Dragonfire PeaksBiome

Found in Adventure Worlds starting at Uber-5 difficulty (Power Rank 900), native homeland of the Dracolyte. The Dragonfire Peaks are boiling over with danger, biome is a maze of molten canyons and valleys patrolled by fire beasts. Defeat enemies and complete quests here to obtain Dragon styles and Dragonfire deco recipes. [item=item/crafting/ore_fire] and [item=item/crafting/bones] are found in the biome.

Dragonfire Peaks Dev Posts

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Discover Delves: A highly anticipated dungeon crawler feature filled with new monsters, biomes, and treasures as you dive deep to face unique challenges that lurk below! The Trove Delves update is now available across all platforms (PS4, Xbox 1, and PC).

Delves are new, endless dungeon experiences that you and your group will have to overcome obstacles, enemies, and time constraints in order to open your exciting rewards! The Delve difficulty comes customly catered towards the daring Trovians in each Delve.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
Lasts 60+ seconds (scales as it is upgraded)
Reduces incoming damage by 15-35%
Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
• Only 78 consecutive depths can be completed in a single delve run; upon reaching the 78th consecutive depth players will receive a message asking them to restart the delve and not allowing them to progress further.
• Stealthed Neon Ninjas can walk through the Blocky Components present in the Neon Underground delve biome.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Shadowy Soul Vaults will only appear on specified depths in challenge delves after the completion of at least 3 consecutive depths.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
Double Crystal Drops
Double Shadow Shard Drops
Double Inert Geode Drops
o Patrons:
Triple Crystal Drops
Triple Shadow Shard Drops
Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• Delve key fragments are now dropped in Geode Topside worlds.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• 20% first time purchase Credit Packs are now available along with the Level 25 Pack!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• The Claims window now sorts the most recent claims on top.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.
• The Dharmic Dynast and Empress's Eminence hats have had their blueprints updated.

Show

Dive ever-deeper as you unearth new biomes and treasures in this exciting new feature: Delves!

This new and endless-dungeon experience sets you loose on countless caves full of enemies and obstacles at a difficulty custom catered to you and your group.

Race against the clock to clear the bee-infested caverns of The Hive or the crate-laden, pirate-haunted caves of Flakbeard's Hideaway to take yourselves to deeper depths! Rescue Geodians, craft battle flags from the times of yore, and stop the corrupted bosses from all across Trove from breaking out of the Delves.

Each Delve comes with its own set of rules, defined by Deltaliths. These Deltaliths represent anything from additional HP on individual enemies to locking you to one jump, ensuring that the challenges below are different from the ones above!

The process is simple: queue up, drop in, slay enemies, survive the boss and net yourself some sick loot. Do this within the time limit and you’ll be allowed to open the portal to the next floor, where a deeper and more difficult Delve awaits you!

Delves
• Delves are a new type of gameplay, combining the Geode caves with procedurally generated endless combat! Run through a Delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the Depth increases, so do the challenges and the rewards.
• There are 3 kinds of Delves – Public Delves, Private Delves, and Challenge Delves, each with their own set of rules.
• Once queued for a Delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead and a delve queue icon under the HP bar as a reminder.)
• Players who log out while queued will be unqueued.
• Up to eight players total can enter any Delve. In Private Delves players can be invited after the Delve has started, but in Public and Challenge Delves players can only rejoin if they were part of the original Delve queue.
• Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in Delves players switch between combat and discovery mode.
o The final rank of Path Painter upgrade only applies in the Geode Caves.
o The Shield Barrier has different behavior in Geode Caves and in Delves. In Delves it:
 Lasts 60+ seconds (scales as it is upgraded)
 Reduces incoming damage by 15-35%
 Combines with a level 6+ Vaca-matic if also equipped, allowing the shield to pull in enemies when struck while active
o The Thumper rank 7 upgrade also causes it to make Delve enemies visible through walls.
• Delves are dangerous, and death matters! Each time a Trovian dies, they must wait 5+ seconds before they can release. This time increases each time the Trovian dies. This timer is reset each time a boss is reached, and has no impact on how long it takes to resurrect other players.
• Releasing in a Delve will return the player to the beginning of that Tier.
• An "Intra-Delve Transport"--conveniently placed at the beginning of each Delve Tier--can be interacted with to transport a player to the forward-most checkpoint in the Delve.
• Clearing any room of all its enemies in a Delve Tier will make it a checkpoint, as indicated by a shaded-in blue background on the Delve-room display (where the compass is normally).
• When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
• Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increase or reduce their Darkness stat, and many more.
• Deltaliths at the entrance of Delves will appear next to the trophy of the enemy they affect.
• Delve themed Adventures can be found in the Delve building in the hub as well as occasionally after a delve level is completed.
• Delves are themed around existing biomes with a few surprises.
• The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
• Before the Cursed Skulls will spawn in a given Delve Tier, players must complete an objective such as defeating a certain number of enemies, gathering Crystals, or gathering Ore,
• A boss trophy appears before every Boss Lair to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
• If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
• If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
• Flasks automatically refill once the boss is summoned and at the start of each new Delve Tier.
• Pell is available after the lair boss is defeated to allow players to switch between modules. Other NPCs and helpful adventuring objects might also appear after the boss is defeated.
• Expert Delvers may learn to spot signs in the Delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.

Public Delves
• To enter a Public Delve, find the Public Delve Queue Portal in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
• A Delve entrance can also be found in the Geode hub down by the Geode cave portals.
• The difficulty of Public Delves is determined by the Public Delve Score for the queued class of each player that ends up in the Delve group.
• When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private and Challenge Delves allow switching between classes at any time.
• The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
• /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite new players into a Public Delve.

Private Delves
• The difficulty of Private Delves is determined by the Public Delve Score for the queued classes at the time the Delve starts.
• A “Delve Gateway (Private)” – craftable at the Delve Workbench in the hub – can be placed anywhere, but once placed anyone can use it to register for that Delve.
• A single Gateway can be placed while in build mode. Placing the Gateway will automatically queue the player for the Private Delve. Up to seven more players can use the placed Gateway to be queued with the owner.
• The owner of a Private Delve Gateway can interact with it to proceed; the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the Delve. If at any time a full set of eight players are queued, the Gateway will immediately trigger and force everyone in to the Delve.
• If a Gateway is broken using the mining laser, it will return to the destroyer’s inventory and unqueue all queued players. If at any point there are no players nearby, it will unqueue everyone and destroy itself.
• Private Delves allow players to change their class at will.
• The /joinme command can be used to invite more players (up to a maximum of eight unique players can join a single Delve).
• Note that Private Delves are much stricter on what items and mounts can be used. Only Delve mounts and wings may be used.

Challenge Delves
• Challenge Delves are a fair playing field for all teams of delvers to compete against each other to see who can go furthest.
• “Delve Gateway (Challenge Mode)” and “Delve Gateway (Challenge Easy)” can both be crafted at the Delve Workbench in the hub.
• In standard Delves, every new Depth gives you a random Biome. You may find bees at Depth 110 in one Delve, and the Neon Underground at Depth 110 in another Delve. A “new” “Depth 110” is generated each time you visit a Depth 110 Public or Private Delve. In Challenge Delves, though, Depth 110 is only generated once each week, and all players must compete against the same monsters, the same objectives, and the same bosses to see who can get the Deepest, and who can do so the Fastest.
• Challenge Delves start at Depth 110.
• Any time a group successfully moves past a floor in Challenge Mode, the Challenge Delve Depth is saved. Every time a “Delve Gateway (Challenge Mode)” is placed it starts at the saved Challenge Delve Depth. “Delve Gateway (Challenge Easy)” always opens at Depth 110.
• At the end of the week, each player's achieved challenge depth will decay by 8, but will never drop below 110.
• Leaderboards will track not only the deepest depths, but also which group cleared any 3 consecutive tiers in the fastest time. The purple name is now associated with the top 100 players who reach the deepest challenge depths.
• Class switching is allowed in Challenge Delves, but only players who were in the original queue can join or be invited.
• Only Delve mounts or wings may be used.

Delve Rewards
• After defeating the Boss, a Pressurized Chest will appear! Every 3rd consecutive Tier this will be a Heavy Pressurized Chest with additional loot.
• After Depth 25, when a Heavy Pressurized Chest appears, a Shadowy Soul Vault will also appear, containing special rewards like Titan Souls, Lunar Souls, Despoiled Divinity, and Shadow Caches.
• A Delve Shadowkey is required to open the Shadowy Soul Vault. Delve Shadowkeys can be crafted at the Delve Workbench in the hub or at the Shadow Key Mold that appears within the Boss Lair after the Boss is defeated.
• Shadowy Soul Vaults can be opened an unlimited number of times, but players will only receive Titan Souls, Lunar Souls, and Despoiled Divinity from the first 6 Shadowy Soul Vaults opened each week.
• Binding Darkness can be found in chests and additionally has a small chance to drop from enemies in Delves.
• Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
• A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
• The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet. Three wallets are available: two on Rokatan, the large merchant in the Delve building in the hub and a third on the Store under the “Geode” tab.
• Inert Geodes can be used to purchase mounts and wings that will work in Private and Challenge Delves or to craft a variety of objects at the Delve Workbench.
• "Pressure-Locked Delve Caches" can be purchased for Inert Geodes from a Geodian merchant trapped within Delves - open them to find exciting new Delve-related goodies! They can also be obtained as drops from Heavy Pressurized Chests, as a reward for donating Inert Geodes, and occasionally sold or exchanged for other Delve related goods.
• New delve recipes for advanced tracking potions can be found on Geodian Merchants that are also trapped within Delves. Trapped Geodians are freed occasionally when defeating Delve Lair Bosses.
• A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies encountered in the Delve Tier.
• Mementos decay after 3 hours of online time if they are not learnt, but can be deconstructed in to Pressure-Locked Delve Caches.
• New Banners can be obtained through Delves. These banners can be crafted by combining poles, flags, and Inert Geodes at the Delve Workbench in the Hub.
• Decorative versions of these banners can also be obtained for players who want to decorate their cornerstones and club worlds. These recipes are sold by Pebble traders found when defeating Delve Lair Bosses.
• In addition to the Light Banners craftable at the Delve Workbench, for those with Enchanted Seasinew Torches or Enshadowed Tendril Torches, new recipes to upgrade these items can be found on the Sunseeker's Crystalforge in Geode Topside. These new upgrades can be deconstructed back in to the Enchanted Seasinew Torch or Enshadowed Tendril Torch.
• Delve allies can be rarely found in appropriate biomes within Delves or crafted at the Delve Workbench.
• Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
• In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
• Delves also give 6 badges for completion of Public, Private, and Challenge delves.

Vaca-matic Module
• The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals in Geode Caves and nearby enemies in Delves.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.

Delve Day
• Shadow Day is now known as Delve Day!
• The bonuses for Delve Day are:
o Non-Patrons:
 Double Crystal Drops
 Double Shadow Shard Drops
 Double Inert Geode Drops
o Patrons:
 Triple Crystal Drops
 Triple Shadow Shard Drops
 Triple Inert Geode Drops
• The soul rewards that can be earned in delves have been tripled to match the old rewards for shadow day with patron active. 5 Despoiled Divinity can now be earned per week, up from 3.

Shadow Tower Changes
• Shadow Towers now open directly to the boss lair, but there is an increased cost to open the portals.
• A reset button is available to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics. This button has a 45 second cooldown.
• Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
• The Shadow Tower purple name has moved to the Challenge: Deepest Depth (Weekly) Leaderboard.
• Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
• Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
• Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
• Shadow and Moon Gems will also be removed from the game with the keys and fragments.
• Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
• Fixtures no longer affect key fragment drops.
• The Monday Adventure offered during events is now to find a Delve Key Fragment.
• The ST adventure has been replaced with a Delve adventure in clubs.
• The Shadow Escalation golden thread is no longer available.
• The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
• The Eclipse Key tome is now the Delve Key tome and gives delve keys instead of eclipse keys.
• The Weird Fisheye and Octo-BUS Drone are now obtainable in the Shadow Tower Lobby.

Mastery Changes
• Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
• Trove Mastery now gives stat rewards for the first 500 levels. Each level gives:
o 0.6% health
o 0.2% damage
o 4 Power Rank
• After the first 500 levels, Trove Mastery gives 1 Power Rank and 1 Magic Find.
• Trove Mastery additionally grants 1 Chaos Factor at level 500 and an additional Chaos Factor every 50 levels above that.
• Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
o 10 Light
o 5 Power Rank
• Mastery has been increased for the following items:
o Avalon, the Happy Accident now grants 100 mastery.
o Afterburn now grants 100 mastery.
o The Magic Trove Carpet now grants 100 mastery.
o Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
o The War Plane now grants 100 mastery.
o The Spaceosaurus mount now gives 50 mastery.
o The Glory of Victory Aura now grants 50 mastery.
o The Sorrow of Defeat Aura now grants 50 mastery.
o The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
o The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
o The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
• Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick. Skellittles are not passively summoned in hub and club worlds.
• Skellittles have had their base damage increased 3x.
• Skellittles do not passively spawn in hub & club worlds.
• The primary attack (m1) now has a wider hit radius that more accurately matches the vfx. It additionally does 3.3x damage (at the level ghost form was previously.)
• Ghost Form now does approximately 1.5x more damage.
• Bonetorage (m2) now does the following:
o Consumes all restless souls on use, not just one.
o Summons a Skellittle for each soul consumed.
o If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
• Banshee’s Boon (1) now does the following:
o Costs 5 energy to use, both with and without the class gem equipped.
o Has a 2 second cooldown.
o Clarified what the ability does after the gem is equipped (it still activates ghost mode).
o Class Gem banshee now lasts 2 seconds and turns in to a Restless Spirit on death (summoning a new banshee will not result in a Restless Spirit.)
• Grave Goliath (2) now does the following:
o Base level Grave Goliath is now as strong as the previously fully upgraded Grave Goliath.
o Grave Goliath now slams much more frequently (approximately every other attack).
o Using this ability now triggers off how many Skellittles are possessed.
o Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
• The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
• On kills the player gains 1% magic find (up to 50% extra magic find) or 1 magic find per kill (up to 50 magic find) whichever is greater. Messaging on death related to losing magic find has been made clearer.
• Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
• Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
• Tomes now gain experience whenever reliquaries do.
• Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
• Bomber Royale and Team Deathmatch no longer give tome experience.
• Tome descriptions have been reformatted to be more readable.
• Information has been added about where to acquire all tomes.
• Filling tomes is now called “charging” for consistency.

New Player Login Bonuses
• The Login Bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
• Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
• If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
• If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
• The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
• The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
• Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
• Login bonuses are no longer autoclaimed from the claims window.
• The messaging for the final day of logging in has been updated for clarity in the claims window.
• The messaging for claiming Patron rewards has been updated for clarity in the claims window.
• In celebration of the new player login bonus changes, all players can once again claim all of the rewards!

Framework Changes
• Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
• Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
• Placing frameworks will no longer return destroyed blocks to players.
• Many frameworks have had their default placement rotated to be clearer.
• Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
• The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
• The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
• The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.

Store
• Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
• An Inert Geode Wallet Expansion is available one time in the store for 1250 credits.

New Dungeons
• Added a new 1 star dungeon to the Cursed Vale by Thor!
• Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
• Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!

