Knight Farm / Delves Clear / DPS
This build was updated for
Sunrise Hotfix 3
I'll talk to you about current viable knight builds. This includes boss dmg, farming topside, elemental worlds, clearing Delves... etc.
FarmingDelvesDamageLeveling
Notes: Of all the things the Knight can do, it is better at farming dungeons and clearing delves.. with the proper setup. Knight's single-target damage is about average when compared to all the other classes. role4 is filler tbh.
Bard Subclass
Stat Priority
Notes: Knight needs movement speed, as do most other farm/hybrid classes (this obviously changes if you're going for full DPS). ----------------AS>CD for 3rd stat, as the Knight's main source of damage comes from the basic attack no contest. -------------Charge spam won't get you much damage, but you can charge into a tankier enemy, for example a 1* U11 boss and take it out quickly with a swipe or two, especially if 1-3 stacks of Retribution is active. -------------Energy regen to keep charge spam going. Magic find for more stellars. -------The reason I say to put AS on 3rd stat is so you can switch from MS to CD if needed without reroll week. ---------Note: if you don't have a good ER ring, consider replacing the sword's AS stat for ER.
Notes: Good for keeping charge-spam up as much as needed. Also, the only good crystal ring hidden effect is Overcharge. +25ms for 5 seconds upon pressing the Charge!/Spirit Squire button.
Ally and Flasks
Ally
- 300 Light
- 20.0% Physical Damage
Gain 15% health when a nearby enemy dies.
Gain a movement speed boost when a nearby enemy dies.
Use Jug for farming, or Earnie for damage. King Koba for solo delves clear (to do this, stay on the geode tools tab while killing enemies (unless you need the damage). That way your vacuum will have next-to-nothing cooldowns. 100% pathpainter uptime too :knice: )
Flask
Beamer/Martial for DPS. Martial/Trailblazing +Conjurer's vial for farming.
Empowered Gems
Personally, I don't recommend using the class gem in most situations. Taking away the Knight's charge can be detrimental to dungeon-to-dungeon momentum, but using the class gem would in delves would likely be much better as you're constantly moving fast, and using it won't reset momentum unlike Charge!. Subjectively speaking, I just like the charge better. That said, you should try both out and decide for yourself, always. ------Note: Vampirian for farming, Berserk Battler for damage. tho that's probably obvious v:
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
Cubic Curtain
Avoiding damage grants a protective shield, absorbing the next attack and stunning the attacker.
Pyrodisc
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.
This gem has a cooldown.
Vampirian Vanquisher Cosmic Gem
Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.
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