
lingluang
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An additional interface to calculate the coefficient implemented in the Escape Window interface.
This is still a prototype. It lacks many additions like the customization of the Star Chart and some small visual bugs.
The presets stats have been taken from the Google Sheets "Trove Gems Boost" -> https://docs.google.com/spreadsheets/d/13YhA74uLhPayruHybbo-n7Fhm7YIGucO7hE18pu3md0
You can change the color of Escape Window by downloading the cfg file.
This is still a prototype. It lacks many additions like the customization of the Star Chart and some small visual bugs.
The presets stats have been taken from the Google Sheets "Trove Gems Boost" -> https://docs.google.com/spreadsheets/d/13YhA74uLhPayruHybbo-n7Fhm7YIGucO7hE18pu3md0
You can change the color of Escape Window by downloading the cfg file.
Reduced file size
Graphical improvement
Improved performance
Better Tooltip
Graphical improvement
Improved performance
Better Tooltip
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added rarities in the minimum loot pickup (Shadow 1 -> 5 & Crystal 1 -> 5). Credits to abbie.
Added TheSymbol & Geoflay Mod configurations.
Reduced file size.
Graphical improvement.
Improved performance.
Added rarities in the minimum loot pickup (Shadow 1 -> 5 & Crystal 1 -> 5). Credits to abbie.
Added TheSymbol & Geoflay Mod configurations.
Event Chest RadarUtility

Using the same marker as the definitive version of the boss radar, it locates the chests for ice vs fire event's permafrost chests and St. Qubeslick underwater chests (for now)
Interface rebuilt from scratch.
Auto Claims.
Reduced file size.
Graphical improvement.
Improved performance.
The same items are grouped together for better readability and addition of the total of the item.
Auto Claims.
Reduced file size.
Graphical improvement.
Improved performance.
The same items are grouped together for better readability and addition of the total of the item.
Thanks to Boldd for creating the entire design !
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added delimiter.
Added a search bar.
Fix the progress bar (only if you stay on the interface).
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Added delimiter.
Added a search bar.
Fix the progress bar (only if you stay on the interface).
Reskinned Enhanced Leaderboards - Purple Themed
Features:
- Precise Contest Timer: Shows precise time for when Daily and Weekly contests end.
- Format Mastery Points: Shows precisely Trove- and Geode mastery rank, progress and total required. (This layout can be customized).
- Format Delve Scores: Shows approximate time for Delve Completion (format {Depth} in {Minute}:{Second}).
- Format Fastest 3-Tier: Shows actual time for Fastest 3-Tier Clear (format {Minute}:{Second}).
- Club PR Average: Shows average top 50 score from Club Power Rank.
- Number Shortening: Shows a shortened number for any number above 1,000,000.
Help:
- How do I change the mastery layout?
1. Close any open Trove windows.
2. Ensure the config file is properly installed.
3. Inside the config file, navigate to "format_mastery_layout". (The string this variable holds will be the layout)
4. Change this variable to whichever layout you choose, feel free to use the placeholders to display data.
5. Save config file and open game. Please do the same process every time you wish to change.
Note: You can find all the data placeholders below, above the config file.
Example layouts:
1. {totalPoints} MR: {level} - outputs "185,049 MR: 844"
2. {level} ({progressPoints}/{levelPoints}) - (outputs "844 (93/423)")
All features above can be enabled or disabled in the config.
Place config file in "%appdata%/Trove/ModCfgs".
Features:
- Precise Contest Timer: Shows precise time for when Daily and Weekly contests end.
- Format Mastery Points: Shows precisely Trove- and Geode mastery rank, progress and total required. (This layout can be customized).
- Format Delve Scores: Shows approximate time for Delve Completion (format {Depth} in {Minute}:{Second}).
- Format Fastest 3-Tier: Shows actual time for Fastest 3-Tier Clear (format {Minute}:{Second}).
- Club PR Average: Shows average top 50 score from Club Power Rank.
- Number Shortening: Shows a shortened number for any number above 1,000,000.
Help:
- How do I change the mastery layout?
1. Close any open Trove windows.
2. Ensure the config file is properly installed.
3. Inside the config file, navigate to "format_mastery_layout". (The string this variable holds will be the layout)
4. Change this variable to whichever layout you choose, feel free to use the placeholders to display data.
5. Save config file and open game. Please do the same process every time you wish to change.
Note: You can find all the data placeholders below, above the config file.
Example layouts:
1. {totalPoints} MR: {level} - outputs "185,049 MR: 844"
2. {level} ({progressPoints}/{levelPoints}) - (outputs "844 (93/423)")
All features above can be enabled or disabled in the config.
Place config file in "%appdata%/Trove/ModCfgs".
Interface rebuilt from scratch.
Reduced file size.
Graphical improvement.
Improved performance.
Box history with icon.
Fast Mode. Recommended to use in empty worlds (2k box~ per second).
Reduced file size.
Graphical improvement.
Improved performance.
Box history with icon.
Fast Mode. Recommended to use in empty worlds (2k box~ per second).
READ BEFORE DOWNLOADING
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:
-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)
-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)
-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
-Bosses
-Cursed Skulls
-Chests
-5-Star activators
As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-(EXPERIMENTAL) Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved
Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in the collection this mod is added in called "Cr0nicl3's Radars"
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Allows to zoom out Star Chart and Depth of the Angler farther. Fully zoomed out by default. Optional versions with black background
欢迎UI添加了所有每周加成的时间列表,和当前活动或周加成的倒计时。
WelcomeUI added the time list of all Weekly Bonus, added the countdown of Weekly Bonus or events.
WelcomeUI added the time list of all Weekly Bonus, added the countdown of Weekly Bonus or events.
Turret Explosion VFXUtility

Things different from original mod:
- New black GUI.
- Removed 60% of emotes which no one used, 95% of club banners so less crashes and less lags.
- Added new cool emotes like: huh, pepeKebab, pepoVodka etc.
- Removed trade chat, ST emotes. So trade chat now cleaner.
If you were using config to original Symbol's mod it will work with this mod too, just rename config file to name of that mod.
- New black GUI.
- Removed 60% of emotes which no one used, 95% of club banners so less crashes and less lags.
- Added new cool emotes like: huh, pepeKebab, pepoVodka etc.
- Removed trade chat, ST emotes. So trade chat now cleaner.
If you were using config to original Symbol's mod it will work with this mod too, just rename config file to name of that mod.