Likes (mod)
Cr0nicl3's Loot RadarUtility

Adds an arrow near the character in order to point to drops, different versions can be chosen that works between themselves for you to choose what drops you want to see marked, default download will be all the choosings in one
Infineon SickleCosmetics

weapon for the infineon sage costume I'm working on
Night Guard RevenantCostumes (Revenant)

A black/ dark knight-ish Costume for the Revenant.
Replaces:
Costume "Starter Revenant"
Helmet "Revenant Starter Helm"
Spear "Barbed Bardiche"
Replaces:
Costume "Starter Revenant"
Helmet "Revenant Starter Helm"
Spear "Barbed Bardiche"
QoL Better Hold AimCosmetics

New rework version this mod has come out!! QoL Better Hold Aim 2.0 !!Check it out >> https://trovesaurus.com/mod=7317/qol-better-hold-aim-20Replace old hold right click to aim Visual with better Visual Effects. -Clean VFX.(no more annoying thrown path visual effects that block you view.)-Bigger area VFX. (now you can see what are you trying to aim.)-More Accuracy area damage.(more accurate explosion hitbox area. also good for Bomber Royale game mode.)-Good visibility any aim range for low end pc when set low resolution. (i'm also play on potato PC. 20-50 fps on lowest setting.)-If you use class that has any thrown ability (like Pirate or Chloromancer) maybe this mod made more visual effect annoying. try it by yourself.my English is bad. sorry if i misspelled or uesd wrong grammer.if you have any problem about this mod. please let me know.Thanks for support.ขอบคุณที่สนับสนุน.
QoL Better Hold Aim 2.0Cosmetics

Replace old hold click to aim or any aim with better visual effects. -Clean VFX.(no more annoying thrown path visual effects that block you view.)-Bigger area VFX. (now you can see what are you trying to aim.)-More Accuracy area damage.(more accurate explosion hitbox area. also good for Bomber Royale game mode.)-Good visibility any aim range for low end pc when set low resolution. (i'm also play on low end potato PC. 20-50 fps on lowest setting.)-If you use class that has any thrown ability (like Pirate or Chloromancer) maybe this mod made more visual effect annoying. try it by yourself.FIX! NOW ON STEAMWORKSHOPIf you get visual effects flicker bug (z-index fighting)try to change map for fix itmy English is bad. sorry if i misspelled or uesd wrong grammer.if you have any problem about this mod. please let me know.More Color Coming Soon!!Thanks for support.ขอบคุณที่สนับสนุน.
With this mod you can easily make the difference between the name of the player and the club name (sometimes as a logo) as they are positioned different and the contrast is plenty.
Also, some players have an icon to the left of their name representing their reputation in Trove, these can be : modder, streamer, developer.You can now also request logos for your clubs over at TheSymbol's website REQUEST LOGO HERE[www.orw.se]Creators: Arion4K - for making the original club tag modTheSymbol - for implementing and maintaining the logo system
Also, some players have an icon to the left of their name representing their reputation in Trove, these can be : modder, streamer, developer.You can now also request logos for your clubs over at TheSymbol's website REQUEST LOGO HERE[www.orw.se]Creators: Arion4K - for making the original club tag modTheSymbol - for implementing and maintaining the logo system
Item Per Hour Tracker with StormReapers Loot Tracker!
This mod hides all icons from the bottom left corner of the screen.
Firey FontGUI

Changes all fonts inside the game to a custom font (not recommended if you look for peak performance)
Sundered Uplands WaypointsWaypoint

It doesn't seem like the current waypoint mods are updated for the new items yet, so I figured I'd make one myself in the meantime.
Adds simple waypoints for irradiant powercells, ashfern sporelings, and unnatural devices, using the color palettes of those items.
It's my first mod, any feedback is appreciated! :)
Adds simple waypoints for irradiant powercells, ashfern sporelings, and unnatural devices, using the color palettes of those items.
It's my first mod, any feedback is appreciated! :)
Makes a trail going from your camera to:
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
Bosses
Cursed Skulls
Chests
5-Star activators
As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper
Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that
Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted
FaQ
Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars
The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized
Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances
The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable
Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service
Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside