If you like a class, you should put a ring on it.
- New Ringcrafting Recipes:
- Celestial Diamond – 10 Meteorite Fragments, 25 Crystallized Cloud, Golden Soul, and 1000 Flux
- Vitality, Power, Wisdom, and Delving Spiral Boxes – 2 Shadow Diamonds, 2 Penta-forged Shadow Souls, and 25 Infinium Ore. Open Spiral Boxes to reveal a random Level 1-5 Shadow Ring with a small chance for a Level 1-2 Radiant Ring.
- Vitality, Power, Wisdom, and Delving Seal Boxes – 2 Celestial Diamonds, 2 Forged Radiant Souls, and 25 Formicite Ore. Open Seal Boxes to reveal a random Level 1-5 Radiant Ring with a small chance for a Level 1-2 Stellar Ring.
- Vitality, Power, Wisdom, and Delving Solitaire Boxes – 2 Celestial Diamonds, 2 Forged Stellar Souls, and 25 Cinnabar. Open Solitaire Boxes to reveal a random Level 1-5 Stellar ring.
- Radiant Rings now loot collect into 1 Celestial Diamond and Flux.
- Stellar Rings now loot collect into 2 Celestial Diamonds and Flux.
Early Game Changes
- Plasma Fishing has been added to Trove! Craft the new N-0 Depth Scoper fishing pole on the Nautical Assembler workbench in the Hub, grab some lures, and hit the nearest plasma pool.
- Many of these fish can only be caught under special circumstances – crafty and patient anglers will be rewarded with the rarest catches.
- All plasma fish can be caught at trophy weights – better have a gold catch to back up your fish story!
- Fish are now unlocked by default in the Loot Collector.
LED Blocks
- There is now a new tutorial – learn all the basics of Trove! Experienced players can check it out using /tutorial.
- New players can now choose between the Candy Barbarian, Boomeranger, Tomb Raiser, Gunslinger, and Knight classes. Detailed number-crunching shows that new players enjoy these classes the most. The Free Starter Class Coin now reflects these starting classes.
- The Lunar Lancer, Dracolyte, Boomeranger, and Pirate Captain are now in the ‘Basic Classes” section of the Chaos Crafter, but their crafting costs are unchanged. The Class Coin and Store remain unchanged.
Music Note Blocks
- A new type of block has been added - LED blocks. Don’t blink or you’ll miss them!
- These blocks are available in 15 different colors and have 3 different behaviors. Every block should switch transition when it's looked at and the loot hotkey is used - i.e. if it's a Short Interval block and it's on On/Off, interaction will switch it to Off/On.
- Persistent LED blocks stay in 1 Y9QW state – persisting On or Off.
- Short Interval LED blocks transition between On and Off every 1 second.
- Long Interval LED blocks transition between On and Off every 3 seconds.
- LED Block Recipes have a rare chance to drop from Recipe Lairs in all Biomes or can be purchased from the Club Merchants for Adventurine.
- LED blocks can be crafted on the Cube Converter.
New Dungeons
- Extended the range of music note blocks by adding an octave at the upper and lower ends. They now span C2-C7# instead of G3-C6.
- If an instrument block is equipped on the hotbar, interacting with a note block on the hotbar now uses that instrument instead of the piano sound.
- When placing a music block below an instrument block, it now uses that instrument instead of the piano sound.
- Added 7 new instruments to the instrument block: Clarinet, Female Vocal, Sine Wave, Saw Wave, Tubular Bell, Split Chip Bass, and Split Chip Bass 2.
Additional Updates
- New Shadow Tower dungeon from Frokly!
- New Frontier Lair from Tobstarrix!
- New Frontier Lair from Frokly!
- New Frontier Lair from Xegor!
- New Radiant Lair from blahblahbal!
- New Highlands Dungeon from Evilagician!
- New Treasure Isles Dungeon from Pennry!
- Completing the Star bar now grants 500 Flux in addition to 500 Cubits, or 1500 of each when in Patron status!
- Flux Treasures now have a chance to drop from boss chests that appear after completing a dungeon or lair (not including chests in the shadow tower). They stack, are untradable, and can be deconstructed into flux at a loot collector.
- Dracolyte's passive now also causes their target to take 2.5% increased damage for 5 seconds after receiving any damage from the Dracolyte.
