Lunar Lancer (subclass: Bard), latest updates: 11/08/2022
Lunar Lancer build by Lugnals added 4 years ago.
This build was updated for
Sunrise Hotfix 3
This is a farming build only, ask me if you have some questions! (discord: Lugnals#9118)
FarmingDamage
Notes: In my opinion the Lunar Lancer is the best farming class for chain dungeons, his movement speed and his grapples are truly amazing!
Bard sublass Tier IX: (Sing yourself a little song when you head into battle. When attacking gain Jubilant, Peaceful, and Battle song buffs in that order.)
Jubilant Song : movement speed and max energy 20%.
Peaceful Song : 7,5% life gain when dealing damage.
Battle Song : Attack Speed and Critical Damage 20%.
Duration 3s.
Cooldown 15s.
Critical Damage + 20%
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If you don't have Bard subclass use Candy Barbarian.
Latest best farming session:
243dph in u11-Geode Topside World
224dph in u11-Cursed Skylands World
216dph in u11-Drowned World
211dph in u11-Igneous Islands World
*dph mean dungeons per hour, you can see it with Clock+ mod.
Bard Subclass
Stat Priority
Notes: Default stats on Lunar Lancer:
Physical Damage: +30.0%
Movement Speed: 56.0
Notes: With upgraded full C4 gear, you have:
+14 300 of "Physical Damage".
+57 200 of "Maximum Health".
+3 380 of "Light".
+132,6% of "Critical Damage".
+780 of "Magic Find".
+63 of "Movement Speed".
Banner: Enshadowed Torch Of Knotted Shadow
+900 of "Light".
+500 of "Physical Damage".
+5 of "Flask Capacity".
+10 of "Movement Speed".
Food: Freerange Electrolytic Crystals
+300 of "Light".
+1500 of "Health Regen".
+3 of "Jump".
+1 of "Flask Capacity".
Ring Hidden Effects: "Cliffhanger" or "Need For Speed".
Cliffhanger: Dodging lowers the cooldown of Grapple and Empowered Grapple. This ability has a short cooldown.
Need For Speed: After using Lunar Infused Grapple gain a speed buff instead of attack
You can use whichever you prefer depending on the gameplay you want on your Lunar.
In my opinion, Need For speed is very interesting for delves while Cliffhanger is very cool for dungeon farming.
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If you don't have permanent banner use:
Banner: Shadow Knot Standard of Martial Prowess
+300 of "Light".
+500 of "Physical Damage".
+5 of "Flask Capacity".
+10 of "Movement Speed".
Ally and Flasks
Gefährte
- 300 Licht
- 20.0% Physischer Schaden
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If you don't have "Animated Jug" use "Rapt Berserker".
Flakon
Stellt bei Verwendung 40 % Gesundheit wieder her.
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If you don't have "Conjurer's Crucible Vial" use "Elysian Bandolier".
Empowered Gems
On all your gems: "Physical damage" (PD), "Critical Damage" (CD) and "Critical Hit" (CH).
On your cosmic gems move all your pentagons on Light!
Look at this to optimize your pentagons:
https://docs.google.com/spreadsheets/d/1jR2at63LMX5Yd9zFHI3YLbUcBBqcHwIaCNwHKxNQmUk/edit#gid=1743151019
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If your critical hit (CH) is over 100%, you can add HP on your empowered gems (Max HP only, do not add Max health %).
Shadow Lancer Class Gem
Basic attacks have a chance to spawn a dark shadow version of you that attacks enemies.
In Lunarform the chance is increased.
Pyrodisc
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.
This gem has a cooldown.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
Vampirian Vanquisher Cosmic Gem
Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.