New Styles
• “Gamma Ray” – a new Neon City Staff Style by onigiry!
• “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
• “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
• “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
• “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
• “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
• “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
• “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
• “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
• “Blade of the Abyss” – a new Shadow Melee Style by ncati!
• “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
• “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
• “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
• Added 12 new Animal Helmets to the Stash Exclusive category from Trovesaurus contest entries
o Soft-Helm by Grumpsa
o Tricerablocks by _FutureHero_
o Deer Me by _FutureHero_
o Snooty Snek by SkyTheVirus
o Owl be Danged by SkyTheVirus
o Pretty in Pink by AirRider
o Sky Mouse by DycukGaming
o Pandamonium by Ainogommon
o Party Rock Hopin by BluePenguin77
o Fish out of Water by Polkadog
o Share it by DGater
o Iced Iced Beary by theevil203
Additional Updates
• Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
• Fall damage has now been removed from everywhere but geode caves.
• Chaos Factor rewards are now tied to completing dungeons per day. Each dungeon completion will grant 1 Chaos Chest up to the amount of Chaos Factor. Patrons will gain 2 Chaos Chests for each dungeon completed. (For example, if a player has 10 Chaos Factor, is a Patron, and completes one dungeon, they will gain 2 Chaos Chests. If they then complete 9 more dungeons, they will gain 18 more Chaos Chests for a total of 20.)
• Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
• Crystal 2 and Crystal 3 now drop more frequently.
• Deconstructing Crystal 3 now returns between 10 and 285 Crystalline Cores depending on the number of stars.
• Pinatas can now exclusively be used in club and hub worlds.
• Club Phones can now only be used in clubs by club members.
• Name Changers can only be used in hubs and clubs.
• The leviathan chest should be able to be opened even if the player is running back when the boss dies. Only people who actively participated in dealing damage are eligible for loot.
• Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
• Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Non-club members can now use the clubit minting machine found on the Trovian Clubit Union (but not the grand minting machine). In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
• Class leaderboards now require effort on the class in order to progress, the following things all count towards this leaderboard (at varying amounts, listed from biggest to smallest):
o Completing Hourly Challenges(all 3 tiers)
o Completing Rampages (all 3 tiers)
o Completing a Challenge Delve Floor
o Completing a Private Delve Floor
o Completing a Public Delve Floor
o Killing a Leviathan
o Finding a Companion Egg
o Fully Charging a Reliquary
o Completing a Five Star Dungeon within the Time Limit
o Winning a Bomber Royale Match
o Completing an Adventure (Outside of the Golden Thread)
o Completing a Three Star Dungeon
o Completing a Five Star Dungeon (this is on top of the points for the three star and one star it spawns)
o Completing a One Star Dungeon
o Defeating a World Boss
o Defeating an Enemy in Bomber Royale
o Watering Plants
o Harvesting Plants
o Enemy Kills
o Destroying Blocks
• Using /stuck now gives a more helpful message.
• The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
• Both /debugtext and /debug_text can now be used to display debug text.
• The /exportmetrics command is now available for use. This command will only work on PC.
• /played should now be usable again.
• /switchcornerstone is no longer usable as the UI is much easier to work with.
• /stuck was changed slightly.
• Slash commands now have a .5 second shared cooldown.
• Many metrics have had their names updated for clarity and consistancy.
• The currencies from Snowfest 2019 have now melted.
• The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
• The Gunslinger subclass buff will no longer persist after changing classes.
• The Dino Tamer's Ultimate and Revenant's Spirit Spears will now be removed when switching between Adventure and Discovery mode.
• Plants in Geode now give reliquary experience.
• Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
• There is no longer a cooldown associated with changing your primary club.
• Changing your primary club now properly removes the previous club benefits.
• All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
• Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
• A recipe to craft a Dragon Crucible has been added to the Builder's Crafting Bench.
• The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
• Promotional collections that don't give mastery are now hidden unless they are unlocked.
• Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
• Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
• New players should now be offered the entire first set of golden thread steps before events start auto tracking.
• The prompt to join bomber royale is no longer provided to new players.
• New players are now allowed to jump and dodge in the tutorial before they are taught how.
• Extras of the following items can now all be deconstructed:
o Dormant Worldspring Dragon Egg
o Dormant Lightning Dragon Egg
o Dormant Valiant Dragon Egg
o Prism of Light
• Endless Watering Cans can no longer be deleted.
• The pets, mount, and auras purchased for adventurine now can deconstruct back into adventurine.
• Clarified the Credit Pouch description that can be seen in the marketplace
• Added some spacing to the Explosive Epilogue tooltip description.
• Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
• Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
• Geode Biome Terraformers are now available on the Worldspring bench.
• Terraformers now have more noticeable warnings.
• The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
• Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
• Corrected a typo on the “Collect a Chaos Chest” adventure.
• Chaos Cores is now correctly capitalized in the Chaos Chest description.
• Fixed the description for Lesser Crystal Caches to be more accurate.
• The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
• The following abilities should not have any visible changes, but have been touched:
o Candy Barbarian candy
o Dinotamer meat
o Pirate Captain Doubloons
o Boomeranger Health and Energy Potions
• VFX have been added to the Afterburn mount.
• The Musical Mat tassels should now all be individually modifiable.
• Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
• Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
• Corrected typo with diggsly's shadow's shadow.
• Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."
• Pain Freeze for Ice Sage can no longer stack with hits applied by other Ice Sages.

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Introduction
Welcome to the initial public testing period for Trove - Delves! These notes provide information about the great new system and changes available with the update. Please be aware that the delve content has yet to receive a final treatment but this is partially to allow us to incorporate your feedback. We hope you enjoy playing Trove - Delves!

Delves
A Note on Delve Balance
The Delve system attempts to match groups of random players with appropriate challenges. But to do this successfully it needs lots of data about just how difficult those challenges are. Thus, especially in the early days, the challenges you face in a Delve may be way too easy, or way too hard. This is why we need players not just giving feedback, but also actively trying to get as deep as they can, giving the Delve system as much data as we can so that it can make a more balanced experience
  • Delves are a new type of gameplay, combining the gameplay of the Geode caves with procedurally generated endless combat! Run through a delve, complete the objectives, and then defeat the boss quickly for rewards and the opportunity to keep going deeper! As the depth increases, so do the challenges and the rewards.
  • There are 3 kinds of delves – public delves, private delves, and challenge delves. Currently only public and private delves are available.
  • Once queued for a delve of any type, the player will stay queued even after going to another world (there will be a bright delve “idea” glowing overhead as a reminder.)
  • Players who log out while queued will be unqueued.
  • Up to eight players can enter any delve. Note that this is not eight players at a time – each delve is locked to those eight unique players.
  • Delves allow players to use their modules from the geode caves as well as engaging in combat – unlike adventure worlds where players switch between combat and build mode, in delves players switch between combat and discovery mode.
  • Delves are a dangerous place. If the player dies, allies will be able to resurrect them in four seconds.
  • Each death will increase the time it takes to release by five seconds – i.e. the first death will take five seconds, the second death ten seconds, the third death fifteen, etc. (This accumulated time is reset when the lair boss is available and on advancing to the next depth.) Ressurrection by allies always only takes four seconds.
  • Releasing in a delve will return the player to the beginning of that delve tier, but there is an intra-Delve Transport that will teleport the player forward to the farthest fully cleared room.
  • Whenever all creatures in a room are defeated, that room will be “checkpointed” and be made available for fast travel from the entrance. A checkpointed room will have a blue glow appear somewhere in the room, and the room’s box in the tier progress bar will be highlighted.
  • When a boss is activated, any players still working their way through the path to the lair will be offered a teleport to the lair room to join in the fight. If the prompt is missed (possibly due to food delivery!), the player might miss out on the loot but will still teleport you to the group in deeper depths.
  • Delves have modifiers signified by Deltaliths, visible in the first room and in the lair room. There are many of these modifiers, including ones that make enemies only take damage in melee range, have reduced health and take extra damage, increased or reduced Darkness, and many more.
  • Delves are themed around existing biomes with a few surprises – initially on PTS brave the depths of The Hive, the Saurian Swamp, or rarely a special surprise biome.
  • The hive delves introduce a new liquid, honey! Honey increases health regen for players who stand in it, but will also dismount and slow down movement. (There are no fish that can survive in honey – it’s the birds and the bees, not the fish and the bees.)
  • Delve objectives are also variable – some delves will ask players to defeat any enemies or specific enemies, while others will ask for crystals or ore to be gathered.
  • One new objective type called Monoliths asks players to hunt down a number of Monoliths, engage them, and defeat all of the spawned enemies.
  • A boss trophy appears before every boss room to give a quick indication of what boss players will be facing. The lair will also have Deltaliths indicating what challenges will accompany the boss.
  • If the boss is reached and defeated fast enough, a Ready Station will appear. Interact with it and stay close by to speed up how fast the portal to the next level will appear!
  • If the team took too long to reach or defeat the boss, a sign will appear and not allow access to the next delve level. Don’t worry – the next delve is always just a queue away.
  • A personal chest, a shadow key mold, and more might appear after the boss is defeated. Flasks should automatically refill once the boss is initially summoned and again once the Ready Station is created.
  • Pell is available after the lair boss is defeated to allow players to switch between modules.
  • Expert delvers may learn to spot signs in the delve path that will indicate which way leads to the lair – it can be easy to get turned around in the middle of combat. Note that while these indicators are useful, some harder delves may have this indicator removed.
Public Delves
  • To enter a public delve, find the delve entrance in the hub where the Bomber Royale building used to be located, then just interact with the portal to enter the queue. The maximum amount of time spent in the queue should be no more than 10 minutes. Interact with the portal again at any time to unqueue from the public delve.
  • When queuing for a public delve, be aware that only the class active when queuing will be allowed. Private delves allow switching between classes at any time.
  • The Bomber Royale portal is still available in the hub – look for it and the merchants in a small tent near where they used to be located.
  • Mounts and wings can be used in public delves. (Ganda’s special ability will not work in Delves.)
  • /joinme can be used to reinvite players who may have disconnected, but cannot be used to invite players for the first time in to a public delve.
Private Delves
  • A private delve matchmaker can be placed anywhere, but once placed anyone can use it to register for that delve.
  • A single matchmaker can be placed while in build mode. Placing the matchmaker will automatically queue the player for the private delve. Up to seven more players can use the placed matchmaker to be queued with the owner.
  • The owner of a private delve matchmaker can interact with the matchmaker – the first interaction will send a message to all queued players to get ready, and the second interaction will rush the queue and send everyone in to the delve. If at any time a full set of eight players are queued, the matchmaker will immediately trigger and force everyone in to the delve.
  • If a private delve matchmaker is broken using the mining laser, it will return to the owner’s inventory and unqueue all queued players. If every nearby player instead runs away from it, it will unqueue everyone and destroy itself.
  • Private delves allow players to change their class at will.
  • The /joinme command can be used to invite more players (up to a maximum of eight unique players in to a delve).
  • Note that private delves are much stricter on what items and mounts can be used. Only delve mounts and wings may be used in private delves.
Delve Rewards
  • After defeating the boss, a chest will appear! (Different kinds of chests?)
  • A new type of collectible can be found in Delves – Mementos. Each Memento grants mastery and is based on the enemies experienced in the delve.
  • Shadow Shards are now available from picking up the crystals inside of delves after a certain depth.
  • A new currency – Inert Geodes – can be acquired inside the Delves. Only a certain amount of this currency can be obtained at any given time, so make sure to use it before hitting the cap!
  • The currency cap for Inert Geodes can be increased by obtaining an Inert Geode Wallet.
  • Inert Geodes can be used to purchase mounts and wings that will work in private delves, along with private delve gateways and a new set of allies.
  • Delve allies can be found in appropriate biomes or crafted at the Delve Workbench.
  • Some of the Shadow Tower bosses have crept in to Delves and in the process have picked up some new mounts! Hydrakken has been unable to move his wall underground, but the others can occasionally be found. Daughter of the Moon has acquired 3 new mounts, while Pinata God, Spikewalker, and Weeping Prophet have all acquired 1 new mount.
  • In addition to Crystal gear, Delves is the only place where Crystal 4 is available, but only for the most intrepid and hardened of explorers!
  • Delves also give 6 badges for completion of Public, Private, and Challenge delves.
Vaca-matic Module
  • The Vaca-Matic, a new module, is now craftable at the Module Workbench. The Vaca-matic sucks in nearby crystals.
  • Crystals now have a small internal cooldown on giving back energy and reducing grappling hook cost.
Delve Day
  • Shadow Day is now known as Delve Day!
  • The bonuses for Delve Day are:
    • Non-Patrons:
      • Double Crystal Drops
      • Double Shadow Shard Drops
      • Double Inert Geode Drops
    • Patrons:
      • Triple Crystal Drops
      • Triple Shadow Shard Drops
      • Triple Inert Geode Drops
Shadow Tower Changes
  • Shadow Towers have had titan and lunar soul drops removed. These can now be obtained through Delves.
  • The Shadow Tower purple name has been retired, but will likely appear in Delves as a later reward.
  • Binding Darkness & Starfire Dragon Egg Fragments no longer drop in Shadow Towers and now occasionally come from the chests found when completing delve floors. Starfire dragon fragments can now be found on world bosses outside of shadow towers.
  • Shadow, Moon, and Eclipse Key Fragments are no longer obtainable
  • Shadow, Moon and Eclipse Keys and Fragments can be crafted into delve fragments for a limited time, and then will be removed from the game (currently planned for Jan 1, 2021)
  • Shadow and Moon Gems will also be removed from the game with the keys and fragments.
  • Delve Key Fragments now drop instead of Shadow, Moon, and Eclipse Key fragments.
  • Fixtures no longer affect key fragment drops.
  • The Monday Adventure offered during events is now to find a delve key fragment - this is subject to change, if you have ideas let us know!
  • The ST adventure has been replaced with a delve adventure in clubs.
  • Chests at the end of shadow towers no longer require a key to open. Delve chests do require a key to open.
  • The Shadow Escalation golden thread is no longer available.
  • The Giant Shadow Panda that previously came from this thread can now be crafted at the Shadowy Market.
  • The Eclipse Key tome now is the delve key tome and gives delve keys instead of eclipse keys
Mastery Changes
  • Mastery Stat rewards have been retuned! While stats are now granted only by the initial levels, they will lead to more power for all players.
  • Mastery now gives stat rewards for the first 200 levels. Each level gives:
    • 1.5% health
    • 0.5% damage
    • 10 Power Rank
  • Geode Mastery now also gives stat rewards for the first 100 levels. Each level gives:
    • 10 Light
    • 5 Power Rank
  • Mastery has been increased for the following items:
    • Avalon, the Happy Accident now grants 100 mastery.
    • Afterburn now grants 100 mastery.
    • The Magic Trove Carpet now grants 100 mastery.
    • Princess Prancey Prance and Princey McEvilface now both grant 100 mastery.
    • The War Plane now grants 100 mastery.
    • The Spaceosaurus mount now gives 50 mastery.
    • The Glory of Victory Aura now grants 50 mastery.
    • The Sorrow of Defeat Aura now grants 50 mastery.
    • The Shamrockin’ Slinger costume for Gunslinger now grants 70 mastery.
    • The Tricksie Pixie costume for the Fae Trickster now grants 70 mastery.
    • The Trovian Guard costume for the Knight now grants 70 mastery.
Tomb Raiser Changes
  • Tomb Raiser’s passive now summons a Skellittle and grants a restless soul with each tick.
  • Skellittles do not passively spawn in hub & club worlds.
  • The primary attack (m1) now has a wider hit radius that more accurately matches the vfx.
  • Bonetorage (m2) now does the following:
    • Consumes all restless souls on use, not just one.
    • Summons a Skellittle for each soul consumed.
    • If 6 Skellittles are already active, extra souls possess active Skellittles, causing them to take and deal extra damage.
  • Banshee’s Boon (1) now does the following:
    • Costs 20 energy to use, both with and without the class gem equipped.
    • Has a 10 second cooldown.
    • Clarified what the ability does after the gem is equipped (it still activates ghost mode).
    • Class Gem banshee now lasts 5 seconds.
  • Grave Goliath (2) now does the following:
    • Base level Grave Goliath is now as strong as the Grave Goliath used to be.
    • Using this ability now triggers off how many Skellittles are possessed.
    • Using the ability no longer kills Skellittles and instead removes their possessed state.
Magic Find Changes
  • The magic find bonus given from defeating enemies has been dramatically improved, after 150 magic find the bonus is multiplicative!
  • Using /respawn now decreases magic find when used in combat worlds.
Tome Changes
  • Legendary Tomes now nag the player once every 30 seconds if they are still equipped after being fully charged.
  • Tomes now gain experience whenever reliquaries do.
  • Picking up plants in Geode Caves now gives tome experience (and reliquary experience.)
  • Bomber Royale and Team Deathmatch no longer give tome experience.
  • Tome descriptions have been reformatted to be more readable.
  • Information has been added about where to acquire all tomes.
  • Filling tomes is now called “charging” for consistency.
New Player Login Bonuses
  • The login bonus screen now automagically opens on changing worlds after logging in if the player has a reward to claim.
  • Activating Patron no longer gives all of the New Player Login Bonus rewards and instead only give rewards for the current day.
  • If the player activates Patron after already claiming the daily reward they will still be able to claim the Patron reward for that specific day.
  • If Patron is activated for the first time after the player fully completes the New Player Login Bonuses then no Patron rewards are given. Use it or lose it!
  • The New Player Login Bonuses are now correctly progressed at the normal daily reset time (11 AM UTC).
  • The New Player Login Bonuses only progresses one day at a time. Players can no longer claim all the rewards at the same time by only opening the bonus screen on the last day.
  • Players are now able to open the New Player Login Bonuses screen at any time during their first week, even if they have already claimed the reward for the day.
  • Login bonuses are no longer autoclaimed from the claims window.
  • The messaging for the final day of logging in has been updated for clarity in the claims window.
  • The messaging for claiming Patron rewards has been updated for clarity in the claims window.
  • In celebration of the new player login bonus changes, all players can once again claim all of the rewards!
Framework Changes
  • Frameworks that are small enough to fit in cornerstones can now be placed in cornerstones.
  • Frameworks now all state where they can be placed (either cornerstones and Club Worlds or just Club Worlds).
  • Placing frameworks will no longer return destroyed blocks to players.
  • Many frameworks have had their default placement rotated to be clearer.
  • Corrected the glow on newly placed Centennial Chalcedarny Tree frameworks (and the ones that can be found in the wild).
  • The "Wooden bridge" framework has been renamed to the Grassy Bridge because it isn't wooden.
  • The "Growers Greenhouse" has been corrected to Grower's Greenhouse.
  • The "Cornerstone Shrine" framework provided by the builders expertise thread has been renamed "Basic Cornerstone Shrine" as it isn't the same framework that is craftable at the Forbidden workbench.
Store
  • Daily deals have been added to the store! There are 5 possible deals and a random one will be offered for 4 hours out of every 24 hours. Don’t let these pass by!
New Dungeons
  • Added a new 1 star dungeon to the Cursed Vale by Thor!
  • Added a new 1 star dungeon to the Cerise Sandsea by Evilagician!
  • Added a new 1 star dungeon to the Dragonfire Peaks by onigiry!
New Styles
  • “Gamma Ray” – a new Neon City Staff Style by onigiry!
  • “Ship in One Hand” – a new Treasure Isles Staff Style by Nezz!
  • “Scream of Dark Flame” – a new Shadow Staff Style by TFMHisztike!
  • “Shaman’s Shell” – a new Treasure Isles Spear Style by Never7iamond5!
  • “Glaive of the Spire” – a new Forbidden Spires Spear Style by thatsea251!
  • “Monk’s Light” – a new Forbidden Spires Spear Style by Vadosk!
  • “Night Piercer” – a new Shadow Spear Style by TFMHisztike!
  • “Red Dra-Gun Whelp” – a new Dragonfire Peaks Gun Style by thatsea251!
  • “Triloblaster” – a new Jurassic Jungle Gun Style by Shmebulock666!
  • “Blade of the Abyss” – a new Shadow Melee Style by ncati!
  • “Devoided Radiance” – a new Sky Realm Melee Style by seedyman!
  • “Flame On” = a new Dragonfire Peaks melee Style by Nezz!
  • “Hair Bun” – a new Medieval Highlands Hat Style by OscarLaom!
Additional Updates
  • Colorblindness improvements to collectable tooltips. Collections that can still be unlocked now have blue text in all places. Collections that are already unlocked have orange text in all places, the orange is brighter than the old red to improve visibility for all.
  • Fall damage has now been removed from everywhere but geode caves.
  • Reduced the time to resurrect other players to 4 seconds rather than 8 seconds.
  • Pinatas can now exclusively be used in club and hub worlds.
  • Club Phones can now only be used in clubs by club members.
  • Name Changers can only be used in hubs and clubs.
  • Fixtures will now better check their placement before rebuilding after an upgrade. If they cannot rebuild successfully, they will refund their placement price and need to be placed down again.
  • Players can now donate clubits to clubs they are not members of. In order to enable this for your club please remove your Trovian Clubit Union and place it back into the world.
  • Using /stuck now gives a more helpful message.
  • The command "/freeze_companion" is now available for use in club worlds. This can be used to freeze your ally in place in order to take good photographs with it!
  • The currencies from Snowfest 2019 have now melted.
  • The Bomber Royale Bombs thrown metric no longer increments from Fae Trickster glitter bombs.
  • The Gunslinger subclass buff will no longer persist after changing classes.
  • Plants in Geode now give reliquary experience.
  • There is no longer a cooldown associated with changing your primary club.
  • All hairstyles are now usable by all head types. The Lady and guy head types have been renamed to Clean and Stubble.
  • Fixed a crash that could occur if interacting with a portal immediately after opening a personal chest.
  • The cost to craft Geodian Style Stashes has been significantly reduced. 250 Crystals, 250 Veridium, 25 Nitroglitterine, 100 Builderite, and 15 Crystaline Cores are now required, down from 1000, 500, 50, 100, and 50, respectively.
  • Promotional collections that don't give mastery are now hidden unless they are unlocked.
  • Removed the "Special Blocks", "Luminopolis", "Blockchain" recipes from showing in collections as they are always unlocked and don't provide mastery. The recipes can still be crafted as normal.
  • Players should no longer mysteriously get bonus chaos chests when nearby players open chests with keys.
  • New players should now be offered the entire first set of golden thread steps before events start auto tracking.
  • The prompt to join bomber royale is no longer provided to new players.
  • New players are now allowed to jump and dodge in the tutorial before they are taught how.
  • Extras of the following items can now all be deconstructed:
    • Dormant Worldspring Dragon Egg
    • Dormant Lightning Dragon Egg
    • Dormant Valiant Dragon Egg
    • Prism of Light
  • Clarified the Credit Pouch description that can be seen in the marketplace
  • Added some spacing to the Explosive Epilogue tooltip description.
  • Renamed the Neon Nemesis Stellar Aura to Vibrant Vibe. There are no longer two unique auras with the same name.
  • Lowered the head on the shadow hydrakken costume for the Lunar Lancer.
  • Geode Biome Terraformers are now available on the Worldspring bench.
  • Terraformers now have more noticeable warnings.
  • The Peaceful Field Terraform is now called the Peaceful Field Terraformer.
  • Slightly modified the 1 Star dungeon spawn rules in the Cursed Vale biome.
  • Corrected a typo on the “Collect a Chaos Chest” adventure.
  • Chaos Cores is now correctly capitalized in the Chaos Chest description.
  • Fixed the description for Lesser Crystal Caches to be more accurate.
  • The "BOMBER ROYALE PORTAL" has taken a chill pill and is now known as the "Bomber Royale Portal".
  • The following abilities should not have any visible changes, but have been touched:
    • Candy Barbarian candy
    • Dinotamer meat
    • Pirate Captain Doubloons
    • Boomeranger Health and Energy Potions
  • VFX have been added to the Afterburn mount.
  • The Musical Mat tassels should now all be individually modifiable.
  • Corrected tooltips for Gumball Gunner and Demonic Inferno costumes.
  • Temporary name title changes no longer last forever. When a name expires players are set to the default color until they pick a new name color.
  • Corrected typo with diggsly's shadow's shadow.
  • Chaos Cores now correctly refer to the Chaos Core Crafter instead of the (made up?) "Chaos Crafting bench."