- The Dracolyte's Class Gem now has an increased chance to spawn a minion from Burnt Offerings, and those minions' lifetime has been increased from 20 seconds up to 25 seconds.
- The PVP Portal in the Hub now leads to 5v5 Team Death Match instead of Capture the Flag.
- Stellar Weapons, Hats, and Face equipment can now be loot collected resulting in a Forged Stellar Soul and some flux.
- Fixed a crash that could occur when using /joinme while changing worlds.
- There is now a short required internal cooldown for emblem equips which is not affected by cooldown reduction.
- Fixed an issue where the Gunslinger's subclass passive wasn't removed correctly.
- Subclasses that do damage should no longer trigger effects that trigger when doing damage to enemies.
- Attempting to claim an item without inventory space will now display an appropriate error message.
- Fishing under the influence of Lunacy will no longer leave the player in a bad state.
- Lunar Lancer's spear now orients correctly when activating Blessing of the Moon while transformed by Lunacy.
- Five new Stellar Auras have been added to the Prism of Light! The Supermagical Surge, Bubbling Biofield, Dance of the Firefly, Tough Love, and Neon Nemesis auras are now available.
- Added new costumes to the Chaos Crafting Workbench! There are new costumes for the Boomeranger, Chloromancer, Dinotamer, Gunslinger, Lunar Lancer, Pirate Captain, Shadow Hunter, Revenant and Tomb Raiser!
- Fixed an issue where the Shadow Tower UI would not display the correct cost when switching difficulties.
- There’s a new option in Settings to enable or disable visibility of the player’s own name and power rank.
- Minigames now display a timer before they start rather than a “Waiting for Players” message.
- Fixed a gem level-up animation bug that could make the maximum HP stat appear to increase more than it actually was.
- Fixed an issue where the socket gem prompt could display twice and cause the new gem to be deleted.
- Attempting to equip a second Volatile Velocity empowered gem will now give the appropriate error message.
- Added /waddtarget to the metaforge. This adds the targeted block to the build inventory.
- The UI to unlock a class will now correctly say “Unlock” rather than “Buy” on the button.
- The “Go Shopping” Golden Thread now specifies that any Store purchase - including credits, cubits, or free items - will satisfy the requirements.
- Fixed an issue with the "Add to your Collection?" popup where the "LEARN" button could be pushed off the bottom of the screen, preventing players from using certain large collection granting items. Which is pretty much the saddest thing ever.
- Gunslinger Costumes with custom VFX for the M2 ability now use that VFX even if the Gunslinger Class Gem is equipped.
- The Skysunder Sniper costume for the Shadow Hunter has found the missing part of its leg. (Silly Skysunder Sniper, missing legs are for Pirate Captains!)
- Revenant’s Spirit Storm VFX should no longer be left behind or obscure the player when descending stairs.
- Using a class coin now swaps to the newly unlocked class.
- Purchasing a class in the store will now swap to the newly unlocked class.
- The description for non-tradable Class Coins now reflects their actual decon value of 3 Double Experience Potions.
- Added 3 more speed settings for magrails.
- The Sky-High Pancake Stack ally now has stats.
- The Frontier Workbench now has unique visuals instead of masquerading as an Adventuring Workbench.
- Fixed Razer Chroma bug where locked ability keys appeared green instead of red.
- The skull for the Shadow Hunter’s Shadowmark is now visible when wearing the Skysunder Sniper costume.
- Repositioned the left wheel VFX of the Blacklight Neon Cycle to align properly with the bike.
- Fixed an issue where the subclass ability icon in the character sheet would not reset.
- All heal VFX have been made visually consistent. Heal VFX are now pink with small hearts, regardless of how the heal is applied, or of the class or skin of the player.
- The Shadow Hunter Anarchy Archer costume now has green and purple VFX.
- GF6Q - If you didn't find the hidden treat, start at the top AND DO IT AGAIN!
Preview: n September 19th we’re taking 50% off the Pirate Captain class and costumes all week! Show
Avast ye Trovians! To celebrate International Talk Like a Pirate Day on September 19th we’re taking 50% off the Pirate Captain class and costumes all week!
Batten down the hatches and run a shot across the bow of your enemies with this scourge of the seven seas!
Plunderbuss
Fire off your main attack to send enemies to Davy Jones’ Locker! This also triggers doubloons that increase the damage of your turret while increasing energy regeneration.
