![](https://trovesaurus.com/images/classes/ui_class_ninja.png)
Neon Ninja
Elusive and deadly, the Neon Ninja slices and dices enemies when they least expect it. Backflip into stealth and surprise your enemies with thrown shuriken, and then obliterate them with the forbidden Final Technique.
Posts the Trove developers have made that mention "Neon Ninja"
Thanks for the report. QA team confirmed and is sending to dev team to investigate.
Preview: as been corrected. Fixed bug where Neon Ninja class gem shiruken would not dea Show
St. Qubeslick's Day
- A new quest chain is here! Help St. Qubeslick rid the land of tentacle invaders, and gain the St. Qubeslick ally!
- Floating shadowy lairs have been spotted over the Medieval Highlands and they are crawling with tentacles!
- Collect pieces of the slimy, shuddering shadow to craft the new Tranquil Tentacle ally!
- Event rewards include Diamond Dragonite, gem boosters, Dragon Coins, a Pearl of Wisdom, Chaos Chests, and much more!
StoreSome context for the following store changes:
- We've been wanting to simplify the store for awhile now and this is our big effort to do it.
- We've converted most of our real money packs to Credits and also removed the idea of rotating real money packs entirely.
- For items we felt were priced a bit too high we've also used this as a chance to bring some prices down.
- Credit Pouches are new items in the Trove Store that can be sold for in game currency/items on the Marketplace. They will be the primary method free to play players will use to purchase items with Credits.
- Each Credit Pouch gives 250 Credits when consumed
- New Radiant Sovereigns have been added as a bonus for some purchases and can be used at the Radiant Merchant to trade for goodies.
- Finally, there are new limited time offers (Flash Deals) available for Credits, so keep an eye out for those.
- Many Packs formerly priced in real-world currency are now priced in Credits and no longer give Patron Points (Patron Points are still provided by items purchased with real-world currency such as Credits and Credit Pouches). Some Packs have been reduced in price.
- Credit Packs now offer Radiant Sovereigns, which can be redeemed for great rewards in the Hub. As part of this change, all "Deal" packs have been retired.
- A new $30 Credit pack has been added, offering 5,000 credits and 6 Radiant Sovereigns.
- Extra Life 2015 will now known as the Double Dragon Pack. It is otherwise identical. if you have purchased Extra Life 2015, you will not be presented with the Double Dragon Pack.
- Two new Flash Deals will appear in the Store from time to time offering extreme value. Flash Deals are 4-hour long, occur every 4 days, and offer a 5x value deal on various consumable items essential to powering up. Power Deals unlock as you power up and are a 4x value, and appear for 6 hours.
- An untradable 15 day Patron Pass is now available for 1,250 Credits (fewer than half the Credits of the 30 day pass). While not directly tradable it can be purchased with Credits from five Credit Pouches that can be purchased with in game currency from the Marketplace.
- The tradable 30 Day Patron Pass for 3,000 Credits is leaving the Trove Store.
- Some items have been removed from the Store: Costume Mystery Boxes, Eyes, Tentacles,
- Some Store-bought items are now untradable (but old ones retain their tradability): Greater Dragon Caches, Pinatas, Club Megaphones, Rename Tags, Heart-a-phones.
- Heart-a-Phones reduced in price from 500 Credits to 250, and Golden keys reduced in price from 2000 to 1500.
- Older Twinkling Tomes, Golden Keys, Golden Gem Keys are now known as “Tradable” versions of those items, and must be Loot Collected in order to produce the actual Twinkling Tomes, Golden Keys, and Golden Gem Keys that do their respective function. Store purchases of these three items will now grant untradeable versions.
- The Chaos Weekly Deal has been improved! Whenever it appears in the Store, it will now offer 2 Golden Chaos Chests (up from 1), and 75 Chaos Chests (up from 65).
- The Patron Weekly Deal has been replaced by the Progression Weekly Deal. This will appear every 4 weeks in the Store, and offers 25 Golden Gem Keys and 5 of a special new item - Double Experience Potions, which double XP Gained for an hour.
- A Starter Class Coin is available to claim from the Trove Store for free in new accounts. This replaces the previous requirement of reaching Mastery Rank 3. (Pro Tip: Use the Class Select menu ( J ) to get a free trial of any Class before using your free Starter Class Coin).
- Spring Pinatas are in the store! Winter was coming, but it came and went.
Brazilian Portuguese and Regional Pricing
- Brazilian Portuguese is now out of beta!
- Packs are now priced in the Brazilian real on both the in-game and web stores for players from Brazil.
Gem Changes
- The lower stat value for all minor gems has been increased by 30%!