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What crawls on six legs, has one mouth, and is ready to try and eat you? Why, a heckbug of course!

Heckbugs

These buggy baddies full of Defiance are out in force, and it's up to you to stop them. You can't do it alone, but a little bit of love and a lot of Preserved Pow Meat will keep an adoring heckling of your own at your side.

Dragonfire Peaks

The heckbugs have set up camp in Dragonfire Peaks! Take them on and raise some havoc to get yourself some loot. If you're lucky, you'll get a Skittering Heart Box with a Bashful Lovebug or Dormant Block Dragon Egg inside.

That's not all! There's love in the air, and your hopeful heckling may get a suitor all their own. Heckbugs have a chance to fall in love with your cuddly companion, which will net you a tradable Handsome Heckling ally, a tradable Electric Heckling ally, or rarely even a tradable Heckbug Monarch Mount!

Event Quest

Completing Qubesly's quest during Heckbugs in Love will send an Electric Skitterling mount your way. How shocking!

Event Items

Three New Allies
  • Electric Heckling
  • Handsome Heckling
  • Golden Heckling

Three New Mounts
  • Electric Skitterling
  • Heckbug Monarch
  • Golden Skitterling

Returning Mounts
  • Bashful Lovebug
  • Skulking Skitterling

Event Pack

Can't get enough of heckbugs? You're in luck! The Hued Heckbug pack is now available for 3000 Credits.

Contents:
  • Heckbug Monarch mount
  • Golden Skitterling -- pack only!
  • Electric Skitterling
  • Skulking Skitterling
  • Golden Heckling -- pack only!
  • Electric Heckling
  • Handsome Heckling

This pack is only available during the event, so don't hesitate to treat yourself before it's too late!

Clear your schedule of love related affairs, Trovians, because the Heckbugs in Love are here!

Additional UPdates
  • (PTS Only) Dream Gobblers should now appear in Dragonfire Peaks again.
  • The Shadow Tower Lobby will now only open portals the player should be able to access.
  • Events now require MR 10+ to start their adventures.
  • Stiltstichers should no longer drop blue crab trophies.

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Greetings, Trovians!

Turkeytopia returns to Trove, and with it comes some fowl company! Those sneaky gobblers have escaped once again... so it's up to you to take them to tasty task between November 19 and December 3 (3 AM PST/11 AM UTC).

Take on the Dream Gobblers in Dragonfire Peaks!

Burn these birds to a crisp and your bravery will be well rewarded: these tricky turkeys drop Turfoku, the main ingredient for Qubesly's Family Recipe! Follow its guidance to cook up a Turkey Cornucopia, a powerful new food that'll spice up your life. Dream Gobblers also have a chance to drop the seasonal Turkey Stuffin' Box, which can net you a Trotting Turkey mount or the Wings of Unexpected Ascension. Pretty good reasons to raise havoc in Dragonfire Peaks, right?

This year's festivities bring with them a new friend, the Cranberry Pilotl. This charming ally awaits you in Turkeytopia's adventure chain, along with other tantalizing rewards!

Be sure to log in every day for your daily rewards and so that you can feast upon the fun that awaits you!

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Additional Updates
  • Fixed a crash that could occur when Ifera ate minions.
  • Killing leviathans should now correctly give leaderboard credit for all players who get quest credit, not just the one who lands the killing blow.
  • Leviathans that time out now properly reset the cursed skull.
  • Leviathans should be much easier to hit.
  • You can no longer destroy the Leviathan fight locations.
  • Added donation stations to the geode topside outposts and the medieval highlands outpost. These donation stations have a chance to give Adventurine Strongbox Key.
  • Leviathan Torches can no longer be deconstructed.
  • The adventure given in Dragonfire Peaks no longer asks for Infinium, and now asks for Bleached Bones.
  • Geode and Outpost Adventures will now correctly hide when the Show All button is turned off.
  • Corrected a typo in the Luminopolis Defeat 10 Enemies Adventure.
  • Added "Designed by" tag to the UI blueprint for the "Captain Cold" costume--sorry, Ainogommon!
  • Saltwater Sam can no longer be pushed around.
  • Merchant ships in Treasure Isles can no longer be damaged.
  • Fixed the Resistor Workbench Beacon category name.

Hellbugs in Love 2018 Fasti / Trove Forums

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Valentine’s Day arrives tomorrow which, for Trovians, means that hellbugs are in love! Track them down in the Dragonfire Peaks to earn loot by beating back their skittering forces.

Hellbugs have a chance to drop Skittering Heart Boxes which may rarely contain Bashful Lovebug Mount or a Dormant Block Dragon Egg which is a core ingredient in crafting your very own Ludini, the Patron of Playfulness!


This year we also have 10 new event adventures and daily login rewards to sweeten the deal! Finish these adventures to unlock the Snug Lovebug Carpet mount.



New Romancing Pinatas
Between February 13 and March 12, you’ll find the all-new Romancing Pinatas available in the Trove Store. These pinatas are available for Credits and give loot to the player throwing them along with seven random players nearby.

The loot includes a variety of Valentine’s Day inspired styles, A Valentine’s Day themed pinata mount, a fae cupid ally, or possibly the new love wings!

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Clubs 2.0
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of active members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, VP (Vice President), Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) who has most recently been online will be promoted to the President rank. If the club has no VPs then the President will be chosen from the highest populated rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are now editable for each rank. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Promotion changes:
    • Presidents can always promote any other club member, and can always demote other club members above the rank of Member. Presidents can never demote themselves; instead they should pick someone else to promote to President.
    • VPs can always demote themselves, and if their rank has demote permissions they can demote other Officers, Enforcers, and Captains. VPs, if their rank has the promote permission, can promote Officers, Enforcers, Captains, and Members.
    • Officers can always demote themselves, and if their rank has demote permissions they can demote Enforcers and Captains. Officers, if their rank has promote permission, can promote Enforcers, Captains, and Members.
    • Enforcers can always demote themselves, and if their rank has demote permissions they can demote Captains. Enforcers, if their rank has promote permissions, can promote Captains and Members.
    • Captains can always demote themselves. Captains, if their rank has promote permissions, can promote Members.
    • Players at the Member rank can never demote or promote.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission. Ranks with the Modify permission and the BasicModify permission can build in a club zone that has been sanctioned with the ‘zonerestrict standard’ setting.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Standard, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of instead of . The player using the command must be standing inside the club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict expert’ setting. Note that the rank must also have access to the Modify and BasicModify permissions to access the ExpertModify permission.
    • Bomb – Enables or disables the ability to use a bomb in a club world. Note that ranks with the Bomb permission are still blocked from using a bomb (or other destructive tools) in a zone they have not been sanctioned to edit with the /zonerestrict command. Also note that ‘/club setzonedamageable’ can be used to block a zone from being damaged by anyone regardless of their Bomb permission setting or the zone’s zonerestrict configuration.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world with the ‘/club block’ and ‘/club unblock’ commands.