First Mate
Your trusted first mate and seadog, who also happens to be a parrot, unleashes a turret cannon to shiver the timbers of all dastardly landlubbers who stand in your way. Picking up doubloons during combat will upgrade the power of your First Mate.
Pretend Pirate
A little misdirection never hurt anyone – except for literally everyone who falls for this booby-trapped buccaneer. Taunts enemies allowing you to shift the attack to their broadside with minimal risk to your booty.
Man o’ War
Your ultimate weapon is a powered up turret that lobs explosive shells at your enemies and sends them scurrying for the poop deck.
Whether walking the plank or singing a chantey good pirate captains always wants to look their best. All this week you’ll save 50% off all Pirate Captain costumes so you can do just that.
All hands on deck for these bargains because the savings will be feeding the fish after September 25th!
Arrr you ready to save 50% off the Pirate Captain class and costumes all this week in honor of #TalkLikeAPirateDay? https://t.co/TN9vWiJ7s3 pic.twitter.com/gvNUREgObj
— Trove (@TroveGame) September 19, 2017
Preview: from spawned allies (Tombraiser's minions, Pirate Captain's "First Mate", Dracolyte Show
Clubs
- Zone Restrictions now applied to existing zones when terraforming.
- Fix for higher-ranks not being able to modify zones whose permissions had allowed lower ranking club members to modify the zone.
- Restricted ranks that can terraform a club world to Officer and Leader.
UI
- You can now interact with objects without directly targeting them. When you get near an interactable object, its tooltip appears and you can press the action button to interact with it. Don't worry - you can still target objects directly, too.
- Players and NPCs no longer block your interactions when they are standing between you and the object you are trying to interact with.
- Tooltips for interactable objects no longer appear when you are outside of interaction range.
- Updated a lot of the UI to better accommodate longer, localized strings.
- The claims icon in the lower left of the screen will now show up for new claims that you haven't seen, even if they were automatically claimed. Most notably, whenever we do giveaways, you'll have that icon to notify you. And if you buy something from the store it will also appear.
- The Loot Collector no longer accepts additional loot once the "Components Collected" section is full.
- All categories in the Settings menu now prompt you to save unsaved changes when switching to new categories.
- Added a "Collapse All"/"Expand All" button to the collections UI.
- Expanded space in the Marketplace for a second line for the item name.
- Challenges and Objectives now show the name of the reward being earned.
- The welcome screen no longer displays your chaos factor. Check your character stats if you need to know!
- World tooltips now appear more quickly.
- Renamed the style vault categories: Hat Style Vault, Mask Style Vault, etc to simply "Vault". These strings are only used in Collections (when you have already selected Hats, Faces, etc) and in the redesigned Loot Collector.
- Contest rewards in the claims window now show when they expire.
- Town portal tooltips now have complete names.
- Crafting item name text field extended to prevent cut off.
- If one person cancels out of the name change prompt, other players also contemplating a name change will no longer have their prompts disappear.
- Consuming Dragon Souls will now properly refer to the type of soul consumed.
- Client no longer gets stuck trying to find the next item in the action bar after removing the active item from action bar within build mode.
- Better auto-selection of the first available recipe for the workbench.
- Handle near simultaneous equipping and trashing of an inventory slot.
- Aligned Gem Power Rank numbers between the Gem tooltip and the Gem interface.
- Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
- Removed a warning message when changing auras on stellar weapons.
- The scroll speed for chat has been normalized.
- Navigation menu can be opened regardless of whether the inventory is also open.
- The Runecrafting bench description in the Adventurer's Crafting Bench has been corrected.
- In Collections, added a new dropdown option: Show Favorites. This will make it easier to narrow down your search to just your favorited Tomes/Mounts/Allies/etc.
- In Collections: Tomes, added an icon to indicate when a tome is "sleeping" and can't earn any more experience this week. This will make it easier to see which Tomes are still available at a glance.
- Updated descriptions for the following crafting materials to be more specific: Blank Scroll, Diamond, Shadow Diamond, and Ancient Scale.
- The Trading Post UI window now automatically closes if the other player cancels the trade (it already automatically closed on completion of a successful trade).
Other Improvements
- Trophies have been added to Trove! If you’ve already met a trophies’ requirements the trophy will unlock on patch day. You may need to change worlds (go through a portal) to cause trophies to unlock.