- Lesser Stellar gems now deconstruct for 500 gem dust.
- Gem Booster boxes now award golden gem keys instead of dust.
- Gem Booster boxes now give slightly more of some boosters at uncommon.
- Gems no longer can be found with only one stat, instead only spawning with 2 or 3 stats.
- There are new recipes in the Gem section of the Adventure’s Crafting Bench for Lapis Luckbug and Ninth Life.
Talismans
- New Llama Talisman has a very rare chance to drop in all adventure worlds with which you can craft many lluxurious llamas.
- The basic versions of the Regular Centaur, Meownt, Pemblock, and Shmeep mounts are now craftable on the Adventure’s Crafting Bench but no longer drop in the world. In their place, Talisman versions of each now drop and can be used to craft any of the mounts of that type, including the base mount.
- Corgi Talismans, Centaur Talismans, Shmeep Talismans, and Meownt Talismans are required to craft the special mounts that share their names on the Adventure’s Crafting Bench in place of the basic version of the mount.
- The descriptions of the talismans have been updated to reflect where they drop.
- The Regular Centaur, Meownt, Pemblock, and Shmeep mounts will also Loot Collect into the Talisman version.
New Dungeons
- New Neon City Dungeon from Evilagician!
- New Treasure Isles Dungeon from BrianVII!
- New Cursed Lair from FiplyLonePly!
- New Shadow Tower Dungeon from Pennry!
Additional Updates
- Fixed Gunslinger Charged Shot to apply decreased descent.
- Fixed bug where boss abilities triggered too frequently.
- Legendary tomes now require the same amount of dungeons to fill as regular ones.
- The amount of Chaos Cores that are gained from Loot Collecting Premium Collectable Chaos Chest prizes has been reduced, from 7 to 6.
- One week out of every 4 will now have a megacore as the chase prize for the week and no new chaos collectible.
- Shadow Pinatas now have a very rare chance to drop from chaos chests!
- Mastery has been doubled (from 50 to 100) on the Cyclone Skimmer and Neverending Necrowmancer mounts. Players who have already these mounts collected will receive the incremental 50 Mastery. (Squeakers will eventually get this change as well.)
- Untradable Class Coins now Loot Collect into 3 Double Experience Potions. Please note: the Double Experience Potions do not currently display how much time is remaining after you consume them. This should be corrected in the next patch. The time will only count down while you are online.
- Experience Boost stat is now called Experience Gain and has a base value of 100 instead of 0. This is for the new Double Experience Potions, so it has a value to double.
- Removed a warning message when changing auras on Stellar weapons.
- New Streamer dream allies have been added!
- When splitting an inventory stack, the input box correctly receives the keyboard focus.
- Spring has sprung for the hub!
- Updated Market Place comparison to show values < 1.
- The scroll speed for chat has been normalized.
- Fixed an issue where the ignore list would sometimes show the wrong name for players.
- Navigation menu can be opened regardless of whether the inventory is also open.
- Daughter of the Moon geysers now clean-up after twenty four seconds and no longer persist the entire duration of the fight.
- Deconstructing Rare, Epic, Relic, and Resplendent Rings now rewards appropriate amounts of Flux based on rarity.
- Number of charges now stays constant when using an ultimate ability with the Vial of Unleashed Power equipped.
- The Fancy Carpet mount no longer adopts player movement speed as its gliding speed.
- The Runecrafting bench description in the Adventurer's Crafting Bench has been corrected.
- Fixed bug where Neon Ninja class gem shiruken would not deal damage when more than one hit in rapid succession.
- Fixed bug where killing invaders didn't always increment the Invaders Killed stat.
- Fixed a bug that could allow creation of Marketplace listings with larger than 9999 quantity.
- Fixed very rare issue where the Marketplace could get into a state where it took payments for listings but never handed over the purchased items.
- Fixed bug where no respawn text was shown after dying in the tutorial.
- Fixed a bug with /timelapseend.
ooh, I **really** like this one. Almost enough to want to see a version for each of the Neon Ninja skins. But this particular one, I love.
We totally can but it would be some time since it's in animation how the weapon is held in terms of the neon ninja issue. Do you mean what side of the weapon is facing up? The issue we run into with though is that we never know how players are going to build a weapon. We could add a step in the art doc that outlines what side is the "outside" but I wouldn't really want to do that until we add code changes to correctly mirror weapons since I can't guess what the end solution for that would be.
Nice catch. We should have this fixed pretty soon. Thanks for reporting it!