Show

Introduction
Welcome to the initial public testing period for the Trove – Adventures expansion! These notes provide detailed information about all the great new systems and content available with the update. While most of the features are nearing completion, please be aware that the content you experience may change prior to release of the update. This includes recipe ingredients, reward values, availability of systems, and gameplay balance. You will notice that some systems have yet to receive a final treatment but part of that is also due to us leaving room to incorporate your feedback. We know that there are a ton of notes but appreciate you taking the time to skim through them.
Some systems (like Tethering) are in a [Public Evaluation] phase. This means we need to evaluate how they perform in a populated environment before we add them to the live game. If you see the [Public Evaluation] tag on an update note, please try it out and let us know what you think. We hope you enjoy playing Trove – Adventures!
Character Copy to PTS
  • Characters can now be copied from Live PC to PTS by using the /exportaccount command on Live. This will not copy club worlds.
  • This will completely overwrite your PTS character with your Live character, including your cornerstones.
Clubs 2.0
  • Welcome to a new club experience.
  • The entire club UI has been renovated to support Adventures, Fixtures, and all the new Club Permissions. – open the club UI and use the Gear button to see all the specifics for that club!
  • Clubs can now level up as players complete adventures from the club. The club’s level controls what fixtures are available. There is a daily cap on the amount of experience a club can gain that scales with the number of members.
  • There is now a Club HQ building in the hub world, replacing the club portals.
  • The Club HQ has portals that lead to club worlds which are:
    • Popular (based on likes)
    • Small but Active
    • New Fixtures (based on clubits spent in the past week)
    • High Power Rating
    • Random
  • To appear in the Club HQ portals, a club must have spent at least 1 clubit in the past week; this is to prevent inactive clubs from appearing.
  • Going through these portals will place the player at the Rally of Heroes fixture in that Club World.
  • Fixed a bug where sometimes the first person in a club to log in was not listed as online within the club UI.
  • Club names are now displayed below the player’s name – an option to hide these can be found in the Settings menu.
Club Adventures
  • Heroes (Adventure NPCs) can be spawned at the Rally of Heroes fixture in a Club World.
  • Heroes are classified in several rarities: Common (White), Uncommon (Green), Rare (Blue), Epic (Purple), and Legendary (Orange).
  • Each Hero will remain spawned at the Rally of Heroes for a set amount of time. During their visit, they may fall asleep. These specifics may be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window.
  • The type of Adventures that Heroes give out may change over time. Their specific adventure tables are also improved by the addition of the Repose of Heroes fixture.
  • Completing Adventures grants a new type of reward currency called Adventurine (Inventory > Flux Tab > Dragon Coin Tab > Club > Adventurine). Patrons receive a bonus 33% Adventurine.
  • Players can complete up to 220 Adventures per day – this cap is intended to be higher than any player is likely to complete in one day.
  • Adventurine can be spent to buy these rewards:
    • New Club décor from the female merchant in the Club HQ at the Hub World
    • New Mounts, Styles, Allies and LED Block Recipes from the male merchant in the Club HQ at the Hub World
    • At the Travelling Merchant fixture (Tier 1-3) in a Club World
      • Must be a member of the club to access the Travelling Merchant
      • T2, and T3 Travelling Merchants sell additional items for Adventurine like Blocktron Dragon Egg Fragments, Club Empowered Gem Boxes, Aura: Atom Sphere, and Aura: Restless Remnants
      • Club Empowered Gem Boxes contain a random, guaranteed Radiant Empowered Gem
    • Converted to Clubits at a 10:1 ratio at the Clubit Minting Machine on the Trovian Clubit Union or T1/T2 Travelling Merchant fixtures
    • Converted to Clubits at an 85:10 ratio at the Grand Clubit Minting Machine on the Tier 3 Travelling Merchant fixture
  • Only a limited number of Adventures may be taken simultaneously – the current limit is 3 from your primary club, and 3 from other people’s clubs.
  • Incomplete Adventures will disappear from the Adventure Window one week after they were taken.
  • Adventures are completed immediately when their objectives are finished regardless of the player’s location or if the NPC is still spawned.
  • When an Adventure is completed, Club Experience is granted to the club it was taken from.
  • Unwanted adventures can be abandoned at will.
  • (PTS only) The Hero NPCs are still being a bit shy and are refusing to get their pictures taken until they collectively have a good hair day. Don’t worry, they’ll have icons in the Adventure window before the update goes live.
Hero NPCs
  • 22 total Heroes have been added. Some NPCs require a Tier 1-3 Repose of Heroes fixture to be placed in order to spawn.
  • 6 COMMON rarity Heroes:
    • Mysterious Champion
      • Visits for 9 hours and costs 50 clubits to remove
      • Never sleeps – can’t stop, won’t stop
      • Grants PVP adventures
    • Ol’ Boothilda the Crazy Boot Lady
      • Visits for 12 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 2 hours and costs 1 clubit to wake
      • Grants fishing adventures
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Davey Drowner the Skeletal Pirrot
      • Visits for 1 day, 6 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to defeat living Pirrots - All of them
      • No longer spawns if the Tier 1 Repose of Heroes Fixture is placed
    • Mycenius the Starcap Sporeceror
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 5 minutes every 15 minutes and costs 2 clubits to wake
      • Grants adventures for the Medieval Highlands Adventure World
    • Marshall McTaggart the Frontier Lawbot
      • Visits for 21 hours and costs 100 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 40 clubits to wake
      • Grants adventures for the Desert Frontier Adventure World
    • Cardinal Richemelieu
      • Visits for 18 hours and costs 100 clubits to remove
      • Sleeps for 15 minutes every 60 minutes and costs 5 clubits to wake
      • Grants adventures for the Candoria Adventure World
  • 4 UNCOMMON rarity Heroes:
    • Chief Brosquatch
      • Visits for 14 hours and costs 125 clubits to remove
      • Sleeps for 7 hours every 7 hours and costs 25 clubits to wake
      • Grants adventures for the Permafrost Adventure World
    • Archlich Kizappian
      • Visits for 1 day, 2 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures for the Cursed Vale Adventure World
    • Lady Seldarine the Moon Prophet
      • Visits for 12 hours and costs 80 clubits to remove
      • Sleeps for 15 minutes every 2 hours and costs 15 clubits to wake
      • Grants adventures for the Fae Wilds Adventure World
    • Sarlash the First Hunter
      • Visits for 21 hours and costs 150 clubits to remove
      • Sleeps for 1 hour every 6 hours and costs 30 clubits to wake
      • Grants adventures for the Jurassic Jungle Adventure World
  • 4 RARE rarity Heroes:
    • Neologus the Robot Overlord
      • Visits for 18 hours and costs 250 clubits to remove
      • Sleeps for 2 hours every 8 hours and costs 250 clubits to wake
      • Grants adventures for the Neon City Adventure World
    • Katonnis the Ember Drake Lord
      • Visits for 18 hours and costs 200 clubits to remove
      • Sleeps for 30 minutes every 2 hours and costs 25 clubits to wake
      • Grants adventures for the Dragonfire Peaks Adventure World
    • Narandir the Last Awake
      • Visits for 15 hours and costs 300 clubits to remove
      • Sleeps for 15 hours every 30 minutes and costs 20 clubits to wake
      • (Yes that sleep timer is correct… zZzzzZzz…)
      • Grants adventures for the Radiant Ruins Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Larsene the Shady Dealer
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps for 1 hour every 5 hours and costs 75 clubits to wake
      • Grants adventures for the Shadow Tower
      • Requires Tier 1 Repose of Heroes fixture to spawn
  • 6 EPIC rarity Heroes:
    • Dracantes the Pirate King
      • Visits for 21 hours and costs 500 clubits to remove
      • Sleeps for 1 hour every hour and costs 75 clubits to wake
      • Grants adventures for the Treasure Isles Adventure World
    • Irran-Shu the Windfox Trickster
      • Visits for 18 hours and costs 300 clubits to remove
      • Sleeps for 1 hour every 8 hours and costs 70 clubits to wake
      • Grants adventures for the Forbidden Spires Adventure World
      • Requires Tier 1 Repose of Heroes fixture to spawn
    • Uzumi the Envoy of the Seas
      • Visits for 1 day and costs 400 clubits to remove
      • Sleeps every 4 hours for 2 hours and costs 50 clubits to wake
      • Grants adventures to collect Water Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Susiria the Wind Emissary
      • Visits for 18 hours and costs 400 clubits to remove
      • Sleeps every 8 hours for 1 hour and costs 75 clubits to wake
      • Grants adventures to collect Air Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Udunn the Fiery Magmagister
      • Visits for 12 hours and costs 200 clubits to remove
      • Never sleeps
      • Grants adventures to collect Fire Gem boxes
      • Requires Tier 2 Repose of Heroes fixture to spawn
    • Snackle the Hoarder of Shinies
      • Visits for 1 day, 2 hours and costs 100 clubits to remove
      • Sleeps for 2 hours every 6 hours and costs 100 clubits to wake
      • Grants chaotic adventures
      • Requires Tier 3 Repose of Heroes fixture to spawn
    • 2 LEGENDARY rarity Heroes:
      • Ambarine the Deep Delver
        • Visits for 6 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants mining adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
      • Ganda the Sky Shepherd
        • Visits for 15 hours and costs 10 clubits to remove
        • Never sleeps
        • Grants loot hunting adventures
        • Requires Tier 3 Repose of Heroes fixture to spawn
Club Fixtures
  • Fixtures are buildings that can be placed in Club Worlds to unlock mechanics, buffs, and even loot chance increases.
  • Benefits from Fixtures only apply in PVE – no placing a Mount Menagerie to get bonus jump in Battle Arenas!
  • At level 1, clubs can only place Base fixtures. Additional fixture slots will unlock as the club levels up.
  • Fixtures can be purchased from the Merchants located on the Trovian Clubit Union fixture. They can be upgraded, placed, or removed by a Club Member with the necessary Permissions on the Fixtures tab of the Club window.
  • The active benefits granted by each fixture can be viewed from the Club list (only for the primary club) and also from the Fixtures tab.
  • Fixtures cost Clubits up front when placed. Each fixture can be upgraded twice for additional Clubits (and an additional increase in weekly costs!)
  • Fixtures require rent (paid weekly) to keep their buffs activated. Placing a fixture for the first time will immediately charge the upkeep cost; upgrading a fixture does not immediately charge rent again, but will increase it.
  • There are 4 types of Fixtures: Base, Combat, Utility, and Ultimate.
  • Base Fixtures:
    • Rally of Heroes – Allows spawning of Adventure Heroes at Hero Rally Points. These Adventure Heroes can be managed by a Club Member with the necessary Permissions on the Adventures tab of the Club window. The Rally of Heroes Fixture cannot be upgraded or removed while Adventure Heroes are present. This fixture has no rent cost.
      • Level 1: Granted for free, 3 Hero Rally Points are available
      • Level 2: 2,500 Clubit upgrade cost, 4 Hero Rally Points are available
      • Level 3: 5,000 clubit upgrade cost, 5 Hero Rally Points are available
    • Trovian Clubit Union – Any member of the club can donate clubits at the “Club Vault” machine. Club Members with the necessary Permissions can purchase new fixtures for the club from the Club Combat Fixture Merchant, Club Utility Fixture Merchant, or Club Ultimate Fixture Merchant. If a fixture is unavailable for purchase it means the club either doesn’t have enough cubits or isn’t a high enough level. The Clubit Minting Machine allows any player to convert Adventurine in to Clubits (both found in the currency inventory.) This fixture has no rent cost.
      • Level 1: Granted for free, Club Clubit cap of 3,000
      • Level 2: 1,000 Clubit upgrade cost, Club Clubit cap of 9,000
      • Level 3: 5,000 Clubit upgrade cost, Club Clubit cap is unlimited
  • Combat Fixtures:
    • Shrine of Skill – Requires a Level 4 Club and increases both Critical Hit and Critical Damage.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants an additional 2% critical hit and 25% Critical Damage
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants an additional 5% Critical Hit and 50% Critical Damage
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants an additional 10% Critical Hit and 100% Critical Damage
    • Shrine of Ferocity – Requires a Level 6 Club and increases both physical and magic damage.
      • Level 1: 3,000 initial Clubit cost, 450 Clubit rent, grants an additional 5% physical and magic damage
      • Level 2: 4,600 Clubit upgrade cost, 600 Clubit rent, grants an additional 10% physical and magic damage
      • Level 3: 7,200 Clubit upgrade cost, 900 Clubit rent, grants an additional 15% physical and magic damage
    • Shrine of Vitality – Requires a Level 2 Club and increases maximum health.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, grants an additional 25% maximum health
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, grants an additional 50% maximum health
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, grants an additional 100% maximum health
    • Shrine of Rejuvenation – Requires a Level 4 Club and increases both Health and Energy Regeneration.
      • Level 1: 800 initial Clubit cost, 120 Clubit rent, grants an additional 50% Health Regeneration and an additional 1 Energy Regeneration
      • Level 2: 1,960 Clubit upgrade cost, 160 Clubit rent, grants an additional 100% Health Regeneration and an additional 2 Energy Regeneration
      • Level 3: 4,120 Clubit upgrade cost, 240 Clubit rent, grants an additional 200% Health Regeneration and an additional 3 Energy Regeneration
    • Shrine of Resilience – Requires a Level 2 Club and reduces incoming damage.
      • Level 1: 450 initial Clubit cost, 68 Clubit rent, reduces incoming damage by 2.5%
      • Level 2: 1,540 Clubit upgrade cost, 90 Clubit rent, reduces incoming damage by 5%
      • Level 3: 3,630 Clubit upgrade cost, 135 Clubit rent, reduces incoming damage by 10%
    • Shrine of Efficiency – Requires a Level 8 Club and reduces the rent for all Combat fixtures. This fixture has no rent cost.
      • Level 1: 450 initial Clubit cost, reduces the rent for all Combat fixtures by 15%
      • Level 2: 1,540 Clubit upgrade cost, reduces the rent for all Combat fixtures by 20%
      • Level 3: 3,630 Clubit upgrade cost, reduces the rent for all Combat fixtures by 25%
  • Utility Fixtures:
    • Travelling Club Merchant – Requires a level 5 Club and provides a MPJ7 Merchant along with a daily clubit grant.
      • Level 1: 1,250 initial Clubit cost, 188 Clubit rent, grants 100/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a Merchant selling LED Block recipes, 2 mounts, 4 pieces of Shadow 1 equipment, 3 allies, and 1 aura
      • Level 2: 2,500 Clubit upgrade cost, 250 Clubit rent, grants 200/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with an upgraded Merchant that sells an additional Club Empowered Gem Box (containing Radiant Empowered Gems), an additional mount, 2 additional pieces of Shadow 1 equipment, 4 additional allies, and an additional aura
      • Level 3: 4,750 Clubit upgrade cost, 375 Clubit rent, grants 300/Clubits a day from the Clubit Stand (requires a Club Member with the FixtureInteract Permission to trigger) along with a fully upgraded Merchant that sells Blocktron Dragon Egg Fragments, an additional mount, an additional piece of Shadow 1 equipment, and 3 additional allies
    • Mount Menagerie – Requires a Level 3 Club and contains interactive “leash” blocks where Club Members with the FixtureInteract Permission can place a mount to show it off. The Mount Menagerie also grants additional Jump and increased Talisman drop rates.
      • Level 1: 900 initial Clubit cost, 135 Clubit rent, 1 “leash” block, and grants 2 additional jump along with a small additional chance to drop Corgi, Meownt, Shmeep, and Centaur talismans
      • Level 2: 2,080 Clubit upgrade cost, 180 Clubit rent, 3 “leash” blocks, and grants 3 additional jump along with a 2x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Llama, Rat, and Panda talismans
      • Level 3: 4,260 Clubit upgrade cost, 270 Clubit rent, 5 “leash” blocks, and grants 5 additional jump along with a 4x higher chance than the Level 1 Mount Menagerie to drop the previous talismans along with Griffon talismans. Griffon talismans will only drop from Uber-5 or higher worlds, but drops granted by the Mount Menagerie are not restricted to the Cursed Skylands.
    • Hoard of Prosperity – Requires a Level 10 Club and grants Magic Find along with an increased chance to drop Adventure Boxes, Pearls of Wisdom, and Shadow Key Fragments.
      • Level 1: 3,600 initial Clubit cost, 540 Clubit rent, grants 100 Magic Find along with a small additional chance to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 2: 5,320 Clubit upgrade cost, 720 Clubit rent, grants 150 Magic Find along with a 2x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
      • Level 3: 8,040 Clubit upgrade cost, 1,080 Clubit rent, grants 200 Magic Find along with a 4x higher chance than the Level 1 Hoard of Prosperity to drop adventure boxes, pearls of wisdom, and shadow key fragments
    • Font of Knowledge – Requires a Level 3 Club and grants additional XP along with an increased amount of bonus XP. Bonus XP is a new stat – any time a player gains XP, they have a 2.5% chance to gain an extra amount of XP equal to the Bonus XP amount.
      • Level 1: 600 initial Clubit cost, 90 Clubit rent, grants an additional 10% XP along with a 100% increase to bonus XP amount
      • Level 2: 1,720 Clubit upgrade cost, 120 Clubit rent, grants an additional 20% XP along with a 200% increase to bonus XP amount
      • Level 3: 3,840 Clubit upgrade cost, 180 Clubit rent, grants an additional 30% XP along with a 300% increase to bonus XP amount
    • Repose of Heroes – Requires a level 6 Club and increases the rarity and variety of Hero NPCs available from the Rally of Heroes fixture. See the Hero NPC section for full details.
      • Level 1: 3,375 initial Clubit cost, 338 Clubit rent, prevents some Heroes from spawning, increases the chances of others, and increases the chance that Heroes will offer rarer missions
      • Level 2: 5,050 Clubit upgrade cost, 450 Clubit rent, increases the chances of some rarer Heroes to spawn and increases the chance that Heroes will offer rarer missions
      • Level 3: 7,725 Clubit upgrade cost, 675 Clubit rent, increases the chance of rarer Heroes spawning and increases the chance that Heroes will offer rarer missions
    • Scenic Belltower - Requires a Level 8 Club and reduces the rent for all Utility fixtures. This fixture has no rent cost.
      • Level 1: 600 initial Clubit cost, reduces the rent for all Utility fixtures by 15%
      • Level 2: 1,720 Clubit upgrade cost, reduces the rent for all Utility fixtures by 20%
      • Level 3: 3,840 Clubit upgrade cost, reduces the rent for all Utility fixtures by 25%
  • Ultimate Fixtures:
    • Effigy of Echoing Strikes – Requires a level 9 Club and grants a chance to land additional attacks.
      • Level 1: 10,000 initial Clubit cost, 750 Clubit rent, grants a 0.5% chance to land a double hit
      • Level 2: 13,000 Clubit upgrade cost, 1,000 Clubit rent, grants a 0.75% chance to land a double hit
      • Level 3: 17,000 Clubit upgrade cost, 1,500 Clubit rent, grants a 1% chance to land a double hit
    • Effigy of Potent Opulence – Requires a Level 5 Club, decreases the dust cost to upgrade gems, and grants additional gem drops.
      • Level 1: 5,000 initial Clubit cost, 375 Clubit rent, reduces gem upgrade costs by 5% and grants a small additional chance to drop prime world gem boxes in any world
      • Level 2: 7,000 Clubit upgrade cost, 500 Clubit rent, reduces gem upgrade costs by 10% and grants a 2x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
      • Level 3: 10,000 Clubit upgrade cost, 750 Clubit rent, reduces gem upgrade costs by 20% and grants a 4x higher chance than the Level 1 Effigy of Potent Opulence to drop prime world gem boxes in any world
    • Effigy of Flowing Elixirs – Requires a Level 7 Club and grants a small chance to completely refill all flask charges when a flask charge is used.
      • Level 1: 7,000 initial Clubit cost, 525 Clubit rent, grants a 1% chance to refill all flask charges
      • Level 2: 9,400 Clubit upgrade cost, 700 Clubit rent, grants a 2% chance to refill all flask charges
      • Level 3: 12,800 Clubit upgrade cost, 1,050 Clubit rent, grants a 3% chance to refill all flask charges
    • Effigy of Frugality - Requires a Level 10 Club and reduces the rent for all fixtures (this does stack with the Scenic Belltower and Shrine of Efficiency). This fixture has no rent cost.
      • Level 1: 10,000 initial Clubit cost, reduces the rent for all fixtures by 10%
      • Level 2: 13,000 Clubit upgrade cost, reduces the rent for all fixtures by 20%
      • Level 3: 17,000 Clubit upgrade cost, reduces the rent for all fixtures by 30%
Club Ranks and Permissions
  • Club ranks are now: President, Vice President, Officer, Enforcer, Captain, and Member.
  • The “Leader” rank is now known as “Vice President” or “VP.”
  • The “Architect” rank is now known as “Enforcer.”
  • A club may only have 1 President. At the release of the Adventures update the Leader (VP) with the most tenure/activity will be promoted to the President rank.
  • If the President of a club becomes inactive for more than 30 days a new President will automatically be promoted based on VP activity.
  • Club permissions are no longer linked to specific ranks within the club. The Club President and any other ranks that have access to “EditPermissions” can define what members can do within a club world.
  • Default permissions are defined for each rank and these settings are largely based on the range of permissions that existed prior to the introduction of this system.
  • Club permissions may be enabled or disabled on the Permissions tab of the Club UI.
  • Permissions List:
    • Modify – The default setting that allows a player to build (modify) in a club world. All club world zones may be modified by anyone who has this permission attached to their rank by default. Specific settings can be set per club world zone using the ‘/zonerestrict’ command as detailed in the AccessControl permission.
    • AccessControl – Allows the player to use the ‘/zonerestrict’ command to define Basic, Modify, or Expert modification permissions per Club World zone. The ‘/zonerestrict’ command now uses arguments of <basic/modify/expert/nobody> instead of <architect/officer/member/nobody>. The player using the command must be standing inside club world zone they intend to restrict.
    • BasicModify – Grants the ability to build (modify) in a club zone that has been sanctioned with the ‘/zonerestrict basic’ setting.
    • ExpertModify – Grants the ability to build (modify) in a LFWP club zone that has been sanctioned with the ‘/zonerestrict expert’ setting.
    • Speak – Enables or disables the ability to speak in club chat.
    • Bomb – Enables or disables the ability to use a bomb in a club world.
    • Terraform – Enables or disables the ability to use a terraformer in a club world.
    • Craft – Enables or disables the ability to craft at a club workbench.
    • Invite – Allows members with this permission to invite new members to the club.
    • Promote – Allows members with this permission to promote existing members to a higher rank. It’s not possible to promote a member to a rank that’s higher than the promoting player.
    • Demote – Allows members with this permission to demote existing members to a lower rank.
    • Kick – Allows members with this permission to kick existing members out of the club. Cya!
    • ClubChest – Enables or disables the ability to interact with the club’s chest.
    • OfficerChest – Enables or disables the ability to interact with the club’s officer chest.
    • EditMOTD – Allows members with this permission to edit the club’s Message Of The Day.
    • EditPermissions – Allows members with this permission to edit the club’s rank permissions. WARNING: Please be cautious when considering which club ranks gain the ability to edit permissions.
    • FixtureInteract – Allows members with this permission to interact with or use the club’s placed fixtures.
    • FixtureAddRemove – Allows members with this permission to add or remove a fixture in the club world.
    • FixturePurchaseUpgrade – Allows members with this permission to buy new fixtures, upgrade existing fixtures, or pay weekly rent on fixtures.
    • ControlNPC – Allows members with this permission to summon Heroes at the Rally of Heroes. Also allows management of NPCs on the club’s Adventures tab.
    • Blocklist – Allows members with this permission to ban non-club members from entering the club world.

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Additional Updates
  • Corrected the icon for the Tome of Bound Brilliance.
  • The issue with the Knight rapidly swinging the primary attack after a charge has been fixed.
  • Fixed an issue that could cause players to go to Dragonfire Peaks (Uber 5) instead of the Shadow Tower Lobby.
  • Fixed wide power ranks being cut off in the Select A Class UI.
  • Swapping subclasses is prevented during a Shadow Tower boss fight.
  • The Maelstrom Monitor mount now properly credits Ainogommon as the creator.
  • Tomb Raiser sub-class changes:
    • Skeleton, Shadow Knight and Goliath health increased 5x to make them more "beefy"
    • Chance to spawn a pet on kill increased to 30%
  • The ground based movement speed buff for the Knight sub-class has been increased.
  • Tomb Raiser sub-class pets now show damage numbers.