- Shadow Towers will now be spawned in their owner's region (EU or NA).
- The Omni Recipe item now unlocks the White Die and Black Die recipes.
- The clock tower in the City of Bones shadow dungeon has been updated to make travel and NPC spawning less of a pain.
- Rally Blade is now more likely to match you with adventuring players (and ignoring AFK ones).
- Pegasus Wings are now less transparent.
- Non-tradable Patron Coins and Daily Reward Chests are no longer loot collectable.
- Radiant Auras no longer disappear when viewed from any angle.
- The Rascal Raptor, Eggnog, and Baby Punchbot are now in the 'Promo' tab in collections.
- Removed exploit tied to a combat effect that is granted with the Candy Barbarian class Gem.
- The Skyfire Crown has moved to the Stash Exclusive category and can now be unlocked using Super Style Stashes.
- Updated the criteria for the featured club world portals in the hub so that none should ever be empty.
- 2 new Battle Arena maps have been added to the rotation.
- Reduced terraforming countdown from 25 to 10 seconds.
- Kills from spawned allies (Tombraiser's minions, Pirate Captain's "First Mate", Dracolyte’s Burnt Offerings) will now start counting towards the Defeat Enemies stat tracking.
- The Tech Table Segment recipe is no longer called the Tech Table Corner recipe.
- Added an internal cooldown to reduce /joinme spamming. This cooldown will prevent players from focused spamming invites at a specific player but won't prevent someone from inviting several friends to join them at once.
- Due to the number of legendary tomes we've cut the experience required to fill them in half!
- Since the value of these items are decreasing we have removed non-tradable Class Coin and inventory expander from rare table of daily lockboxes.
- Revenant Costume - Super Magical now indicates creator in item description.
- Fixed bug where using Neon Ninja ultimate and basic attack at the same time could crash the client.
- Fixed bug where Ice Sage's Frozen Ward absorbed damage and was removed for all attacks.
- Carpet mounts can now glide and it’s a whole new world!
- Spring plants can now grow! Winter plants no longer grow.
- Pinatas now correctly drop loot in the Shores of the Everdark
- Cooldown behavior for abilities when switching worlds will no longer reset to max cooldown time.
- SFX have returned for invasions and bombs.
- VFX tied to Gem abilities are cleaned up when switching classes.
- Experience Boost stat is now called Experience Gain and has a base value of 100 instead of 0. This is for the new Double Experience Potions, so it has a value to double.
- New Streamer dream allies have been added to Streamer Dream boxes! These are given out by Trion Creators and grant a random reward to whoever claims it.
- Fixed an issue where the ignore list would sometimes show the wrong name for players.
- Daughter of the Moon geysers now clean-up after twenty four seconds and no longer persist the entire duration of the fight.
- Deconstructing Rare, Epic, Relic, and Resplendent Rings now rewards appropriate amounts of Flux based on rarity.
- Number of charges now stays constant when using an ultimate ability with the Vial of Unleashed Power equipped.
- Flasks and Emblems now have a brief cooldown when swapped.
- Improved projectile collision.
- Panatea the Partifier no longer requires a Party Animal (pinata) to craft.
- Changing Auras on Stellar gear will now cause it to be non-tradable.
Bugs
- Fixed a bug causing a “Timeout” error when linking accounts. You can once again link your console to a Trion Worlds account to receive a sweet reward!
- Fixed bug where Scintilla, Spark of the Sky didn't provide movement buff to others.
- Fixed bug where Marketplace comparisons didn't work when Flux was the selling currency.
- Fix rare crash that occurs when disconnected while entering a different world.
- Fixed bug where muzzle flash VFX didn't appear when firing mount cannons.
- Fixed bug where some mount cannons didn't play sounds when firing.
- Fixed a bug where zoning while mounted could crash you.
- Fixed bug where Pirate Captain Turret disappeared (but continued to fire) after 10 seconds even if you picked up doubloons.
- Fixed a disconnect issue related to trading.
- Fixed a disconnect issue related to NPCs destroying plants grown from seeds.
- Fixed a bug where the initial rotation of projectiles was slightly inaccurate.
- Fixed an issue where boss icons in the Shadow Tower UI could disappear for non-English language players.
- Fixed an issue where sometimes icons wouldn't show up in the Trade window.
- Fixed an issue where particle collisions could create a feedback loop and travel relativistic speeds.
