
YGmeng
Return to Profile OverviewLikes (mod)
Cleaner version of Cr0nicl3's Boss Radar Advanced Version, puts an arrow orbiting around you and leading to:
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
[Death VFX- Lag Remover]Utility

Initial Upload - only remove the "block" particle that cause most of the lag
Total VFX removal - fully removes the death VFX from entities
Total VFX removal - fully removes the death VFX from entities
Dino Tamer Ult TimerUtility

Adds a number representing the amount of time left for the ultimate to finish (assuming class gem) at the right of the character, if unmounted manually the countdown disappears
Adds a counter of how many trailblazing boosts you have ongoing and a speedometer during that set time
-Not dependant of any setting so "Show Player Location" can be turned off and will not affect this mod
-Speedometer numbers will change color depending on which speed you're going
-Completely VFX-based, so you can use any other mod that changed the same as other UI-based speedometers did
-Not dependant of any setting so "Show Player Location" can be turned off and will not affect this mod
-Speedometer numbers will change color depending on which speed you're going
-Completely VFX-based, so you can use any other mod that changed the same as other UI-based speedometers did
Volatile Bounder TimerUtility

Adds a timer next to you telling how much cooldown is remaining for the next leap
-Note: there is some acknowledged problems with it: if you use Dracolyte's burnt offering with its basic costume and it explodes too close to you the timer will be triggered, also if you use Volatile Bounder while using Dracolyte and using another costume other than the basic one it will not trigger
-Note: there is some acknowledged problems with it: if you use Dracolyte's burnt offering with its basic costume and it explodes too close to you the timer will be triggered, also if you use Volatile Bounder while using Dracolyte and using another costume other than the basic one it will not trigger
Fixed In Place Combat TextUtility

Shows the combat text in a fixed place on the top right of the screen
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
Adds two numbers to the right bottom side of the screen representing the horizontal and vertical distance between you and the block you're looking directly into, this mod also comes with a series of instructions:
-A 0 is added on the real name of the mod file, that way if you want to disable/enable it you should have it as a first on the mod list
-For more precission please try to measure from the center of the block you're standing on
-Camera must be totally zoomed out for the number to be correct
-If the camera is colliding to a wall, the real number should be from the wall (not from your position) and add 4 to it (still unsure of how the math is here)
Any feedback for the mod is welcomed, only thing to say is that the last 2 rules cannot be removed as it is more a technical problem than a feature
-A 0 is added on the real name of the mod file, that way if you want to disable/enable it you should have it as a first on the mod list
-For more precission please try to measure from the center of the block you're standing on
-Camera must be totally zoomed out for the number to be correct
-If the camera is colliding to a wall, the real number should be from the wall (not from your position) and add 4 to it (still unsure of how the math is here)
Any feedback for the mod is welcomed, only thing to say is that the last 2 rules cannot be removed as it is more a technical problem than a feature
Astral Echo TimerUtility

Adds a progress bar displaying how much of the average cooldown time for the astral echoes drop has passed, recharges if a drop happens before ending. Thank you [user=Asled] for the information required for this mod, if someone finds better measurements with the mod please let me know so it can be better calibrated if needed
Smart Fishing PoolsUtility

Makes fishing pools easier to find through a hologram, marks the area of effect and also shows how many fishes are left inside the pool
Monolith AlarmUtility

Adds a hologram and an arrow to monoliths, when too close to the objective and looking away, an alarm icon appears for you to not miss out
Disclaimer: this mod will also make it appear on outposts since they use the same VFX, if you find it annoying and you're not doing delves I encourage you to disable the mod
Disclaimer: this mod will also make it appear on outposts since they use the same VFX, if you find it annoying and you're not doing delves I encourage you to disable the mod
Cosmic PortalCosmetics

Try not to collide with any star on the way, you may not like it. A cosmic theme portal designed to have a random background and for it to track where you see it from
Better Shadow Hunter ShotsCosmetics

Changes the shots of all costumes into those that they previously had without its class gem
Beta Dungeon PortalsCosmetics

Replaces dungeon portals for their nostalgic look
Beta Torches VFXCosmetics

Changes the fire from the torches for its nostalgic look
Aurora BorealisCosmetics

Changes clouds into something that happens in a kitchen while steaming hams. Yes. Infinite Night mod is recommended to use alongside this one [modbox=8632]