^ Neon Ninja is pretttttttty sweet. 4srs
Whoops! That was always the intended mechanic, but when the Neon Ninja was released it wasn't quite functioning correctly yet so we took it off the description. MonickersGhost slipped it into a patch in true ninja fashion, so it's only natural that the description update would lag behind.
Preview: . CLASSES NEON NINJA * Fixed a bug where Neon Ni Show
Arriving on 4/14/15!
NEW IN THE STORE
* Chaos chest has been randomized! It's Meownt preview week! If you want a Meownt (and you do, probably more than one) open some chests.
ADVENTURING
* Shadow giants now drop tentacles.
* Increased the max players per spawn in adventure worlds from 6 to 8.
* Treasure Isles now spawns lairs more spread apart.
BUILDING
* You can now craft the Cocoa Cascade block at the Cube Converter. This block will generate chocolate for a Cornerstone or Club World.
ITEMS
* Adventurer's Eggster Boxes no longer drop. Adventurer's Phoenix Boxes will now drop randomly from NPCs defeated and dungeon and lair chests. These have a chance of containing the rare Truefire Phoenix or Balefire Phoenix mounts when opened.
* Shadow Caches now drop tentacles more frequently.
SHIPS
* All ships have increased acceleration and turning rate.
* Ships now have cannons and oceans have buoys to shoot.
CLASSES
NEON NINJA
* Fixed a bug where Neon Ninja could get a never-ending speed buff after a Shadow Flip.
FISHING
* You can now craft the Candy Fishing Pole!
* There are now chocolate fish.
* There are now rare enchanted fish.
* Fishing sometimes now fishes up (completely useless) old boots.
* Uncommon fish are slightly more uncommon.
* There are two new mounts craftable with Ancient Scales and Enchanted Scales.
BUG FIXES AND POLISH
* Improved the aiming display when throwing.
* Fixed bug where all recipes in the Collections window show 0 mastery points.
* Fixed a fishing bug where you could get stuck after reeling in.
* The multi-transfer prompt is now shown when dragging stacks of items into the Deconstructor.
* The consecutive days logged in and max consecutive days logged in stats should work now.
* Fixed a bug where fishing lures cast into the abyss in Radiant Ruins weren't refunded.
* Fixed a bug where you got no fish when fishing with your last lure.
* New VFX for the Shadow Hunter - Relic of the Past and Dead Shot costumes.
* Treasure Isle styles now drop in Treasure Isle zones and can be unlocked by the Style Surprise.
DEV CONTENT
* New Treasure Isle dungeon from Grumpntug.
COMMUNITY CONTENT
* New Fae Wilds dungeon from KtlavskoX.
* New Fae Wilds dungeon from Psychobeans.
* New Fae Wilds dungeon from Eririka.
* New Dragonfire Peaks lair from Laegh.
* New Dragonfire Peaks lair from Talitayn.
* New Neon City lair from PokeyBloke.
* New Undead Hills lair from MajorTom.
* New Undead Hills lair from Milambit.
* New Fae Wilds lair from Barneebrown and Cheeser.
* New Permafrost lair from BrianVII.
You consider this statement a fact? We took "Rage Thread" off because several people starting just using that tag for their posts. If you're angry about something, we can understand that from...
Preview: k! * Fixed a bug that could cause a Neon Ninja to be unable to attack after act Show
* Shadow's Eve is here!
* The hub has been redecorated
* A new pinata is now in the store
* A new mag rider is now in the store
* Pumpkins can now be grown
* Pumpkin lairs are now in the peaceful biomes
* Shadow keys now cost an additional 20 fragments
* Shadow keys are now 400 Credits on the store or 900 for three.
* There is now a small chance to get a pinata helm if you're the person who throws a pinata
* The person who throws a pinata now has double the chance to get a mount from it
* The person who throws a pinata now gets +70 ore. Everyone now gets 10 ore.
* Helms are now worth 10 mastery points
* Database improvements to address rollbacks
* Fixing bug where world tooltips aren't rendered properly when the entire UI is hidden.
* Fixing bug where client sometimes doesn't rejoin user created channels upon login if the user wasn't in Global.
* Fixing an issue where some players received a purchase failure message every time they changed worlds.
* Neon City recipe lairs should now correctly drop Neon City recipes. Thanks, Zenahk!
* Fixed a bug that could cause a Neon Ninja to be unable to attack after activating Final Technique while in stealth.
* Loading screens now display a status.
* You can now strike a /pose
* You can no longer join Shadow Arena worlds with /joinworld
* The robot arena and robot assault quest that were failing due to an unspawned NPC should now be fixed.