- Fixed a bug regarding not all parts of the /whisper text being localized.
- Fixed a few incorrect speed values on assorted sets of wings which were too slow.
- Fixed an issue in VFX rendering that was causing some crashes.
- Fixed a crash that could happen on the loading screen.
- Fixed an issue where particle effects could lead to a client crash.
- Fixed a bug where players could kick other users out of Club Worlds regardless of rank.
- Fixes the missing category for Jurassic Jungle under Collections>Crafting>Biome Recipes.
- Fixed a crash that would sometimes trigger when someone nearby was using the mining laser.
- Fixed a common crash bug related to the particle system.
- Fixed a crash triggered by going through portals when on the Dino Tamer ultimate.
- Fix for a crash that could happen on start up.
- Fixed a bug where Patron Bonuses could apply twice in some situations.
- Fix bug in Character sheet where some abilities didn't display or it displayed a previous class's ability.
- Fix World chat channel being assigned to wrong numbered slot after changing worlds.
- Fixed a bug with the catalog generator.
- Club and Officer Chests now show correct text when interacted with.
- Fixed a bug with the currency display on the Marketplace.
- Fixed the off-center icons in the Claims UI.
- Kicking from club worlds should work correctly again, again.
- A relatively common crash involving using the mining laser has been fixed.
- Stellar Aura VFX now disappear when you die instead of floating around your tombstone.
- Fixed projectile targeting in PVP.
- The level up text for the Chloromancer when reaching level 3 has been fixed.
- Fixed bug where you couldn't invite non-friends to join you in a world.
- Fixed underflow bug in club UI.
- Fixed bug where contest reward progress meter didn't show in Leaderboard UI.
- Fixed a bug which could cause the intro video to play at the wrong resolution.
- Fixed z-fighting issue with rendering transparent blocks underwater.
- Fixed bug where progress could be made toward event objectives before they were active.
- Fixed an issue with the Loot Collector Buyback Leaderboard.
- Improved portal interaction when there is loot nearby (this is most especially apparent at the end of dungeons).
- Fixed bug where the Revenant's Spirit Storm ability and the Candy Barbarian's Scoop n' Gloop Gem ability didn't draw in enemies.
- Golden Gem Keys and the old Moon Gem and Shadow Gems are now visible in the crafting inventory.
- Fixed an issue where items could go to the new Currency Inventory but be invisible. Such items will get moved back to your normal Adventure Inventory.
- Clarified wording on Challenge objectives and some portals.
- Fixed a client crash that could occur for players switching between classes.
- Fixed uncommon server crash that could happen when moving Cornerstones.
- Fixed bug where air current blocks persisted above cornerstone after moving it.
- Fix for some collection images not showing when unlocked for the first time.
- Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
- Fixed issue that could prevent login in certain cases of high network latency.
- Added code to increase server stability in cases of extreme network instability for some regions.
- Fixed bug where School of Fish trophies are stackable.
- Fixed bug where Knight's ultimate VFX didn't appear.
- Fixed bug where stats weren't set correctly in Battle Arenas without changing your class.
- Many multi-threading crash and UI fixes.
- Fix for a rare disconnection bug.
- Fixed bug where some enemies that are supposed to slow down during attacks do not.
- Fixed bug where Shadow Hunter appeared to have two bows.
- Fixed bug where Revenant's Spirit Storm could persist after death.
- Fixed an issue where the License Agreement sometimes wasn't displayed properly.
- Fixed Gunslinger Charged Shot to apply decreased descent.
- Fixed bug where boss abilities triggered too frequently.
- Fixed some behavior with the Twinkling Tomes and Golden Gem Keys - the tradable versions should appear in the Adventure Inventory, and the non-tradable versions used for crafting and Gem boxes should appear in the Crafting Inventory.
- Fixed bug where Neon Ninja class Gem shiruken would not deal damage when more than one hit in rapid succession.
- Fixed bug where killing invaders didn't always reflect in the Killed Invaders stat.
- Fixed bug where no respawn text was shown after dying in the tutorial.
- Fixed bug where weapon is sometimes replaced with fishing pole.
- Fixed inconsistencies in spacing and punctuation for Costume descriptions.
- Fixed a camera shake that occurred during movement.
- Fixed bug where some plant tooltips didn't show the season in which they grew.
