Trove Files
searching for files in prefabs/item/quest
prefabs/item/quest/activated_black_box.binfab | Current | |
Array ( [filename] => item/quest/activated_black_box [name_identifier] => $prefabs_item_quest_activated_black_box_item_name [type] => Items [desc] => A reconstructed piece of alien technology. It whirs gently, and is warm to the touch. [desc_identifier] => $prefabs_item_quest_activated_black_box_item_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Data Projector [icon] => item_crafting_event_blackbox_01.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/auto_shadowseve_purple_essence.binfab | Current | |
Array ( [filename] => item/quest/auto_shadowseve_purple_essence [name_identifier] => $prefabs_item_quest_auto_shadowseve_purple_essence_name [type] => Items [desc] => Like candy floss in water, it shimmers and disappears before your eyes. [desc_identifier] => $prefabs_item_quest_auto_shadowseve_purple_essence_description [notrade] => 1 [designer] => Trove Team [name] => Unstable Lunar Condensate [icon] => deco_geodehub_gem_purple.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/auto_sunfest_bonfire.binfab | Current | |
Array ( [filename] => item/quest/auto_sunfest_bonfire [name_identifier] => $prefabs_item_quest_auto_sunfest_bonfire_item_name [type] => Items [desc] => Takes all of your Sticks to rebuild the bonfire as big as possible! [desc_identifier] => $prefabs_item_quest_auto_sunfest_bonfire_item_description [notrade] => 1 [designer] => Trove Team [name] => Rebuild the Bonfire [icon] => interactive_crafting_bonfire.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/black_box.binfab | Current | |
Array ( [filename] => item/quest/black_box [name_identifier] => $prefabs_item_quest_black_box_item_name [type] => Items [desc] => The data storage module of an advanced... something. It appears to have recepticles for a battery and robotic I/O modules, which are no longer present, and a trapdoor to a spherical chamber. [desc_identifier] => $prefabs_item_quest_black_box_item_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Black Box [icon] => item_crafting_event_blackbox_00.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/engine_component.binfab | Current | |
Array ( [filename] => item/quest/engine_component [name_identifier] => $prefabs_item_quest_engine_component_item_name [type] => Items [desc] => Oddly mechanical for apparently advanced technology, but who are we to judge? [desc_identifier] => $prefabs_item_quest_engine_component_item_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Engine Component [icon] => item_crafting_event_enginepart.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/eternalember.binfab | Current | |
Array ( [filename] => item/quest/eternalember [name_identifier] => $prefabs_item_quest_ember_name [type] => Items [desc] => Radiates a constant heat. Perfect for cooking. Its magical properties allow it to be Loot Collected back into the base materials if additional embers are created. [desc_identifier] => $prefabs_item_quest_ember_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Eternal Ember [icon] => item_quest_ember.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/event_saminator_note_01.binfab | Current | |
prefabs/item/quest/event_saminator_note_02.binfab | Current | |
prefabs/item/quest/event_saminator_note_03.binfab | Current | |
prefabs/item/quest/event_saminator_note_04.binfab | Current | |
prefabs/item/quest/event_saminator_note_05.binfab | Current | |
prefabs/item/quest/event_saminator_note_06.binfab | Current | |
prefabs/item/quest/event_saminator_note_07.binfab | Current | |
prefabs/item/quest/event_saminator_note_08.binfab | Current | |
prefabs/item/quest/goldsilk.binfab | Current | |
Array ( [filename] => item/quest/goldsilk [name_identifier] => $prefabs_item_quest_goldsilk_name [type] => Items [desc] => An organic thread of peerless strength and beauty. [desc_identifier] => $prefabs_item_quest_goldsilk_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Shimmering Sunsilk [icon] => item_quest_goldsilk.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/heartlure.binfab | Current | |
Array ( [filename] => item/quest/heartlure [name_identifier] => $prefabs_item_quest_heartlure_name [type] => Items [desc] => The power of love you can hold in your hands! Thanks to Cubepid's magic, can be Loot Collected back into raw materials if extras are made. [desc_identifier] => $prefabs_item_quest_heartlure_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Heartseeker Lure [icon] => item_quest_heartlure.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/meteor_fragment_event_meteor.binfab | Current | |