* Mastery points earned and the total shown in Mastery Ranks should now match and correctly update
* Added mastery rank 51-55
* Significantly reduced cost for early crafting stations
* The bottle plant recipe now costs and additional 2 primal flames
* Fixed "Failed to loot item due to full inventory" message appearing when inventory is not full
* There are now more hair and eye colors and the colors have been adjusted slightly to be more Trovey
Preview: er recipes from winter pinatas * The Neon Ninja dash now works when submerged in Show
This patch is scheduled to go live tomorrow, 1/20 at 7AM PST.
* A new mount, the Neon Nightcycle, is now in the store!
* You can now continuing crafting without keeping the crafting window open!
* The crafting progress bar also now shows overall crafting progress when crafting multiple of the same item
* For this week only there are bonus pinatas with each credit pack purchase 20 dollars and above!
* Warpseed is now known as Glim
* Music blocks no longer cost Warpseed/Glim to craft
* Mag Rails no longer cost Warpseed/Glim to craft
* Starter crafting stations no longer cost Warpseed/Glim to craft
* You can now deconstruct recipes for blank scrolls. These don't do anything else and there's some polish to do for deconning stacks.
* When changing the fullscreen display resolution in the settings you will now be asked to confirm if that resolution works for you within a time limit before the client reverts to the previous setting.
* Players other than the player who throws it should now get the global use winter recipes from winter pinatas
* The Neon Ninja dash now works when submerged in liquid.
* Theme music will now play in all zones at first spawn in to the game.
* Upgraded particle renderer and fixed some cases where particles would disappear
* Fixed issue where shadows disappear when standing under a ledge
* The Springy Sporely is now crafted at rank 5 gardening
* New Candoria dungeon from Kukui and Gamefuel
* New Dragonfire Peaks dungeon from Stedms
* New Neon City dungeon from BlueMango10
* New Permafrost lair from FriedSushi
* New Candoria lair from Markec1983
* New Candoria lair from Qoaleth
* New Candoria lair from Kukui
* New Candoria lair from Khastiel
* New Desert Frontier lair from Jhoaockundari
* New Permafrost lair from Cretoriani
Preview: your weapon stats are fine! For my neon ninja I use Health, Attack Speed, Damage, and Show
Preview: the bullet speed of basic attacks. NEON NINJA * Fixed bug where the Neon Show
Arriving on 6/9/15!
== FEATURES ==
GOLDEN THREAD UPDATES
* The new golden thread objectives are labeled to be newbie friendly. If you’re an experienced player, you can buy anything on the store to complete the ‘unlock class’ objective, and you can complete any dungeon for the tutorial dungeon objective.
APPEARANCES NOW BOUND BY CLASS
* Heads are now bound per class but as a result have had to be reset. You'll need to re-customize your head!
STARTER PACK DEAL
* The Starter Pack is now only available for 8 days after you start playing the game. In the future there will be more deals to replace it, but it's still one of the best around! For now this will still be available on the welcome screen despite timing out, take advantage while you can!
NEW: COMPASS
* Added a compass! The compass shows not yet completed dungeons and lairs if you're close enough to them.
== GAME UPDATE ==
GOLDEN THREAD
* Adjusted the tutorial world experience and added a number of new golden thread objectives.
- Some of these objectives are very specific (unlock a class, complete a certain quest).
- They will trigger, at least for now, on any store purchase or quest complete, so that experienced players can also do them.
* The mastery based golden thread objectives had had their Cubit rewards reduced.
* Assault and Dark Heart quests can now be started by attacking the Ominous Totem or Dark Heart trigger.
* The hub portal in the tutorial is gone and players must progress to the "enter the hub" golden thread objective before they can use "H".
NEW IN THE STORE
* Chaos chest has been randomized! Contains Xero Line Wings and more!
MECHANICS
* New players no longer start with a class coin.
* Pressing and holding an ability button while another ability is active now causes the first ability to trigger as soon as the second ability ends.
* Pressing and releasing an item button while a holding an ability button will no longer end the ability.
* Players can no longer drop items while dead.
* Players now need mastery rank 2 to enter club worlds.
ADVENTURING
* Completed dungeons will now remain in the UI and show they've been completed.
* You can no longer enter Adventure portals that are too high level for you.
- Note: You can still /joinme, but that may not stay forever!
* Dungeon Entry and Exit portals can now be seen properly from every angle. Exit and Entry portals are now more easily differentiated from each other.
* You can now interact with portals from further away!
UI AND SETTINGS
* Moving items now moves full stacks by default.
* Right-click now equips items.
* Right-click now unequips items from the hotbar.
* There are new buttons on the lower left of the screen to help you find the most frequently used windows.