- Fixed bug where boss affixes and other abilities triggered too frequently
- Fix bug where piercing projectiles stop after hitting a target.
- Fixed improper messaging when the controller was disconnected.
Preview: t, Fae Trickster, Dracolyte, Shadow Hunter, Pirate Captain and Dino Tamer. Show
Hello again, modders!
I will be accepting another batch of costumes over the next 2 weeks. If you would like to have your costume considered, please post a link to it in this thread. Costumes do not need to be brand new. If you have some older work that you are proud of, feel free to post!
While we are accepting costumes for all classes, we need costumes especially for Knight, Fae Trickster, Dracolyte, Shadow Hunter, Pirate Captain and Dino Tamer.
Preview: ragonling, and burnt offering. The Pirate Captain Rat Royal costume now has a Show
Flakbeard
- Avast! There be dragons! The terrible and relentless Flakbeard has been spotted in the Treasure Isles! Yarrrrr!
Snowfest
- Snowfest has ended - but the Crate 'O 150 Gears and snowflakes will remain for a limited time. Craft something with your remaining Subzero Snowflakes, because they will melt soon (ie - you will permanently lose any you don't use!)
- Holiday Tree dungeons and Present lairs have been removed.
- The hub has returned to its normal Winter version.
Costume Updates
- The Dracolyte Plum Fairy costume now has a new ultimate form, pet dragonling, and burnt offering.
- The Pirate Captain Rat Royal costume now has a new parrot skin.
- Candy Barbarian costumes, Frigid Fiend and Shaggy Yeti, now have more appropriate VFX.
- Changed the name of the helm for the WInter Waker costume to "Winter Waker Helm".
Additional Updates
- Fixed bug where Knight's ultimate VFX didn't appear.
- Fixed bug where using Neon Ninja ultimate and basic attack at the same time could crash the client (and probably fixes similar ability crashes as well)
- Fixed bug where Ice Sage's Frozen Ward absorbed damage and was removed for all attacks.
- 4 new animal head styles have been added to the Stash Exclusive category! Enjoy your new Mouse (Mouseketeer), Rhino (Discount Unicorn), Panda (Emo Bear), and Rabbit (Booplesnoot) hats!
- Duplicate Trovian Trawler removed from collections.
Preview: ragonling, and burnt offering. The Pirate Captain Rat Royal costume now has a Show
Flakbeard
- Avast! There be dragons! The terrible and relentless Flakbeard has been spotted in the Treasure Isles! Yarrrrr!
Additional Updates
- Snowfest has melted! Holiday Tree dungeons and Present lairs have been removed.
- Fixed bug where Knight's ultimate VFX didn't appear.
- The Dracolyte Plum Fairy costume now has a new ultimate form, pet dragonling, and burnt offering.
- The Pirate Captain Rat Royal costume now has a new parrot skin.
- Candy Barbarian costumes, Frigid Fiend and Shaggy Yeti, now have more appropriate VFX.
- Changed the name for the Winter Waker helm.
- 4 new animal head styles have been added to the Stash Exclusive category! Enjoy your new Mouse (Mouseketeer), Rhino (Discount Unicorn), Panda (Emo Bear), and Rabbit (Booplesnoot) hats!
- Duplicate Trovian Trawler removed from collections.
Yes indeed! Hi there. :) Our dev team spotted two different bugs that popped up unexpectedly. First up was an issue where certain contest rewards were not granted. Pirate Captain power...
Preview: the Clubs window. Fixed bug where Pirate Captain turret disappeared (but cont Show
Jurassic Jungle
- The Jurassic Jungle biome is now live! It has new decoration recipes, styles, and enemies! It will start showing up randomly in Prime adventure worlds. Have fun! Includes a Dino Egg Temple lair from stedms!
- The Dino Tamer is now available for purchase outside of the Prehistoric Pack and is now unlockable with a Class Coin!
Weekly Updates
- The rare contents of the Chaos Chest have been shuffled, get ahold of the Skulking Skitterling mount!
- Do do you you like like ore ore?? Get twice as much of it this week when mining!
Multi-threading Beta
- Players can now enable multi-threading support. In your Trove.cfg (%appdata%/trove will get you there in windows), under the [User] section add the line "Multithreaded = true".
- Please give us feedback and report any bugs you may find!
