Knight Farm / Delves Clear / DPS

Knight build by Pyrodisc added 4 years ago.

This build was updated for
Sunrise Hotfix 3


I'll talk to you about current viable knight builds. This includes boss dmg, farming topside, elemental worlds, clearing Delves... etc.

FarmingDelvesDamageLeveling

Notes: Of all the things the Knight can do, it is better at farming dungeons and clearing delves.. with the proper setup. Knight's single-target damage is about average when compared to all the other classes. role4 is filler tbh.

Bard Subclass

Personal Song - Sing yourself a little song when you head into battle. When attacking gain Jubilant, Peaceful, and Battle song buffs in that order.

Stat Priority

Movement Speed
Attack Speed
Energy Regeneration
Magic Find

Notes: Knight needs movement speed, as do most other farm/hybrid classes (this obviously changes if you're going for full DPS). ----------------AS>CD for 3rd stat, as the Knight's main source of damage comes from the basic attack no contest. -------------Charge spam won't get you much damage, but you can charge into a tankier enemy, for example a 1* U11 boss and take it out quickly with a swipe or two, especially if 1-3 stacks of Retribution is active. -------------Energy regen to keep charge spam going. Magic find for more stellars. -------The reason I say to put AS on 3rd stat is so you can switch from MS to CD if needed without reroll week. ---------Note: if you don't have a good ER ring, consider replacing the sword's AS stat for ER.


Hat
Max Health
Attack Speed
Magic Find
Movement Speed
Weapon
Physical Damage
Attack Speed
Magic Find
Movement Speed
Face
Max Health
Attack Speed
Physical Damage
Movement Speed
Ring
Physical Damage
Energy Regeneration

Notes: Good for keeping charge-spam up as much as needed. Also, the only good crystal ring hidden effect is Overcharge. +25ms for 5 seconds upon pressing the Charge!/Spirit Squire button.


Ally and Flasks

Use Jug for farming, or Earnie for damage. King Koba for solo delves clear (to do this, stay on the geode tools tab while killing enemies (unless you need the damage). That way your vacuum will have next-to-nothing cooldowns. 100% pathpainter uptime too :knice: )

Machtrang 50

Flakon

Stellt bei Verwendung 30 % Gesundheit wieder her.

Wird automatisch bei niedriger Gesundheit verwendet. Kann mit Cubits oder Credits im Shop gekauft werden.
25 Beherrschungspunkte

Beamer/Martial for DPS. Martial/Trailblazing +Conjurer's vial for farming.

Machtrang 50
Kann bei einem Mirakelkrämer mit Wunderfragmenten erstanden werden.
25 Beherrschungspunkte
Machtrang 50
Kann mit Cubits oder Credits im Shop gekauft werden.
25 Beherrschungspunkte

Empowered Gems

Personally, I don't recommend using the class gem in most situations. Taking away the Knight's charge can be detrimental to dungeon-to-dungeon momentum, but using the class gem would in delves would likely be much better as you're constantly moving fast, and using it won't reset momentum unlike Charge!. Subjectively speaking, I just like the charge better. That said, you should try both out and decide for yourself, always. ------Note: Vampirian for farming, Berserk Battler for damage. tho that's probably obvious v:

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

Cubic Curtain

Avoiding damage grants a protective shield, absorbing the next attack and stunning the attacker.

Pyrodisc

Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.

This gem has a cooldown.

Vampirian Vanquisher Cosmic Gem

Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.

Text

pikachuuuuuuuuuuuuuuuuuuuuuuuuuu

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Nice explanations!