Pending Updates
  • These updates are not currently in this build, but will be forthcoming:
    • Increased the heal of the Boomeranger sub-class passive healing fairy by 100%.
    • The Dino Tamer sub-class passive stat has been reduced by 50% to decrease the potential for some classes to reach the attack speed cap.
    • The Fae Trickster sub-class passive, 'Sparkle Grenade' will now crit.

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Store
  • Weekly Deals have arrived! Every week, a fantastic deal on certain items will appear in the store. Each deal can be purchased only once a week. When the deal returns to the store in the future it can be purchased again.
  • Two new types of Deals will appear in the Store from time to time offering extreme value. Flash Deals are 4 hours long, occur every 4 days, and offer a 5x value deal on various consumable items essential to powering up. Power Deals unlock as you power up and are a 4x value, and appear for 6 hours.
  • Credit Packs now offer Radiant Sovereigns, which can be redeemed for great rewards in the Hub. As part of this change, all "Deal" packs have been retired.
  • A new $30 Credit pack has been added, offering 5,000 credits and 6 Radiant Sovereigns.
  • There are now three new packs in the store that contain varying amounts of 'Credit Pouches'. These pouches are worth 250 Credits each when consumed and are tradable.
  • Due to the addition of tradable Credits, collectible store items are purchased for unlock rather than trade and some tradable items like Class Coins and Inventory Expanders are now obsolete and have been retired from the store.
  • There is now an option to purchase 33 Greater Dragon Caches at once with a bonus Diamond Dragonite Pouch.
  • Starter classes now cost 250 Credits.
  • Advanced classes now cost 750 Credits.
  • Heart-a-Phones reduced in price from 500 Credits to 250, and Golden Keys (guaranteed Rare chest reward) reduced in price from 2000 to 1500.
  • The 10 pack of Chaos Chests in the store is now the 11 pack. The 100 pack of Chaos Chests now gives 110 and a Golden Chaos Chest.
  • An untradable 15 day Patron Pass is now available for 1,250 Credits (fewer than half the Credits of the 30 day pass). While not directly tradable it can be purchased with Credits from five Credit Pouches that can be purchased with in-game currency from the Marketplace.
  • The tradable 30 Day Patron Pass for 3,000 Credits is leaving the Trove Store.
  • Some Store-bought items are now untradable (but old ones retain their tradability): Greater Dragon Caches, Pinatas, Club Megaphones, Rename Tags, Heart-A-Phones.
  • Some items have been removed from the Store: Costume Mystery Boxes, Eyes, and Tentacles.
  • Any older Twinkling Tomes, Golden Keys, Golden Gem Keys now have “Tradable” in their names. These previous versions must be Loot Collected in order to produce the actual Twinkling Tomes, Golden Keys, and Golden Gem. Store purchases of these three items will now grant untradeable versions.
  • The store visuals have gotten a makeover. Check it out!
  • Spring Pinatas are in the store!
Challenges and Minigames
  • New challenge maps have been added for these minigames! The Kitchen racing map from ScythePlays with help from KieraDescent and Fatal_L3gacy, the Fountain Island collect map from Zez, and the Sted Parkour collect map from Stedms.
  • Challenges now award a new Lesser Dragon Cache that isn't tradable but always contains at least one Dragon Coin at common and 25 at rare. It also has an extra-fast filling Karma bar. This should increase the amount of Dragon Coins it is possible to earn for playing challenges.
  • You can now craft the materials required to create your own Racing and Coin Collect minigames for your Club World using the Worldspring!
  • The new Minigame 'Target Destruction' can be built in the Worldspring crafting bench and played in individual Club Worlds. It will come to the challenge rotation in the future once we've improve the hit detection further.
  • Added a new Minigame Class block which, once placed, turns any participating Trovians into the specified class (even for participants that haven’t unlocked that class yet).
  • There is now a recipe on the Worldspring crafting bench for a teleporter placeable.
French and German
  • Trove will now display in French or German if that is your selected system language.
  • Users who have selected French or German for their language in Trove are now placed in separate French and German instances of Global Chat.
Community Created Content
  • New Shadow Tower Dungeon from Screamheart!
  • New Shadow Tower Dungeon from stedms!
  • New Shadow Tower Dungeon from Pennry!
  • New Shadow Tower Dungeon from Keyser95!
  • New Candoria Dungeon from Aveon0!
  • New Candoria Lair from Evilagician!
  • New Candoria Dungeon from Pupshies!
  • New Undead Dungeon from Evilagician!
  • New Neon City Dungeon from Evilagician!
  • New Treasure Isles Dungeon from BrianVII!
  • New Cursed Lair from FiplyLonePly!
  • New Dragonfire Peaks Dungeon from Zungryware!
  • New Frontier Dungeon from Keyser95!
  • New Frontier Lair from stedms!
  • Three new Jurassic Jungle Lairs from stedms!
  • New Jurassic Jungle Lair from Ylva!
  • New Jurassic Jungle Lair from FiannaTiger!
  • New Jurassic Jungle swamp Dungeon from Screamheart!
  • New Jurassic Jungle Lair from Chronozilla!
  • New Jurassic Jungle Dungeon from Evilagician!
  • New Jurassic Jungle Dungeon from stedms!
  • New Jurassic Jungle Dungeon from Pennry!
  • New Jurassic Jungle Dungeon from Zirhaw!
  • New Jurassic Jungle Dungeon from Stabicus!
  • New Shadow's Eve Jurassic Jungle Lair from stedms!
  • New Jurassic Jungle Dungeon from Screamheart!
  • New Jurassic Jungle Dungeon from Dark_Style_NL!
  • New Jurassic Jungle Dungeon from Player214!
  • Added a Voxelbusters seasonal battle arena to rotation!
Battle Arenas
  • Battle Arena quick matches now grant class experience upon completion.
  • Quick matches and club matches now award Star Bar points upon completion. You’ll get a Cubit payout when filling the Star Bar each day.
Class Coins
  • A Starter Class Coin is available to claim from the Trove Store for free in new accounts. This replaces the previous requirement of reaching Mastery Rank 3. (Pro Tip: Use the Class Select menu to get a free trial of any Class before using your free Starter Class Coin).
  • The Starter Class Coin has a new look, to differentiate it against the regular Class Coin.
  • The Mastery Rank 5 and Refer-A-Friend Class Coins now only unlock starter classes.
  • Due to the availability of classes through other gameplay means, the Class Coin awarded at rank 25 Mastery has been removed.
  • Untradeable Class Coins now Loot Collect into 3 Double Experience Potions. These potions last for an hour and will only count down while you’re online.
Animal Helms
  • Omni Unlockers are now known as 'Stashes'.
  • There are now stash exclusive animal helm styles in their own style category. Super Style Stashes will unlock these randomly!
  • One of the dev’s, Twixler, made all these so make sure to let her know how much you like them if you see her.
Talismans
  • New Llama Talisman has a very rare chance to drop in all adventure worlds with which you can craft many “lluxurious llamas”.
  • The basic versions of the Regular Centaur, Meownt, Pemblock, and Shmeep mounts are now craftable on the Adventure’s Crafting Bench but no longer drop in the world. In their place, Talisman versions of each now drop. These can be used to craft any of the mounts of that type, including the base mount.
  • Corgi Talismans, Centaur Talismans, Shmeep Talismans, and Meownt Talismans are required to craft the special mounts that share their names on the Adventure’s Crafting Bench in place of the basic version of the mount.
  • The descriptions of the talismans have been updated to reflect where they drop.
  • The Regular Centaur, Meownt, Pemblock, and Shmeep mounts will also Loot Collect into the Talisman version.
Griffons
  • Very, very (very) rarely in the Cursed Skylands a Griffon Talisman will drop. This tradable crafting material can be used in crafting Griffons at the Adventurer's Crafting Bench.
  • Craft these four Griffons:
  • Drumsticks requires 1 Griffon Talisman and 60,000 Flux.
  • Paul Esteban Maclaw requires 1 Griffon Talisman, 60,000 Flux, and 750 Golden Seashells.
  • Falminar, Assuager of Burdens requires 1 Griffon Talisman, 60,000 Flux, and 1,300 Crystallized Clouds.
  • Frostgale the Fierce requires 1 Griffon Talisman, 60,000 Flux, and 2,500 Glacial Shards.
Special Effect Blocks
  • There are 5 new craftable blocks in the Fun Factory that play special effects when you run over them or ride over them with a Mag Rider! They will also play any music blocks underneath them.

Item Renames
  • Recipe: Tolling Bell -> renamed to Recipe: Dangling Doorbell.
  • Recipe: Draconic Lantern -> renamed to Recipe: Dragon Lantern.
  • Recipe: Robot Egg -> renamed to Botnik Egg.
  • Recipe: Sweepy Shroomling -> renamed to Beddy Sweepy Shroomling.
  • Recipe: Monitor -> renamed to NED Display.
  • Recipe: Permafrost Tundra Snow Cube -> renamed to Permafrost Snow Cube.
  • Roboclock Radio -> renamed to Circadian Cadencer.
  • Techie Table Segment -> renamed to Tech Table Segment.
  • Metal Window Frame -> renamed to Optics-Enhanced Partition.

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Depth Charge
  • Mysterious Mining robots are suddenly everywhere underground, and it's up to you to uncover their plans and liberate a plucky little companion: the Minerbot Qubesley!
  • This event will run from 4/18 through 5/2.

Credit Pouches
  • In order to target marketplace price manipulation of credit pouches and reduce fraud we're making a small change to how they function:
    • Credit pouches are now automatically consumed when purchased from the player marketplace.
    • Credit pouches can now only be listed in the marketplace and not traded in other locations.

Minigame Changes
  • Updated minigame scoreboard to keep player scores displayed after they've left a completed game.
  • Updated minigames to scale all mounts to the same speed.
  • Updated minigames to scale all run speed to the same speed.
  • Updated minigames to scale all wings to the same speed.
  • The new Minigame 'Target Destruction' can be built in the Worldspring crafting bench and played in individual Club Worlds. It will come to the challenge rotation in the future once we've improve the hit detection further.
  • Added a new Minigame Class block which can be placed and used to force a class to be selected (even if it's not yet unlocked for someone participating).
  • There is now a recipe on the Worldspring crafting bench for a teleporter placeable.
  • Fixed a bug where mini game and club portals could spawn on top of each other.
  • Fixed racing minigame exploit.
  • Adjusted the reward requirements on some race minigames.

Ability Changes
  • Updated the following abilities to not collide with NPCs (similar to Dino Tamer's Clever Snare), Boomeranger - Big Bomb and Mysterious Urn, Shadow Hunter - Sun Snare, Fae Trickster- Glitterbomb.
  • Revenant's Wraith passive ability once more applies 50% physical damage and 100% health regen while wraith is on cooldown.
  • Ability cooldowns are now reset to max when switching to a recently used class.
  • Cooldown on dodge is now 1.8 seconds, because it's more fun that way.

Leaderboard Changes
  • Leaderboards and contests now grants rewards to everyone who is tied.
  • Class Power Rank Weeklies now reward 50 Shadow Pinatas to anyone Rank 10 and above. The previous reward of a single Chaos Coin for Rank 1 has been removed.
  • New Weekly Contests have been added to the schedule beginning April 17th. They are Infinium Mined This Week, Glim Collected This Week, Fish Caught This Week, Weekly Battle Arenas Won, and Loot Collected This Week.

New Dungeons
  • New Frontier Lair from stedms!
  • New Candoria Lair from Evilagician!
  • New Jurassic Jungle Lair from FiannaTiger!
  • New Dragonfire Peaks Dungeon from Zungryware!
  • New Shadow Tower Dungeon from Keyser95!
  • New Candoria Dungeon from Pupshies!

Additional Updates
  • Added 25 new costumes to the Chaos Crafting Workbench! There are new costumes for the Candy Barbarian, Chloromancer, Dino Tamer, Dracolyte, Fae Trickster, Gunslinger, Knight, Lunar Lancer, Neon Ninja, Pirate Captain, Shadow Hunter and Revenant!
  • The claims icon in the lower left of the screen will now show up for new claims that you haven't seen, even if they were automatically claimed. Most notably, whenever we do giveaways, you'll have that icon to notify you. And if you buy something from the store it will also appear.
  • Flasks now have a brief cooldown when emblems or flasks are changed.
  • The Double Experience Potion now displays a buff icon in the upper left to indicate it's running and how much time is remaining.
  • The Golden Dragon Effigy now deconstructs to 300 Dragon Coins.
  • In Collections, added a new dropdown option: Show Favorites. This will make it easier to narrow down your search to just your favorited Tomes/Mounts/Allies/etc.
  • In Collections:Tomes, added an icon to indicate when a tome is "sleeping" and can't earn any more experience this week.
  • Fixed some behavior with the Twinkling Tomes and Golden Gem Keys - the tradable versions should appear in the Adventure Inventory, and the non-tradable versions used for crafting and gem boxes should appear in the Crafting Inventory.
  • The following dragon eggs can now be deconstructed into Dragon Coins: Dormant Seige Dragon Egg, Dormant Dusk Dragon Egg, and Dormant Lunar New Year Dragon Egg.
  • The Chaos Crafter will now display "This is already in your collection" for costumes and collectables you've already crafted.
  • Fixed a bug with the way the Dino Tamer Max Health and Health Regen values were being calculated. This has been fixed and as such, all Dino Tamers across the board should now have more Max Health and Health Regen!
  • Fixed bug where weapon is sometimes replaced with fishing pole.
  • 3 new power rank and mastery sigil levels have been added. For power rank sigils they now go up to 20,000 and have been otherwise adjusted slightly at the high end. For mastery this means more sigils up to 300.
  • Fixed bug where boats couldn't be used in minigames when a boat block had been placed for the map.
  • Squeakers is now worth 100 Mastery, up from 50. His loyalty has finally been rewarded.
  • Updated Power Rank for St. Qubeslick, Tranquil Tentacle, and the new Streamer Dream allies.
  • Fixed bug where some plant tooltips didn't show what season they grew in.
  • The Starter Class Coin has a new look, to differentiate it against the regular Class Coin.
  • Changing your name no longer blocks you from logging back in.
  • Improved projectile collision.
  • Panatea the Partifier no longer requires a Party Animal to craft.
  • Panatea the Partifier now uses the original multi-colored effect again for the impact vfx.
  • Invasions and World Bosses removed from the first 2 worlds (Medieval Highlands/Novice and Permafrost/Adept). Our newest players should not be terrorized so suddenly.
  • Updated descriptions for the following crafting materials to be more specific: Blank Scroll, Diamond, Shadow Diamond, and Ancient Scale.
  • Fix camera shaking visible during movement.
  • Changing Auras on Stellar gear will now cause it to be non-tradable.
  • Old account names are properly cleaned up after a character rename.
  • Fixed bug where client exited if a duplicate player name was chosen upon character creation.
  • The Badges for Spirit of Lambent, Spirit of Azorian, and Spirit of Trimach no longer have nothing listed in their Rewards section.
  • Fixed inconsistencies in spacing and punctuation for Costume descriptions.
  • Fixed the Fractal Fighting Fork flavor text.
  • Fixed cut off text in German and French versions of EULA screen.
  • Fixed an issue with the alignment of French and German text on the Store's Patron tab.

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Minigames
  • New Minigame recipes used to build a new minigame type, the Target minigame, have been added to the Worldspring crafting bench.
  • Added a new minigame to to daily challenge rotation - Target Shoot!
  • Currently these are enabled for testing and may be disabled before the live patch if we determine they need more work.

Ability Changes
  • Updated the following abilities to not collide with NPCs (similar to Dino Tamer's Clever Snare), Boomeranger - Big Bomb and Mysterious Urn, Shadow Hunter - Sun Snare, Fae Trickster- Glitterbomb.
  • Revenant's Wraith passive ability once more applies 50% physical damage and 100% health regen while wraith is on cooldown.
  • Ability cooldowns are now reset to max when switching to a recently used class.
  • Cooldown on dodge is now 1.8 seconds, because it's more fun that way.

Russian
  • Russian is now in Beta!

New Dungeons
  • New Frontier Lair from stedms!
  • New Dragonfire Peaks Dungeon from Zungryware!
  • New Shadow Tower Dungeon from Keyser95!
  • New Candoria Dungeon from Pupshies!
  • New Candoria Dungeon from Evilagician!
  • New Jurassic Jungle Lair from FiannaTiger!

Additional Updates
  • Some server lag reduction.
  • The claims icon in the lower left of the screen will now show up for new claims that you haven't seen, even if they were automatically claimed. Most notably, whenever we do giveaways, you'll have that icon to notify you. And if you buy something from the store it will also appear.
  • In Collections, added a new dropdown option: Show Favorites. This will make it easier to narrow down your search to just your favorited Tomes/Mounts/Allies/etc.
  • In Collections:Tomes, added an icon to indicate when a tome is "sleeping" and can't earn any more experience this week.
  • Fixed some behavior with the Twinkling Tomes and Golden Gem Keys - the tradable versions should appear in the Adventure Inventory, and the non-tradable versions used for crafting and gem boxes should appear in the Crafting Inventory.
  • The following dragon eggs can now be deconstructed into Dragon Coins: Dormant Seige Dragon Egg, Dormant Dusk Dragon Egg, and Dormant Lunar New Year Dragon Egg.
  • The new costumes added to the chaos crafter now grant 70 mastery instead of 35.
  • Restored missing pieces for some costumes.
  • Class gems can once again be acquired in Shores of the Everdark.
  • Changing Auras on Stellar gear will now cause it to be non-tradable.
  • Old account names are properly cleaned up after a character rename.
  • Fixed bug where client exited if a duplicate player name was chosen upon character creation.
  • The Badges for Spirit of Lambent, Spirit of Azorian, and Spirit of Trimach no longer have nothing listed in their Rewards section.
  • Fixed inconsistencies in spacing and punctuation for Costume descriptions.
  • Fixed the Fractal Fighting Fork flavor text.
  • Fixed cut off text in German and French versions of EULA screen.
  • Fixed an issue with the alignment of French and German text on the Store's Patron tab.