Array ( [filename] => item/quest/meteor_fragment_event_meteor [name_identifier] => $prefabs_item_quest_meteor_fragment_event_meteor_item_name [type] => Items [desc] => More unusual that the average meteor fragment. Which, for you, are kinda humdrum. The half-life is short on this item. [desc_identifier] => $prefabs_item_quest_meteor_fragment_event_meteor_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Unusual Meteorite Fragment [icon] => item_crafting_ore_meteor_radioactive.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/otherworldly_battery.binfab | Current | |
Array ( [filename] => item/quest/otherworldly_battery [name_identifier] => $prefabs_item_quest_otherworldly_battery_item_name [type] => Items [desc] => A sleek brick of energy storage, oddly pristine despite uncontrolled orbital entry [desc_identifier] => $prefabs_item_quest_otherworldly_battery_item_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Otherworldly Battery [icon] => item_crafting_event_battery.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/otherworldly_fuel_drop.binfab | Current | |
Array ( [filename] => item/quest/otherworldly_fuel_drop [name_identifier] => $prefabs_item_quest_otherworldly_fuel_drop_item_name [type] => Items [desc] => Probably not harmful when touched at all. [desc_identifier] => $prefabs_item_quest_otherworldly_fuel_drop_item_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Otherworldly Fuel Drop [icon] => item_crafting_event_fuel.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/plasteel_plate.binfab | Current | |
Array ( [filename] => item/quest/plasteel_plate [name_identifier] => $prefabs_item_quest_plasteel_plate_item_name [type] => Items [desc] => Feather-light, flexible, and tough. Probably made on a distant rimworld in another dimension. [desc_identifier] => $prefabs_item_quest_plasteel_plate_item_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Plasteel Plates [icon] => item_crafting_event_metalplate.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/powerplant_segment.binfab | Current | |
Array ( [filename] => item/quest/powerplant_segment [name_identifier] => $prefabs_item_quest_powerplant_segment_item_name [type] => Items [desc] => It pulses with light, and when stacked, the encased energy ricochets around like a mad animal. Which is not disturbing at all. [desc_identifier] => $prefabs_item_quest_powerplant_segment_item_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Power Plant Segment [icon] => item_crafting_event_reactorpart.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/pureice.binfab | Current | |
Array ( [filename] => item/quest/pureice [name_identifier] => $prefabs_item_quest_pureice_name [type] => Items [desc] => The shard is cold to the touch and glows from within. Its magical properties allow it to be Loot Collected back into the base materials if additional shards are created. [desc_identifier] => $prefabs_item_quest_pureice_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Shard of Pure Ice [icon] => item_quest_pureice.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/robotparts_event_meteor.binfab | Current | |
Array ( [filename] => item/quest/robotparts_event_meteor [name_identifier] => $prefabs_item_quest_robotparts_event_meteor_item_name [type] => Items [desc] => An unusually robust, and seemingly wasteful, soldering technique makes these parts feel overbuilt. Removed from a power source, this won't survive long. [desc_identifier] => $prefabs_item_quest_robotparts_event_meteor_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => Special Robotic Salvage [icon] => item_crafting_robotparts.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/shadowseve_solution_2020.binfab | Current | |
Array ( [filename] => item/quest/shadowseve_solution_2020 [name_identifier] => $prefabs_item_quest_shadowseve_solution_2020_name [type] => Items [desc] => Reply hazy, try again [desc_identifier] => $prefabs_item_quest_shadowseve_solution_2020_description [notrade] => 1 [iconmethod] => blueprint [designer] => Trove Team [name] => Shadowy Solution [icon] => item_potion_magenta.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |
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prefabs/item/quest/wings_neon_capacitor.binfab | Current | |
Array ( [filename] => item/quest/wings_neon_capacitor [name_identifier] => $prefabs_item_quest_wings_neon_capacitor_item_name [type] => Items [desc] => Capable of storing almost limitless amounts of energy. In the end, however, her research was discovered, she was banished, and her machines was smashed to pieces and hurled from the Sky Realms, to land in the oceans of the Prime, where sailors and treasure seekers find remnants of it to this day. [desc_identifier] => $prefabs_item_quest_wings_neon_capacitor_item_description [notrade] => 0 [iconmethod] => blueprint [designer] => Trove Team [name] => V6 Flux Capacitor [icon] => item_quest_wings_neon_capacitor.png [animations] => [rig] => [parts] => Array ( ) [vfx] => Array ( ) [loottables] => Array ( ) [unlocks] => Array ( ) [unlock_type] => random [fixture_tiers] => Array ( ) ) |