![](https://trovesaurus.com/images/classes/ui_class_knight.png)
Knight
The Knight is a durable, armored fighter who wades fearlessly into melee combat. Charge your enemies to close distance, but if things get messy, your ultimate will restore your health and let you shrug off blows with ease.
Posts the Trove developers have made that mention "Knight"
Here is a thread with more info on this same issue.
You're okay now. You may need to close Trove and open it again.
Hi!
They are back now. Close Trove and open it again, if you don't see them. Post in this thread if you have any other questions about missing classes.
Thanks!
You're all fixed up now. Thanks for your patience! If anyone else is having this trouble, post on this forum thread.
Everyone in this thread has been sorted out. Thanks for your patience!
If anyone else is having this issue, post in this thread for me.
Thanks!
You're all fixed up, if you've posted in this thread. We're still working to get it sorted out for everyone else, but it's a work in progress.
Hey all, We're seeing that some players are indeed missing classes that were unlocked, so we're going to get that fixed. Please bear with us while we get everyone sorted out. Thanks!
I'm closing up the thread because it has a very narrow purpose - never change the Knight play mechanics for any reason. We're an MMO with 15 different Classes. More will come in the future. There...
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We have a leaf themed blade that looks a lot like this one. Knight weapons are HEAVILY saturated so it's harder and harder to get weapons that haven't been created yet. Sorry to be the bearer of bad news. BUT we have way fewer axes than we do swords. Melee weapons are more than just swords (hint hint)
The problem with twinblade weapons like this one is that the knight will basically impale himself in the face when he does the smash attack (M2). Also, remember the dimensions for melee weapons are 10x10x35
The black outline doesn't really work for weapons in our game - everything already has an outline, and being 3D models they don't need it either. It's not like with pixel art where colours on sprites can blend into the background if you aren't careful. The shape is interesting, but it does need a registration point for the knight and ninja to hold it. Keep working at it, and it might turn into something pretty unique-looking
That's definitely way too big. Max dimensions for knight weapons are 35 long x 9 high x 9 wide
we actually have a few scythe weapons. They don't drop currently because we don't have them hooked up but two of them look similar to this one here. I just spoke to Atronos and requested he hook up the ones we have as knight weapons though. I wasn't aware they weren't hooked up yet but sadly we just have a few already. So unless this gets re-designed into something different, we don't really need another.
The ninja will use knight melee weapons yes