* Added new How to Play screens - see these by clicking the How to Play button on the ESC menu.
* Controls settings no longer display "Left" next to Shift, Alt or Ctrl. (This may require you to rebind some actions if you were using these keys).
* The Health and Energy globes on the hotbar have returned to the opposite sides.
* Short tooltips are now displayed for item slots on the adventure mode hotbar.
* The Cancel key binding now closes windows.
CLASSES
DRACOLYTE
* Fishing while in dragon form will no longer cause players to get stuck.
FAE TRICKSTER
* Increased the bullet speed of basic attacks.
GUNSLINGER
* Increased the bullet speed of basic attacks.
ICE SAGE
* The Ice Sage's Frozen Ward will no longer sometimes remain after changing classes.
* Decreased the maximum range of Icicle Drop.
* Decreased block damage of Icicle Drop.
* Increased the bullet speed of basic attacks.
NEON NINJA
* Fixed bug where the Neon Ninja basic attack didn't work after switching from Boomeranger.
CRAFTING
* Reduced the basic forge and deconstructor crafting cost.
* You can now craft up to 9,999 items at once! That's over 9,000!
DECONSTRUCTING
* Higher level shadow rings should deconstruct for more resources.
* Shadow level 3 with high star values should deconstruct for slightly less resources.
* Shadow level 4 rings now deconstruct into a bit more resources.
FLASKS
* The Lifesaver Flask now appropriately resets death save.
* When using a flask, heal effect is now applied immediately instead of after drink animation.
BUG FIXES AND POLISH
* The player model is now appropriately transparent when entering a world in build mode.
* Mounts are now transparent when in build mode.
* Players and enemies will no longer sometimes appear to warp upward after stepping on a vertical launchpad.
* Other players will no longer sometimes appear to continue attacking after dying.
* Fixed bug where path preview remained in the world if you died while aiming a throw.
* Added dungeon chest art and VFX.
* Added new VFX for teleporting to the hub.
* Updated random costume box visual.
* A unique sound now plays when you upgrade rarity at a forge.
* Rare Bears and Rare Bird description text no longer refers to them being part of a collection.
Preview: ave introduced a small known issue with the Neon Ninja in this patch where the number o Show
* Fixed a crash caused by visual effects on mobs with special abilities. (should fix many Shadow Arena and dungeon crashes)
* Fixed crash when spawning body parts that don't exist
* Fixing bug with 1 star displayed on every stat.
* Fixing 'unknown' stat issue in Forge
* Your flask is now refilled after respawning in the Shadow Arena.
* Fixed a Shadow Arena bug where players who die after completing the arena don't respawn
* The number of members in a club has been capped at 600. Our largest club is currently about 450, so there's still plenty of room to expand.
* Fixed an issue with the Mansion dungeon in the Highlands spawning its boss chest at the bottom of a column of dirt.
* Ranged NPCs now attack less frequently and strafe more slowly.
* Club cards are now on the Crafting Bench
* Second pass of Crafting and Collections UI optimization
* New Highlands lair from Artycutie.
* New Neon City lair from Derekxec.
* Neon City robots should now drop trophies that match their new looks.
* The Techtronic Hammer, Black M.A.C.E, Vexing Vectorblade, and Dark Matter Staff models have been updated to better match the Neon City biome
* We have introduced a small known issue with the Neon Ninja in this patch where the number of VFX circles may not match the number of stars you have stored - we wanted to fix these other issues before the weekend and this is part of an in-progress change to make this type of ability work more broadly (it's so we can add candy to the Barbarian that sugars up everyone who plays with them).
Preview: w Neon City lair from Brawlerella. * Neon Ninja - Reduced energy cost of Shadow Show
We have a smaller patch today mostly focused on fixing bugs. We're busy working on a few new big features that rhyme with Bling Rafting and Dandy Barbarian!
* Vanishing Blocks are now available in the metaforge. These blocks are very fragile, and will decay into dust if jostled by a Trovian.
* Fixed drifting Dracolyte idol, Fae ult staves, and Ninja/Fae decoys
* New Neon City dungeon from Sparclen.
* New Neon City lair from Brawlerella.
* Neon Ninja - Reduced energy cost of Shadow Flip (now uses 20 energy, down from 50) and Stasis Blade (now uses 45 energy, down from 50).
* Maybe fixed some instances of players getting stuck after attacking or throwing
* Members of global chat are now hidden to prevent those names being used for spam.
* A number of traps and spikes have been removed from various dungeons and lairs.
* Adjusted glowing blocks so colors are more accurate
* Fix for some biomes missing pieces of their terrain on certain Y vaules