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Chaos Chest Changes
  • Chaos Chests and Golden Chaos Chests now drop sometimes from dungeon chests. There are advantages to farming fast for these, but even more casual players will be able to earn them at a reasonable rate!
  • All Chaos Chests acquired following this patch cannot be traded. Existing chests are still tradable. Tradable and non-tradable chests have separate karma bars.
  • Chaos Chest common and uncommon tables have been randomized and the uncommon table now includes Chaos Cores.
  • You can use Chaos Cores along with other resources to craft classes, new costumes, and Chaos Chest specific collectibles.
  • The Chaos Chest rare table has been expanded to always include all previous Chaos Chest only collectibles at a low rate.
  • Any chest specific collectibles gained from opening chests are now are not tradable, and loot collect into Chaos Cores. Previously acquired collectibles remain tradable, but cannot be loot collected.
  • Added the new Chaos Workbench to the Novice Crafting Bench.
  • Crafting at this bench unlocks directly into your collection and prevent you from crafting anything you already have collected.
  • The chaos crafter includes the following awesome new costumes: Blastcap Builder (Boomeranger) by Evilagician, Mesozoic Meteomancer (Ice Sage) by Evilagician, Strife Sage (Ice Sage) by Celeress, Guardian Golem (Revenant) by Evilagician, Chimeric Cubist (Candy Barbarian) by Dusty_Mustard, Alchemancer (Chloromancer) by Jusiv, Crystal Cultivator (Chloromancer) by 3motions, ATMOS C-TAC Armor (Gunslinger) by B_Y3LL0W, Shadowscorn Saboteur (Lunar Lancer) by Screamheart, Inferno Infiltrator (Neon Ninja) by Flowey, Modish Marksman (Shadow Hunter) by TeeKayM, Royal Ranger (Shadow Hunter) by Rosain, and Everdark Emissary (Tomb Raiser) by FriedSushi.

Crafting Inventory
  • The crafting inventory tab is now live!
  • Any crafting materials collected now go to a separate tab in the inventory and can stack up to very large numbers.
  • Right click any crafting materials in your adventure inventory you want to move into your crafting inventory.

Challenges and Minigames
  • You can now craft the materials required for Racing and Coin Collect minigames using the Worldspring!
  • New challenge maps have been added for these minigames! The Kitchen racing map from Scytheplays with help from KieraDescent and Fatal_L3gacy, and the Fountain Island collect map from Zez.
  • Challenges now award a new lesser dragon cache that isn't tradable but always contains at least one dragon coin at common and at rare gives 25. It also has an extra fast filling Karma bar. This should increase the amount of dragon coins it is possible to earn for playing challenges.

Snowfest
  • Complete the Snowfestivus quest chain to earn your very own Snowfestivus Log, a new rig where you run backwards on a log to go forward! Also has great prizes like Chaos Chests and Dragonite!
  • Log in every day 12/20-1/17 to get fantastic login bonuses, ranging from Patron Passes to Chaos Chests to Gem boosters to Experience coins! (See below for a full list for those of you who like spoilers)
  • Check out the new Holiday Tree lair! The lair for the Neon City biome was made by Meowsifer; all others were made by stedms.
  • Bosses in Holiday Tree lairs drop Snowflakes, which can be crafted into Enchanted Snowballs, which can be used to bop a friend on the noggin, or maybe, someday, debuff the fire shield on a holiday-stealing mechanical monster? Nah, we don't even have those.
  • These snowflakes will automatically be looted to your crafting inventory after you break open the chest dropped by the boss.
  • The new Bouncy Bauble and Plethora o' Presents mounts are rare drops from bosses in Holiday Tree Lairs.
  • The Snowfest Mystery Box now drops from vanquished enemies here and there.
  • Limited time items are now in the Store! the Santa Barbarian Costume, and the Rudolph Raptor and Revelling Reindeer mounts will deliver that holiday cheer.
  • Tannenbomber, the Harbinger of Tidings, flies into Trove. This dragon spreads good cheer at any time of the year!
  • The Snowfest Pack is now available in the store! Get the Tannenbomber dragon egg plus a wintery collection of mounts and costumes that are sure to make you look cool (get it?). It's because cool can also mean cold.
  • The dragon egg for Tannenbomber, Harbringer of Tidings can also be crafted in the Snowfest table. So can the Floating Snowflake by FuzzyDerp.
  • The Snowfest Pack contains all the following player-made mounts: Tannenbomber, Harbinger of Tidings by Skyrider3217, Permataur by Zoe, Delicious Direwolf by Digiwolf, Wayfaring Warbear by Screamheart, and Weyrfir, Winter's Rest by Fizzinc.

Store
  • Starter classes now permanently cost 250 Credits.
  • Advanced classes now permanently cost 750 Credits.
  • There are now three new packs in the store that contain varying amounts of 'Credit Pouches'. These pouches are worth 250 Credits each when consumed and are tradable.
  • Due to the addition of tradable Credits, collectible store items are purchased for unlock rather than trade and some tradable items like Class Coins and Inventory Expanders are now obsolete and have been retired from the store.
  • A new Chaos Chest weekly deal has been introduced and is live this week. The patron deal will return next week!
  • The Dark Dungeoneer, Firey Fighter, and Celestial Champion packs are now only visible in-game for new players.
  • The 10 pack of Chaos Chests in the store is now the 11 pack. The 100 pack of chaos chests now gives 110 and a Golden Chaos Chest.

Early Game Changes
  • The makeup of (what used to be called) Novice to Uber-5 worlds has been changed, to "unlock" and feature one biome per world. The worlds are also renamed to the name of the biome that is unveiled. Uber-6 and up are unchanged.
  • Since Dragonfire Peaks and Jurassic Jungle are restricted to U4 and U5, they will no longer appear as biome challenges.
  • Trading, community and club chests, and the marketplace now require mastery rank 20.
  • The Mastery Rank 5 and RAF class coins now only unlock starter classes.
  • Due to the availability of classes through other gameplay means, the class coin awarded at rank 25 mastery has been removed.

Marketplace Changes
  • Removed chaos chests, eyes, and glim from marketplace currency.
  • Since we're increasing how much flux you can store, we figured we should increase how much flux you can charge for your Marketplace listings! The new maximum is 25 million flux.

New Dungeons
  • New Frontier Dungeon from Keyser95!
  • New Jurassic Jungle Dungeon from Player214!
  • Added a voxelbusters seasonal battle arena to rotation!

Additional Updates
  • Fix crash occuring when using Shadow Tower dialog when the client is using OpenGL on Mac or Windows.
  • Multithreading fixes for fullscreen mode on Mac.
  • Client no longer gets stuck trying to find the next item in the action bar after removing the active item from action bar within build mode.
  • Due to the number of legendary tomes we've decided to reduce the experience required to fill them to half of what is now. Have fun!
  • Leveling costumes are now 35 mastery and other costumes are 70 mastery.
  • Since the value of these items are decreasing we have removed non tradable class coin and inventory expander from rare table of daily lockboxes.
  • The Classy Kiwi ally has been added to the streamer dream chest.
  • It is now possible to use RMB to move items from the Build Mode inventory to the Marketplace.
  • Cracked gems now appear cracked once more.
  • The game now handles the enemies killed stat correctly with regard to the Dracolyte's Burnt Offerings.
  • Mastery is now awarded immediately when an XP coin is used.
  • Better auto-selection of the first available recipe for the workbench.
  • Handle near simultaneous equipping and trashing of an inventory slot.
  • Revenant Costume - Super Magical now indicates creator in item description.
  • Stacks of Credits have been renamed to Decorative Money to reduce confusion in the Marketplace.
  • Fixed some cut-off text in the workbenches UI for French and German.
  • Decreased the font size for claim titles to fix some cutoff text for French and German.
  • Decreased the font size for category headers in the crafting UI to fix some cutoff text for French and German.

Login Bonuses 12/20-1/16
  • Why stop opening presents on the 24th! Get a present every day through January 16th!
  • 12/20: 1 day Patron Pass (to players with at least 20 Mastery)
  • 12/21: 10 Chaos Chests (to players with at least 20 Mastery)
  • 12/22: 1 day Patron Pass (to players with at least 20 Mastery)
  • 12/23: 10 Dragon Coins
  • 12/24: 1 day Patron Pass (to players with at least 20 Mastery)
  • 12/25: 5 Gem Booster Boxes
  • 12/26: 1 day Patron Pass (to players with at least 20 Mastery)
  • 12/27: 1 XP Coin
  • 12/28: 1 day Patron Pass (to players with at least 20 Mastery)
  • 12/29: 10 Chaos Chests (to players with at least 20 Mastery)
  • 12/30: 1 day Patron Pass (to players with at least 20 Mastery)
  • 12/31: 10 Chaos Chests (to players with at least 20 Mastery)
  • 1/1: 1 day Patron Pass (to players with at least 20 Mastery)
  • 1/2: 5 Lapis Luckbugs
  • 1/3: 1 day Patron Pass (to players with at least 20 Mastery)
  • 1/4: 10 Chaos Chests (to players with at least 20 Mastery)
  • 1/5: 1 day Patron Pass (to players with at least 20 Mastery)
  • 1/6: 10 Glittering Horseshoes
  • 1/7: 1 day Patron Pass (to players with at least 20 Mastery)
  • 1/8: 1 XP Coin
  • 1/9: 1 day Patron Pass (to players with at least 20 Mastery)
  • 1/10: 10 Chaos Chests (to players with at least 20 Mastery)
  • 1/11: 1 day Patron Pass (to players with at least 20 Mastery)
  • 1/12: 1 Empowered Gem Box
  • 1/13: 1 day Patron Pass (to players with at least 20 Mastery)
  • 1/14: 10 Dragon Coins
  • 1/15: 1 day Patron Pass (to players with at least 20 Mastery)
  • 1/16: 1 Ninth Life

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Additional Updates
  • Multithreading fixes for fullscreen mode on Mac
  • Increased Snowflake droprate from Present and Tree lairs.
  • The Chaotic subsections in the Collections UI for Mounts, Pets, Ships, and Wings have moved higher.
  • All challenges may now appear. DragonFire Peaks and Jurassic Jungle are now excluded since they won't be available until U4/U5.
  • Snowfest recipes for Tannenbomber, the Floating Snowflake, and Enchanted Snowballs have been adjusted.
  • The Slightly Singed Skitterer has been added to the chaos crafter.
  • Updated the crafting costs for chaos crafting.

Hotfix - November 23 Fasti / Trove Forums

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Hotfix - This update is being pushed out to servers now. There's no downtime needed.
  • The Wings of Unexpected Ascension were accidentally smuggling a Class Coin in the claimable pair from the Trove Store. They've had that coin removed and have been properly reprimanded.
  • Dragonfire Peaks is stuffed with turkey so it's not an ideal spot for Challenges. We've removed DFP from the Challenge rotation while Turkeytopia is live.

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Turkeytopia returns to Trove, but this time it’s personal. The Dragonfire Peaks are alive with the sound of turkeys. These aggressive avians are in a fowl mood and the molten lava pits have them stewing in their own juices!

The techno-turkey invaders are more aggressive than ever and pack one heck of a wallop!


Survive the devastating knockback attack and take down the powerful poultry to earn Turkey Stuffin’ Boxes for lots of seasonal loot.
  • Pumpkins
  • Glim
  • Festive Turkeytopia hats
  • Rare mounts
  • 13 seasonal recipes

Take on all new Turkeytopia objectives to get into the holiday spirit. Gathering together in Trove beats IRL because we bring phat loot: Gem Booster Boxes, a Ninth Life Booster, 25 Diamond Dragonite, and more!

We have a mountain of new and classic Turkeytopia mounts available as well.
  • Appeased Dream Gobbler crafted at the Turkeytopia Table from the Trotting Turkey mount
  • Roast Rider crafted at the Turkeytopia Table
  • Trotting Turkey rarely drop from Turkey Stuffin’ Boxes
  • Springing Turkey rare loot from Uber difficulty Dream Gobblers
  • Ready Roast crafted at the Turkeytopia Table
  • Turbo Turkey magrider

Take the fight to these turkeys, knock the stuffing out of them, and harvest up a veritable cornucopia of loot!

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Turkeytopia
  • There is a special series of objectives granting 5 gem booster boxes, an Empowered Gem box, 2 Battle Boxes, 5 Re-gemerators, a Ninth Life, and 25 Dragonite! But act quick; these only last for 2 weeks.
  • The Wings of Unexpected Ascension are back! Any player who has purchased anything ever can get a free pair of turkey wings in the Store. If this is not you... there will never be a better deal!
  • Shadow turkeys have invaded. These are now the normal invaders and can also be found in the Dragonfire Peaks. Defeat them, collect the box, and craft all new turkey themed mounts.
  • The Hub has been redecorated for the Turkeytopia festivities!

Localization
  • Language selection priority is now given to the Settings menu instead of Glyph.

Club Permissions
  • Zone Restrictions now applied to existing zones when terraforming.
  • Fix for higher-ranks not being able to modify zones whose permissions had allowed lower ranking club members to modify the zone.
  • Restrict ranks that can terraform to Officer and Leader.

Store Changes
  • Three great new Packs are now in the store. The Dark Dungeoneer, Firey Fighter, and Celestial Champion will give you style as well as power.
  • These packs are designed for new players, so act now if you want them because they'll be disappearing in a future patch for existing players!

Item Renames
  • Recipe: Tolling Bell -> renamed to Recipe: Dangling Doorbell
  • Recipe: Draconic Lantern -> renamed to Recipe: Dragon Lantern
  • Recipe: Robot Egg -> renamed to Botnik Egg
  • Recipe: Sweepy Shroomling -> renamed to Beddy Sweepy Shroomling
  • Recipe: Monitor -> renamed to NED Display
  • Recipe: Permafrost Tundra Snow Cube -> renamed to Permafrost Snow Cube
  • Roboclock Radio -> renamed to Circadian Cadencer
  • Techie Table Segment -> renamed to Tech Table Segment
  • Metal Window Frame -> renamed to Optics-Enhanced Partition

Additional Updates
  • Daily dragonite rewards now expire after 24 hours.
  • Fix copies of placeable object previews reappearing in worlds if you'd left that world while in build mode.
  • Removed exploit tied to a combat effect that is granted with the Candy Barbarian class gem.
  • Supersampling settings no longer affect projectile targeting.
  • Lil Pup has had his mastery removed. The Skyfire Crown has moved to the Stash Exclusive category and can now be unlocked using Super Style Stashes.
  • The mastery contest now gives 300 pinatas to each of the top 10 instead of 999 to top 1.
  • Snare VFX removed from Neon Ninja's Shadow Flip.

Nothing in worldgen was changed. It's down to a RNG what type of biome you see.

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The realms of Trove are varied, from the fiery fields of Dragonfire Peaks to the (chocolate-) dipped cupcake canyons of Candoria. Traverse every Trovian terrain in style with these tried-and-true tricks!

Learn all about Trove Travel in our full article.

Adventure. Explore. Create. Hop, Fly, or Ride into Trove today!

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Arriving on 5/5/15!


== GAME UPDATE ==

NEW IN THE STORE
* Chaos Chests have been randomized! Some seasonal mounts, some love, and a preview of the Uni-Cycle!
* New starter pack now available! This pack is $5 and contains 750 Credits, 5 Chaos Chests, the Dark Hood cosmetic unlock, and the Foreman Footwear ally unlock. This ally grants both Jump and Lasermancy!
* New wings now in the store! Xero Line and Bloodseeker. These can be purchased with Credits or Cubits.


ADVENTURING
* All Treasure Isles NPCs, spring beetles, and Desert Crabs will now drop trophies! Thanks, Tribe!


CLUBS
* You can now use /joinworld [clubname] to join a club's world directly! Note: this will only work for clubs that have had a member log in since the patch.


COLLECTIONS/MASTERY
* Both Ships and Sails are now under the Ships collections tab. Both Fishing Poles and Fish are under the Fishing collections tab.
* Diggsly has leveled up his Lasermancy stat and now provides more for his allies.
* Diggsly now grants 50 mastery.


SHADOWY HAPPENINGS
* The Shadowy Market has an assortment of new items for trade, including four new Allies, a Fishing Pole, two new sails, a Mag Rider, the Dark Hood, and the Insanisteed!


CRAFTING
* New Boot allies are now live! Craft them in the hub by the pirate hut.


BUG FIXES AND POLISH
* Bloodsucker Wings now known as Bloodseeker Wings. Lore.
* Fixed a bug where blocks could be placed in the hub.
* The Feisty Flamedancer now properly spawns its invigorating flower as a when you deal damage.
* Miner's Trove and Costume Mystery Box are now opened like other boxes, rather than by being thrown on the ground.
* Boat cannons and buoy destruction should now have appropriate audio.
* The icon for the Magic Carpet has been updated and now shows it in all its glamour.
* The Disciple skin for Ice Sage now has a unique projectile for "Ice Crash"
* The Sugar Skull skin for the Candy Barbarian now has a unique projectile for "Eis Crom Cone."
* The Dark Infineon skin for the Candy Barbarian now has a unique projectile for "Eis Crom Cone."