Additional Updates
- Class Coins unlocked via the Refer A Friend program can no longer be loot collected - Note added 9/13
- Dino Tamer: Pets are beefier.
- Dino Tamer: Clever Snare can now crit.
- Dino Tamer: when in the Battle Arena, the ultimate no longer increases run speed.
- Removed the increased damage debuff applied to targets under the effect of Clever Snare.
- Damage coefficient for the Clever Snare has been reduced.
- Increased the # of items on the Marketplace drop downs.
- Updated a lot of the UI to better accommodate longer, localized strings.
- Signs have been updated and no longer parse HTML.
- The Loot Collector no longer accepts additional loot once the "Components Collected" section is full.
- All categories in the Settings menu now prompt you to save unsaved changes when switching to new categories.
- Dragging from personal chests to the Marketplace interface is now supported.
- Shadow towers will now be spawned in their owner's region (EU or NA).
- Additional logging to help track down rubberbanding issues.
Bug Fixes
- Updated the Dragon Coin description to refer to the correct Store Tab.
- Fixed a bug where zoning while mounted could crash you.
- Fixed a bug where escape wouldn't close the Clubs window.
- Fixed bug where Pirate Captain turret disappeared (but continued to fire) after 10 seconds even if you picked up doubloons.
- Fixed marketplace bug where no results appeared when Item Type was set to Blocks, Building, Crafting, Decoration, or Items.
- Fixed a disconnect issue related to trading.
- Fixed a disconnect issue related to NPCs destroying plants grown from seeds.
- Fixed a bug where the initial rotation of projectiles was slightly inaccurate.
- Fixed a bug where the Navigation Menu disallowed clicks that happened outside of it.
- Fixed an issue where sometimes icons wouldn't show up in the Trade window.
- Fixed an issue where particle collisions could create a feedback loop and travel relativistic speeds.
Preview: the Clubs window. Fixed bug where Pirate Captain turret disappeared (but cont Show
===Sep 08===
The next build will have the following changes, no current ETA on when it will be patched out.
- Fixed missing icons in the Shadow Tower UI (PTS Only)
- Fixed a bug where zoning while mounted could crash you
- Fixed a bug where closing the "choose your class" pop up could crash you (PTS Only)
- Updated the Dragon Coin description to refer to the correct Store Tab
- New Jurassic Jungle Lair from stedms!
- Misc adjustments to Dino Biomes (PTS Only)
- Dino Tamer: Pets are beefier
- Dino Tamer: Clever Snare can now crit occasionally
- Dino Tamer: when in the Battle Arena, the ultimate no longer increases run speed
===Sep 1===
- Fixed Combat Text
- Fixed some multithreading crashes.
- Potentially fixed a server disconnect issue which was possibly related to Lunar Lancers.
===Aug 29===
Jurassic Jungle
The Jurassic Jungle biome is now live! It has new decoration recipes, styles, and enemies! It will start showing up randomly in Prime adventure worlds. Have fun!
Misc Updates
- Increased the # of items on the Marketplace drop downs.
- Updated a lot of the UI to better accomodate longer, localized strings.
- Signs have been updated and no longer parse HTML.
- Players can now enable multi-threading support. In your Trove.cfg (%appdata%/trove will get you there in windows), under the [User] section add the line "Multithreaded = true".
- The Loot Collector no longer accepts additional loot once the "Components Collected" section is full.
- All categories in the Settings menu now prompt you to save unsaved changes when switching to new categories.
- Dragging from personal chests to the Marketplace interface is now supported.
- Shadow towers will now be spawned in their owner's region.
- Additional logging to help track down rubberbanding issues.
Bug Fixes
- Fixed a bug where escape wouldn't close the Clubs window.
- Fixed bug where Pirate Captain turret disappeared (but continued to fire) after 10 seconds even if you picked up doubloons.
- Fixed marketplace bug where no results appeared when Item Type was set to Blocks, Building, Crafting, Decoration, or Items.
- Fixed a disconnect issue related to trading.
- Fixed a disconnect issue related to NPCs destroying plants grown from seeds.
- Fixed a bug where the initial rotation of projectiles was slightly inaccurate.
- Fixed a bug where the Navigation Menu disallowed clicks that happened outside of it.
- Fixed an issue where sometimes icons wouldn't show up in the Trade window.
- Fixed an issue where particle collisions could create a feedback loop and travel relativistic speeds.