COMMUNITY CONTENT
* New Shadow Dungeon from LegendaryStudios and Barneebrown.
* New bow styles by homeofmew, Arradir, ParagonHawk, se7en, PinkiePie, 5p3x, Zeeg, Lurax, MamaGabby, jolsensei, Soulrenor, ShadowF1ghter, DestinyCutter, FriedSushi, MonsterAnt, Maneledo, Fiscon, LaFreakki, Pwego, InfineonJ, Khali, MotzerellaSauce, Daeminos, Erir, Thijsss, Popez, TigerLove, Ixion, Aodahn, Madlyaza, Yuyukey, Tribe, BrianVI, Megabash, Aey, Palurian, TNT_101, colabubble, Jallafish, Buff_Mantuff, billybeatable, Minecraftian, chocobag, TeeKayM, and Niestrat99 have been added to the game!
* New Fae Wilds dungeon from KtlavskoX.
* New Fae Wilds dungeon from Walyn.
* New Undead Hills dungeon from Stedms.
* New Undead Hills lair from Arnoxuz.
* New Treasure Isles dungeon from Yuyukey.
* New Permafrost lair from Jusiv.
* New Permafrost lair from Hooborg.
* New Neon City lair from Lazy_Kyu.
* New Dragonfire Peaks lair from Khastiel.

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Quote Originally Posted by Celeress View Post
These are also experimental at the moment, and you may notice "squares" of shadows on the ground. You can see this in the Dragonfire Peaks picture.
The square artifacts are fixed internally; next week's patch will correct them and improve the SSAO somewhat. Note that the SSAO effect is most noticeable on foreground objects; it's meant to help deco and characters 'pop', although it contributes to corners in terrain a little as well.

Also coming down the pipeline is depth of field. There currently *is* a prototype depth of field effect in the game ( type /postdof true ), but it has some issues and it's super slow. The new depth of field will be out either next week or the week after.

Glad you like the effects so far!

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Arriving on 4/14/15!

NEW IN THE STORE
* Chaos chest has been randomized! It's Meownt preview week! If you want a Meownt (and you do, probably more than one) open some chests.


ADVENTURING
* Shadow giants now drop tentacles.
* Increased the max players per spawn in adventure worlds from 6 to 8.
* Treasure Isles now spawns lairs more spread apart.

BUILDING
* You can now craft the Cocoa Cascade block at the Cube Converter. This block will generate chocolate for a Cornerstone or Club World.

ITEMS
* Adventurer's Eggster Boxes no longer drop. Adventurer's Phoenix Boxes will now drop randomly from NPCs defeated and dungeon and lair chests. These have a chance of containing the rare Truefire Phoenix or Balefire Phoenix mounts when opened.
* Shadow Caches now drop tentacles more frequently.


SHIPS
* All ships have increased acceleration and turning rate.
* Ships now have cannons and oceans have buoys to shoot.


CLASSES

NEON NINJA
* Fixed a bug where Neon Ninja could get a never-ending speed buff after a Shadow Flip.


FISHING
* You can now craft the Candy Fishing Pole!
* There are now chocolate fish.
* There are now rare enchanted fish.
* Fishing sometimes now fishes up (completely useless) old boots.
* Uncommon fish are slightly more uncommon.
* There are two new mounts craftable with Ancient Scales and Enchanted Scales.


BUG FIXES AND POLISH
* Improved the aiming display when throwing.
* Fixed bug where all recipes in the Collections window show 0 mastery points.
* Fixed a fishing bug where you could get stuck after reeling in.
* The multi-transfer prompt is now shown when dragging stacks of items into the Deconstructor.
* The consecutive days logged in and max consecutive days logged in stats should work now.
* Fixed a bug where fishing lures cast into the abyss in Radiant Ruins weren't refunded.
* Fixed a bug where you got no fish when fishing with your last lure.
* New VFX for the Shadow Hunter - Relic of the Past and Dead Shot costumes.
* Treasure Isle styles now drop in Treasure Isle zones and can be unlocked by the Style Surprise.

DEV CONTENT
* New Treasure Isle dungeon from Grumpntug.

COMMUNITY CONTENT
* New Fae Wilds dungeon from KtlavskoX.
* New Fae Wilds dungeon from Psychobeans.
* New Fae Wilds dungeon from Eririka.
* New Dragonfire Peaks lair from Laegh.
* New Dragonfire Peaks lair from Talitayn.
* New Neon City lair from PokeyBloke.
* New Undead Hills lair from MajorTom.
* New Undead Hills lair from Milambit.
* New Fae Wilds lair from Barneebrown and Cheeser.
* New Permafrost lair from BrianVII.

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Arriving on 3/31/15!


== FEATURES ==

NEW CLASS: PIRATE CAPTAIN
* Avast, ye scurvy landlubbers! A new class, the Pirate Captain, is now live!


SAIL THE OCEANS BLUE: SHIPS AND SAILS ARE NOW LIVE
* Seize the day and set sail! You must have both a ship and a sail equipped to travel.
* Press [G] to hop on your boat (must not be on land).
* All Ships have their own stats, and sails are purely cosmetic!

EXPANDED BIOME: TREASURE ISLES
* The Treasure Isles now have adventuring lairs, dungeons, and deep ocean water.
* The merchants on pirate ships are now actual NPCs!


FISHING
* Fishing is now live! Catch fish and deconstruct them for resources and to add them to your collection. Some fish can be hard to catch and require special conditions! Currently, fish can only be found in water and lava. Chocolate and plasma faring fish will make their appearance in a future update!


GETTING STARTED
* There is now a merchant in the hub which sells the starter fishing pole, ship, and sails as well as fishing lures.


== GAME UPDATE ==

NEW IN THE STORE
* The Pirate Pack is now live! This comes with the Pirate Captain class, both the Master of Commanding and Ghost Pirate costumes, and the SS Draconic and SS Dutchman. This replaces the Class Pack in the store.
* The SS Draconic is now in the store, this ship and sail allow you to travel on lava without taking damage!
* The SS Dutchman is now in the store, this ghostly ship and sail are more agile than most other Galleons.
* Chaos Chest has been randomized and has new rare loot to be discovered! It's a pinata party!
* Updated the store art for the Elysian Guardian and Bone Knight, thanks LippyLapras!


ADVENTURE
* The Cookiephant Adventurer’s Box no longer drops.
* The Eggster Adventurer's Box now has a chance of dropping from any enemy in the game! It will drop adventuring loot commonly and uncommonly, and rarely you will obtain one of two new mounts from it - the Chocolate Chicanery or the Eggster Bouncer! The chance on this dropping is slightly lower than the Cookiephant box was.


MASTERY
* Mastery rank now goes to 130.
* Mastery rank 120 gives a fishing pole and 130 is coming soon.
* Mastery rewards no longer give mastery points.
* Allies now give additional points depending on their rarity.
* Tooltips in the Collections window now show how many mastery points each collectable is worth.


PATRON POINTS
* What was known in-game as Loyalty Points are now called Patron Points.
*Fixed an issue for people with 1000 Patron Points or more sometimes not getting their daily Chaos Chest.
* /stats now shows your total Patron Points.
* New stats are now tracked and shown on /stats – boxes opened, days logged in, and consecutive days logged in. These might be important in the future!


BUG FIXES AND POLISH
* Mounts now move slower when in water. Time to get in ship shape!
* Added tooltip to make it more clear that you're collecting a style as salvage when deconstructing equipment
* Fixed spacing between items in Collections window.
* Fixed a bug where players could get stuck in a mounted animation state after changing worlds and unequipping their mount.
* Fixed an occasional crash that could happen when aggroing an enemy.
* Fixed Invert Mouse axes options in the settings not taking effect immediately after changing them.
* Setting the window to "Windowed Fullscreen" will now go fullscreen on the monitor the game window is currently on.
* /joinme no longer displays invitations from ignored Players.
* Juggernaut and Lifesaver flasks have been removed from the collections UI until they can be added to the game.
* The Cryo-Storage lair in Neon City should now spawn correctly.
* Fixed a bug where dying while flying or in a boat caused other players to see you on the ground with wings or in a boat after respawning.
* We're working on our UI, in the meantime at some smaller window sizes the old UI will appear smaller. Adjust your resolution for now and the new UI will be coming in hot and fresh.


Community Content
* New Permafrost lair from Walyn.
* New Permafrost lair from Walyn.
* New Fae Wilds dungeon from Khastiel.
* New Permafrost lair from Khastiel.
* New Dragonfire Peaks dungeon from Knickedknacked.
* New Permafrost lair from Walyn.
* New Fae Wilds lair from Arnoxuz.
* New Permafrost lair from Qoaleth.

Chaos Factor Edition Avarem / Trove Forums

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Arriving on 3/24/15!

This week we are introducing a small preview of the upcoming Fish and Ships update by including a ship (and sail) in the Power Pack, through Mastery, and a big ship in the Chaos Chests. On top of this new clubs now have deep water in the Sea of Regret and there are new terraformers that can be crafted for this deep sea of regret (cheap) and a deep Sea of Tranquility (more expensive).

We're also introducing Chaos Factor which grants one chaos chest per day on log in per point. These are very hard to get. You can get one at rank 100 mastery, one if you have max mastery, one per $1000 spent (which you can now view via Glyph and soon in game), and chaos chests now very very very rarely drop a tradable coin which grants one.

Finally, we're running an event this week in which every Shadow Arena and Dungeon grant double damage to one random class. Have fun!

== FEATURES==

Ship and Deep Water Preview
* The Power Pack now contains a clipper class Trovian ship and Trovian sail. All previous purchasers will of course be granted these automatically.
* Mastery rank 70 now grants a clipper class mastery ship and rank 80 a mastery sail
* You can acquire the starter sail in the hub
* The chaos chest contains a rare galleon class chaos ship.
* Club worlds now start with deep seas of regret.
* There is a craftable deep sea of regret terraformer which is quite cheap
* There is a craftable sea of tranquility terraformer

Chaos Factor
* Chaos Factor is now live. For every point you have you will gain a chaos chest every day that you log in.
* You earn one point at rank 100 mastery, one point at max mastery (as long as you keep it), and one point per $1000 spent on the game. There is also a very very very rare tradable coin that comes from chaos chests and grants one permanent point on consumption.

Shadow Power Event
* For this week only all Shadow Arenas and Dungeons will grant double damage to one random class!

== GAME UPDATE==

New in the Store
* You can now purchase the Bone Knight and Elysian Guardian costumes on the store!
* The Chaos Chest has been randomized. See what you get this week!
** Look for a giant ship, a magical pet, and a bouncy bug.

Adventure
* There are now multiple starting zones in adventure worlds which are rotated between. This should make it much easier to find content near where you spawn in.

Mastery
* Mastery rank 100 now grants a non-tradable choas coin.
* Rank 110 has been added and now grants the wings that used to be at 100.
* You'll notice that post-100 there are no longer rewards for the middle ranks. We don't want to keep giving adventure power post 100, and are looking at some other designs for how mastery works post-100. In the meantime we'll focus on major rewards only past 100 while we work on this.

Crafting
* Terraformers no longer cost Glim and have had their costs updated.

Classes
* Shadow hunters will no longer mark allies.
* Candy Barbarian's candy now has a much shorter delay before auto-looting

Bug Fixes and Polish
* Fix for some club worlds not loading at all, and some loading slowly
* Purple and gold dungeon portals have more informative text on them
* Balefire Beast dragon form has had its missing thigh fixed
* Club worlds at capacity will now be able to add ten club members above the normal capacity. No more getting locked out of your club events!

Community Content
* New Fae Wilds lair from Screamheart.
* New Fae Wilds dungeon from Cogarkillz.
* New Undead Hills dungeon from Ixion.
* New Fae Wilds dungeon from Karokendo.
* New Dragonfire Peaks dungeon from VirtuousRob.
* New staff styles by EyeballPrincessII, LippyLapras, Walyn, HandofGod, Zoe, Kayzheox, AngeloTGC, nikolako, MiszterSoul, and Byoo have been added to the game!
* New bow styles by TeeKayM, Khastiel, currazooxd, ZeleX, Nomeneta, Cman0147, KeKo, Dex, Tenku, Delvulria, Dave203, Jusiv, Tribe, Condorspark, MokeyMokey, Fiscon, DJ_Lobster, Sir_Anthony, Ryuuktsu, Thunderised, hardline, FuzzyDerp, Fayd, GadgetCAT, FriedSushi, and MonsterAnt have been added to the game!
* New melee weapon styles by Kratori, Rercon, Neverlast, Fizzinc, Erudito, Aodahn, 0R305, TNT_101, Shjohn, Equinoxide, Byoo, Sotilis, magicbat, AceGonzalez, Kukui, Kariaro, Rokiux, Horrormallow, Revoniel, Volfide, DaveOverload, Thunderised, and Vinyll have been added to the game!
* New face styles by Humpypants, chocobag, InfineonJ, Paper97, LETAL1TY, Kingmickey, Eriri, and Angelrow have been added to the game!
* New hat styles by TigerLove, Smorph, Stedms, Aodahn, MappyT, Aviarei, MajorTom, Ranen, Brava, and Mythlit have been added to the game!
* New pistol styles by Rajeeb, Screamheart, Zsword, and Voyvoda have been added to the game!
* New staff styles by EyeballPrincessII, LippyLapras, Walyn, HandofGod, Zoe, Kayzheox, AngeloTGC, nikolako, MiszterSoul, and Byoo have been added to the game!

Cookiephant Edition Morgana / Trove Forums

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Arriving on 3/18/15!

This patch features four new mounts, including two new crafted corgis and two colors of FriedSushi's excellent Cookiephant mount. There's also a few new Knight skins in the chaos chest this week from player submissions (Bone Knight and Elysian Guardian) which will come to the store the following week. Both have some great new VFX, helms, and weapons. Overall this week we've really taking adventuring up a notch with more lairs and more loot. There's the adventure box, more loot from dungeons, and just a ton more lairs in general. Read on for the full list of changes!

== FEATURES==

COOKIEPHANT ADVENTURE BOXES
* Cookiephant adventure boxes are live!
* These are a new type of loot box that will rotate over time. Once they rotate out they may come back in the future, but likely not for some time!
* They drop relatively commonly from monster kills, and only slightly more often from quest chests.
* They commonly drop glim, flux, and other adventure resources. Uncommonly drop random style boxes and eyes of Q’bthulhu. And finally, they rarely drop the Blue and Pink Cookiephant mounts!


== GAME UPDATE==

GENERAL
* Players now have 2 jump by default!
*Update to hub! Added a pirate store building, and updated the trending world building.
* You will now enter a hub world at the start location.
* Ally: Samantha has leveled up, and now has more stats.
* Fixed a bug where some players received "World not found" when invited to a world by a player marked as Offline.
* When leaving a world, you will now relinquish your claim to any cornerstones.
* We'll now drain the login queue a little more slowly after server updates to prevent what appear to be client lockups.
* Sick of your old, tired cornerstone? Use /clearcornerstone to get rid of all of the clutter and get a new, shiny, blank cornerstone! (Note that all items, blocks, and everything else on your cornerstone will be permanently deleted and will not be refunded!)


STORE UPDATES
* Chaos chests have been randomized. Open some up to see what is new this week!
* Chaos chests feature early access to two new knight costumes this week: Bone Knight and Elysian Guardian!


CLUBS
* Clubs logs will now be listed with the most recent logs last in the console window.


CLASSES
* Base attack damage for basic attacks has been notably increased. This should make early levels easier if you’re mostly using basic attacks to defeat monsters.

KNIGHT
* Smash now applies a brief stun.


SHADOW DUNGEONS AND ARENAS
* Shadow Vendors should now accept interactions from all players, not just those who opened that particular Shadow Portal.


ADVENTURE WORLDS/BIOMES
* Many more lairs now spawn!
* Recipe lairs now only spawn at U1 and up.
  - Note: The exception to this is Permafrost biomes, where recipe lairs still spawn at any level. This will be corrected in a future update.
* Recipe lairs now spawn more often!
* Dungeon chests now drop two pieces of equipment! Rejoice!
* Random signs should no longer show up in Frontier lairs and dungeons.


BOSSES
* Fixed bug where the teleporter boss affix was incredibly broken and triggered all the time.


CRAFTING
* Pemborg and Infinium Pemborg are now craftable!


UI AND SETTINGS
* You can no longer use middle mouse button in place of the left mouse button in the UI.
* Switching worlds when in builder mode will no longer result in the placement object showing, even though you're in adventure mode.


VISUALS
* Lots of visual love for the hub!
* Contact shadows and block damage now fade with fog.
* Fixed an issue where sometimes the sun would draw in front of clouds.
* Fixed clipping issue with sky when deep underwater.
* Sovereign Spire hat style should now sit more centered on character heads.
* Minor issue with Rod of Northern Skies's model was fixed.

AUDIO
* Fix s bug where wind sounds sometimes stop while gliding.


COMMUNITY CREATIONS
* New Dragonfire Peaks lair from Lazy_Kyu.
* New Dragonfire Peaks lair from Stedms and Zoe.
* New Dragonfire Peaks lair from Yeron.
* New melee weapon styles by Kratori, Rercon, Neverlast, Fizzinc, Erudito, Aodahn, 0R305, TNT_101, Shjohn, Equinoxide, Byoo, Sotilis, magicbat, AceGonzalez, Kukui, Kariaro, Rokiux, Horrormallow, Revoniel, Volfide, DaveOverload, Thunderised, and Vinyll have been added to the game!
* New hairstyles by PinkNekoGirl, Cechoo, Fhilian, and tmahwk have been added to the game
* Plasma Fences, Hedges, Pipes, Formicite Ore, Ladder, and the Diagonal Rope decor pieces have all had their models fixed. Thanks Elpix!
* New decor by Ocgineer, Cutterx, Mikabella, Blinky, Insaint, Meowsifer, Qoaleth, CloBunny, PsicoVoxeL, Doberman, Gooball, TehRedReaper, and Demondice has been added to the game!

Spring Edition Morgana / Trove Forums

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Arriving on 3/3/15!


== FEATURES==

A NEW NEW PLAYER EXPERIENCE
* We have a new tutorial world-- with lore!-- accessible again by typing /tutorial.
* New tutorial popups are also available! You can reset the popups to display again via the menu.


SPRING IS HERE!
* Head to your Gardening bench for access to a slew of new seasonal flowers to plant and grow! And make note that winter flowers will no longer grow!
* There is now a new spring hub!


== GAME UPDATE==

GENERAL
* Glim gain is now back to normal.
* The time between a player drinking a flask and being ready to preform another action has been greatly reduced.
* Winter-themed plants are now stunted and will not grow.
* Fixed bugs where portals would sometimes spawn in or below the hub.
* Fixed a bug that caused the game to significantly slow down when traveling long distances.


STORE UPDATES
* There are now Spring Pinatas in the store!
* Chaos Chests have been randomized!
** Including early access to the Dance Pad, Sharp Shooter, and Blood Knight!

CLUBS
* Club worlds now have a capacity of 60 players.!


CRAFTING
* Bow Vault Style Surprises can now be crafted at 200 Runecrafting skill!


ADVENTURE WORLDS/BIOMES

RADIANT RUINS
* Air currents in the Radiant Ruins are now visible from a further distance.


VISUALS
* Clouds should no longer overlap foreground VFX.
* Skybox should no longer be visible when swimming in deep water.


AUDIO
* Candy barbarian - slight sound tweaks - louder weapons, icecream bomb sound layer.
* Fix Uber Portals missing audio.
* Music - Ocean Theme Added.
* Fixed Scoops' jump sound.
* The sound that players make when receiving damage has been separated from the sounds made by the player when dealing damage, to help determine when you are actually being affected adversely.


UI AND SETTINGS
* Some loot boxes now have a beta version of our new UI - check it out!
* Fixed an issue causing mass looted equipment to show up as multiples of the first item in the log, instead of separate items.
* The settings dialog now informs you if you forgot to assign a key binding.


COMMUNITY CONTRIBUTIONS
* New Fae Wilds lair from Markec1983.
* New Fae Wilds lair from Qoaleth.
* New Candoria lair from Arnoxuz.
* New Candoria lair from Clobunny.
* New Undead Hills lair from Khastiel.
* New Dragonfire Peaks lair from Stedms.
* New Dragonfire Peaks dungeon from Karokendo.
* New Neon City dungeon from Tribe.
* New Medieval Highlands dungeon from Thunderised.
* New Fae Wilds dungeon from LippyLapras.
* New Undead Hills lair from KtlavskoX.
* New Neon City lair from Walyn.
* New Neon City dungeon from Pix-El.
* New decor by Curtharv, Meowsifer, PsicoVoxeL, Ocgineer, Tribe, Mikabella, Variableingwer, and Kukui has been added to the game!

Everything Edition Morgana / Trove Forums

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Arriving on 2/24/15!


== FEATURES==

NEW MOUNTS
* The Chaos Hound can now be acquired!
* Scoops the Panda can now be crafted from the workbench!
* The Treasure Isles pirate vendors have a new robotic feline mount for sale, Gadget Cat!


== PROMOTIONS==

MAKE IT RAIN!
* For this week only all glim gained from adventuring is doubled!


LAST CHANCE SALE
* For this week only, all Winter Pinata Credit prices are 50% off! After this week is over, they will no longer be for purchase until next year!


== GAME UPDATE==

GENERAL
* Added hidden face and hidden hat appearances. You can now hide your mask or hat by selecting a "hidden" appearance in your character sheet.
* Fixed origin portal bug where the portal could be spawned inside and through walls.
* Fixed a bug where destroyed Radiant Prisms leave behind collision volumes that block projectiles.
* Fixed bug where Rapt Berserker's passive effect spawned when non-NPC entities died.
* Added /laugh, /cry, /shrug emotes.
* You can now run over with your mount and use the mining laser to destroy harvesting nodes in the world.
* Water is much easier to jump out of now.


STORE UPDATES
* Chaos chests have been randomized!
* The War Horse is now available in the store!
* The Balefire Beast costume is now available in the store and from costume mystery boxes!


CLUBS
* Increased club world capacity to 48 players.
There is now a 'Liked Worlds' screen which will show you all worlds you've liked and allow you to join them). Press 'Y' to access this screen.
* Club logs have gone in! You can use the slash command "/club log [clubname]" to see your club's recent activity. Logs start today - unfortunately we don't have historical data saved.


CLASS UPDATES

FAE TRICKSTER
* Fae Trickster's decoys now mimic his/her emotes.

SHADOW HUNTER
* Fixed bug where enemies would aggro Shadow Hunter's Sun Snare.
* Fixed bug where Shadow Hunter's Sun Snare could be hit by enemies.


ADVENTURE WORLDS/BIOMES
* The water table for the ocean has risen! The Sea of Regret is now very, very deep in adventure worlds.
* Magmen and Molten Lords now have a chance of dropping their corresponding trophy.
* Snow Spirit trophy names have been changed slightly to better differentiate them.

RADIANT RUINS
* Radiant Giants now sometimes drop Radiant Caches. These contain shards, blank scrolls, the Radiant Corona helm and rarely a Radiant Steed.
* Radiant Giants now have more stability and their guaranteed drop has been reverted to Legendary quality.
* Radiant Giants again drop 8-11 Radiant Shards.
* Radiant Giants now have a chance of dropping their trophy when slain.


SHADOW ARENAS AND DUNGEONS
* The Shadow Dungeon staging area no longer contains a Rejuvenation Station.
* The Cybercore dungeon in Neon City will now spawn properly.
* The Seamist Cave dungeon in Treasure Isles will now spawn correctly.


AUDIO
* Fixed missing portal sounds, potion portal spawn sound heard at a greater distance, multi-jump sound support added for player.
* Fixed audio bug where water block emitter persists.
* Fixed Wing Sounds Stopping in Flight after a while.
* Tweaked the dragon bioime's underground ambiance.
* Slight change to raining ambiance when flying.
* New version of ORE Break Sound.


UI AND SETTINGS
* "This is not in your collection" is no longer shown on ring tooltips.
* Fix for non-item tooltips sometimes showing "Cannot be traded".


COMMUNITY CONTRIBUTIONS
* A new hairstyle by Subtitles has been added to the game!
* New staff styles by Narvec_Iro, FrozenCross, yeronix, MediocrityGoggles, InfineonJ, GadgetCAT, QAQlll, CrimsonBlaze, MetalTxus, and chocobag have been added to the gam
* New mask styles by LOLpistachioNuts, MiszterSoul, Cyriljda351, Smorph, Nomeneta, Humpypants, Screamheart, and Floretha have been added to the game!
* New Desert Frontier lair from PokeyBloke.
* New Fae Wilds lair from Zerock.
* New Fae Wilds lair from Insaint.
* New hat styles by zoopy1000, Leeon, MiszterSoul, Variableingwer, Arradir, Aviarei, Astrum, Stedms, Mansage, Sqwyt, FriedSushi, Qoaleth, Floretha, Dave203
* New Dragonfire Peaks dungeon from Condorspark.
* New melee weapon styles by Hordik, Furler, BadSniper, Kroveyin, Ridelith, Lyean, Dusty_Mustard, Stedms, LeonSteamhawk, Paper97, Zeeg, Erudito, Smearg, LETAL1TY, aggeaf, and Walyn have been added to the game!
* New Shadow Dungeon from Cretoriani.
* New bow styles by Nomeneta, Mythlit, MrTuffnStuff, xGhost, Mitsuki_, 5p3x, HandofGod, Tribe, Faulted, Aodahn, StreetBull, RosesKnight, Eriri, PokeyBloke, TeeKayM, Voodoo, LappeN, TigerLove, Khali, Naturemon, EimeiHikari, Sylvaeri, Agazork, Rokiux, Tenku, PinkNekoGirl, Porkify, Aatros, Prototype, FriedSushi, Necra, Lucifuge, Pupshies, Drakfyre, skyman5667, MonsterAnt, Zsword, OreoKirby, VladimirPoutine, Lethalios, Khali, QAQlll, Ghautemoc, CloBunny, Furler, Haibun, Mot, penguinKing and KyroVision have been added to the game!

We're working on a fix for this and will hotfix later today along with a few other small fixes.

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This patch is scheduled to go live tomorrow, 1/20 at 7AM PST.

* A new mount, the Neon Nightcycle, is now in the store!
* You can now continuing crafting without keeping the crafting window open!
* The crafting progress bar also now shows overall crafting progress when crafting multiple of the same item
* For this week only there are bonus pinatas with each credit pack purchase 20 dollars and above!
* Warpseed is now known as Glim
* Music blocks no longer cost Warpseed/Glim to craft
* Mag Rails no longer cost Warpseed/Glim to craft
* Starter crafting stations no longer cost Warpseed/Glim to craft
* You can now deconstruct recipes for blank scrolls. These don't do anything else and there's some polish to do for deconning stacks.
* When changing the fullscreen display resolution in the settings you will now be asked to confirm if that resolution works for you within a time limit before the client reverts to the previous setting.
* Players other than the player who throws it should now get the global use winter recipes from winter pinatas
* The Neon Ninja dash now works when submerged in liquid.
* Theme music will now play in all zones at first spawn in to the game.
* Upgraded particle renderer and fixed some cases where particles would disappear
* Fixed issue where shadows disappear when standing under a ledge
* The Springy Sporely is now crafted at rank 5 gardening
* New Candoria dungeon from Kukui and Gamefuel
* New Dragonfire Peaks dungeon from Stedms
* New Neon City dungeon from BlueMango10
* New Permafrost lair from FriedSushi
* New Candoria lair from Markec1983
* New Candoria lair from Qoaleth
* New Candoria lair from Kukui
* New Candoria lair from Khastiel
* New Desert Frontier lair from Jhoaockundari
* New Permafrost lair from Cretoriani

Class Coin Edition Avarem / Trove Forums

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Note: This patch is scheduled to go live at 7 AM 1/13.

* Players now start with a non-tradable class coin which grants a free class.
* The Gunslinger class now must be unlocked in the store. All existing players will still have the Gunslinger unlocked.
* You can now purchase a tradable class coin on the store for 1200 Credits if you want to gift or trade a class - classes are otherwise able to be purchased as normal.
* Your name is now colored gold in chat if you are max mastery rank
* Flasks are now 750 credits down from 1300 - your credits will be returned to you if you already purchased flasks
* You can now join the official trade channel by checking [Settings] -> [Social] -> [Join Trade Chat]
* The player that uses a shadow key to unlock a shadow arena portal now gets a reserved slot in the shadow arena
* The player who unlocked a shadow arena portal can now kick other players from the arena with /kick
* Shadow Dungeons are now more common
* Invasions no longer drop prisms.
* Tentacles are now slightly rarer drops.
* Added missing deco to workbench
* Neon Ninja's basic attack now reaches further and all levels of the shuriken now deal more damage.
* Candy barbarian smash attack now does 33% less damage to blocks.
* The Fae Trickster can no longer teleport into spaces too small to fit.
* The Ice Sage's Icicles now only explode when they hit the ground instead of exploding when they hit foes and not doing enough AE damage
* Fixed bug where riding a mag rider could teleport you outside of world bounds
* Fixed bug where players with the "appear offline" option set still appeared as online to friends
* Adjusted rendering color curve (improves some color contrast).
* Improved performance of object rendering.
* Slightly improved performance of liquid pixelshader
* Minor server optimizations and increased server logging (we're tracking down the lag issues, promise!)
* Improved performance of liquid vertex shader.
* Fixed bug where dodging while attacking and walking backwards made you dodge forward
* Fix to volume sliders affecting sounds correctly. Music affects all music - including music blocks, and sfx slider affects all other non-music audio including UI now.
* Autumn and Winter pinatas should now drop updated recipes
* Fixed spinning mag riders
* Corrected screen flickering issue when dying
* Recipe lairs in Undead biomes will now generate as often as all other biomes.
* Players now automatically stop using abilities when switching between Adventure and Build modes.
* Stone Hearth is no longer craftable.
* Neon City "grass" is now craftable at the Cube Converter.
* Snowfest lairs have been deactivated.
* Liquid chocolate audio added.
* The Volcano dungeon in Dragonfire Peaks should now properly spawn an exit portal.
* New pistol styles by Walyn, Snaggor, Aethoryn, Aceship, Stedms, Cats_Sky, 5p3x, lizard455, GadgetCAT, Valaadus, GoldenDragon, Nox, Arkawn, Dyceman, Jalana, Qoaleth, and DogG6 have been added to the game!
* New face styles by NinjaKitten, Kokaburr, Arnoxuz, Axelbrito, Capteal, ShamusAran, FellMartyr, Qoaleth and Mouserat have been added to the game
* New hairstyles by Dragoes, Tomoki, WaffleBoy, Fhilian and Subtitles have been added to the game!
* New hat styles from Tribe, Zareko, Gameheros, Tichondria, Ixion, Aviarei, TehRedReaper, AddAustin, Solipso, and Phydra have been added to the game!
* New staves by Patt, Kodiakman, Tichondria, EdgeG, Astrum, EpicMidget, Uberzolik, Aceship, Heat777, Solipso, and Skritnic have been added to the game!
* New melee styles by MiszterSoul, Zerock, AlphaJD, Bahamuth, Ranen, MtkEndamine, Kobitz, Stedms, Kyameron, TheGiv32, EyeballPrincessII, Chadpole, Cretoriani, KingDead95, KtlavskoX, Aodahn, Protichsx, FaDiel, Alterblade, SillyBob, GadgetCAT, LemanRuss, RayLemon, Smorph, Enever, Blindside, Quedifuv, Dirkalo, FriedSushi, MajorTom, Erudito, Omenlex, Khang, Cloudvox, Kikkinwang, Lordgale, iLugag, Danieru, Wakan_Cheshire, 909mody, and Afalach have been added to the game!

Flask Edition Avarem / Trove Forums

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* Flasks are now a collectable and are permanently bound to your 'Q' slot (re-bindable in settings)
* Flasks customization are now in the store - these change the behavior and size of your flask when equipped
* The starter flask now has 10 charges, down from 12
* Winter pinata now has a double drop rate on styles and recipes for the thrower and 5% drop rate on styles and recipes for other players
* The Style Surprise item is now in the store - this item unlocks a random non-shadow adventuring style you don't already have.
* The chat window has gotten some visual polish
* Added underwater effect to camera
* Saloonbot and Fridgebot NPCs now use the appropriate punch attacks. They should be dealing less damage now.
* Fixed issue with the camera clipping through terrain in 1x1 holes.
* More cornerstones should appear around the hub.
* Improved client stability
* Neon City and Candoria terraformers now have unique VFX
* The Dry Gulch dungeon should now properly spawn in the Frontier.
* New Candoria recipe lair from FriedSushi.
* New Candoria lair from Celeress.
* New Candoria lair from Valaadus and Jereg.
* New Medieval Highlands dungeon from Icke.
* New Dragonfire Peaks dungeon from Minitone.

Turkeytopia Edition Avarem / Trove Forums

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These notes are for tomorrow's downtime, see its current status here: http://forums.trovegame.com/showthre...14-7-00-AM-PST

* Turkeytopia is live!
* You can find Turkeytopia Mystery Boxes in the store and by adventuring. Shadow Arenas also drop them at a rate of 25% of the time in U1-3, 33% in U4, and 50% in U5.
* Turbo Turkey Mag Rider is now in the store for a limited time!
* Block Friday is here! For this week only all starter packs are 50% off!
* You no longer take damage in the metaforge
* Added shadercache for DirectX renderer - after the first launch, the game should load much faster now when in DirectX mode
* Fixed a bug in DirectX rendering that was causing FPS problems when rendering many players.
* Camera no longer clips through world when jumping
* Fixed an issue with the exit portal in the Corrupted Spires lair found in Neon City zones.
* Fixed bug with assault quests where NPCs often warp back to the totem and heal after stepping on a launchpad
* Added check box to toggle showing offline club members in the roster window.
* The Shadow Arena can now spawn Permafrost-themed and Candoria-themed events.
* Fixed a bug that could cause a temporary minor desync while using Sugar Crash.
* Fix some minor animation bugs
* A Candoria terraformer is now craftable at the Worldspring.
* Music blocks now play notes only for the player that triggered them
* Insta-grouper now animates when enabled or disabled
* You can now go to -75 energy up from -50
* You now must be mastery level 10 or above to use the Homeworld Heart
* You now craft 4 bombs up from 3.
* Dungeon blocks are now more resilient to bombs.
* Ore now spawns more frequently
* Now, only club officers and leaders can set spawn points with the Aligning Astrolabe. Also fixes bug where Aligning Astrolabe could be used in Hub and Adventure worlds.
* Clubs members are now automatically sorted by rank then name.
* Large friends lists now load much faster
* The Add button in the friends list now supports adding to the Ignore list.
* New Dragonfire Peaks lair from Walyn.

I'm not sure what we're going to make the recipe cost, but it won't be super cheap. It wouldn't bother me if people want to create their own, private, 1 person clubs - it would be a little lonely in club chat, though. :)

All supports will get an initial club card (or voucher, not sure about the terminology). In addition, the club card will be craftable so that people can create more clubs if they'd like.

It's possible it was a style item. If you find me (Avarem) online I can reimburse you all materials and set you up with a new piece of equipment.

There will be a craftable item that can be used to create a club.

The bonus is included in the 8,500 (it's +1000 more than you would get buying the same amount purely at the $5 level).

Still dev only, but we'll be opening it up very soon. Hopefully early next week.

http://www.trovegame.com/redeem/

The refunds were already applied back when we made them dropped items. I can double check for you though if you want.

Then we will be filled with regret...

Those evil ladybugs were removed, and replaced with new ones that understand not to kill devs.

Not yet. A week or two out still.

We'll add the terraformer for the biome next week